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View Full Version : Meteor should be a tier 3 merited spell.



SirDayne
10-25-2011, 10:44 AM
I think Meteor should have some work you have to put into it to make it one of your most powerful spells.

On the same note I have to say that the prices of spells have gotten way out of hand. Sure you can do Walk of Echoes, but there has to be a reason why everyone is charging so much: low droprate. Adding higher tier meritable spells would solve this and make merits more relevant than the outdated and (nearly) useless AM II spells. (However, since they are raising the merit cap, we may see the full potential of these spells, as most people put 5 levels into Freeze II and Burst II.)

We know S-E is going to be giving an overhaul to merits, so what should we be asking for in the Tier 3 merit category?

Rubicant82
10-25-2011, 11:40 AM
I don't think that the AM2 is really viable even with 5 merits in each. They would have to make each merit do more.
The reason spells cost so much: Supply vs Demand simple economics (that and SE has to give the gil sellers something to go after). As far as meteor being merited... I dunno kina torn there I want meteor to be METEOR not some dumbed down waterdown version so making it mertiable and having full merits in it cause hell on the planet! then yes pleases! but if they make it like AM2 then no thanks. Still at lvl 99 (if it is in deed our 99 spell) it should pack a punch!

As for tier 3 category I'lll have to get back to you on that :E

Rubicant82
10-25-2011, 12:53 PM
A Few things that could be in the tier 3 merits:

Mana Wall recast: each point reduces cool down by 1m fully merited = 5m recast

Mana Wall DmgAbsorb: Each point boosts the absorption ratio

Mana Cede recast: each point reduces cool down by 1m fully merited = 5m recast

Elemental Celerity: Each merit will increase the Casting time reduction by 2.5% ea full 5 merits = 12.5% total reduction in cast time (casting time -12.5%) This would give blm a total of casting time -37.5% at 99 if no other lvl of elemental celerity is given

Anchant Rite: Casting time of Anchant Magic reduced by 10% per merit 5 merits = 50% reduction in casting of Flare, Flood, Quake, Tornado, Freeze, Burst, Comet, and Meteor.

Anchant Rituals: Potency of all Anchant Magics increased by 5 (total 25) and Accuracy increased buy 2 (total 10) per merit point. Effects of Flare/Flare II, Flood/Flood II, Quake/Quake II, Tornado/Tornado II, Freeze/Freeze II, Burst/Burst II, Comet, and Meteor.


mind you I didn't calculate everything exactly as far as anything testing wise BUT! I think these could be fun to have and nothing too overpowered :)

Zarchery
10-25-2011, 01:18 PM
Yeah those scroll costs are still pretty high, even after a month. I have all my spells for WHM, BLM, and BRD. Took about 8 million gil to do it, and I waited 3 weeks for the prices to come down. Kinda wish they'd made them questable.

Babekeke
11-02-2011, 03:39 PM
The tier 2 merits should never have been spells in the first place. Merits should enhance what we already have spell-wise. Also, yes most people DID got 5.5 bursts 2 and freeze 2, but then any BLM that does voidwatch SHOULD have now dumped some of those merits to unlock every spell for procs... what a pain. SMN was the same, and RDM even worse.

whmsyrup
11-03-2011, 01:14 AM
I think it should require three people to cast just like in the story!

ME!
TE!
OR!

JovialRat
11-03-2011, 01:26 AM
Yeah those scroll costs are still pretty high, even after a month. I have all my spells for WHM, BLM, and BRD. Took about 8 million gil to do it, and I waited 3 weeks for the prices to come down. Kinda wish they'd made them questable.

SE has gotten a bit tooo lazy to make anything questable. which is ashame.

Babekeke
11-03-2011, 01:36 AM
SE has gotten a bit tooo lazy to make anything questable. which is ashame.

I don't think this is strictly true. The quest-writers for SE aren't being lazy. In fact they're probably furiously writing more and more quests every day. The problem that we have, is that they're writing them for FFXIV instead now.

