Log in

View Full Version : New Roadmap and FFXI's direction



wish12oz
10-21-2011, 07:28 PM
None of this crap looks fun at all, its been said there will never be changes to the voidwatch drop system, and the new guy in charge thinks 1500 iron plates is ok. So I'm quitting until such a time as the developers of FFXI go back to actually adding fun rewarding content. Whoever is in charge of FFXI right now should be fired.

edit:
http://i28.photobucket.com/albums/c243/r5n/canceled.jpg

Runespider
10-21-2011, 07:46 PM
They are trying to run FFXI into the ground atm, you won't be the last person to leave in disgust.

Maybe they realised they can't honestly make FFXIV better than FFXI so they are making FFXI worse instead. So sad when a company actually makes a game better for a couple of years then goes back to ruining it and driving away customers.

They are spreading themselves too thin making too many MMOs and making them all crappy in the process, FFXI has a large playerbase all paying full price MMO sub and this is the stuff we get.. lol.

Secondplanet
10-21-2011, 08:03 PM
i might be joining the bandwagon soon. All they pump out is filler and nothing actually for the reason FF use to be the powerhouse of the videogame world...... STORY LINE.

Vivik
10-21-2011, 08:17 PM
They are trying to run FFXI into the ground atm, you won't be the last person to leave in disgust.

Maybe they realised they can't honestly make FFXIV better than FFXI so they are making FFXI worse instead. So sad when a company actually makes a game better for a couple of years then goes back to ruining it and driving away customers.

They are spreading themselves too thin making too many MMOs and making them all crappy in the process, FFXI has a large playerbase all paying full price MMO sub and this is the stuff we get.. lol.

Maybe SE doesn't realize there are still better MMOs to play than XIV and making people quit XI will not have the desired effect they are hoping for.

I can think of a few off the top of my head that are entertaining enough to play to get me by until at least GW2 comes out.

Ryce
10-21-2011, 11:02 PM
Have they posted any details on Dungeon Crawling before? I have not seen them. High hopes that this is a fun event. Maybe with some element of randomness and some unique battle situations. Give me a reason to stay the course and build my Empys.

Eurell
10-21-2011, 11:51 PM
The only legitimate complaint I've seen is no story. Aside from that, this is a huge amount of content coming out. People don't even know what The Last stand or Dungeon crawling will be like, and they've already dismissed them. Nvm lvl 99, new merits/2 hours, New floors/chambers to Limbus, Nyzul, Einherjar (which were all very fun/rewarding events).

Why are people dismissing everything before we even know anything about it?

Obysuca
10-22-2011, 12:01 AM
Dungeon crawling


Isn't that the exact words they used when they gave us MMM? >_>

Eurell
10-22-2011, 12:11 AM
Isn't that the exact words they used when they gave us MMM? >_>

I actually know lots of people that did MMM a lot. And it was always congested getting into those zones lol. But yeah yeah yeah =P We still don't actually know anything (not even the actual name of the event) about it before people dismissed it as not fun.

Erics
10-22-2011, 12:13 AM
Isn't that the exact words they used when they gave us MMM? >_>

Not really. They made MMM's theme more of "Create your own dungeon!"

Molech
10-22-2011, 12:19 AM
Game went from fun with abyssea to flat out borefest low droprate extravaganza of the past. I cancelled earlier in the week, I chased low drop rates from kings for 5+ years and you could throw salvage into the mix when that came out and want no parts in doing it again.

Sorry dev's, VW concept is average at best, the loot system/drop rates are terrible, the event is just one of those things that could of been cool if executed properly but you can take that system and shove it where the sun don't shine.

Voidwatch is fun the first few times you do it but when you actually want something from it then it becomes so frustrating, not fun, chore. I just love getting logs/ore with capped light spectrum, I mean come on, every player dreams of getting worthless loot for their time investment, right?

Absolute second rate content, the sad thing is SE will probably adjust it 10 months down the line when nobody cares to do it anymore.

scaevola
10-22-2011, 01:28 AM
Sometimes I think people forget how limited and dumb endgame was before ToAU.


(Punchline is that after ToAU it immediately reverted to being limited and dumb)

Dew
10-22-2011, 08:14 AM
Another q.q and i'm quiting thread. lol

llello
10-22-2011, 09:12 AM
See ya.

And your little SS was stupid, who really cares if you canceled your main or one of your dozens of mule accounts i'm sure you say you have. (Take Care.)

Atomic_Skull
10-22-2011, 12:48 PM
I liked Limbus, Salvage etc. Extensions of these where you can upgrade your gear to +1 versions is fine with me.

Aeonk
10-22-2011, 03:33 PM
Sometimes I think people forget how limited and dumb endgame was before ToAU.


(Punchline is that after ToAU it immediately reverted to being limited and dumb)
Know the crazy part?
I'd rather go back to Dragon's Aery than farm 1500 Heavy Plates. Much less 3000.

Hashmalum
10-22-2011, 04:04 PM
Another q.q and i'm quiting thread. lolIs there something wrong with that? Would it be better for people to just quit and not tell anyone why, so that neither the playerbase nor the dev team knows what would be needed to bring them back? Because until these promised overhauls of FFXIV are finished, SE is really in no position to be indifferent to people leaving.

Tagrineth
10-22-2011, 04:38 PM
They aren't going to change the exclusive boxes system of Voidwatch, but they are going to both increase drop rates across the board, and make the fights less grueling (even cutting most voidwatch NMs' HP by 30% would be a huge improvement...).

Which will make the problem pretty much irrelevant, most likely.

We'll see how it goes.

Babekeke
10-22-2011, 06:20 PM
They aren't going to change the exclusive boxes system of Voidwatch, but they are going to both increase drop rates across the board, and make the fights less grueling (even cutting most voidwatch NMs' HP by 30% would be a huge improvement...).

Which will make the problem pretty much irrelevant, most likely.

We'll see how it goes.


However! The development team will be making adjustments in the future to reduce the overall length of each battle. In addition, when they add more chapters to the Voidwatch system, and introduce even stronger monsters, the drop rates for these tougher challenges will be increased beyond what is currently in place.

Doesn't actually say that the current content will see any increased drop rates. I also think that cutting the mob's HP by 30% just means less chance to proc the fights to full. A better fix would be to allow the mobs to be procced to full faster, so that the mob can be killed sooner. Of course, implementing both suggestions would be even better^^

Rearden
10-22-2011, 06:21 PM
Or the option to add treasure to the chest.

Babekeke
10-22-2011, 06:33 PM
Or the option to add treasure to the chest.

Unfortunately, the Japanese are a proud people. They've said it won't happen, so to then introduce it would be to go back on their word, which would probably shame them and their family, or something.

I can't see it ever happening, much to my disappointment.

Only likely thing that might come out of this, is with enough people shouting for it to happen, the new 'dungeon crawler' event might actually implement this system. I do personally like the 'personal treasure chest' option, as it means that noone can ninja lot you or anything, but the lack of an option to add your loot to spoils if you don't want/already have it is just ridiculous.

Runespider
10-22-2011, 06:46 PM
Unfortunately, the Japanese are a proud people. They've said it won't happen, so to then introduce it would be to go back on their word, which would probably shame them and their family, or something.

I can't see it ever happening, much to my disappointment.

Only likely thing that might come out of this, is with enough people shouting for it to happen, the new 'dungeon crawler' event might actually implement this system. I do personally like the 'personal treasure chest' option, as it means that noone can ninja lot you or anything, but the lack of an option to add your loot to spoils if you don't want/already have it is just ridiculous.

