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Cljader1
10-26-2011, 12:04 PM
Just what the title says simple and plain I believe drk should get Drain III spell which would functionally work by draining a larger amount than drain II, but instead of giving a HP max increase, it rather has a DOT effect where the mob loses hp and the drk slowly gain more HP. In other words it first Drains a large portion Hp from the mob, and then converts into a drain DOT.


Drain III: Steals a enemy's HP, then converts into a drain DOT. Initial drain amount and drain dot effect and duration determined by the user's dark skill

Spell Cost - 56mp
Casting time - 2 seconds
Recast - 3 mins seconds

What you guys think?

Urteil
10-26-2011, 03:49 PM
Drain II should be 75s reacast, and this should be two minutes at most.

Drain is not as safe as Cure's which can be used much quicker, cannot be resisted.

Also the fact that you can recast higher Tier IV-V spells that do thousands upon thousands of damage every 40~s.



The main problem with Drain is the recast time, because its absurd.




I hope they just redo drain II to be like Drain I, and make Drain III what drain II is now, but better.

Jar
10-26-2011, 06:06 PM
or stop asking for stupid stuff and just uncap drain spells we have.. shit is still caped at skill levels attainable at level 75.


oh and Drain 2s recast is high like it is because added HP effects enmity is a large way as well as some of our other spells and abilities so inb4 OP to lower recast

Cljader1
10-26-2011, 07:03 PM
Well we need some more job defining spells, blm already got aspir II and now they are complaining that they should get drain II...SE did a good job adding absorb-Attri but they still need to add more powerful absorbs to make us the so called kings of dark magic we need more top tier dark magic that drk only

Nightfyre
10-27-2011, 08:38 AM
or stop asking for stupid stuff and just uncap drain spells we have.. shit is still caped at skill levels attainable at level 75.


oh and Drain 2s recast is high like it is because added HP effects enmity is a large way as well as some of our other spells and abilities so inb4 OP to lower recast
They uncapped Drain/Aspir in the same update where they removed the caps on a lot of Enhancing Magic.

Jar
10-27-2011, 11:11 PM
They uncapped Drain/Aspir in the same update where they removed the caps on a lot of Enhancing Magic.
they raised the caps of enhancing magic but just like Stoneskin is still a joke to cap Drain and aspir are the same still capping at 350 skill

Nightfyre
10-28-2011, 02:40 AM
they raised the caps of enhancing magic but just like Stoneskin is still a joke to cap Drain and aspir are the same still capping at 350 skill
You sure about that? (http://robonosto.blogspot.com/search/label/dark%20magic)

Chriscoffey
10-28-2011, 06:14 AM
You sure about that? (http://robonosto.blogspot.com/search/label/dark%20magic)
He will still argue you are wrong and that guy is wrong even with that. Just watch.

Jar
10-28-2011, 03:52 PM
You sure about that? (http://robonosto.blogspot.com/search/label/dark%20magic)

that testing hasent been done sense base cap of 340 dark magic skill just as i said 350 is still the cap last i checked i did the same shit this guy with with upwords of 460 darkmagic skill

ill redo testing and post full data soon

Jar
10-28-2011, 03:53 PM
He will still argue you are wrong and that guy is wrong even with that. Just watch.

stfu troll go learn to addition.

Cljader1
10-28-2011, 04:48 PM
why must people always detail...damn stick to the topic

Raucent
10-29-2011, 02:34 AM
in an attempt to get back on topic

Drain III would be a welcome addition DRK could use a few survivability tools Drain and Drain II recasts are a bit much

I believe SE mentioned making a Dark Celerity trait which would also be a very welcome trait

Cljader1
10-29-2011, 11:11 AM
One thing that I think may be obvious is if SE does give us Drain 3 it'll be functionally different than Drain II, however even though its different it still should be more powerful. We need another tier of drain for just pure enhance survivability purposes. Now the question is what can they do to make such a spell exist and supersede drain II.

