View Full Version : Rdm personal wishlist.
Crimson_Slasher
10-22-2011, 04:57 PM
Okay im gonna try this again but differently i suppose, when i come to these forums, i love to read the thoughts of everyone when its about posts like 'what is better' or 'what is a good option for ______' when they're posted. Frankly, it gives me hope that the game has more than just people who can only condescend to their peers. Though usually its the comment "pissing contest" over who is better at what, and finding ways try to prove 'im right, and im going to insult you to make a point, but im going to do it in an intelligent way to make it appear less rude' sort of postings. Anyway that thought aside, i still have hope, so i wanted to make a different sorta thread this time.
So here is the question, this is for everyone, what is it that drew you to red mage, and what would you like to receive for rdm? What do you think you would like redmage be able to do now, based on what it can do already, or what it cant do. We all play rdm in similar and different ways, so lets hear what you would like personally.
Personally i like rdm as it is in some ways, but i am a pro-melee rdm, and as such i LOVE the concept of a "buff-up melee" job, a job that is truly mediocre or sub-par but following the buff period becomes quite exceptional, again maybe not to the level of a true DD, but perhaps, maybe equal or superior, but with the understanding the rdm buff-up concept needs constant self maintenance to maintain its damage, which overtime wouldn't outshine the true DD jobs. Similarly id like to see buffs that provide similar functionality to things like enfeebles, nukes, and healing even. So in a sense, a very powerful, almost broken job, that can perform very well in a sprinting session, or just okay in a marathon situation. Either needing to pace themselves, or being allowed to just go all out over a brief period. Granted im almost certain this will not occur, but thats what id like.
I know im not getting a pony for Christmas, but its nice to at least ask!
tyrantsyn
10-23-2011, 12:15 AM
As far as rdm melee goes these days, you could actual throw together a reasonable melee set and do decent damage. There's lots of random gear out there these days we can pick up and have some reasonable success with. The problem is there's no style to them. And if RDM is known for anything, it's there style. Another problem is while being on a lot of random gear for melee there's no good melee sets were on, which sucks. Ideal set's would end up having a lot of different buffs on them. Just to name a few STR, DEX, INT, MND, composer increases, enhancing, enspell buffs, gain spell increases, upgrades to temper.... probably just asking way to much for a set.
Stuff i'd like to see is more increase to spell duration cast on others and increase to to damage resistance from spells like phalanx and stoneskin. Or even bonus to bar spells to increase there usefulness.
ATM i'm looking forward to the new and retool merit categories, spontaneity in particular, if merit-able i'd like to see maybe increase to the amount of times it'll pop off spell's automatically. Say increase it up to 5 insta cast. Tho with the current 10 minute timer, would probably just see a decrease in recast time. But a guy can dream.
Daniel_Hatcher
10-23-2011, 02:28 AM
I Forgot we got spontaneity which really shows it's usefulness.
tyrantsyn
10-23-2011, 03:10 AM
It's not to bad thing for firing off a quick spell in a closing skill chain.
Neisan_Quetz
10-23-2011, 03:16 AM
If I had blm I wouldn't use Spontaneity very much, and only because I use Rdm for magian trials.
People still plan SCs? Although if I fixed a macro I could attempt that after seeing one.
tyrantsyn
10-23-2011, 04:18 AM
People still plan SCs? Although if I fixed a macro I could attempt that after seeing one.
Plan no, but they do still happen. And between Spontaneity and the added damage jt we pick up. It's actually not a bad thing to try and keep an eye out for when it happens. Added damage is always a plus.
Daniel_Hatcher
10-23-2011, 04:34 AM
It's not to bad thing for firing off a quick spell in a closing skill chain.
10 minute recast kills any potential it could have.
tyrantsyn
10-23-2011, 05:03 AM
10 minute recast kills any potential it could have.
See I don't see it that way. You could use it to get a team member up fast with a raise, add in damage, maybe pop off a fast heal or a stone skin where timing could be a factor, or automatically have stun rdy right after casting it. Also where keeping a head of a mob is factor, the spell is great for a quick punch in the face with little fear of getting punished for doing it.
