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View Full Version : Soooo Walk of Echoes is already dying...



Montsegur
10-26-2011, 03:13 PM
What's going to happen to Devious Dies, WoE Weaps and certain scroll availability? I just finished 2 weeks of spamming the crap out of WoE to get all the coins I needed. Took a little break, leveled a few jobs and now I need some scrolls that I'm not quite ready to pay 500k-2mil for.

So do a little search before I head out... the area has 4 people. No way are you winning flux 9 or 11 with that many, maybe flux 7 if you're after coins with a competent tank and healer, but not 9 or 11. I get it's Wednesday, middle of the week, but it's also JP time...they are the ones typically doing WoE.

So we now have to wait until Friday or Saturday nights to POSSIBLY have enough people to spam fluxes? After I spammed WoE daily for coins and such, only using 2 days of the week to farm is going to make coin farming unbearable. They really need to either scale down difficulty or start making things available elsewhere, cause god knows I ain't getting 300 devious die for my weapons. All servers like this, or it's dying off everywhere?

Ladycandygem
10-26-2011, 04:34 PM
The problem is that SE have made it so much harder to get coins that people are realising it is quicker to farm an Empyrean weapon.

Pre-update you could do flux 7 in a group of 5 and /seacom a particular coin. At the end of the run you might get one or two pouches you needed from the main chest and more coins from your personal chest. You could get your 30 coins in a handful of run.

In my experience post-update, on a really, really lucky run, you might get one coin that you don't need. On most runs you get items that NPC for around 1k gil each. This is what put me off of doing WoE.

Montsegur
10-26-2011, 04:50 PM
Overall, the coin rate wasn't bad from #7. I mean after 2 weeks of about 2-3 hours a night of WoE I came out with 60+ Decay (already had fudo, so I stopped there), 36 Glory, 55 Birth, 55 Advancement and god knows how many ruin. Started off with 0 of each. So I already have Fudo, finished Blade: Hi, going for V Smite and Jinshu next. Now I get that I don't get an Emp weapon that's significantly better, but I get decent ws' all around for some jobs. Problem is though, I'm done with coin farming, probably forever. So I'm never going back there unless it's for scrolls, which I can't even do now.

But, I definitely agree, overall, one emp weapon will take significantly less time (especially at 95 and even 99), to do then to acquire 30 coins that you need. Cept maybe decay and ruin cause those just drop like no one's business. Something's broken somewhere, and what they did, didn't fix it. Only advantage WoE had was it could provide you with multiple ws' rather than just one. Now, there's hardly anything worth from it.

svengalis
10-26-2011, 04:52 PM
I was looking up Saevus Pendant drop areas and noticed the only place listed as it dropping is Flux 11 in WoE. On my server noone does Flux 11 anymore so most people will be SoL in a few months once the current stock dries up.

MDenham
10-27-2011, 03:17 AM
Fluxes 12-15 should be showing up in a month or two, but I don't know that this is going to help the situation much for flux-specific drops.

Leonlionheart
10-27-2011, 05:36 AM
Chersos Helm is the only item I want from WoE at all, and no one does that flux. Ever. Mandies rape everyone.

Kaisha
10-27-2011, 06:09 AM
Needs a point system to keep player interest so they'd at least be slowly working towards a desired drop rather than hoping for a 1/100 chance from a chest.

Leonlionheart
10-27-2011, 06:16 AM
Needs a point system to keep player interest so they'd at least be slowly working towards a desired drop rather than hoping for a 1/100 chance from a chest.

Doesn't everything?

Malamasala
10-27-2011, 07:21 AM
Yes. Everything needs a points system.

Or why not let us buy items with merits? I've been capped for ages.

Soranika
10-27-2011, 07:30 AM
Decided to visit walk of echoes on my server.... whooping 10 people there. Why does that not surprised me. However if I were to take a guess, magic scrolls will find their way into other means of obtaining.

svengalis
10-27-2011, 09:14 AM
You can get the magic scrolls in bcnm and VW the gear which only seems to be from woe is what concerns me.

Alhanelem
10-27-2011, 01:07 PM
It's not dying on Shiva. Still plenty of people doing it.