It's not that, just that the current system is a huge time sink on cheaply made content (pretty much like kings). The longer we waste doing voidwatch over and over and over and over the less they have to worry about pumping out new content.

Babekeke
10-23-2011, 12:25 AM
It's not that, just that the current system is a huge time sink on cheaply made content (pretty much like kings). The longer we waste doing voidwatch over and over and over and over the less they have to worry about pumping out new content.

The longer people waste doing voidwatch, the closer they become to quitting is all I can see from responses on here.

Kagato
10-23-2011, 12:41 AM
Gasp! Another person leaving because getting an item is not easy anymore?

OH, THE HORROR!

Durkan
10-23-2011, 02:27 AM
I was thinking about coming back to FFXI and giving it another shot, but after reading this thread and all the negativity about the future of FFXI, I'm not too sure now ._.

xbobx
10-23-2011, 05:35 AM
I guess the people making smart ass comments about people leaving are too stupid to realize if the trend continues there will be no ffxi.
Then when it gets to that point they will complain about servers being shut down and wonder why.

Feliciaa
10-23-2011, 06:11 AM
Funny thing is. If drops were super easy like some people want, way more people would leave because the content is not challenging enough and they got everything in a week.

Yes plate and gear drop rates suck. But the dev team has clearly stated newer tiers will have better drop rates.

Also,Just making it so items can go into treasure pool is not as simple as it sounds. If the design team does that, then players now have 18 chances to obtain said item on a single fight...

Runespider
10-23-2011, 06:36 AM
Also,Just making it so items can go into treasure pool is not as simple as it sounds. If the design team does that, then players now have 18 chances to obtain said item on a single fight...

Have you done voidwatch? Even if they did that, it would still take quite a long time to cap on current coidwatch gear. Read this as "acceptable" amount of time.

Alhanelem
10-23-2011, 07:41 AM
and the new guy in charge thinks 1500 iron plates is ok.So? The old guy in charge thought 30000 alexandrite and ~18000 dynamis currency was OK.

I kinda think we were kidding ourselves if we thought it was going to stay "kill one NM 25-50 times." Apparently this is how they decided to balance the work level of the empyreans against the mythics and relics.

Leonlionheart
10-23-2011, 07:58 AM
So? The old guy in charge thought 30000 alexandrite and ~18000 dynamis currency was OK.

I kinda think we were kidding ourselves if we thought it was going to stay "kill one NM 25-50 times." Apparently this is how they decided to balance the work level of the empyreans against the mythics and relics.

How is it even remotely balanced to relics?

You can get a relic95 for what, 150m now, straight buying it and spending a handful of days on the trials (Probably about the same amount of time on those trials as on the pre-trials for emps).

To completely buy yourself into lets say a Verethragna 95, it would cost between 175mil and 225mil, assumign 100k plates, and 500k KI popsets(Not rare on asura, specially for chloris popsets). You'd be lucky to find an abundance of 100k plates.

Mythics are still the worst at 300~600mil and 9months of work

Alhanelem
10-23-2011, 08:07 AM
I wasn't directly comparing the economics of it, just saying that the situation is not drastically different. Here we are with another "collect an absurdly large number of objects" goal for a super weapon. I mean, who didn't see this coming?

Wouldn't it be fair to say, however, that the real reason for the current level of expense is the lack of popularity of the event from which you obtain these items, combined with the shiatty drop system? Even still, as you said, mythics are still worse.

(Side comment: I didn't pay one red gil for any of the dozens of Sednas and Kukulkans I killed for Hvergelmir; I'm in progress with Azdaja and haven't paid any gil for that either, only the cruor for my own brews- I also helped complete to verethreganas, and only small amounts of gil were spent on those (e.g. to buy some of the lesser NM pops off the AH))

Feliciaa
10-23-2011, 08:20 AM
Imo the design team could add alexandrite to the new version of nyzle isle as potential drops. With nms having a chance at singles and floor bosses dropping a pouch.

As for plates. zilart and jeuno tier 3s could have a 100% single plate drop for each personal chest and the tier 4s they are working on have a higher pouch rate then what current tier 3s have.

This way the currency part of both quest is still challenging but the cost will also become much more plausible.

Leonlionheart
10-23-2011, 09:10 AM
Everything would make sense if the usefulness of the weapon really did equal the amount of work put into it

Mythic quests just shit all over that theory though

Krashport
10-23-2011, 09:20 AM
<Game Over!>

Insaniac
10-23-2011, 09:41 AM
Funny thing is. If drops were super easy like some people want, way more people would leave because the content is not challenging enough and they got everything in a week
Why is it impossible for a middle ground to exist? Why are our choices .2% drop rates (literally) inside of the worst loot system ever conceived or so easy you get it first or second try? If SE really gave a shit about people sticking around they would give them goals to work for. Neo-dynamis for instance is a daily grind that is going to keep the average player busy for 6 months. Voidwatch on the other hand is a complete crap shoot where you make 0 progress towards your end goal. You just pray to beat the odds and your chances are pretty freaking slim if you are after the good stuff. That is the kind of content that people give up on and quit over or just decide to not do because it's a massive waste of time.

Alhanelem
10-23-2011, 10:15 AM
Everything would make sense if the usefulness of the weapon really did equal the amount of work put into it

Mythic quests just shit all over that theory though
It is a bit WTF that the upgrades are smaller (especially considering the 5 level increase) yet the work increases exponentially.

Leonlionheart
10-23-2011, 11:17 AM
Well I won't be burning my brains out doing this 95 stage until I know what 99 looks like for all the weapons.

Will do Bravura if Relic is generally the winner,
Ukon if it's Emp,
or Ryunohige if it's mythic.

Till then there's not much this game has to offer.

Registeel
10-23-2011, 12:16 PM
Cheers Kaerin, Odin will miss you. :(
-Madotsuki

Zarchery
10-23-2011, 01:17 PM
That's a good idea to leave. I noticed that after the most recent patch expanded Voidwatch, all the Abyssea maws spontaneously vanished, and they added a note to the Terms of Service that says Voidwatch is now required.

In case you're not getting the point, this "I quit" thread is like every other one; a complaint about the newest fad masquerading as legit criticism of the game as a whole.

Zarchery
10-23-2011, 01:20 PM
I guess the people making smart ass comments about people leaving are too stupid to realize if the trend continues there will be no ffxi.
Then when it gets to that point they will complain about servers being shut down and wonder why.

The game has thousands and thousands of players, and the complainers are a handful of people. These complaints have been around as long as the game. People who are fed up with the game have an inflated sense of importance and figure "If I don't like it, nobody else does!"

I heard the same thing 6 years ago, yet somehow the game is still here and apparently still profitable.

Dew
10-23-2011, 01:52 PM
Dunno why people make such a big deal about someone quitting. They quit, they are gone so what? People quit all the time this isn't something new. lol When FFxi dies well that's too bad. Get over it and move on. lol Nothing lasts forever, everything has an end.

Leonlionheart
10-23-2011, 02:18 PM
The players they are losing due to stupid updates are mostly the players that have put in thousands of dollars each into this game over the last 10 years, who would love to continue playing, but have run out of things to do.

Abyssea attracts "ADDHD" players, who will likely quit within this year once they finish their emp in a week and get full AF3+2 in a couple of days.