Pretty sure in the new merit categories we'll be able to reduce the recast time as well. Or like I mention before be able to increase the amount of insta cast we have for it, "not going to hold my breath for that one tho." The utility is there but I get the impression that you haven't had any reason/ motivation/ or luck finding a situation wheres it's valuable to you while playing. So in this case were probably both right in our own respects.
Exxodus
10-23-2011, 05:22 AM
10 minute recast kills any potential it could have.
I'm assuming that in the future we'll be able to merit this down to somewhere between a 2.5 to 5 minute recast.
Daniel_Hatcher
10-23-2011, 06:52 AM
See I don't see it that way. You could use it to get a team member up fast with a raise, add in damage, maybe pop off a fast heal or a stone skin where timing could be a factor, or automatically have stun rdy right after casting it. Also where keeping a head of a mob is factor, the spell is great for a quick punch in the face with little fear of getting punished for doing it.
Pretty sure in the new merit categories we'll be able to reduce the recast time as well. Or like I mention before be able to increase the amount of insta cast we have for it, "not going to hold my breath for that one tho." The utility is there but I get the impression that you haven't had any reason/ motivation/ or luck finding a situation wheres it's valuable to you while playing. So in this case were probably both right in our own respects.
Raise argument I'll agree but only on the 2~ party members down situation, even on two EXP isn't hard so I'd rather just cast Raise > Raise II and repeat should the need arise.
The time wasted on using the JA would probably leave Cure spells casting at the same time as without it.
As for the other cases I have no real need to worry about cast speed with Fast Cast making so many spells pathetic, this biggest use I've found for it it passing to other jobs to help them out when the recast is rather long, think DreadSpikes and so on.
Even then 10 minute recast puts me off of even bothering with it.
I'm assuming that in the future we'll be able to merit this down to somewhere between a 2.5 to 5 minute recast.
It's 10 minutes so probably more like 8.45 knowing SE.
saevel
10-23-2011, 02:05 PM
I've seen exactly three use's for spontaneity.
First -> QC Raise II -> Raise II -> Raise I in a time crunch. Saves the WHM's tons of MP in the process.
Second -> QC Thunder IV -> Thunder IV, Double nukes, usually preceded by a Suiton: Ni just for that extra staying power.
And Finally, when I'm out low manning or on my own, QC -> Stoneskin -> Cure IV -> Utsusemi for when monsters like to get cheap on you.
And I agree, the 10 min timer REALLY hurts this ability's usefulness. It forces us to "save" it for emergency use rather then regular use.
Fullburner
10-24-2011, 01:31 PM
I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
Daniel_Hatcher
10-24-2011, 07:10 PM
I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
The maximum you can currently get in game is 12~13% I believe.
saevel
10-24-2011, 07:23 PM
I cant say i'm the best RDM out there, not in anyway shape or forum but i would like to see some sort of upgrade to RDM Power as far as a DD goes. Even if its a minor as aa boost to atk would be nice. I would love to see rdm get more out of some of there spells, like temper, its nice and all but......5% dbl atk more less right? And im well aware that enhancing gear helps that but even then best you can get i imgane is like 6~8%. Thats not bad at all but it could be better. Another thing i would to see rdm get is vorpal blade back, i doubt giving us one mulity hit WS beside evis wont brake RDM right?
Testing showed approx 13%, statistically it's between 12% and 14%, need more lower skill testing to figure out scaling.
Ketaru
10-25-2011, 02:17 AM
Looks like this is shaping up to be the Spontaneity thread. I don't think I'm asking for anything broken when I say this, but the job ability really should be a 3 minute recast, if not less. It's designed to be used on other people as well as ourselves. Just how are we supporting anybody if we can only use it on 1 person every 10 minutes?
cidbahamut
10-25-2011, 02:45 AM
I see using it on other people as requiring too much coordination. All I see it resulting in is a lot of Black Mages complaining about how their Comet spell went off in their Fast Cast gear rather than their nuking gear. It's a nice sentiment to want it to be used consistently to help the rest of the party, but I just can't see that making its way past theory and into practice.