BigPapaBlueJay
10-27-2011, 05:33 PM
I think people should be more concerned with Devious Die prices. On Lakshmi the price is rising by leaps and bounds due to the lack of WoE participants. While saying this, though, I don't wish for a measure to be implemented that makes these dice come from another source, but rather a measure that stimulates players to participate in WoE itself. I believe a Therin Ichor like system could fix this, or expand upon the useage for coins and dice, similar to Limbus (i.e. Ancient Beastcoins were used to upgrade AF1 as well as being used to purchase items such as Brutal Earring.)

Something needs to be done to bolster WoE attendance.

Tsukino_Kaji
10-27-2011, 06:57 PM
It's the nyzul isle effect.

Half the people can't get what they need because you need too many people to do and no one is willing to go and/or is already done with it. It's also impossible for new players to even reach the area that have drops due to the lack of people doing the lower ones.

Haldarn
10-27-2011, 08:21 PM
It's the nyzul isle effect.

Half the people can't get what they need because you need too many people to do and no one is willing to go and/or is already done with it. It's also impossible for new players to even reach the area that have drops due to the lack of people doing the lower ones.

But you can access all the battlefields without having to have completed the lower number ones first. Or did I miss the point?

Alhanelem
10-28-2011, 01:32 AM
It's the nyzul isle effect.

Half the people can't get what they need because you need too many people to do and no one is willing to go and/or is already done with it. It's also impossible for new players to even reach the area that have drops due to the lack of people doing the lower ones.
It's not really like nyzul isle at all. You don't have to complete lower tier fights first, and there are other people around that want the same thing as you so you can get it done. #7 and #8 don't require a whole lot of people and I see those getting run regularly. The problem is you can't get anyone to do the others, because they all stick with the easiest one.

Camiie
10-28-2011, 02:08 AM
The other night WoE was dead when previously it was always at least busy enough to do flux 7 pretty easily. I'll have to keep an eye on it before I declare it dead or alive, but I certainly hope interest in it hasn't subsided. I'm really close to getting the coins I need for GA and GK.

Chamaan
10-28-2011, 02:19 AM
I liked new WoE when people did it. But I hated and still hate the loot system, especially for coins. It may be the same amount of coins getting paid out to players, but it's so random that nobody is getting what they want. It's discouraging and it's what's killing the stupid event.

Old WoE with the gentlemen's agreements and /seacom coin picking was a pain, but you put your work in and at the end of the day the boss showed up and handed you a check. Now it's like you put in your work, and at the end of the day the boss goes up in a hot air balloon and throws everyone's pay down like an 1800's monopoly tycoon tossing pennies over a ghetto. Some filthy drug addict has all of my Glory Coins and there's nothing I can do about it.

Camiie
10-28-2011, 10:24 AM
Just looked tonight and there's been no more than 4 people in WoE. Why has it so suddenly gone out of fashion? I know it's not perfect, but I was actually starting to get somewhere... now I guess the fun's over and I can't figure out why.

BigPapaBlueJay
10-28-2011, 01:46 PM
Just looked tonight and there's been no more than 4 people in WoE. Why has it so suddenly gone out of fashion? I know it's not perfect, but I was actually starting to get somewhere... now I guess the fun's over and I can't figure out why.

It probably has something to do with all of the people who wanted to farm the scrolls and dice for themselves have achieved their goal, as well as the people doing WoE for money realizing it isn't terribly inefficient compared to other methods. That leaves only the people who want to progress their WoE weapons to struggle through the battlefields.

Idea! Add a super cool consumable item to WoE chests, like a 1% chance to receive a primeval brew that can be used anywhere - this might be a tad broken but I think I have gotten my point across.

svengalis
10-28-2011, 03:55 PM
Or they could actually add some gil or cruor rewards to every chest. The silver ore does not cut it.

Camiie
10-29-2011, 01:38 AM
I'd rather get random geodes than any of the ores. There have to be other items people actually want and need they could put in there.

Also.... ENACT A POINTS SYSTEM in addition to the random drops for a win! Give us useful and unique rewards we can purchase with points. Make coins and dice purchasable with points as well. Give us extra points for a win, but don't require a win to earn points.