"Well that was fun while it lasted, but now I'm just sitting in PJ waiting for a VW shout because I have nothing else to do to advance my character."

Then when you get that VW group, they're either wankers who have no idea what's going on or a tried and tested bunch of players who have been doing the same event only for the same 5 people to continue getting all the drops for all the wrong jobs.

That's losing them money. Money they can't spend on FFXI, or FFXIV, or FFXIII-2, or FFXIII Versus, or Chocobo jumps on your iPhone, or any of the other completely waste of time things they've done with themselves the last 5 years.

Alhanelem
10-23-2011, 02:45 PM
Abyssea attracts "ADDHD" players, who will likely quit within this year once they finish their emp in a week and get full AF3+2 in a couple of days.At one time that was my diagnosis (Now it's AS instead), but I certainly didn't get some shiny and quit within a year. Be careful how you label people. Not to say that no one who has played this game was as you describe, of course, but just because someone is autistic/aspie/ADD/ADHD doesn't automatically mean what you say. Often such people find an activity that "clicks" with them and they are able to focus on it intently (though often to their detriment, as with anything done in excess...).

I've been playing since about 3-4 weeks after the NA release. It's taken to this point where I'm in basically the same position as you: Looking for some kind of real new content that is both interesting and doesn't have to be spammed 100,000 times to get what you want.

Kimble
10-23-2011, 03:09 PM
Funny how the forum went form "waaah abyssea is to easy to get good gear" to "waah voidwatch is to hard to get good gear"

Alhanelem
10-23-2011, 03:27 PM
That's what FFXI needs: Pandas.

Zarchery
10-23-2011, 03:32 PM
The players they are losing due to stupid updates are mostly the players that have put in thousands of dollars each into this game over the last 10 years, who would love to continue playing, but have run out of things to do.

That's an interesting observation. When did you get access to Square Enix's records?

Zarchery
10-23-2011, 03:36 PM
Personally, I'm still trying to finish off some mission lines, then I'll probably quit, since without new areas and new storyline, the game doesn't offer much to me.

However, I am not so arrogant that I believe that the majority feels the same way, or that my departure would be some sort of death knell for FFXI. It would be one subscriber who no longer wishes to play FFXI, and cancels his account. That's all. It has no predictive value. Only Square Enix, with their market data, can make remotely accurate reports on what drives away players.

Leonlionheart
10-23-2011, 04:09 PM
That's an interesting observation. When did you get access to Square Enix's records?

Not hard to figure out that 12.95 per month for 10 years = $1,295.
+50 for initial purchase
+40 for CoP
+40 for ToAU
+40 for WotG
+30 for ACP, MKE, ASA
+30 for Abyssea
So we're looking at players who bought everything as it came out pouring $1,500 into a game that SE is driving into the pig's slop


Personally, I'm still trying to finish off some mission lines, then I'll probably quit, since without new areas and new storyline, the game doesn't offer much to me.

However, I am not so arrogant that I believe that the majority feels the same way, or that my departure would be some sort of death knell for FFXI. It would be one subscriber who no longer wishes to play FFXI, and cancels his account. That's all. It has no predictive value. Only Square Enix, with their market data, can make remotely accurate reports on what drives away players.

Kinda a bit of logic if you can figure out that there's tons of players leaving since heroes of abyssea came out because updates are totally useless

Morier
10-23-2011, 05:02 PM
WAH more crying over things that haven't happened yet. It all looks great to me see ya next month with another i quit thread at the end of that month.

Rearden
10-23-2011, 05:12 PM
ITT: People who think SE will make decisions that benefit players

Krashport
10-23-2011, 05:14 PM
That's what FFXI needs: Pandas.

They took away my Pandas, Sooo wrong! ; ;

Babekeke
10-23-2011, 05:15 PM
Not hard to figure out that 12.95 per month for 10 years = $1,295.
+50 for initial purchase
+40 for CoP
+40 for ToAU
+40 for WotG
+30 for ACP, MKE, ASA
+30 for Abyssea
So we're looking at players who bought everything as it came out pouring $1,500 into a game that SE is driving into the pig's slop



Kinda a bit of logic if you can figure out that there's tons of players leaving since heroes of abyssea came out because updates are totally useless

Right, I want to know how all these players have been able to get away with only paying for 10 months of the year! (it's actually $1554 for 10 years, assuming you have 1 account and no mules)


@ Krashport: <3 the new trailer for Kung Fu Panda 3^^

Runespider
10-23-2011, 07:44 PM
Idk why anyone would defend Square at all on cutting our games budget and dev team while still charging us the same subscription fee, they are stiffing us and people complaining about it are being made light of. Everyone should be pissed about getting crappier service at the same price due to them pumping money into another title most of us probably won't ever play anyway.


Funny how the forum went form "waaah abyssea is to easy to get good gear" to "waah voidwatch is to hard to get good gear"

I think people wanted fights that required more strategy and larger groups (some of the newer voidwatch fights fit this category), not stupid rare drop rates. Nobody ever wants this kind of stupidity (unless you lucked out with a drop and don't want anyone else to ever get it ofc). It's not a crime to expect a decent amount of reward for your effort, don't have to be handed to you on a plate but the current system is an extreme that puts people off.

I would of been happier if Voidwatch fights were harder but drops more sensible, right now the fights are kinda fun but the drops are laughably rare and random to get. It's not only beating the .1% odds but getting the piece on the correct char too. There is no pride in base Voidwatch body drops at all, the fights can be cleared with pickups and most of the bodies I see are on mules lol.

If they want to make these things more about difficulty then add a tier option when you pop, 2nd tier giving far higher drop rates but more difficult fights. There is no defending Voidwatch drop system, it was done only as a massive timesink due to them cutting investment in our game and nothing else. Just cause players asked for more difficulty doesn't condone this kind of crap.

katoplepa
10-23-2011, 07:57 PM
People need to realize that before Abyssea, the game wasn't hard, it was merely time consuming. From a design standpoint, Abyssea solved a lot of the issues that had been holding FFXI down for several years. The only reason it took so long to do anything in sky wasn't because it was challenging, it was because some of the triggers had 6+ hour repops and there were multiple guilds camping them. Most people in sky shells afk'd just as much as people in Abyssea parties do now, because shell points systems demanded they be in attendance, but there wasn't always enough room in the alliance to fit them in. The single biggest flaw with item progression in old FFXI was that regardless of time spent, there was always a chance that you would never make progress with your character gear-wise, there were too many variables both in and out of game. Maybe the item you were looking for never dropped, or maybe it did, and shell rules screwed you out of lotting it. Abyssea fixes that problem.

Crimsontears said in their post that now several of the people they know just idle in Jeuno because they have nothing better to do, but that's something that has always happened. Years ago on my original character, I did the same thing because the only fights I needed were monsters that spawned once every 3-7 days. There was no other reason for me to log in.

The way I see it currently is that Abyssea is above all else a much needed (and very overdue) gear reset, to level the playing field so the development team can focus on developing content that requires abyssea-level gear. While voidwatch is still in need of some heavy re-tuning, it shows that the development team is now focused on providing content that is aimed for players with powerful equipment.




http://www.ffxiah.com/forum/topic/26359/final-fantasy-xi-roadmap-for-oct-2011-mar-2012/4/#1593239

Leonlionheart
10-23-2011, 08:55 PM
Right, I want to know how all these players have been able to get away with only paying for 10 months of the year! (it's actually $1554 for 10 years, assuming you have 1 account and no mules)


@ Krashport: <3 the new trailer for Kung Fu Panda 3^^

lol oh hey you're right

Vivik
10-23-2011, 09:34 PM
You can't feed people shit sandwiches for 8 years, change to BLTs for the past two and then go back to shit sandwiches again.

