View Full Version : do we really need lv.99 without New Areas ??
katoplepa
10-23-2011, 06:52 PM
c'mon..
now you can do everytihing with 1 party,
if the game remains the same, at 99 what you will do? "solo" the entire server?
in about a week, everyone will have 99 with every job, so then...?
if SE will not introduce New Areas (designed for lv.99), the new raise cap will be useless..
I wanna know the result of the survey about the system used to login... they finally decided to drop PS2 support and give us the "Grand Finale" of the game with some New Continent ?
do you really think we will see new areas?
http://images1.wikia.nocookie.net/__cb20090401054320/ffxi/images/6/63/CompleteWorldMap.jpg
Leonlionheart
10-23-2011, 06:58 PM
Is that map for real?
Gennadi
10-23-2011, 07:41 PM
Is that map for real?
Yes its real my house is in f4 near the burger king
katoplepa
10-23-2011, 07:48 PM
it's a fan map.
but if SE drop ps2 support, it can be possible... do you think we will see some new areas for the 99 ?
Krashport
10-23-2011, 08:15 PM
<Game Over+2>
Leonlionheart
10-23-2011, 08:15 PM
Yes its real my house is in f4 near the burger king
smart ass
it's a fan map.
but if SE drop ps2 support, it can be possible... do you think we will see some new areas for the 99 ?
if SE drops ps2 support, there's a lot that can be done with the game
if not, then it'll probably die off.
Zarchery
10-23-2011, 10:36 PM
It's nice to see that the usual PS2 scapegoat is being dragged out. Love all the self professed programming experts.
Sparthos
10-23-2011, 11:40 PM
It's nice to see that the usual PS2 scapegoat is being dragged out. Love all the self professed programming experts.
Blame SE for using it as a scapegoat for years then? The horses mouth states numerous times that the PS2 is why X, Y or Z can't be done.
Is SE lying?
Is SE using the PS2 to shield a programmer drawback?
You decide.
Zarchery
10-23-2011, 11:51 PM
Blame SE for using it as a scapegoat for years then? The horses mouth states numerous times that the PS2 is why X, Y or Z can't be done.
Is SE lying?
Is SE using the PS2 to shield a programmer drawback?
You decide.
Such as? The only things I recall ever hearing SE attribute to PS2 limitations is the inability to expand the autotranslator and the inability to expand storage spaces beyond 80. The playerbase, on the other hand, is happy to blame everything they dislike on PS2 limitations. It makes a great scapegoat, because then you can just believe there is a simple solution to all your woes. It's a lot like people who believe the unemployment problem in America would be solved overnight if you just deported all the illegal immigrants.
Soranika
10-24-2011, 12:05 AM
Blaming the PS2 limitations aside, everything that's been added thus far has been battle content. Easier and faster leveling, gear with large number stats, weapons on major emphasis on damage deal (see damage + aftermath on all emp weapons, even staff and club). Abyssea supped us up to justify voidwatch and woe, where you STILL get your ass handed to you a the slightest mistake, and adjustments to older end game content like Dynamis. Ever fought Arch DL? He's a fricken beast.
Even going so far to see SE hiring battle planners. But a lot of this stuff is pretty pointless. By the time you complete the new battle oriented content and gain the spoils to show off, you've most likely already completed 90% of every thing else that use to matter to actually put it to use. Only thing that could really save FFXI is a new expansion and/or emphasis on PvP oriented goals. True PvP colosseum, can I have it?
Greatguardian
10-24-2011, 12:09 AM
I'd like to see you do Voidwatch Part 2 and get drops with 1 party.
katoplepa
10-24-2011, 12:13 AM
The only things I recall ever hearing SE attribute to PS2 limitations is the inability to expand the autotranslator and the inability to expand storage spaces beyond 80
obviously we can't expect from SE they admit that PS2 limitations is the reason also they keep cloning existing zones instead of releasing complete new areas, they minimize the impact of the problem admitting only "yes the problem is only the 80 spaces" ...
i think they have dozens of new areas ready from years, but they can only clone existing zones (jugner, jugner of the past, misar, abys-misar, etc.)
without new areas designed for lv.99 it's hard to keep on with the same contents we have now...
Alhanelem
10-24-2011, 02:09 AM
There's still plenty of useless places left in the existing areas. Though we know at least one new area is coming for the "dungeon crawl system."
The number of areas is irrelevant. They change monsters whenever they raise the level cap. There will always be level-appropriate monsters and NMs somewhere, you don't have to add new areas to do that.