We need an edge over blm in the dark magic section, blm's complaining about how schs are too close them in elemental magic ability...well damn blm is too close to drk in the dark magic ability section and it needs to be addressed. I for one think its unfair that blm rips off of drks, they have stun (blm is more efficient at it too), drain, aspir I, aspir II, dark magic dots, darkness based nuke and can wear a Maleficus (blm only scythe) BTW what up with blm having -A in dark magic the same as us. Why cant we see new mods like "dark magic critical hit rate," our dark magic enhancement gear deosnt cut it, enhances absorbs and dark magic skill pieces are not good enough compare to what plds, blms, whm or any other magic user gets. How about "Dark Magic Spell Potency," equipment or job trait, something that directly effect all dark magic spells. "Dark Magic Spell Potency" should be considered its only fair pld get "Cure Potency" pieces. INT, Magic Attack, Dark Magic Skill, it not enough to aid our dark magic abilities we need new unique magic mods like you gave the other magic using jobs. "Dark Magic Critical Hit Rate" and "Dark Magic Spell Potency" are two things that can add static and stable enhancement than the unpredictable and unstable dark magic skill catagory.

Nightfyre
10-31-2011, 09:48 AM
that testing hasent been done sense base cap of 340 dark magic skill just as i said 350 is still the cap last i checked i did the same shit this guy with with upwords of 460 darkmagic skill

ill redo testing and post full data soon
Cap was 300 before it was lifted. Are you saying they only raised it to 350 (reminder: DRK's Dark Magic skill cap was 354 when the changes occurred), or did you not read any of the entries on that page and didn't even know the correct pre-adjustment cap value?

EDIT: Correction, the update involved was the 85 cap update... 324 base skill, 340 with merits. My mistake.

EDIT2: Multiple Aspirs exceeding 160 MP drained against Ectozoons in Uleguerand with skill over 400... it's Lightningsday, I'm not using my potency staff, Appetence Crown, Hirudenia Earring, etc.

Urteil
11-01-2011, 06:12 AM
or stop asking for stupid stuff and just uncap drain spells we have.. shit is still caped at skill levels attainable at level 75.


oh and Drain 2s recast is high like it is because added HP effects enmity is a large way as well as some of our other spells and abilities so inb4 OP to lower recast

Which is why I said to make Drain I to II, and make III do what II does.

You're seriously the dumbest person on the planet, who thinks because they have access to a calculator somehow that gives them credibility.

Rezeak
11-01-2011, 10:48 PM
Imo
at 95

Drain I should give the same effect as Cure III (180-200)
Drain II should give the same effect as Cure IV (250-360)
Drain III Should give the same effect as Cure V (360-600 (heavy based on skill))
All w/ a recast of 60 secs

As for the Hp boost i'd say just remove the effect from Drain II and make it a 3-5 Min Job ability you can stack w/ any drain

Even tho i'm sure SE will think this is overpowered but as most DRK know when ya casting your not DDing anyway and you'll still be subject to resists, silence and interrupts being on the front lines so it's not even that bad.

Cljader1
11-02-2011, 07:43 AM
Imo
at 95

Drain I should give the same effect as Cure III (180-200)
Drain II should give the same effect as Cure IV (250-360)
Drain III Should give the same effect as Cure V (360-600 (heavy based on skill))
All w/ a recast of 60 secs

As for the Hp boost i'd say just remove the effect from Drain II and make it a 3-5 Min Job ability you can stack w/ any drain

Even tho i'm sure SE will think this is overpowered but as most DRK know when ya casting your not DDing anyway and you'll still be subject to resists, silence and interrupts being on the front lines so it's not even that bad.

Interesting idea but I think drain 1 and 2 should keep there potency, especially drain 1 because if it was only absorbing back 180-200 hp mobs can take more life from you when your casting than you can even get back and if you have an apoc you would never cast the spell if the hp return was so low. Plus we dont know how long "Drain II" would be a drk exclusive spell. The question for me is should drks get Drain III and if we do how should it work functionally

Ophannus
11-07-2011, 12:49 PM
I always figured Drain 1 was overpowered in the right hands without enough skill just because it's such a cheap spell MP wise and can do 300+ damage and heal as well, highly efficient.

Raucent
11-07-2011, 02:21 PM
Drain is a potent spell yes but the recast is what kills it

Dart
11-08-2011, 05:11 AM
recast and casting time. I do agree with people who have pointed out that drk could use some type of JT that allows for very fast casting of dark magic. It could make it semi relevant again.

Cljader1
11-18-2011, 12:40 PM
Hey Camate if your reading this, can you give us some insight if there any plans to give drain III to drks? Whether its through merits or an outright spell, any information would be useful.