Zarchery
10-23-2011, 10:22 PM
Kinda a bit of logic if you can figure out that there's tons of players leaving since heroes of abyssea came out because updates are totally useless


Please tell me where you have evidence that "tons of players" are leaving. Without access to SE's records, all you have is speculation and "if I don't like the latest fad, I don't like the game, therefore nobody else does".

Return1
10-24-2011, 04:28 AM
ITT: Crybabies.

Seriously, people are hating on new expansions to some of the game's best content made (Limbus and Nyzul), tons of new content, and job adjustments.

People don't even know what the new events are, hell they don't even have a provisional name for the dungeon crawling event and people are already crying about it.

The official forums are the joke of the FFXI community because of people like that.

Leonlionheart
10-24-2011, 04:44 AM
Please tell me where you have evidence that "tons of players" are leaving. Without access to SE's records, all you have is speculation and "if I don't like the latest fad, I don't like the game, therefore nobody else does".

My LS went from a dozen of the best players I've ever played with to 3, and the server is full of shotty players who will quit within the month (you said so yourself you were going to quit soon).

I noticed a reoccurring trend of 500~1k+ posters disappearing from these forums (kingfury where are you)

Most of the people leaving won't QQ, they'll just get bored and find something else to do without saying a word. Did this myself before Abyssea had come out

Obviously no hard numbers, but server dropping from 3.3k prime time to 2.8k is more evidence

not hard to figure this stuff out really

Leonlionheart
10-24-2011, 04:49 AM
http://www.ffxiah.com/forum/topic/26359/final-fantasy-xi-roadmap-for-oct-2011-mar-2012/4/#1593239

that post is probably the best thing I've ever read on any forum about ffxi

cannot describe how perfect it sums up ffxi's problems and Abyssea's glory

Molech
10-24-2011, 06:26 AM
2012 isn't the year to be slacking, a lot of powerful titles are coming and for the first time in years the MMO market is about to really get competitive. You can't honestly expect this roadmap is going to be strong enough to make players stick with your product with all the stuff around the corner coming plus each XIV patch is becoming more epic than the last.

Krashport
10-24-2011, 06:32 AM
around the corner coming plus each XIV patch is becoming more epic than the last.

I don't think FFXIV going to be that epic seeing PS3 is almost an outdated console, I give FFXIV 1 year after the PS3 release then watch Sony come out w/ PS4 leaving the PC players in the same shadow where us FFXI PC players are.

Leonlionheart
10-24-2011, 06:44 AM
I don't think FFXIV going to be that epic seeing PS3 is almost an outdated console, I give FFXIV 1 year after the PS3 release then watch Sony come out w/ PS4 leaving the PC players in the same shadow where us FFXI PC players are.

considering PS3 has nearly 0 limiting factors (why game developers actually perfer it over 360), I doubt it

Krashport
10-24-2011, 06:57 AM
considering PS3 has nearly 0 limiting factors (why game developers actually perfer it over 360), I doubt it

Everything ages over time but you can always update/upgrade a PC; PCs can have processors with 6 cores now, Video cards on PCs will always over power the consoles.. The list goes on. By saying that the PS3 has 0 limiting factors its wrong it has one from the start and its a big one, main limiting factors "Its a console".

Edit: I'm not a console hater, I just like to up my resources! ^^b

Atomic_Skull
10-24-2011, 07:32 AM
considering PS3 has nearly 0 limiting factors (why game developers actually perfer it over 360), I doubt it

This is a lie. The PS3 is a pain in the ass to program for. You have to split your rendering code between the SPE's in the cell processor and the GPU (technically speaking the PS3's GPU is less powerful than the 360's, but the Cell processor's SPE's can make that up). The Cell processor itself is horrible to program for, the SPE's have extremely tiny buffers and the timing in your code has to be perfect or everything bottlenecks.

The PS3 might be somewhat more powerful overall than the 360, but the 360 is much, much easier to program. (and the 360 isn't that much less powerful, the main reason most 360 games are 720p is because it's GPU renders the screen to framebuffer RAM on the GPU which isn't large enough to hold the entire screen so it has to render the screen in tiles. In theory this is faster than rendering the screen to external GDDR but at 1080p there are so many tiles that collating them starts to negate the speed advantage from internal rendering)

Leonlionheart
10-24-2011, 07:42 AM
difficulty to program isn't a limiting factor

Nightfyre
10-24-2011, 07:53 AM
Time and money certainly are.

Krashport
10-24-2011, 07:59 AM
difficulty to program isn't a limiting factor

How so or is that just your opinion, and are you just assuming?

Leonlionheart
10-24-2011, 08:00 AM
Time and money certainly are.

this

I'm just nit picking around the subject

Babekeke
10-24-2011, 02:29 PM
Unless the PS4 uses a completely different system and therefore can't play PS3 games, there shouldn't be an issue anyway. What LLH referred to as '0 limiting factors' are things like: max inv slots, max macro lines, max # of maps and all the other good stuff that the PS2 is limited to.
As long as the game still works on PS3 in 10 years time without being limited by factors such as these, everything can keep moving forward. If the graphics become too powerful or something so it becomes slow/juddery this shouldn't stop new content, just make SE recommend upgrading to a PS4 :)

Atomic_Skull
10-25-2011, 05:51 AM
unless the PS4 uses a completely different system and therefore can't play PS3 games

They might use a newer Cell processor in the PS4. Sony was one of the major partners in it's development and without the PS3 the Cell would have been a massive failure. In the high end computing market GPGPU and custom ASICS do the jobs it was intended for better and for less money.

Vivivivi
10-25-2011, 06:05 AM
Have they posted any details on Dungeon Crawling before? I have not seen them. High hopes that this is a fun event. Maybe with some element of randomness and some unique battle situations. Give me a reason to stay the course and build my Empys.

Agreed. If it's anything like campaign battle, nyzul isle, beseiged etc, I'm all about it. I'm a huge fan of the alternate battle systems/exploring.

I really do hope "The Last Stand" has some story to it.

Atomic_Skull
10-25-2011, 12:07 PM
You can get a relic95 for what, 150m now, straight buying it and spending a handful of days on the trials (Probably about the same amount of time on those trials as on the pre-trials for emps).

To completely buy yourself into lets say a Verethragna 95, it would cost between 175mil and 225mil, assumign 100k plates, and 500k KI popsets(Not rare on asura, specially for chloris popsets). You'd be lucky to find an abundance of 100k plates.

Mythics are still the worst at 300~600mil and 9months of work

This is why I think that the 95-99 stage for relics is going to be "bring back a 10k byne bill, a stripeshell and a goldpiece"

Insaniac
10-25-2011, 02:59 PM
This is why I think that the 95-99 stage for relics is going to be "bring back a 10k byne bill, a stripeshell and a goldpiece"

I would RMT my character for a 1 way ticket to Japan and some black market C4.

Dew
10-25-2011, 05:59 PM
SE is going to make the Lv.99 trials for Emps, Relics, and Mythics harder then getting a 75 mythic. Empryeans will require 100,000 Won'tbedropping plates. Relics will require a 100,000 Byne Bill, D. Platinumpiece, or S. Prismaticshell, requiring you to get 100 10,000's. Mythics will require an Auroral Alexanderite that is equal to 100,000 singles.