Mageoholic
10-26-2011, 12:38 AM
Temper castable on other members + accession-able.
Daniel_Hatcher
10-26-2011, 12:57 AM
Temper castable on other members + accession-able.
I'm fine with this so long as it's only accessionable, and NOT party-targetable.
cidbahamut
10-26-2011, 01:10 AM
Or you know, fix the root cause of the problem: lack of AoE versions of our spells.
Daniel_Hatcher
10-26-2011, 02:11 AM
Or you know, fix the root cause of the problem: lack of AoE versions of our spells.
Well, yes! This would be the biggest thing I want, but I doubt SE will ever do it now. Accession would have been the perfect JA for RDM if SCH never existed.
Mageoholic
10-27-2011, 12:32 AM
Even if SCH has it, and RDM doesn't all of our spells should work with it. It is a main perk to subbing SCH. IMHO I think locking out and limiting certain abilities (Solace, Yonin, Innin, Accession for example) and not others (primarily convert) is stupid, SE should remove meaningless restrictions.
Jobs have been able to take advantage of certain abilities sometimes better than their main counterparts. But they should not be handicapped right from the get go. So what if a RDM could AoE 15% haste and a 13% increase to DA, SMN can do that somewhat, BRD can do that somewhat, COR can do that somewhat.
One of the biggest piss offs though is our gain spells being self target only, that is a massive kick in the dick if you ask me.
All (enhancing magic) buffs should be accessionable. SE is imposing unneeded limitations, for no real reason as far as I can tell.
tyrantsyn
10-27-2011, 03:07 AM
All (enhancing magic) buffs should be accessionable. SE is imposing unneeded limitations, for no real reason as far as I can tell.
I have a feeling after we reach the level 99 cap the DEV's will go back and look into all the job classes and do some balancing and tweek's to them all. So while these spells are block out now, I don't believe they will be in the future.
Tsukino_Kaji
10-27-2011, 07:28 PM
10 minute recast kills any potential it could have.The fact that it's target gives it unbelievavle potential.
saevel
10-27-2011, 07:39 PM
The fact that it's target gives it unbelievavle potential.
Unfortunately the mechanics of the game don't allow it to ever realize that potential. Having a BLM cast one extra big nuke every 10min is nothing special. Having the WHM do an extra raise (that you could do instead) once per 10min isn't anything special. I've actually sat down and tried to coordinate an impact cast with a BLM, it was incredibly annoying even over Vent. Took longer to coordinate then the BLM just casting the spell on their own.
Great idea, just poor execution. Lower the timer to 5min and it suddenly becomes a much better strategic tool.
Tsukino_Kaji
10-27-2011, 07:55 PM
Unfortunately the mechanics of the game don't allow it to ever realize that potential. Having a BLM cast one extra big nuke every 10min is nothing special.Actualy since most of the new spells have building effects, this is extremely beneficial.
Daniel_Hatcher
10-28-2011, 09:13 AM
The fact that it's target gives it unbelievavle potential.
Not as much as you wish to pretend it does.
saevel
10-28-2011, 09:39 AM
Actualy since most of the new spells have building effects, this is extremely beneficial.
A 10min JA to give a BLM a few extra percentage on his next nuke, provided he use's the same nuke twice in a row, otherwise the "building" effect is meaningless.
Yeah ... the emergency Raise spam is more useful then that. And honestly that's about the best group use I found for it, when you need to quickly raise a bunch of people to save the WHM MP and time. When we do VWNM, if I'm in "mage" mode then I'll often play the part of the ambulance, running around tossing out raise's to save the WHM's time and MP so they can focus on keeping people alive. Just one of the many little things you find yourself doing.