Gokku
10-24-2011, 02:42 AM
in past interviews ps2 has been blamed for: * BY SE*
lack of invo * they finally fixed* though look at all the errors its caused them 360 players anyone?!
inability to expand auto trans
inability to add new zones * past wotg* and i don't mean rehashed zones
ps2 is the reason KI's broke
ps2 support is the main reason the graphics haven't been updated at all.
oh and don't forget the game cant get much bigger then it is because the PS2 can barely handle things as they are now, case in point how many people have had to log into there friends account who plays on ps2 so they could get past a npc CS. an issue SE still hasn't acknowledged or fixed kinda like 360's freezing.
and lastly why do they support ps2 but no longer produce the ps2 the HDD needed for ffxi or even the modem attachment for said pst / hard drive esp since you cant play xi on the slim ps2 , youve got to get one of the fat easy to break ones.
Darkvalkyr
10-24-2011, 11:45 AM
There's still plenty of useless places left in the existing areas. Though we know at least one new area is coming for the "dungeon crawl system."
The number of areas is irrelevant. They change monsters whenever they raise the level cap. There will always be level-appropriate monsters and NMs somewhere, you don't have to add new areas to do that.
Even so, there's nothing to do in these zones.
Raise the levels of all these mobs, make GoV for them but all they are is an alternative to abyssea so then...there's nothing else to do.
I used to be optimistic about this game but with how almost anything worthwhile doing is in Abyssea or Voidwatch, I'm really starting to bite my lip. =/
Dohati
10-24-2011, 07:41 PM
they're adding new limbus and einherjar areas, and they're "revitalizing" nyzul, limbus, and einherjar. i don't know about the "revitalizing", but the new limbus and einherjar areas will at least provide us with some challenging endgame for lvl 99 players.
Greatguardian
10-24-2011, 10:58 PM
they're adding new limbus and einherjar areas, and they're "revitalizing" nyzul, limbus, and einherjar. i don't know about the "revitalizing", but the new limbus and einherjar areas will at least provide us with some challenging endgame for lvl 99 players.
Eh, I doubt that personally. Nyzul, Limbus, and Einherjar were all "Casual"-level endgame events at 75. Less so Einherjar than the others, but it really wasn't that hard post-nerf. Most of its difficulty stemmed from "Insta-Screw You!" Tier 3 chambers.
Einherjar scaled up to 99 would be really cool, but I doubt it'd really be that difficult if they kept the difficulty at the same relative level as they did original Einherjar at 75. Limbus will likely receive a change similar to Dynamis, allowing daily entry and removing the soap fee. We may see new Arch-Omega and Arch-Ultima NMs, but casual players will never bother killing them because... well, what do casual players bloody bother to do in this game aside from whine about having "nothing to do"?
That just leaves Nyzul, which is always fun. However, like Einherjar, I doubt it'll really be hard rather than simply scaled up to 99. Nyzul was easily the most casual of those 3 events at 75, and will likely stay that way at 99.
Can anyone here say for a 100% fact(FACT, not what you think you remember) that SE has commented that PS2 is the reason we aren't getting new zones? 'cause I've never seen those quotes. They didn't seem bothered by it in the past when speaking of expansions they'd like to do. Personally I see it as them not wanting to do the work because it would leave us basically update-less for a long while and they're afraid it would result in a mass exodus. It's possible, I guess.
Nevermind my usual conspiracy theory that it's FFXIV related, tacked on WotG as a final hooray because they were convinced that the vast majority of FFXI players would give up their years of work in favor of starting from scratch on a new game so they threw all of their eggs in one basket. Now it's kind of like, oooh, oh shit what do we do now. Hey you guys throw us back some of our 11 devs and- Oh you're just throwing 250 people on 14 to reboot it. Well, okay, we'll just keep doing lame add ons and small timer content for your flagship title. Thanks for the support, guys. We'll be sure to get Cam and company to relay our agony in the best possible tone and spin to our player base that's still paying 12.95+ a month(to do crap like GoV and I like GoV but it's crap compared to full blown expansions that we should be doing instead) for a game that's not being seriously expanded on to fund every game's development except ours, FFXI.
MMOs are not meant to be trust funds. They're meant to be long term games that you must expand on if you want to keep getting free millions of monies.
Yarly
10-25-2011, 12:23 AM
Abyssea is amazing guys.
katoplepa
10-25-2011, 03:34 AM
There's still plenty of useless places left in the existing areas. Though we know at least one new area is coming for the "dungeon crawl system."
The number of areas is irrelevant. They change monsters whenever they raise the level cap. There will always be level-appropriate monsters and NMs somewhere, you don't have to add new areas to do that.
new zones are a way to put something new to explore, a new imagine, a new world to discover... it's a way to keep alive the game and the curiosity of the players...