At 99 they will add a forth set of weapons that are far better then all 3 and 100 times easier to make.

Vold
10-25-2011, 11:50 PM
Please tell me where you have evidence that "tons of players" are leaving. Without access to SE's records, all you have is speculation and "if I don't like the latest fad, I don't like the game, therefore nobody else does".The only evidence I need is /sea. It's not hard to prove to yourself that this game's population suffers when the prime time pops have been cut in half in a year+. It really has lost quite a few players in recent years. They've done server merges. Another is well on it's way if the current trend holds. It's not a secret, really.

Falseliberty
10-26-2011, 12:50 AM
the amount of q.q in this thread is amazing
boohoo I duel boxed bronagi and now I cant duel box the next stage waaahhhh
yeah voidwatch fights are great but loot system is a total shitfest im sure devs know about this and are trying to find some kind of middle ground to save face. but be a sport and let them find way.

hell didn't they just announce that they looking for new blood to work on this game?

btw man up and game on a PC. PS3 pfft (in before comfy couch argument)

Drivont
10-26-2011, 06:56 AM
Game went from fun with abyssea to flat out borefest low droprate extravaganza of the past. I cancelled earlier in the week, I chased low drop rates from kings for 5+ years and you could throw salvage into the mix when that came out and want no parts in doing it again.

Sorry dev's, VW concept is average at best, the loot system/drop rates are terrible, the event is just one of those things that could of been cool if executed properly but you can take that system and shove it where the sun don't shine.

Voidwatch is fun the first few times you do it but when you actually want something from it then it becomes so frustrating, not fun, chore. I just love getting logs/ore with capped light spectrum, I mean come on, every player dreams of getting worthless loot for their time investment, right?

Absolute second rate content, the sad thing is SE will probably adjust it 10 months down the line when nobody cares to do it anymore.

LOL "You've saved the world, countless times, and slayed a voidwalker!!!! HAVE A BONE CHIP!!!!"

Zumi
10-26-2011, 07:23 AM
If you want to do the new content Either you like voidwatch or you don't. I guess you have the option of grinding out full AF3+2 sets for all your jobs along with more level 90 Empyrean weapons.

People grinded sky for 7 years and abyssea only been out for like 1. So I can see the average FFXI player continuing to do abyssea. Even with little new content people will still pay for FFXI.

Atomic_Skull
10-26-2011, 09:32 AM
Drop rates are low because you can pop the NM as many times as you want. I guarantee that if SE increases the drop rate they will also change it so that it eats your atmacite and you have to re climb the tiers to pop it again.

I can hear the objections to this now: "Oh no, SE would never do something like that!"

Of course they would, don't be stupid.

Concerned4FFxi
10-26-2011, 11:25 AM
I'm going to save my comments about FFXI direction until after the next update. I am concerned about the term used for The Last Stand and that its been in the dat for a long time now. I hope I haven't been grinding out empyreans for a weak 99 endgame. One would think with all the content abyssea offered, and gear, that it was to prepare players for a large, final add on with 99 endgame in mind. Hopefully these updates are just that, fillers, and that after the 6 month roadmap is completed, the next roadmap reveals a true future. I am all for updating the old content, and I like VW and will probably enjoy the last stand and maybe dungeon crawling, but I think everyone NEEDS another add on to take all this gear grinding hard work and do something with it. Even a statement by SE that, yes, in the future (with a release date unknown) once 14 is 2.o worthy, 11 will be seeing a final add on that is 99 content approved with endgame.

wish12oz
10-26-2011, 06:26 PM
So? The old guy in charge thought 30000 alexandrite and ~18000 dynamis currency was OK.


The way I understand it is, there was a guy, we'll call him Mr.X, Mr.X was in charge of FFXI for a long long time, then when FF14 really went into development he got moved to be in charge of that, and a new guy, Mr.Y, came in and made the last of the stuff leading up to and including abyssea. After 14 came out and bombed, Mr.X got moved back to FFXI and Mr.Y got moved to 14. So the guy who decided the # of alex and the amount of ancient currency required for relics/mythics, and is responsible for all 'old' FFXI endgame content is actually the same guy who made voidwatch, is making all the new content, is updating all the old content, and decided on 1500 iron plates. My complaint is that this guy (Mr.X) is now back in charge and is destroying all the good progress FFXI had made.



People don't even know what the new events are, hell they don't even have a provisional name for the dungeon crawling event and people are already crying about it.

This event that's supposedly coming out soon doesn't have a name, if they can't even come up with a name, they probably still can't figure out a good drop system and I have no confidence it will be fun more then 10 times, and based on everything else Mr.X has done in the past, I'm gonna go out on a limb and say it's all going to be bad, and there's a 99% chance I will be right.

Kimble
10-26-2011, 06:42 PM
Well, its already been proven that "Mr. X" was always the producer in charge of FFXI. There is no "Mr. Y" (if there is, then who is it?)

Kimble
10-26-2011, 07:00 PM
No, that is wrong. he was never apart of the FFXI team. He took over FFXIV but did not go from FFXI > FFXIV.

Kimble
10-26-2011, 07:09 PM
Actually, it looks like Akihiko Matsui is the man you might want to "blame" for VW. Seems he was moved up from battle director of FFXI to Director of Final Fantasy XI on September 1st, 2010. Which was a few days before Scars of Abyssea came out so the earliest he would have gotten his finger prints in the game was Heroes of abyssea.

Valonquar
10-26-2011, 09:05 PM
I am still having fun. When I stop having fun, I will play something else.

PUNKED
10-27-2011, 12:31 AM
Personally I think ff today is better than ff was at 75 and I want to thank SE for this. This roadmap gives me more hope for better stuff.

Voidwatch will probably become the new main endgame event dragging out the content (low drop rates means you have to play longer to get better results) and now we seeing people sulking because they are spoilt after abyssea and used to getting everything handed to them on a plate. Endgame it is not meant to be easy to get the best stuff. Just like life you need to put some effort in.

At 75 endgame we had highly competitive HNM shells competing over mobs which spawn once every 21-168+ hours (depending on NM) to get the best items. You then had to be in shells years to have a chance at the low drop rates. You got probably 3 d rings on a server every year if lucky. All of these shells were filled with drama and corruption over drops and the best shells largely relied on bots to get the NMs... so if you wanted the best gear you had to bot, risk your account and suck up to the right people. These best items are now largely replaced in Voidwatch which has no drama over the drops. I agree an add to pool option would be nice but it is still an improvement on the old HNM system. You should still get stuff faster than from HNMs.

We used to have dyna shells who built peoples relics and it took most shells 3 months per relic. There was drama about who got the next relic built for them, who got thf hands and 4 hours dyna runs were never fun. Nowadays you can go in solo 2 hours per day and build a relic yourself in 3-4 months. Hell you can get an empyrean 85 in a couple of weeks easy. The only drama in dyna now is who gets to store the AF but with it dropping like crazy and of limited use currently noone cares that much.

Before abyssea remember the levelling grind? People used to moan about 8 hours xping to get 2 levels and now people moan about people with abyssea burnt jobs. I dont mind if people have burnt their jobs as long as they skill em after and do some research on how to play them. Id rather spend my time playing fun endgame content than grinding another few levels.