Greatguardian
10-28-2011, 11:05 AM
Any half-decent Black Mage would end up casting their spell in their Fast Cast gear if the JA was used on them, so it's really a swing and a miss.
The same goes for Red Mage too really. Chainspell is such a pain for that very reason.
Neisan_Quetz
10-28-2011, 12:23 PM
Of course, with a couple rule changes (assuming you use -that-) you can get around spontaneity's instant cast problem. Not that Rdm is best for Magian trials but I don't have Blm and Spontaneity helps speed it up a little.
Apoc atma while meleeing for fun on the other hand...
saevel
10-28-2011, 07:44 PM
Well if I'm soloing or lowman / tanking (which amazing enough happens constantly now that I have CDC) then Spontaneity is useful for an emergency Stoneskin or Utsusemi. This one time at band camp *cough* I mean while I was soloing WoTG missions. You had the demon + his four BLM's part, I spawned him as a RDM/NIN and proceded to fight the main guy and basically ignore his helpers. Went very well until they all went cheap mode, one did a -ga and the rest cast ST nukes all at the same time. Had me from full HP / Skin / Utsusemi down to 400 HP. Spontaneity Skin -> Utsusemi -> Cure IV x 2 then a CDC to finish off the NM. Glad I did it too cause right after I put it up they all swung at me.
Anyhow, lately I've found that I tend to tank accidentally on VWNM's. We all pop temps and I go CDC > Dusty Wing -> CDC -> Built TP -> CDC, usually get at least two if not three WS's off during the HV proc time. Then it's pretty much on me for awhile, I'm spamming Stoneskin / Blinks / Cure IV to stay alive, works pretty well as the PLD's will eventually pull hate off me, or the monster will kill me with a cheap shot ID move.
Economizer
10-28-2011, 07:59 PM
Another good use for Spontaneity: Dark Knight with Bale Sollerets +2 casting Impact for TP. Shoot, you might even help the Dark Knight self chain so you can magic burst an enfeeble...
Tsukino_Kaji
10-28-2011, 08:11 PM
A 10min JA to give a BLM a few extra percentage on his next nuke, provided he use's the same nuke twice in a row, otherwise the "building" effect is meaningless.It's called planning. lol
Daniel_Hatcher
10-28-2011, 09:31 PM
Any half-decent Black Mage would end up casting their spell in their Fast Cast gear if the JA was used on them, so it's really a swing and a miss.
The same goes for Red Mage too really. Chainspell is such a pain for that very reason.
I just select the spells from the list, instead of macro'ing under Chainspell.
saevel
10-29-2011, 12:18 AM
It's called planning. lol
~NO ONE~ plans a single spell around a 10min JA. Do you even play this job at all?
Literally ... we're talking single digit or less increase in total damage done. It takes longer to "plan" the JA then if the individual just went on their own anyway.
It's one of those things that looks nice on paper, but in actual practice it's extremely limited. Your kinda stuck in a weird position, do you "save" it for emergency use's, or do you use it whenever possible for a quick Suitan double thunder IV nuke? Or even more so, if you see a SC forming (I hear them coordinating over vent) do you blast it on a Thunder IV / Blizzard IV MB? But if you blast it off for that, then your stuck without it in case you need to raise spam. Once per 10min just limits your options too much. Should make this and the BLM one 5min use.
tyrantsyn
10-29-2011, 12:27 AM
Any half-decent Black Mage would end up casting their spell in their Fast Cast gear if the JA was used on them, so it's really a swing and a miss.
The same goes for Red Mage too really. Chainspell is such a pain for that very reason.
Huh? what you said here makes no sense. And it really baffle's me that someone like your comment. As a nuker, especially a BLM your never looking for a fast cast unless your kiting and staying a head of a mob is critical. Maybe I'm off base for the play style, but I was under the impression the point of nuking was to get in as much damage as possible. Not to get off nukes as fast as possible "referencing BLM here in general."
Also if your going to chain spell nuke a mob, why wouldn't you have a full macro set's for nuking? I mean lmfao who would go into this idea with out it? It's just dum.