Wojo
10-29-2011, 01:52 AM
Welp, back to abyssea :)

Rezeak
10-29-2011, 02:53 AM
Here's my suggestion for WoE

Delete chest system and implement a point system combined with a system that makes you do all the confluxes.

Basically ALL the gear and coins could be brought w/ points.

But you'll need to meet the requirement to gain these items/coins

For example to buy coins you should need to complete conflux 1-7 || 10 times each
To buy items for that conflux you should need to complete it 20 times
Staggers on NM will add +1 to completions
For devious Die you should need to complete 8-11 || 20 times and for item 30 times

The other thing they should add is a completion reward for each conflux for teh first time you complete it.
For example
Completion of Flux 1 = Auto Reraise
Completion of Flux 2 = Auto Regen/refresh +1
Completion of Flux 3 = + 1 temp item from a mobs death
Completion of any flux 50 times = -10% item cost
Completion of any flux 100 times = -25% item cost
ect...

This way WoE is content that might take alot of time but if ya put the time in you'll have the abilty to farm and sell good gear/die to people also it'll make WoE more than LETS SPAM THE EASIEST FLUX :D

Zagen
10-29-2011, 03:29 AM
So basically you're suggesting making WoE even more time consuming and require more thinking/coordination than it already does now? Ya that'll fix it.

Insaniac
10-29-2011, 03:52 AM
This all could have been avoided if the JPs didn't prevent SE from making it a LS event instead of some jacked free for all. What did they think people who finished what they wanted were going to do? Keep going to make sure everyone got what they wanted? These events and loot systems geared towards solo players instead of group effort are always gonna end up the same. The same thing will eventually happen to voidwatch PUGs too.

Alhanelem
10-29-2011, 02:00 PM
This all could have been avoided if the JPs didn't prevent SE from making it a LS event instead of some jacked free for all. What did they think people who finished what they wanted were going to do? Keep going to make sure everyone got what they wanted? These events and loot systems geared towards solo players instead of group effort are always gonna end up the same. The same thing will eventually happen to voidwatch PUGs too.
Uh, it essentially was an LS event before, because no one did it otherwise- super-lowmanning was basically impossible except for flux 2, 7, and maybe 6.. Sure, a few people might try to rub off a group's success, but it was a totally dead event that got no use whatsoever. At least this way, people actually do it- And to be honest, I like a little disorganized chaos once in a while. (which is what trying to do 9/10/11 is). All they need to do is do something about how coins work.

The system would have worked fine if there was only one kind of coin- nobody would have to throw away things that someone else might want. More total coins dropping means nothing when most of them get thrown away due to being untradable. The dice are tradable, the metals are tradable, why can't the coins be tradable?

Seiowan
10-29-2011, 03:36 PM
No shortage of people doing WoE on my server either, though I suspect the vast majority of them are spamming runs in the hopes of seeing those Black and White mage scrolls drop. They seriously took a backwards step with the availability of scrolls with the latest updates, making even basic spells (I'm looking at you, Thunder V) an incredibly rare drop in an already difficult to-get-items-from event.

I'm convinced that unless you've got either Summoner or a strong solo melee job levelled, you don't get anything out of WoE in terms of rewards. Square-Enix hates Black Mages.

Vold
10-29-2011, 06:22 PM
It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset, and the jobs doing all the damage is getting all the reward while mages are SoL. Not that they never get good drops but it's like dishing out damage sets you at a higher priority to get better drops. That's just a guess after a couple WoE runs. Ya know, on one hand it's basically fair but on the other the act of the most basic mage duties nets you squat for points. And they should, because a melee ain't doing jack when they're dead. Someday SE is going to get this. Probably the same day(s) when mages start coming on DPS jobs and everyone but SMNs die left and right 'cause nobody wants to be punished anymore for being a mage.

Assuming ofcourse that this reward system is in place, which I'm not saying that it is. But after like a total of 10 runs on my warrior at #11, I can't really complain in the least about drops. I saw like 3 coins and 2 spells drop which apparently is pretty flipping great compared to many others, while the whm cure bombing saw 1 coin and 1 song scroll.

Camiie
10-30-2011, 12:25 AM
An update from Fenrir, WoE was actually rather well populated last night. Of course I didn't get the coin stacks finished I wanted to, but I was able to run it. Was there some Japanese holiday going on recently? lol A silly thing to ask I guess. I'll continue to keep an eye on things.