Salvage is an area where I do feel SE have let down mythic builders. They need another source for alex even if like they did for dyna currency they put it in campaign. They could add it as drops to Nyzul? Another source of alex is desperately needed for mythic builders or new/upgraded gear added to salvage so people want to go again.

Limbus and Nyzul are getting future upgrades. We also getting new endgame events "dungeon crawler" & "last stand". I'll judge these when I see them but we are getting lots of content it seems.

At 75 jobs like MNK BST and DNC got little play time. HNM was PLD and SAM. Look at jobs that are used now

PLD and SAM have recovered to find a place in voidwatch (after losing way in abyssea),
BST and DNC have new homes in dyna.
Mnk nin and war are kings of abyssea.
On mage side WHMs are working overtime as the only credible healers.
RDM probably needs Cure 5 to allow it to heal.
SCH needs some healing power I feel.
BLU if played intelligently is probably overpowered now
BLM has some new tricks to allow them to overnuke
BRD and COR are always needed for boosting dd.

Nearly every job has some use in voidwatch. People are now more free to play jobs they want to play. Well done SE.

Haters will always hate but I prefer this game more than we had at 75. Fix salvage and keep new content developing and I think you on right path.

Leonlionheart
10-27-2011, 06:00 AM
75 was poorly designed

Abyssea was wonderfully designed (could've had more challenge but who's complaining)

VW was a good idea; then they f**ked up the loot.

Juilan
10-27-2011, 07:45 AM
Actually, it looks like Akihiko Matsui is the man you might want to "blame" for VW. Seems he was moved up from battle director of FFXI to Director of Final Fantasy XI on September 1st, 2010. Which was a few days before Scars of Abyssea came out so the earliest he would have gotten his finger prints in the game was Heroes of abyssea.

That explains why the drop system in abyssea changed with heros and afterward hi2u body drops in Scars zones...
And for those who think that we're complaining over the difficulty of VW... WE ARE NOT, we're only tired of what could be filler gear having less than a 20% drop rate. I'm shocked people continue to do the fights, i enjoy them though, the gear sets SE released when they released augments via synergy requiring evoliths and pigments that 1)required more work to get a decent one then the decent one should merit (oh im going to get 2min off my 2HR for my horribly out date weapon) 2) both of which required killing abnoxious NMs with a painfully low drop rate... They should have learned with that (maybe have taken a PoL survey) that people don't like killing stupid monsters and not see drops, especially when the monsters are some what difficult for 75. VW seemed to get some what easier at 95, even more so after my group started letting me come pld (no ochain or aegis but i dont die and i hold decent hate off the melee </3 the slashing resistant monsters or the ones that wipe your tp or plague). Aside from that we can still wipe fairly easily if someone isn't paying attention.

AGAIN THE ONLY ISSUE WITH VOID WATCH IS THAT FACT WE DO NOT LIKE FIGHTING THINGS WITH ABYMAL DROP RATES(i see abyssea having high rates since you're timed as there is so much to get afew sets of +2 niche gear etc) IF WE CAN GET WHAT WE'RE LOOKING FOR IN LESS THAN 10 KILLS WE WOULD BE HAPPY, HITTING KILL 30 AND STILL NOT SEEING A DROP DOESN'T MAKE HAPPY PLAYERS.


Keep the loot system, just make the drops higher for everyone... -.-

Alhanelem
10-27-2011, 01:06 PM
The way I understand it is, there was a guy, we'll call him Mr.X, Mr.X was in charge of FFXI for a long long time, then when FF14 really went into development he got moved to be in charge of that, and a new guy, Mr.Y, came in and made the last of the stuff leading up to and including abyssea. After 14 came out and bombed, Mr.X got moved back to FFXI and Mr.Y got moved to 14.This isn't accurate at all. Yoshi-P (The new producer for FFXIV) never worked on FFXI. Thus, Mr.Y from your first use and the second Mr.Y are not the same person.

Tsukino_Kaji
10-27-2011, 08:39 PM
Actually, it looks like Akihiko Matsui is the man you might want to "blame" for VW. Seems he was moved up from battle director of FFXI to Director of Final Fantasy XI on September 1st, 2010. Which was a few days before Scars of Abyssea came out so the earliest he would have gotten his finger prints in the game was Heroes of abyssea.If he's the reason for all of these new fugly as sin armor designs, fire him now.

Kimble
10-28-2011, 06:20 AM
Nah looks like it gets better.

The development team is pleased to announce that Mr. Mizuki Ito, director of the Abyssea series of battle area add-ons and creator of a wide range of battle content to date, will be taking over the helm as director of FINAL FANTASY XI.

Assisting him as associate director will be Mr. Yoji Fujito, known to players as the creator of the Trial of the Magians and chocobo raising systems.


So wait, whats this, the guy who was the director of Abyssea is now the Director of FFXI as a whole? So that means the guy that gave us abyssea is most likely the same guy that gave us Voidwatch? BUT THIS CAN NOT BE.

This changed happened Dec 2010. Matsui was moved to FFXIV Battle combat system so maybe that is what Wish was thinking of.

Leonlionheart
10-28-2011, 07:06 AM
If he's the reason for all of these new fugly as sin armor designs, fire him now.

I like them barring the hats and toci's

Tsukino_Kaji
10-28-2011, 04:31 PM
I like them barring the hats and toci'sDid you see that pic at the bottom of the new update info? -_-

Luvbunny
11-10-2011, 08:18 AM
They need to fix this hamster wheel type of activities... 1500 metal plates are not OK!! Abyssea is one of the best expansion to date, they should continue with this style and not revert back to "lazy programming". It's sad that they decided to run FFXI to the ground and kill it after doing something really great. How dumb can you be as a company to kill your golden goose?? Sorry but I have no interest in playing FF14 after seeing how "great" they do in burning down that franchise.

Leonlionheart
11-10-2011, 08:35 AM
Did you see that pic at the bottom of the new update info? -_-

I think they look great

Atomic_Skull
11-10-2011, 08:58 AM
Nearly every job has some use in voidwatch.

THF doesn't. RNG can already bring TH3 and proc it easily to 6 and doesn't have to be in AOE range to do it. Anything higher than TH3 is too small to be noticeable anyway.

Leonlionheart
11-10-2011, 09:01 AM
TH is said not to affect anything but the light build, in which case there's no need for it if you don't suck at procs.

So yeah, THF is pretty damned useless. Sub PLD and bring a shield.

Atomic_Skull
11-10-2011, 09:03 AM
They need to fix this hamster wheel type of activities... 1500 metal plates are not OK!! Abyssea is one of the best expansion to date, they should continue with this style and not revert back to "lazy programming". It's sad that they decided to run FFXI to the ground and kill it after doing something really great. How dumb can you be as a company to kill your golden goose?? Sorry but I have no interest in playing FF14 after seeing how "great" they do in burning down that franchise.

I think 1500 metal plates is just fine. It's a very difficult quest, as it should be for an ultimate weapon. If you don't want to do it just settle for the lvl 90 version which is still a very good weapon and fairly easy to obtain.

Leonlionheart
11-10-2011, 11:31 AM
1500 metal plates is not fine at the current drop rate. 500 would be more than enough at the current drop rate, would still take about the length of a relic, but just wouldn't be the gil investment (since you've had to spend gil elsewhere more than likely depending what emp you have).

Plus, when VW inevitably dies (and it will when the people leading the runs get the gears) the price and rarity of the plates will spike up, similarly to how Alexandrite has behaved.

Atomic_Skull
11-10-2011, 12:17 PM
1500 metal plates is not fine at the current drop rate.