And as far as this whole coordination thing between a BLM & RDM for buffing for a insta cast, if you can't take a few moments before or during a fight to work out a battle plan with a blm to do such a thing. The fault either lies with you or your BLM. It's no different than setting up a skill chain for crying out loud. Just make sure your BLM is a well gear decent player and this kind of thing shouldn't be a big deal.
Lastly I agree a 10 minute recast on this thing sucks, but it'll be a mute point when the new merits come along. And as much as i'd like to see it tweek before merit's, I doubt it'll even get address as a thing that not interested in doing.
FrankReynolds
10-29-2011, 12:31 AM
Huh? what you said here makes no sense. And it really baffle's me that someone like your comment. As a nuker, especially a BLM your never looking for a fast cast unless your kiting and staying a head of a mob is critical. Maybe I'm off base for the play style, but I was under the impression the point of nuking was to get in as much damage as possible. Not to get off nukes as fast as possible "referencing BLM here in general."
Good mages macro in haste / fast cast, and then swap to nuking gear before the spell goes off. Instant cast makes the spell go off while you are still in fast cast gear.
tyrantsyn
10-29-2011, 12:35 AM
Hence why I said coordinate with the BLM in the first place. It's not that hard, why would you just dump it on them out of the blue anyways?
Edit: Forgive me on this note, I sometime's forget PC players have quite a bit more macro room than a console player's. My set ups require me to go threw several different macro's in order to get off a desired effect. And second I'm a rdm main, and never had to wait for more than a few seconds to have a spell fire off compared to some of the long wait times a BLM would have on the same spells. So this problem really does boil down to play styles and macro set ups.
Daniel_Hatcher
10-29-2011, 12:38 AM
Hence why I said coordinate with the BLM in the first place. It's not that hard, why would you just dump it on them out of the blue anyways?
I do see your point, but that's mute if you work it out a head of time.
Of all the things to co-ordinate this would be the most useless.
FrankReynolds
10-29-2011, 12:40 AM
I see it being useful on things like zergs or mobs like the KS99 turtle, where people plan skill chains. It would be mildly useful any time there is a samurai in the party though really.
tyrantsyn
10-29-2011, 12:50 AM
Of all the things to co-ordinate this would be the most useless.
Your opinion my opinion. I'll just leave it at that.
saevel
10-29-2011, 02:23 AM
Of all the things to co-ordinate this would be the most useless.
Your opinion my opinion. I'll just leave it at that.
The benefit is so minimal, and the opportunity to use it elsewhere is so great that in all honestly you gotta be pretty power-gamey to even bother. We really are talking single digit percentages here.
Shadowsong
10-29-2011, 03:47 PM
Well if I'm soloing or lowman / tanking (which amazing enough happens constantly now that I have CDC)
I feel very sorry for the DDs and Tanks you play with that you are pulling hate.
Come on guys, a crappy melee job using the one good ability it for some reason has access to OBVIOUSLY beats Ukon WARs and Verith MNKs
Seriha
10-29-2011, 05:30 PM
You might be on to something if enmity didn't cap. RDMs might not get there as quickly, especially on harder prey where their ATK deficiencies stand out, but to imply it's impossible, particularly in Abyssea where 3.5k+ CDCs are possible, is silly. Though, if you never let your RDMs leave the MH with a sub other than SCH, WHM, or BLM, I guess it's not surprising to never see it.
saevel
10-29-2011, 07:58 PM
It's just one of the BG trolls, I stirred em up in the BLU forums so their going on a little hate rampage. Spiking hate isn't that hard with temps and wings, spam CDC during the HV proc and keep a fanatics ready for afterwords. It's just part of being an extremely aggressive player, whether it's me on WAR, BLU, SAM, DRK or *ohh noes!!* RDM. Also many of the VWNM's have hate reset moves or altered hate decay, this could easily result in my having hate for a 30~40s period. Long enough for the PLD's to build up more hate, or the monster to kill me.