But yeah, I think a point system that lets you buy coins, dice, and new rewards in addition to the random chest rewards already in place would help keep people more consistently interested.

That sort of thing works well for WoW dungeons. Even if the gear you want doesn't drop or even if it does, you still collect points you can buy gear with. It worked well, IMO, for Einherjar.

I understand that being able to buy coins and dice with points would more than likely allow people to complete their WoE weapons faster, and I know some would feel that cheapens the accomplishment or would make people give up on WoE even faster and kill the event or make them quit the game sooner.

I can't say everyone is like me, but if I could get one weapon done in what I feel is a reasonable amount of time it makes me more likely to do another. That's more trials and more time spent playing. I'm the type who's more likely to say, "God that one weapon was such a pain to make, why would I go through that again?" Maybe I'm the only one like that.

As to cheapening the accomplishment, well aren't the WoE weapons already rather looked down upon by many in the community? I think the nature of the weapons and the perceived ease of obtaining full empyreans has done more than enough to cheapen the accomplishment of a WoE weapon. That's not true in my eyes, but the sentiment seems to be out there.

svengalis
10-30-2011, 12:39 AM
It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset, and the jobs doing all the damage is getting all the reward while mages are SoL. Not that they never get good drops but it's like dishing out damage sets you at a higher priority to get better drops. That's just a guess after a couple WoE runs. Ya know, on one hand it's basically fair but on the other the act of the most basic mage duties nets you squat for points. And they should, because a melee ain't doing jack when they're dead. Someday SE is going to get this. Probably the same day(s) when mages start coming on DPS jobs and everyone but SMNs die left and right 'cause nobody wants to be punished anymore for being a mage.

Assuming ofcourse that this reward system is in place, which I'm not saying that it is. But after like a total of 10 runs on my warrior at #11, I can't really complain in the least about drops. I saw like 3 coins and 2 spells drop which apparently is pretty flipping great compared to many others, while the whm cure bombing saw 1 coin and 1 song scroll.

If you are after coins Flux 7 is the best flux to do. Fluxes 8-11 for Die and scrolls and 90+ gear.

Babekeke
10-30-2011, 05:40 AM
I spammed 8-11 for 2 days solid. I got 2 die and no scrolls. I was only after scrolls. Not really surprised that it's dying already.

svengalis
10-30-2011, 07:04 AM
I spammed 8-11 for 2 days solid. I got 2 die and no scrolls. I was only after scrolls. Not really surprised that it's dying already.

I was doing flux 9 and 11 on my mule while doing flux 7 on my main and the drops were so bad on 9-11 that I stopped doing them and just waited for new day to redo 7.

Alhanelem
10-30-2011, 12:10 PM
It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset,Performance really doesn't matter. All the performance evaluation amounts to is "If you enter but do not participate, you won't qualify for treasure." The amount of work you have to do to get treasure privileges is so small a brain-dead monkey on any job can do it.

In flux 7 I joined with the battle progress at 40%, reached the monster just in time to cast a single spell, and I got 4500 exp and treasure access.

I haven't seen any results suggesting that getting higher EXP totals correlates to more/better drops.

Camiie
10-30-2011, 12:44 PM
Yeah, I've gotten lots of coins with very little XP and 0 coins with tons of XP. This is in flux 7. I've gotten between 4500 and 14000+ XP and the loot results vary wildly. Someone will come along and tell me otherwise, but this can't be anything other than pure randomness.

Insaniac
10-31-2011, 04:49 PM
Uh, it essentially was an LS event before, because no one did it otherwise- super-lowmanning was basically impossible except for flux 2, 7, and maybe 6.. Sure, a few people might try to rub off a group's success, but it was a totally dead event that got no use whatsoever. At least this way, people actually do it- And to be honest, I like a little disorganized chaos once in a while. (which is what trying to do 9/10/11 is). All they need to do is do something about how coins work.

The system would have worked fine if there was only one kind of coin- nobody would have to throw away things that someone else might want. More total coins dropping means nothing when most of them get thrown away due to being untradable. The dice are tradable, the metals are tradable, why can't the coins be tradable? The old system was junk too. I never said it was good. It took an LS to clear most of the wings but the rewards weren't worthy of an LSs attention for the most part and when you did clear there was always some trashbag leech in there lotting your loot. I will give SE credit for at least removing that annoyance.