I think it is.


Plus, when VW inevitably dies (and it will when the people leading the runs get the gears) the price and rarity of the plates will spike up, similarly to how Alexandrite has behaved.

It won't die so long as there is a market for the plates similar to how Dynamis is still active because there is a huge market for the currency. Unlike salvage it's simple enough to just spam a high tier VW mob all day for plates. People don't do Salvage for alaxandrites because there really aren't that many Mythic upgraders to begin with and it's a fairly complex event compared to Dynamis and VW.

Leonlionheart
11-10-2011, 01:54 PM
It won't die so long as there is a market for the plates similar to how Dynamis is still active because there is a huge market for the currency. Unlike salvage it's simple enough to just spam a high tier VW mob all day for plates. People don't do Salvage for alaxandrites because there really aren't that many Mythic upgraders to begin with and it's a fairly complex event compared to Dynamis and VW.

Can do a salvage run in 50 minutes, unlike Dynamis or VW(most of the time). Not only that, but unless the level 99 Emp is amazing, there will be no market. There's only one right now because there are rich players who don't mind dropping 150m for 2 stats and 3 damage. I only know of 5 people willing to buy plates on Asura. There are 30ish Ukon owners, don't get me started on all the kannagi and masamunes.

As for saying there is no market for Mythics, they have several of the best weapons in the game. Ryunohige, Conqueror, Ken-Kon-Ken, Yagrush, Nirvana are all clearly, or at the very least debatably better than their relic/empyrean counterparts. The demand would be there if Assault/Ichor/Nyzul costs went down significantly, as those are what keep a lot of people from diving into mythics.

wish12oz
11-11-2011, 03:38 AM
I think 1500 metal plates is just fine.

I'm sorry, but I can't take people who hide seriously. Your opinion doesn't mean crap, you probably haven't even done voidwatch, or have a single empyrean. Come back after proving you've done stuff and are working on upgrading empyreans before you chime in with your crap.

hideka
11-11-2011, 05:49 AM
So? The old guy in charge thought 30000 alexandrite and ~18000 dynamis currency was OK.

I kinda think we were kidding ourselves if we thought it was going to stay "kill one NM 25-50 times." Apparently this is how they decided to balance the work level of the empyreans against the mythics and relics.

ummm didnt they put tanaka back in charge before the 1500 ironplates update came out? the same guy who made 30000 alex and 180k currencys to begin with ?

Mahoro
11-11-2011, 07:09 AM
I think it is.



It won't die so long as there is a market for the plates similar to how Dynamis is still active because there is a huge market for the currency. Unlike salvage it's simple enough to just spam a high tier VW mob all day for plates. People don't do Salvage for alaxandrites because there really aren't that many Mythic upgraders to begin with and it's a fairly complex event compared to Dynamis and VW.

Yeah, VW isn't dying anytime soon (although I dearly wish the loot system did). And why would it die when the people who lead the runs get their gear? Stuff drops at such a low rate that other people will just replace them. Have /shouts for Abyssea died just because the people shouting a year ago got their Emps/gear? Nope.

Leonlionheart
11-11-2011, 07:11 AM
It's not really that low of a rate if you spam it.

1/42 Radiant Mail
1/28 Mekira Meikogeki

Just go do it and you'll get the drop pretty quickly if your group doesn't suck

Not to mention once better gear comes out people will stop doing it pretty conclusively.

Pebe
11-11-2011, 07:56 AM
However, the new content is voidwatch also, so technically people won't stop doing voidwatch, but move onto the next tier. I highly highly highly expected SE to put heavy metal plates in the low tiers of VW III, just how silver mirrors are in T4 VW I and TI VW II. And then most likely the final empyrean upgrade stuff will come from VW III T4(or whatever) and beyond.

I personally do voidwatch alot and I don't think 1500 is that rediculous, although I wouldn't complain if it was lowered. For instance: When I do 4 T3 zilart runs, the group usually get a total of anywhere from like 3 to 10 pouches. Now imagine if as a linkshell event you did 16 Uptalas in a night. 4 runs of 4. And lets say each run dropped 5 pouches average. 20 pouches. Now lets say there was a system in place where the members gave there plates to the a member upgrading their empyrean in the order the linkshell had the made the empyreans. You would knock out 200 plates in just 16 uptalas. This is assuming you get an average of at least 1.25 pouches per T3 kill and the pouches had an average of 10 plates. It will probably be a little lower than this. If you do it this way, you can finish a person about every 7 lses of zilart voidwatch. Which really isn't tooo horrible. The only thing probably holding people back in this case would be voidstones. You burn through them fast~ With the drop rates of the zilart VW weapons, you would probably have to 50 to 100 t3 zilart VWs even to see one of the hq weapons pop up unless you were really lucky. Also knowing voidwatch's drop system, you would probably need alot of runs just get everyone the none extremely rare gear they wanted.

Furthermore, in comparison to the requirements of relics and mythics, I think the 1500 plates isn't that bad even if you bought all the plates considering the cost. It would 450 mil to make a mythic just buying alexandrite on my server, and then you still need to do all the other crap. relics are a little moore feasible now. With the heavy plate stage as it is currently, I would say the work to get a relic and empyrean to 95 are about equal. Which is fine imo because the empyrean relic argument of which is better keeps going back and forth. However, mythics still probably take 3 times the work as relic and empyreans if not more. So mythics better be godly at 99.

Edit: Even if you did jueno voidwatch T3, i know someone who is 0/150+ on his body. You usually get anywhere from 5 to 10 single plates from accross the alliance (not really sure of this estimate, because everyone doesn't say everytime thgey got a plate.) But, yea, it adds up.

Leonlionheart
11-11-2011, 09:11 AM
Unless new VW has higher drop rates and it's gear doesn't get outdated at 99, then what you're saying is correct.

Though, idk if I can believe you considering there is no T4 Jeuno or Zilart yet...

Atomic_Skull
11-11-2011, 09:34 AM
I'm sorry, but I can't take people who hide seriously. Your opinion doesn't mean crap, you probably haven't even done voidwatch, or have a single empyrean. Come back after proving you've done stuff and are working on upgrading empyreans before you chime in with your crap.

In addition to an empyrean I have a Mandau and I'm halfway to completing my second relic. Not going to name the other two because it might identify me..

And yes I have done VW. You can spam the mob all day and getting lights isn't as hard as people make it out to be if you bring enough jobs to cover everything and people communicate. It will be even easier once the changes SE has talked about take effect.

Maybe if popping it ate your Stratum Abyssite and you had to re climb the tiers to pop it again you would have something actually worth complaining about. But really you're just whining because VW isn't herp derp easy mode like Abyssea was.

Leonlionheart
11-11-2011, 09:49 AM
In addition to an empyrean I have a Mandau and I'm halfway to completing my second relic. Not going to name the other two because it might identify me..

And yes I have done VW. You can spam the mob all day and getting lights isn't as hard as people make it out to be if you bring enough jobs to cover everything and people communicate. It will be even easier once the changes SE has talked about take effect.

Maybe if popping it ate your Stratum Abyssite and you had to re climb the tiers to pop it again you would have something actually worth complaining about. But really you're just whining because VW isn't herp derp easy mode like Abyssea was.

POIDH

You're a level 1 red mage loser as far as I'm concerned

Kimble
11-11-2011, 10:00 AM
See, they great thing about being anon, is you can lie about everything you have and have done.