Zemarin
11-05-2011, 05:31 PM
tier 2 am is still viable they are cheap mp and mb for good dmg for their mp cost. When it comes down to it when mp:dmg efficiency Tier 2 AM takes the cake.

Babekeke
11-05-2011, 07:01 PM
tier 2 am is still viable they are cheap mp and mb for good dmg for their mp cost. When it comes down to it when mp:dmg efficiency Tier 2 AM takes the cake.

Only if MB'd. Straight out nuking, Tier 3 > 4 > 5 > AM2.

MarkovChain
11-12-2011, 07:10 AM
From the test server data



MP Cost: 0 Casting Time: 8.0 Recast Delay: 24.0
Type: Black / Element: Light / Skill: Elemental Magic
Jobs: BLM99


This is likely to be meteor. Meteor is light based (comet is dark) as I expected after doing shantotto bcs and contrary to what self proclaimed elitists tried to spread on forums for years with nothing to back it up.

Lancil
11-12-2011, 08:50 AM
-SE- We're going to make Meteor Blm's new 2 hour.
...
-Rage quit-

But in all seriousness, I would actually look forward to Meteor being a questable spell. Perhaps something with Shantotto if that isn't cliche enough.

Daniel_Hatcher
11-12-2011, 09:53 AM
From the test server data



This is likely to be meteor. Meteor is light based (comet is dark) as I expected after doing shantotto bcs and contrary to what self proclaimed elitists tried to spread on forums for years with nothing to back it up.

Meteor is technically non-elemental, truth be told I'm not surprised they never added a non-elemental spell in this game.

MarkovChain
11-12-2011, 10:04 AM
Meteor is not "technically" non elemental it's elemental and it's light.

Daniel_Hatcher
11-12-2011, 10:06 AM
Meteor is not "technically" non elemental it's elemental and it's light.

The spell before this game was always non-elemental, this isn't the only FF game that's ever existed. Jeez!!!

PS. I'm also sure it was tested and the spell when cast by enemies was Dark based, especially Absolute Virtue. Lets not pretend SE doesn't change spells to suit themselves.

MarkovChain
11-12-2011, 10:52 AM
No it was not. It's due to people like you that everyone tought it was non elemental or drk based.

Daniel_Hatcher
11-12-2011, 04:30 PM
No it was not. It's due to people like you that everyone tought it was non elemental or drk based.

http://finalfantasy.wikia.com/wiki/Meteor

Read up before you start talking crap.

MarkovChain
11-12-2011, 06:46 PM
You are the one talking crap. There is no relation between FFX and FFY so yeah... it's dumb assumption knowing that no spell in FFXI is known to be non elemental.

Daniel_Hatcher
11-12-2011, 10:46 PM
Wow, really!!! Embarrassing.

Lancil
11-14-2011, 05:05 AM
Dan you just need to stop. Flare used to be considered non-elemental damage in previous games as well, but what do you know, it fire in this one. As for what you posted above Markov, it shows that spell is not finished at the moment. SE could very well decided to make it darkness at the last minute. I'm not saying it will, but it's possible.

Kristal
11-15-2011, 08:57 PM
Meteor cannot be non-elemental in FFXI. All-elemental perhaps, although light would make more sense to balance against Comet. All magic is elemental based.

If Meteor was a non-elemental attack, it would be a physical attack of the spirit type, which doesn't make much sense here.

Lokithor
11-15-2011, 09:41 PM
All magic in FFXI is elemental based with one exception. Blue magic can be physical. There is nothing keeping SE from adding a physical magic spell to blm and having it based on either dark magic skill or (like blu) the accuracy of your equipped weapon (blms would need leveled combat skill and accuracy gear options). Meteor, though, is already in the game as doing magical damage, which would mean that it must have an elemental affinity.

It would be great to have a blm spell (or more than one) that does physical damage. Might add another dimension to the job that could be fun.