The point of my post which you kind of missed is this:
WoE is an event that most people do solo.
WoE requires a large amount of these solo players to be completed and receive any reward at all.
The rewards are finite and once you get what you are after there is no reason for you to go back.

I understand that in today's FFXI no one wants to join an LS, build points, and wait their turn but there is a down side to that as well. Especially if you're one of the unlucky ones who don't get what they want before the majority of players do and abandon the content.

Krashport
10-31-2011, 07:14 PM
Maybe the best thing that Square Enix should do, Is make most everything Solo BC/KS/NMs/WoE/VW/Etc.. That way you don't have to depend on the player base. I mean "I think its safe to say- but yeah I'm assuming" 80% of the player base don't even party anymore.. Alliance isn't a party its a group of people thrown @ an op to spam XP, Just to kill set amount of mobs... repeat. >.>;

How does one find fun is spamming mobs over and over again... I guess I shall never know, Most mobs die before others can even engage the Mob. People are in a rush alright to sit their arses in Port Jeuno now adays! Back in the day "Parties the game in general had more meaning it seems!

Olor
11-01-2011, 06:47 AM
This is why I would like to see SE retune the fluxes for different sized groups. Make some fluxes 6 ppl only - some 12, some 18 and a couple full 36 - tune the content so it retains same level of difficulty - keep rewards the same, just make it so that if only 4 people are on you can at least try a 6 person flux - or if people get a few friends together they can spam a flux.

Monchat
11-01-2011, 07:04 AM
8 people atm. I did WoE three times. 3 Hours, got coins ( not interrested in them) and junk. zero scrolls. Why would I farm a 3Mil scroll when I can just farm gil and buy it off AH, not to mention they most likely drop from BCNMs. Those terribad drop rate are the reason people stop doing it 1 month after release lol, this was predictable.

Kysaiana
11-01-2011, 09:12 AM
It's pretty dead during the week on Siren. Usually there's enough people to clear flux #7 at least. On the weekend however, it's usually pretty packed and sometimes you can't get into a flux because 36 people entered .5 seconds before you.

I've been doing around two runs a night since the update and I have a whopping 14 devious die, 50? coins of ruin, 18 glory, 8 birth, 12 decay, 9 advancement and enough logs and ores to build a condo with. I think I got 2 new scrolls out of all those runs, granted half of them were flux 7 that doesn't drop them. It's just a theory but I think the reason popularity has died down recently is because the drops are so bad people have just given up. Conversely, if drops were good, people would get what they want and also stop going. I'm not really sure there's anyway to make WoE not lose popularity unless you no longer have to clear a flux to get rewards, or make them so easy you don't need an army of SMN to clear them. The way it's going now I think WoE will be completely dead by January next year. But we'll see.

Alhanelem
11-01-2011, 04:30 PM
The rewards are finite and once you get what you are after there is no reason for you to go back. They're finite, but they take a while to get, and you might want to do more than one weapon, thus some people may stay longer. Frankly I'm suprised more people aren't putting up with the big pains that are #9 and #10 because of the additional source of Comet which is still very valuable.

Creelo
11-01-2011, 09:47 PM
Would like to comment and say WoE is definitely dying on Sylph, and it's noticeable in the prices reflected on some of the more valuable pieces of WoE gear.

Example: Flume Belt

Used to be 100k for awhile until people stopped doing Flux 11, and now it's steadily jumped up to 1.5mil. (Cursing myself for waiting so long on buying one...*sigh*)

Last Chersos Helm sold for 3mil, but there's also usually never up on the AH. x.x

Eldelphia
11-01-2011, 11:05 PM
Walk of Echoes is not ok on Shiva. There are some times of the day where you can struggle through but it seems to be stuck on #7 or #9 spam.

Babygyrl
11-02-2011, 01:07 AM
WoE is dieing on our server as well, and i knew it would! as fun as it is with the new way its set up, the fact that you have to clear to get anything turns a lot of people off, and if you dont have enough people doing it it becomes impossible to clear.. cant you guys make it more like Namis.. Solo and group friendly? the games population is too low to rely on groups for things anymore..

and alsot to note everyone only does 7 or 9 on our server as well, its rather annoying..