Soranika
10-25-2011, 04:05 AM
That's possibly an issue. Recycling and reusing old zones, which sounds like a good ideal, is not enough to please the player base at large. A new expansion would help but.... gonna use the lolps2limitations as a scap goat. The new battle content feels poorly delivered to people. Less people participating in these means less people are around to do them for the people who would actually care to take part in the events instead of complaining about it.
I, for one, like voidwatch. I don't like how hard the drops are to obtain and sure it's not perfect, but that's how SE is gonna make their money... having us doing this crap for months, if not weeks at a time. Some one pointed out how the time limitation for older end game kept people around. But now most stuff is easily accessible that you can do stuff on your own time. Neo-dynamis, abyssea NM pops, void watch, even WoE (even though you're now waiting a whole game day instead of just the time it takes for monsters to respawn in a flux.) But it's easy to burn out on this stuff now.
But really, aside from another expansion, what would you have them do to keep people interested in playing the game? What will do you after you get the equipment and weapons you want within the week, if not within the month?
Alhanelem
10-25-2011, 05:43 AM
Raise the levels of all these mobs, make GoV for them but all they are is an alternative to abyssea so then...there's nothing else to do.How does a new area solve this problem? It doesn't. It just means a different backdrop for your battles.
I'd like new areas as much as anyone else here, just saying that making a new area doesn't suddenly fix your issue.
Gokku
10-25-2011, 06:23 AM
Can anyone here say for a 100% fact(FACT, not what you think you remember) that SE has commented that PS2 is the reason we aren't getting new zones?
http://www.bluegartr.com/forums/74-FFXI-Elmer-s-Pointy-History-and-Interviews
that has got to be the most complete posting of as many ffxi interviews as youll ever find, your more then welcome to shift through it all.
edit heres jp button interview lists
http://jpbutton.bluegartr.com/?cat=27
I think you could get away with less new areas if there was substantial storyline additions but also unlikely.
As a side note I believe PS2 was also the reason you can have Tp show for your party (more useful in the old days of SC/MB) as that would be too many variables to track on screen or something like that.
Greatguardian
10-25-2011, 11:13 PM
Not possible. The client already knows what TP/MP your allies have, so the data is there. Displaying it is just a matter of telling it to. To be honest I think this feature was left off due to UI clutter concerns rather than anything else.
Don't get me wrong. There are very real PS2 limitations. This just isn't one of them.
katoplepa
10-26-2011, 01:47 AM
a new continent, accessible via new storyline like CoP did, is a way to keep alive the game a lot, in my opinion...
think about it : CoP was the expansion more loved by the playerbase, why? because it was very hard (at the beginning at least, I'm very proud to say that I completed it with my static before the nerf), it was a long (and nice) storyline, and because there was some good fight (ultima, etc), and last but not least, the new area of Tavnazia was accessible only via completing the storyline... a perfect mix for an expansion, don't you think?
we need something like this, now, to mantein the enthusiasm...
something like: genkai for 99 : beat again Maat at liv.95 (with every job you want to raise at 99), then at 99 you can start your progress in the new storyline missions, at the end you will have access to the new continent to explore... with a complete new lineup of mobs and NMs , all IT at 99 ... enough?
only for pc users... ps2 users can continue play the game without can enter new continent... guess how many ps2 users will change their method of login?
Greatguardian
10-26-2011, 01:52 AM
CoP was the expansion that nobody liked. Nobody. Ever.
Practically the only people who now, in 2011, look on it with nostalgia goggles are the ones who never even finished it before it was nerfed 500,000 times and the Sea NMs were adjusted.
katoplepa
10-26-2011, 01:58 AM
People are different, and maybe it's a case, I loved CoP, I think is the best expansion fo XI ever.
And I finished it pre-nerf.
My ls friends thinks the same, the only people I know who hate CoP was the people that had to wait the nerf to complete it.
Because they cannot zerg every fight, they hate it.
Soranika
10-26-2011, 02:05 AM
I liked CoP.... I was just largely disappointed and never finished it until this year because no one wanted a SMN once we were done with promy's...
An issue already discussed with WotG was the integration nation missions being a necessity to progress through the expansion. If you didn't have a static from the same nation, you were screwed.
Izzybella
10-26-2011, 02:42 AM
only for pc users... ps2 users can continue play the game without can enter new continent... guess how many ps2 users will change their method of login?
This. Right. Here.
Alhanelem
10-26-2011, 02:49 AM
though I agree with the sentiment in that post, if you punish people for playing the ps2 client, I think they might be more likely to just quit than play on another platform.
Juri_Licious
10-26-2011, 06:26 AM
People quit MMOs?