But yeah their from the land of "give me haste and a sandwitch b!***" viewpoints. Just click add to ignore, works better that way.
Neisan_Quetz
10-29-2011, 08:33 PM
You got called out for *** numbers, providing no proof to back them up, changing your claims from "Average damage" to "common enough when I have temps from HV stagger" and tried to run back here with your tail behind your legs after being proven wrong, don't get it confused.
Greatguardian
10-29-2011, 10:41 PM
You might be on to something if enmity didn't cap. RDMs might not get there as quickly, especially on harder prey where their ATK deficiencies stand out, but to imply it's impossible, particularly in Abyssea where 3.5k+ CDCs are possible, is silly. Though, if you never let your RDMs leave the MH with a sub other than SCH, WHM, or BLM, I guess it's not surprising to never see it.
Abyssea? He's talking about high tier Voidwatch. As in, claiming that his CDCs average higher than most high-tier WARs average on their Ukko's Fury, while obviously keeping hate over every other DD in his linkshell that should be dealing damage during Blitz too.
Either his entire linkshell positively sucks, which is indeed possible since they're letting the guy hammer away on high tier NMs as Rdm/Nin, or he's talking out of his ass. Honestly, it sounds like a bit of both. It wouldn't be the first (or second, or third...) time he's pulled random bullshit numbers up without ever posting any sort of proof, parse, or data set, and I'm sure it won't be the last.
Protip: A CDC RDM will never outdamage an equally competent CDC PLD, through sheer lack of gear access. If CDC PLDs are losing hate for 40+ seconds, then they are either utterly terrible or he's full of shit no matter what way you slice it.
Crimson_Slasher
10-29-2011, 11:48 PM
Greatguardian, just a note, Seriha said "Particularly in abyssea" not "this is occuring in abyssea." It was a statement to how it could occur and where it can be seen at an extreme.
Aside from that, i dont have numbers, or proof, or records, so i could be wrong but... Wouldnt a CDC RDM (With gain str and temper) while /nin outdamage a CDC PLD if they were /war (and therefor have less DA before gear, and no offhand hit to improve the ws?) My logic would side with the rdm in that circumstance, both in TP gain, overall DOT and possibly WS damage. Not to mention a pld/war is not far out of the realm of reality. But i could be wrong, just my reasoning.
Neisan_Quetz
10-30-2011, 01:41 AM
Pld/war has better CDC gear, higher skill and zerk, pretty sure they still average higher than Rdm (overall damage is another thing but Prd is still pretty good on capped haste and can get extra tp from shield blocks, assuming they were tanking. if its fodder the Pld could just /nin as well bar ochain or something). Blu still averages higher than Rdm on CDC last I checked(except maybe outside and without VW gear/epona's/loki's - basically, wsing in what the rdm is).
Lilia
10-30-2011, 09:06 AM
i play rdm and pld long time and my rdm/dnc have higher CDC and i can easy outdmg my pld/war or pld/nin. But i must say i dont have ochain. Maybe with the tp from shieldblocks pld have more dmg. Maybe....
oh, i dont say i have more hate with rdm, pld hate is not only dmg. I only say my dmg with rdm is higher.
saevel
10-30-2011, 01:11 PM
Greatguardian, just a note, Seriha said "Particularly in abyssea" not "this is occuring in abyssea." It was a statement to how it could occur and where it can be seen at an extreme.
Aside from that, i dont have numbers, or proof, or records, so i could be wrong but... Wouldnt a CDC RDM (With gain str and temper) while /nin outdamage a CDC PLD if they were /war (and therefor have less DA before gear, and no offhand hit to improve the ws?) My logic would side with the rdm in that circumstance, both in TP gain, overall DOT and possibly WS damage. Not to mention a pld/war is not far out of the realm of reality. But i could be wrong, just my reasoning.