Alhanelem
11-02-2011, 01:17 AM
Walk of Echoes is not ok on Shiva. There are some times of the day where you can struggle through but it seems to be stuck on #7 or #9 spam.
(Uh... I think you mean #8 not #9) You can do either of these at almost any time, last I checked. People don't want to do the other three because they're "too hard." Once everything is beaten, it's only natural that people will gravitate to the easiest ones, because the only things most people care about are coins and dice.

Mirage
11-04-2011, 03:05 PM
What I'd want to see "fixed" is devious die drops. Currently, the going rate for these seems to be 60-100k each. You need 100, so that's 6-10 millions for a weapon that's still inferior to a lv85 empyrean weapon.

What I also think needs to be done, is to make WoE weapons at least as good as the previous tier Empy of the same type, meaning:

The performance of a lv95 Maschu should be extremely close to a lv90 ukonvasara, and significantly better than a lv85 ukonvasara. As mentioned earlier, this isn't the case at all. With the current trend of WoE weapon progression, even a level 99 WoE will be inferior to a 85 empy. I think this is terrible gear progression, and to be honest, I think even lv99 AH weapons should be better than lv85 empys.

A solution to this could be to increase Die drops by 50%, and then also add heavy metal plates as drops in WoE, at a bit lower rate than the current die drops. I think this would make more people do WoE, either for their own Empy upgrades, or selling the plates for profit. This would in turn probably make it easier to get coins, because you wouldn't have as many periods where you couldn't get help with killing stuff, and it would make a lot more dies come into circulation, pushing the prices of them down.

Eri
11-04-2011, 06:13 PM
I'm with Mirage here as thu... WoE is not dieing on Sylph yet. It is Dead on NA times. Its pretty good while JP times thu! I'm just upgardeing Weapons since i have them. Farmed 58/100 Dice (and made like a few Mil while at that).

Here is the thing though! If they add skillups to WoE, i could see NA Players come again. If the Skillup rates are decent.

Now to Weapons.

While i can see 85 Emp Beat an 99 WoE as it is now. Maybe SE will just add other bonuses like Sphere or Aura
and not Flat DPS, i would like to think so...

Or just make it JSE by 99, put Job Bonusses on there, there is still potental....

WoE are not an easy way to get. More or less they are more work and need more commitment to make,
ppl with an Empy coud potentally buy the Drops. WoE you gotta do Shit...
well unless the Dice but due to awful Prices and lack of real Content... I rather farm these.... keep me busy :P

Leonlionheart
11-04-2011, 06:43 PM
Add VW specific mats to WoE as a very rare drop.

Honestly the HQ versions of the hats are the only ones worth spending gil in most situations, and they are incredibly rare because of the VW specific mats.

It's fine that the mats are rare as they are now, but there is near to no incentive to do most of the T3 fights that drop the mats.

No this is not a fix to WoE in general, but it is more reason to do it for gil.

Mirage
11-04-2011, 07:31 PM
Stuff
It's pretty dead during EU primetime (as if that actually exists) too. But if that's usually when you play, maybe our paths will cross now and then. I've just recently started doing some WoE with a few friends.

MDenham
11-04-2011, 10:47 PM
They've added fluxes 12-15 to the test server, so we should see another wave of people heading in in another month or so, but I don't know if that's going to help any with fluxes other than 11.

Alhanelem
11-05-2011, 07:52 AM
the new ones are not as easy as 7/8, but they don't seem like they'll be as hard for a decent size group of people as 9/10/11 are. At least #12 anyway, IF PEOPLE ARE SMART AND DONT LINK EVERYTHING, they don't have any special hate rules. But the elementals in #12 aggro anything, not just magic.

(the caturae will probably kick some serious arse though....)

xbobx
11-06-2011, 06:46 AM
We all saw this outcome, except for SE. They really screwed up WoE

Kimble
11-06-2011, 06:52 AM
We all saw this outcome, except for SE. They really screwed up WoE

screwed it up with this update or screwed it up since they added it?

