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Czeph
10-19-2011, 02:30 PM
Ul'Phaubo and Om'Phaubo seem to be able to go through walls in Al'Taieu. They have done so since I've had sea access. I believe the effect used to be called clipping?
or a collision detection error? the monsters path is not as expected based upon the environment? I'm not sure how else to explain this.

The steps leading up to crystals at crags occasionally block your path at the bottom step heading upwards.

There has been a small area in upper Jeuno that player characters get stopped on heading towards the dancing npcs since I've played FFXI(something like 8 years), it behaves like an invisible object.... but serves no purpose beyond irritation.

Archways in cities occasionally cause a character that runs into them to be temporarily stuck to them if hit at the wrong angle. It takes a good bit of messing around on the input device used (in my case a keyboard) to get free.

Occasionally my moogle from my mog house will appear in lower jeuno in front of the neptune's spire entrance parallel with the auction house I'd say. if you can target it before it despawns... you can access your moghouse menu as if inside.
I've heard mention of it happening in other parts of jeuno, but only seen it in lower jeuno.


I appreciate these are probably petty concerns for the most part.
But I feel should still be fixed.
Thanks for your time.

Byrth
10-19-2011, 08:30 PM
That moogle actually appears in every zone in the same map location until you target him. You can see him floating over the water in Windurst Waters [S] if you look and he appears in Port/Lower/Upper Jeuno. They already tried to "fix" it and banned people for using him to change jobs (which you can still do, by the way).

There's also a similar invisible wall to what you're describing in Northern Sandy by the mog house.

Qeepel
10-19-2011, 09:02 PM
Hello Czeph,

I'm sorry to hear that you have encountered a few aspects of game play that are not working correctly, and we apologize for any frustration it has caused. These concerns have been brought to the attention of the developers. As we continue to look into these matters, updates may be posted to the Information section of www.PlayOnline.com, so please check the site occasionally for news. Thank you for your patience, and best wishes to you.

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