An extra off hand hit puts your potential damage cap higher. A PLD/WAR would have about the same DA as a Temper RDM for WSing, /WAR has 10% and brutal is another 5% and atheling is 3%, they might have another 2% or so in there somewhere. The difference comes with attack, a PLD is going to have higher natural attack by virtue of their slightly (26) higher skill. Also their WS gear is better then what a RDM has access to. To the RDM (and BLU)'s favor they have an off hand weapon, in my case I'm using the STR Shamshir+3 for +20 (25) attack and +10 STR. Toss in meat and temps and you can hit ridiculous attack which is why the RDM/NIN and BLU/NIN (or /DNC) would have higher average CDC's.
Plus these monsters often have hate reset maneuvers or altered hate mechanics. Hate isn't who dealt the most damage, it's who dealt the most damage recently. A Ukon WAR could go in there and do the exact same things and the results would be the same.
Merton9999
10-31-2011, 11:35 AM
I'm surprised nobody has mentioned my favorite use for our new ability: Spontaneity + Teleport-Altep when someone outlots me in a PUG.
Seriously though, the most interesting things I've done with it are MBing off my own RDM/BLU SCs when messing around soloing, and since I still do Abyssea often, getting that dead guy up in time to get the atma, and speeding up AM procs.
I agree with saevel's power-gamey comment. If I'm really going to get into the coordination of -ja stacking and am supposed to care about surprise MBs in parties, I'll put away the calculator until I can use it every 3-5 minutes. At ten minutes I just don't care.
Until then, I'm waiting for that perfect rage lot.
Neisan_Quetz
10-31-2011, 12:25 PM
Think you mean Spontaneity > Warp II.
Ophannus
10-31-2011, 02:18 PM
I do Spontaneity > Teleport-Yhoat when I'm outlotted because I don't have the Gate Crystal so it makes everyone else except me go byebye.
saevel
10-31-2011, 07:41 PM
Telling ya'll, my most recent usage seems to be in VWNM when ppl need raising. Really handy to assist in getting a bunch of people up after a NM decided to be a cheater. Saves the WHM lots of MP.
Orenwald
11-01-2011, 08:52 AM
I use Spontaneity in Abyssea so our BLM can trigger with Ancient Magic easier
ManaKing
11-04-2011, 10:09 AM
I use Spontaneity in Abyssea so our BLM can trigger with Ancient Magic easier
That's all i use it for too, besides throwing Thunder 4 x 2.
tyrantsyn
11-04-2011, 11:44 PM
I'd like to see a reduction in the recast, before merits. I'd rather have this ability available every 5 minutes than 10, with a 10 second reduction per merit. The current timer leaves why too much separation between uses. And becomes another one of those "I'd rather save it, in case i need it" type of job abilities. Which hinders it's use.
Merton9999
11-05-2011, 01:55 AM
I do Spontaneity > Teleport-Yhoat when I'm outlotted because I don't have the Gate Crystal so it makes everyone else except me go byebye.
You're my new hero, well as long as you stay on Siren :p Now If i could only find a way to dump a gate crystal.
Think you mean Spontaneity > Warp II.
I guess with my normal sub choice that would be right but sometimes my rage requires the whole party to suffer.
I'd like to see a reduction in the recast, before merits. I'd rather have this ability available every 5 minutes than 10, with a 10 second reduction per merit. The current timer leaves why too much separation between uses. And becomes another one of those "I'd rather save it, in case i need it" type of job abilities. Which hinders it's use.
Agreed. It currently has the "I better save it" feel, which plagued 2-hours for me before Abyssea cured me of that. A 5 minute base recast wouldn't hurt anything and would actually let me factor it into normal play.
ManaKing
11-05-2011, 04:20 AM
I wish that Spontaneity came with a MAB and/or MACC bonus so that at least if you botched it and QC a spell in FC gear, it wouldn't be a complete failure.
It would also give incentive to make people use it 'properly' or at all. I wouldn't begrudge having MAB on it as Merit option either.
As it stands, the recast time on it right now is absolute clown shoes.
hideka
11-09-2011, 01:28 PM
If I had blm I wouldn't use Spontaneity very much, and only because I use Rdm for magian trials.