Alhanelem
11-06-2011, 07:03 AM
We all saw this outcome, except for SE. They really screwed up WoE
compared to it's original state, it's been fixed up, not screwed up. Just need to buff drop rates of trial items or make them all tradable

Eri
11-06-2011, 08:10 AM
Why would they buff droprates on upgrade items?

Friends doing Coins and is over halfway done in a matter of like 2 Weeks.

If you want something work for it. Don't cry for better droprates.

If you wanna do WoE then SE doesn't need to give you anything tbh they made Emp easy up to Metal Plates fine. Now its harder fine too.

What is not fine however is ppl that think SE needs to give then Stuff in a reasonable Time! Thats not them.

Droprates of Coins wouldn't boost anything on NA times^^;

PPL that do an event for the sake of doing it and the chance of an item would.
Fix Ppls attitude not droprates.

Alhanelem
11-06-2011, 08:58 AM
it's hard to strike a balance between taking enough time that there will always be people doing it, and having it take so long that people get discouraged and give up.

Camiie
11-06-2011, 09:22 AM
Why would they buff droprates on upgrade items?

Friends doing Coins and is over halfway done in a matter of like 2 Weeks.

If you want something work for it. Don't cry for better droprates.


I have worked for it. FFXI has never given me anything. Maybe all your stuff magically appears in your delivery box? It never has for me. Whether it's HNM, sky, sea, Einherjar, KS/BCNM, Nyzul, Salvage, WoE, or Abyssea I've worked for or earned everything.

Raising droprates for coins won't change that at all. It just makes people like you feel less special when those you think are beneath you can achieve something you think should be reserved only for you. You'll have to excuse me for not caring what you think or how you feel about that. I want to have a game where I can have fun. Whether it strokes or wounds your ego is of no consequence to me.

Mirage
11-07-2011, 04:39 AM
I have worked for it. FFXI has never given me anything. Maybe all your stuff magically appears in your delivery box? It never has for me. Whether it's HNM, sky, sea, Einherjar, KS/BCNM, Nyzul, Salvage, WoE, or Abyssea I've worked for or earned everything.

Raising droprates for coins won't change that at all. It just makes people like you feel less special when those you think are beneath you can achieve something you think should be reserved only for you. You'll have to excuse me for not caring what you think or how you feel about that. I want to have a game where I can have fun. Whether it strokes or wounds your ego is of no consequence to me.

WoE coin drop rates are fine. The inability to put them in your party/alliance's pool is what sucks about them.

Devious die droprate is terrible, and you need 100 of them to +3 your WoE weapons, but they are still weaker than a lv85 empy weapon. You're looking at 8 million gil (on my server, actual figures will vary) for a single upgrade of a weapon that is still inferior to empyrean weapons.

These two points is where WoE fails. The rest is actually pretty all right.

Oddwaffle
11-08-2011, 04:48 AM
WOE seems to be on critical life support on my server. I can see maybe 10 people during JP high time and maybe 5 people during NA time on a normal day, slightly more during weekends. Some people still haven't done WOE. SE needs to change WOE now before it's forgotten.

#1 Teleport back and fort between WOE and current day cities without the need to retrace and such.
#2 Put the moogle inside the WOE area so people don't have to zone in and out for medals
#3 Extend fighting times (yay! it's on the update).
#4 Reduce or eliminate boss HP regen in case of a wipe (similar to Astral Candy battles) and make it possible to enter even when progress is over 50% (up to 95% progress). This makes zombieing possible with low man parties.
#5 Allows each flux to have up to 3 battlefields at the same time.

Dreamin
11-08-2011, 07:14 AM
You want people to do more WoE. Increase the drop rate of some of the items and please take out all the Logs/Ores. Give us some sort of 'currency' so that it can be used to buy something worthwhile. The amount of the new currency depends on the amount of 'contributions' that is in the current formula.

Especially with Logs/Ores, it seems they are the only thing that you can ever get in WoE and VW. I dont need more GILZ, gilz is basically not much use other than if you want to buy yourself an relic or emp. [like use these currency to buy Dices/Heavy Plates]. I've done over 250+ WoE (90% on flux 9/11) and only have 29 dices to show for it is very disheartening when I need 300.