The down side is, you have no credibility so people are unlikely to believe you.

Suirieko
11-11-2011, 10:01 AM
Can do a salvage run in 50 minutes, unlike Dynamis or VW(most of the time). Not only that, but unless the level 99 Emp is amazing, there will be no market. There's only one right now because there are rich players who don't mind dropping 150m for 2 stats and 3 damage. I only know of 5 people willing to buy plates on Asura. There are 30ish Ukon owners, don't get me started on all the kannagi and masamunes.

As for saying there is no market for Mythics, they have several of the best weapons in the game. Ryunohige, Conqueror, Ken-Kon-Ken, Yagrush, Nirvana are all clearly, or at the very least debatably better than their relic/empyrean counterparts. The demand would be there if Assault/Ichor/Nyzul costs went down significantly, as those are what keep a lot of people from diving into mythics.

Actually, the biggest road block in Mythic weapon wasn't the assault, Ichor, or Nyzul costs, its' the 30,000 Alexandrites.

100K Ichrons are (Actually I SHOULD say were) easy to get if you're simply in an einherjar LS. I got 100K ichrons pretty quick because of this.

I wont' deny that right now it's a bigger issue with Ichrons because no one cares for Einherjar, so I will say this need to be changed.

Redoing all 50 Assaults shouldn't be a problem if you can make a static. Assaults should be much easier to do now than ever. So even that isn't a problem, and same thing can be said for Nyzul.

Also, You still need assault points in order to do Salvage, so this goes hand in hand with working on Alexandrites.

ZNM is still a significant issue because hardly anyone does it, however, making the three ZNM kings trophies 100% is a HUGE help in this.

Pebe
11-11-2011, 10:07 AM
Sorry I meant t3 Jueno and zilart. I confused myself when jumping around the tiers when i was talking about VW part 1. Although, the fact that I mentioned Uptala should have clarified what tier I was speaking about. Incoming ninja edit :P

Leonlionheart
11-11-2011, 10:25 AM
If you haven't done a ton of ToAU content, like quite a bit of people these days, then being able to buy alexandrites isn't as bad as 9 months of assault

Atomic_Skull
11-11-2011, 11:50 AM
See, they great thing about being anon, is you can lie about everything you have and have done.

The down side is, you have no credibility so people are unlikely to believe you.

No the great thing about being anon is not being harassed. Disclosing information that can be tracked back to you can only lead to tears. Call it the 4chan reflex.

Leonlionheart
11-11-2011, 01:07 PM
No the great thing about being anon is not being harassed. Disclosing information that can be tracked back to you can only lead to tears. Call it the 4chan reflex.

Only if you have something to hide

Kimble
11-11-2011, 01:45 PM
No the great thing about being anon is not being harassed. Disclosing information that can be tracked back to you can only lead to tears. Call it the 4chan reflex.

If you aren't lying and making crap up, no one has a reason to harass you.

I'm sure there are people who don't care for me, even out right hate me, but i've never, ever been harassed in game.

hiko
11-11-2011, 07:26 PM
In addition to an empyrean I have a Mandau and I'm halfway to completing my second relic. Not going to name the other two because it might identify me..

And yes I have done VW. You can spam the mob all day and getting lights isn't as hard as people make it out to be if you bring enough jobs to cover everything and people communicate. It will be even easier once the changes SE has talked about take effect.

Maybe if popping it ate your Stratum Abyssite and you had to re climb the tiers to pop it again you would have something actually worth complaining about. But really you're just whining because VW isn't herp derp easy mode like Abyssea was.

I have 2 mythic95,3relic95,1empy95 and 5 empy90 but i wont name because it might identify me..


(i only have 1 85+1 80 empys)

Sniperwolf
11-12-2011, 03:27 AM
What SE needs to do is release a new Expansion with new areas, maybe jobs. I've been playing off and on since 04 and my current character is now on its 3rd year and with only the three add-on missions left to finish, I am starting to become bored. Farming empys and what not is starting to becoming kind of pointless to me with nothing to do afterwords. After all what is the point of having highend gear if you are not really going to use it. Voidwatcher was fun for a while and I didn't really do them for the drops, but just to do something new/interesting, but after the first few runs it just felt like anything else aby related. I wouldn't mind doing ToAu events again, but no one seems to be interested in them anymore. I am hoping that the new updates coming up will bring some excitement besides the lvl 99 break and the pointless exp grind that comes with it or the Voidwatcher update, maybe The Last Stand, whatever it is will bring something new and fresh to this aging game, but as it is I think my character and I are stretching our last few months, and when the time comes I will miss XI and all the adventures I had, especially when back in 04 my rdm hit 27-30 and learned Invisible, I decided to go explore and was one of the few young adventures to see Behemoth, wish I still had that old account with that Snapshot lol.

Seriha
11-12-2011, 03:56 AM
If you aren't lying and making crap up, no one has a reason to harass you.

I'm sure there are people who don't care for me, even out right hate me, but i've never, ever been harassed in game.

Given the emo THF routine and eerily similar arguments I've seen between here, Alla, and BG, I imagine they go by Lobivopis on the second and the handle here on the third. Give him enough time and I'm sure we'll be lectured on how the Skinner Box is the bestest thing for MMOs ever if his like of the Heavy Metal Plate system at current isn't any indication already. Also, Thief's Knife.

Windblade
11-12-2011, 05:47 AM
I won't drop FFXI for FFXIV because I can only play via dialup. Satellite stinks for FFXI and it won't be any better for FFXIV.

Atomic_Skull
11-12-2011, 09:00 AM
Given the emo THF routine and eerily similar arguments I've seen between here, Alla, and BG, I imagine they go by Lobivopis on the second and the handle here on the third.

Well you're half right. One is, one isn't.


I'm sure we'll be lectured on how the Skinner Box is the bestest thing for MMOs ever

No they're exploitative, and eventually some senator's kid is going to drop out of college because of WoW or whatever and he'll investigate Blizzard and find out how they deliberately design their game mechanics to be as addictive as possible. And then laws banning skinnerian methods in video games will get passed because of it. (same reason Nintendo got pwnt back in the early 90's, some senator couldn't find a copy of Super Mario 3 and wanted to know why, and uncovered that Nintendo was deliberately restricting supplies to increase demand) Eventually, laws are going to be passed over this I guarantee it, they'll probably use phrases like "dangerous virtual drugs" and get the DEA involved somehow. Abuse of skinnerian game mechanics by the industry is going to get them slapped with restrictive laws governing game design and all it will take is moral panic to get the ball rolling.

Leonlionheart
11-12-2011, 09:54 AM
I won't drop FFXI for FFXIV because I can only play via dialup. Satellite stinks for FFXI and it won't be any better for FFXIV.

I've been wanting to play FFXIV, but they're retarded and don't have it via steam/downloadable.

Could obtain it other ways... but I don't like buying registration codes from RMT sites.

Spiritreaver
11-15-2011, 01:40 AM
Given the emo THF routine and eerily similar arguments I've seen between here, Alla, and BG, I imagine they go by Lobivopis on the second and the handle here on the third. Give him enough time and I'm sure we'll be lectured on how the Skinner Box is the bestest thing for MMOs ever if his like of the Heavy Metal Plate system at current isn't any indication already. Also, Thief's Knife.

I was thinking something along those lines.

Atomic_Skull
11-15-2011, 09:07 AM
I was thinking something along those lines.


I post on BG, I don't post on lolallakhazam.