People still plan SCs? Although if I fixed a macro I could attempt that after seeing one.
ummm yes? sc's can be a huge potential damage out put if closed properly, a job like paladin, where our TP > Damage > Enmity gain will be absloutely miniscule, is extremely suited to setting up skillchains for various jobs. another one would be dancer and samurai since they ALWAYS have TP to burn.
my earnest hope is for the game to get back into SCing and MBing nms. easiest way for this to happen: increase Dropped treasure in porportion to the number of SC's done, or provide a prowess effect akin to the GOV bonuses the more you SC and MB.
saevel
11-09-2011, 08:08 PM
Actually our two LS paladins used to coordinate CDC -> CDC lights over vent, I paid attention and would time my Thunder IV's accordingly. Now one of them is on sabbatical while one of our semi-retired Xcal/Aegis PLD's returned it's a bit harder. Now adays I find myself being a member of quickly coordinated SC's.
Neisan_Quetz
11-09-2011, 08:42 PM
Pld... timed SC... someone check the date it feels like 2007 all over again.
Daniel_Hatcher
11-09-2011, 09:08 PM
Pld... timed SC... someone check the date it feels like 2007 all over again.
You're too patronising... No wonder you levelled RDM.
Neisan_Quetz
11-09-2011, 09:09 PM
There is no greater amusement for me than this job.
And Ukko but BNS etc.
cidbahamut
11-09-2011, 11:02 PM
my earnest hope is for the game to get back into SCing and MBing nms. easiest way for this to happen: increase Dropped treasure in porportion to the number of SC's done, or provide a prowess effect akin to the GOV bonuses the more you SC and MB.
No. No more dumb proc gimmicks.
Daniel_Hatcher
11-09-2011, 11:30 PM
No. No more dumb proc gimmicks.
Indeed.
If they want people to SC > MB they only have to make it worth actually doing and people will do it.
Seriha
11-10-2011, 01:32 AM
Or design mobs around the mechanic. Like if you inflict 5000 MB damage, for a short time an HNM would lose access to a particular TP move, ideally having some kind of visual cue that it's been weakened like a limp arm/wing/tail or something. Or doing enough could break off a piece a la ToAU mobs, affecting it in some way like taking more damage, doing less, dropping things it normally wouldn't, etc..
ManaKing
11-10-2011, 03:50 AM
Or design mobs around the mechanic. Like if you inflict 5000 MB damage, for a short time an HNM would lose access to a particular TP move, ideally having some kind of visual cue that it's been weakened like a limp arm/wing/tail or something. Or doing enough could break off a piece a la ToAU mobs, affecting it in some way like taking more damage, doing less, dropping things it normally wouldn't, etc..
Everyone can SC and/or Magic Burst. I don't see why SE hasn't put more emphasis on this. The ToAU mobs are actually fun to deal with, where as procing in aby just got old really quick.
tyrantsyn
11-10-2011, 06:31 AM
my earnest hope is for the game to get back into SCing and MBing nms. easiest way for this to happen: increase Dropped treasure in porportion to the number of SC's done, or provide a prowess effect akin to the GOV bonuses the more you SC and MB.
I love the idea of there being a bit of extra reward for executing a SC/MB bonus. If proc'ing isn't your thing or just something that doesn't float your boat. You could always look at it as a way to add in a momentary stun, loss of spell casting or the ability to block the use tp moves.
Greatguardian
11-10-2011, 06:38 AM
I don't see why SC/MB is important. If SE makes it worth doing, players will do it. If SE doesn't make it worth doing, players won't do it. If you don't give a crap about whether it's worth doing or not, do it because it's fun. If it's fun, you don't really need mega super awesome bonuses for doing it - you should be doing it because it's fun.
If you're really the only person around who wants to SC/MB for fun, maybe you should find people who share more of your interests. If that means the aurore brigade can't go out and kill Kaggen, who cares? At least they'll be having fun SC'ing and MB'ing whatever they want.