Mirage
11-08-2011, 11:26 AM
You want people to do more WoE. Increase the drop rate of some of the items and please take out all the Logs/Ores. Give us some sort of 'currency' so that it can be used to buy something worthwhile. The amount of the new currency depends on the amount of 'contributions' that is in the current formula.

Especially with Logs/Ores, it seems they are the only thing that you can ever get in WoE and VW. I dont need more GILZ, gilz is basically not much use other than if you want to buy yourself an relic or emp. [like use these currency to buy Dices/Heavy Plates]. I've done over 250+ WoE (90% on flux 9/11) and only have 29 dices to show for it is very disheartening when I need 300.

It would be cool if there was a sort of WoE-only currency that you could use to buy for example temp items for use in WoE only. Doom screen would be pretty awesome, for example.

Now that I think about it, why not let us trade in coins we don't need and get this special currency back? Or maybe just make these items buyable with WoE coins directly? I'm sitting on a load of coins I will never use, so I'd have no problems using these on temp items like for example a pro-ether, lucid elixir, etc. It would be nice if they were "saved" like they are in abyssea, so I wouldn't lose them each time I left the area.

And as I said earlier, the most efficient way to ensure WoEs survival that I can think of, is to add heavy metal plates in some of the fluxes, and make these fluxes also drop dies at a half-decent rate.

Now, I realize that SE wants heavy metal plates to be rare, but look at this:
There are a *lot* of people with empy weapons that want heavy metal plates, if just something like 10-15% of these start to do WoE few times a day for the occasional plate when they aren't doing VW with their LSes or whatever, we could be looking at a substantial increase in people doing WoE. These players will also often be pretty well geared.

The actual drop rate of plates would of course be entirely up to SE, but just please add them, and choose a droprate which isn't so low that no one will care about it. Sometimes, 3-5 more well-geared players is the difference between too few people to even attempt on a flux, and enough people to clear it.

svengalis
11-09-2011, 06:23 AM
If they added heavy plates to woe then what reason would people have to do voidwatch?

Mirage
11-09-2011, 06:59 AM
A few.

More variety in events with relevant rewards. Doing the same event for the rest of the game's lifetime is pretty boring.

Voidwatch offers other rewards in addition to plates (or should, anyway. VW's terrible loot system shouldn't be confused with WoE's problems). VW might also be made to have a better droprate on plates than WoE. I'm picturing WoE as a plate-acquisition event that players could do whenever they didn't felt like doing more organized events like VW.

Olor
11-09-2011, 07:29 AM
confirmed... no one doing any flux but 7 now as far as I can tell on Asura... and even that not at all times of day. Sad puppy. Wish I had spammed it more before it died... but real life is important.

I still think it would really help to have fluxes retuned to be cleared with fewer people - same rewards.

Draylo
11-09-2011, 04:59 PM
If they added heavy plates to woe then what reason would people have to do voidwatch?

Same reason they had before, the gear drops. People still do city path VW.

Leonlionheart
11-09-2011, 05:44 PM
If they added heavy plates to woe then what reason would people have to do voidwatch?

More sources of an already somewhat rare item is never a bad thing (you often see people going 0/12 on singles, not to mention pouches)

noodles355
11-10-2011, 01:21 AM
They should just make coins sellable. More people would go because they can farm coins to sell.

lllen
11-10-2011, 05:00 AM
On my server seems that the afternoon (NA) you can find enough people in order to survive the battle, for some reason around 4pm est the numbers drop and you have to go do something else. With that said...I've had no trouble getting the coins I don't want, saving them just in case. I'm after the spells which I have never seen drop. My Blm will never have its spells if I can't farm them, I refuse to pay 2 mil plus for some of them. I know some of them drop in VW but there aren't to many around and none that I know who do them. My friend started a VW shell, its now an Abyssea Shell.

If other stuff dropped in WoE that was worth selling to make enough gil to buy stuff I need it would be better, but low level crafting items is ridiculous. I make my gil in Dynamis my old Dyna shell still does it 2 runs a week, we are small now but it is good to be together on skype and doing something for fun while making gil. We laugh, we go to work for two hours each Sun and Weds nights, divide coins each night, it's a steady income.

But getting back to WoE, it is certainly an improvement over the old WoE, but why are the spells so unbelievably hard to get.