Himrik
10-24-2011, 03:43 PM
Okay, so i've been trying to fix my "Tanking problem" by gathering lots of items and using a lot of macros. Yesterday, i fought against Chickcharney and he litterally raped me...
The advice i got from my PT was "Be a blink tank"...thanks, that reaaaaally solves the problem.
I think PLD needs a serious boost in damage mitigation. How can is it fine that a Monk in clothings take the same damage as a full-plated PLD ?!
Who cares if PLD can't be easily killed ? It cannot kill by himself so there's no "Help ! Overpowered ! Nerf ! Nerf !" or "If they do that, PLD will be a better soloer than RDM" (By the way, i don't see why RDM SHOULD be that a great soloer, but it's another topic...)
The other problem is the enmity generation. Damage gives far too much enmity compared to healing and enmity generation abilities.
Enmity abilities's only purpose is to generate enmity (Duh) so why do they do that so bad ?
For curing-enmity, just answer that: Who would you target first, the one that can hit you for 2-3% of your life, or the one who can cure the other one for 150% of his life ?
It's common knowledge that if a mob can't OS a DD, the WHM behind can keep him alive almost indefinitly, and without being targeted even once.
So the formulas for enmity generation need a serious change, IMHO. Damage needs to get adjusted by mob's maxHP (1% of HP is far less dangerous than 30% of HP, even is the number is the same) and curing needs to be increasing by the target HP (Giving back 10% is less annoying than full-curing a DD)
Providing this:
- PLD should take less damage so curing them gives less enmity for the healers
- Tank should use abilities (that are made for tanking) to tank (Who uses Provoke for anything else than claiming, nowadays ?)
- DD should generate far less enmity, so if they wanna tank, they should use a real tank configuration and not just "/a <t> /ws <t> /ws <t> /ws <t>
- No, PLD won't be overpowered, unless you think "Wow, he killed this NM by his own...in 3hours" is overpowered.
As you can see, PLD is not really flawed (Maybe a little), it's the entire enmity system that is. Proof is, there's the same problem in FF XIV, even if DDs are not godly like in late FFXI.
The advice i got from my PT was "Be a blink tank"...thanks, that reaaaaally solves the problem.
I think PLD needs a serious boost in damage mitigation. How can is it fine that a Monk in clothings take the same damage as a full-plated PLD ?!
Who cares if PLD can't be easily killed ? It cannot kill by himself so there's no "Help ! Overpowered ! Nerf ! Nerf !" or "If they do that, PLD will be a better soloer than RDM" (By the way, i don't see why RDM SHOULD be that a great soloer, but it's another topic...)
The other problem is the enmity generation. Damage gives far too much enmity compared to healing and enmity generation abilities.
Enmity abilities's only purpose is to generate enmity (Duh) so why do they do that so bad ?
For curing-enmity, just answer that: Who would you target first, the one that can hit you for 2-3% of your life, or the one who can cure the other one for 150% of his life ?
It's common knowledge that if a mob can't OS a DD, the WHM behind can keep him alive almost indefinitly, and without being targeted even once.
So the formulas for enmity generation need a serious change, IMHO. Damage needs to get adjusted by mob's maxHP (1% of HP is far less dangerous than 30% of HP, even is the number is the same) and curing needs to be increasing by the target HP (Giving back 10% is less annoying than full-curing a DD)
Providing this:
- PLD should take less damage so curing them gives less enmity for the healers
- Tank should use abilities (that are made for tanking) to tank (Who uses Provoke for anything else than claiming, nowadays ?)
- DD should generate far less enmity, so if they wanna tank, they should use a real tank configuration and not just "/a <t> /ws <t> /ws <t> /ws <t>
- No, PLD won't be overpowered, unless you think "Wow, he killed this NM by his own...in 3hours" is overpowered.
As you can see, PLD is not really flawed (Maybe a little), it's the entire enmity system that is. Proof is, there's the same problem in FF XIV, even if DDs are not godly like in late FFXI.