Drivont
10-26-2011, 06:46 AM
Can anyone here say for a 100% fact(FACT, not what you think you remember) that SE has commented that PS2 is the reason we aren't getting new zones? 'cause I've never seen those quotes. They didn't seem bothered by it in the past when speaking of expansions they'd like to do. Personally I see it as them not wanting to do the work because it would leave us basically update-less for a long while and they're afraid it would result in a mass exodus. It's possible, I guess.
Nevermind my usual conspiracy theory that it's FFXIV related, tacked on WotG as a final hooray because they were convinced that the vast majority of FFXI players would give up their years of work in favor of starting from scratch on a new game so they threw all of their eggs in one basket. Now it's kind of like, oooh, oh shit what do we do now. Hey you guys throw us back some of our 11 devs and- Oh you're just throwing 250 people on 14 to reboot it. Well, okay, we'll just keep doing lame add ons and small timer content for your flagship title. Thanks for the support, guys. We'll be sure to get Cam and company to relay our agony in the best possible tone and spin to our player base that's still paying 12.95+ a month(to do crap like GoV and I like GoV but it's crap compared to full blown expansions that we should be doing instead) for a game that's not being seriously expanded on to fund every game's development except ours, FFXI.
MMOs are not meant to be trust funds. They're meant to be long term games that you must expand on if you want to keep getting free millions of monies.
Pretty much the reason I stopped paying and playing.... sure there will be things to do at 99.... but only for so long... and it won't feel fresh with an old zone no one really liked in the first place, and renamed mobs. I WANT NEW AREAS!!! :(
Drivont
10-26-2011, 06:49 AM
That's possibly an issue. Recycling and reusing old zones, which sounds like a good ideal, is not enough to please the player base at large. A new expansion would help but.... gonna use the lolps2limitations as a scap goat. The new battle content feels poorly delivered to people. Less people participating in these means less people are around to do them for the people who would actually care to take part in the events instead of complaining about it.
I, for one, like voidwatch. I don't like how hard the drops are to obtain and sure it's not perfect, but that's how SE is gonna make their money... having us doing this crap for months, if not weeks at a time. Some one pointed out how the time limitation for older end game kept people around. But now most stuff is easily accessible that you can do stuff on your own time. Neo-dynamis, abyssea NM pops, void watch, even WoE (even though you're now waiting a whole game day instead of just the time it takes for monsters to respawn in a flux.) But it's easy to burn out on this stuff now.
But really, aside from another expansion, what would you have them do to keep people interested in playing the game? What will do you after you get the equipment and weapons you want within the week, if not within the month?
Also this ^
katoplepa
10-28-2011, 01:22 AM
yes, to keep alive the game we need a new expansion with new areas, without something like this the lv.99 will be useless and it will made the things more easy to solo or duo...
Laraul
10-28-2011, 06:45 AM
Game is nearly 256 areas in size. And these "areas" are often enormous. Do not see how new areas would help. Tweak existing areas (changing some of the existing maps) is possible but I don't even think that's necessary. I somehow doubt you have done every quest in the game.
Going and visiting every one of the 250+ areas takes a HUGE amount of time. You could do it in a day... though I dunno about exploring every nook and cranny. That would take considerably longer.
People are different, and maybe it's a case, I loved CoP, I think is the best expansion fo XI ever.
And I finished it pre-nerf.
My ls friends thinks the same, the only people I know who hate CoP was the people that had to wait the nerf to complete it.
Because they cannot zerg every fight, they hate it.
LOL... yeah... sure...
Look bud... I remember getting a private /tell from a stranger asking for help with the Airship fight because he was on it and so was I, but he was in an endgame SEA link shell. A LS that strangely told him it was his job to complete it ON HIS OWN.
Obviously re-attempting a mission you'd already completed was too much for you... I know this from asking people for help who'd already done it. One friend told me took her three days to reach SEA and was NEVER EVER GOING TO DO IT AGAIN.
Tell me you help anyone obtain it again? Redo the missions? Or we're you like everyone else... "Hell no... it was a NIGHTMARE the first time... "
Tsukino_Kaji
10-28-2011, 04:33 PM
People quit MMOs?JP might, MIGHT. But all these white people? No, they'll move to another system.
katoplepa
10-30-2011, 04:18 AM
LOL... yeah... sure...
hmmm... maybe I can't understand what you mean and the sense of your post... basically, you say : go visit the same areas (8 years old) and redo the same missions... ok, but I don't think this is the way to keep "fresh" the game, don't you? I was thinking about a complete new continent, designed for liv.99 (and no re-visit the same old area with mobs "too weak"), and regarding the missions, I completed all the storyline and re-did a lot of missions for my ls friends, but I repeat: I don't think this is the point...