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View Full Version : FOV/GOV to COP/TOAU/WOTG areas?



Afin
10-17-2011, 02:19 AM
Hi there, just wondering if the dev team have any plans to implement fov/gov into areas under the TOAU COP and WOTG areas?, as lately i've been finding theirs been alot of congestion with gov, and surely implementing gov/fov into these areas would relieve congestion? Also may b putting xp parties back into the aht urhgan areas? as lately i've found getting imperial standing solo is alot slower than getting it in a party, but their isnt alot of parties going around anymore as most are in abyssea or GOV. Please shed some light on this

Mirage
10-17-2011, 02:38 AM
If you need IS, just do a few besiegeds. You get tons from there now.

I agree with FoV and GoV in ToAU though.

Zarchery
10-17-2011, 02:43 AM
How much IS do you get from Besieged nowadays anyway? I did some level 8 attacks recently, and got a message that I received 15,000 XP, but it didn't tell me explicitly how much IS I got, and I couldn't remember my balance before Besieged to make a comparison.

Nynja
10-17-2011, 04:33 AM
its usually half your xp?

Mirage
10-17-2011, 05:03 AM
It used to be a 1:1 ratio of exp and IS, but after the exp was increased like 10x, they changed that. You get roughly 25-35% of your exp as IS.

Alpheus
10-17-2011, 05:40 AM
Yes I got about 4k ISP from a Beseiged which resulted in 15k exp (had >1k or so before and about 5k and some change after)

Afin
10-17-2011, 11:11 AM
the problem i like a few people have is that xbox cant run properly in a besieged without freezing out and loosing all of it, yes, i would love to do besieged more often just for IS, but its getting to the point now where i cant just fight in a besiged for so long and then go sit in a corner to ride the hour or so out, whether that b just my own connection i honestly dont know, but i've heard several other people having the same issues that play through xbox, would love to get a p.c., but oh well., but yeah this is 1 of the reasons why i'd like to see fov/gov in these areas, not only for IS, because tbh, most areas that have no fov/gov content, seem deserted, and i would like to see those areas being used possibly. Yes beforehand fov/gov was introduced to repopulate the original areas., but with that content in would it not b helpful to add these to the areas i ask to try and relieve congestion, as several servers have merged now, worlds are back to being crowded, i.e. i take zehrun mines for example, i've been in there everytime so far and seen people fighting for claims over regular mobs, was how it used to be in places like caedava mire on a busy day. but this is just how i see it, i personally dont like congestion, it = lag and lag aint nice =(

Camate
10-19-2011, 03:05 AM
You will all be happy to know that we will be expanding the FoV/GoV content to other areas. We'll be announcing the specific timing in the future, but we'll first be implementing this content on the test server once it is ready.

Crocker
10-19-2011, 07:01 AM
I'm not happy to know that. I hate GoV every zone you guys added it to you broke by adding higher level monsters to.
The books for exp is great and all but you broke so many old exp camps. Most zones people are only there for the brown box item's and it takes days on end of endless killing just to get them... over 3 weeks for a Grapevine Cape and still haven't seen 1.

Instead of breaking more zones and being lazy calling fov/gov new content how about actually adding new content? And Not recycling old zones for everything.(Voidwatch) All we got for end game is Voidwatch now. Voiddust is up to 20k each and that's because that's all what there is to do.

Vagrua
10-19-2011, 07:26 AM
I, for one, welcome more FoV/GoV to areas that are no longer habitable much by players. Most of the past areas are empty and people don't really attempt campaign battles that aren't in one of the three nations' control. There are many areas in CoP and ToAU areas that are never used except for quests or missions also. The added items in the brown caskets help to promote people to exp in these zones also imo.

I'm all for new areas, but I think many of the current areas could be revitalized again also for end game players. (I am assuming that the majority of the player base are end game players)

On a last note, I'm guessing SE will add more end game content at 99 besides Voidwatch.

Mirage
10-19-2011, 07:30 AM
Camate, I liked your post, but I have one request. Please be careful with where you put mobs that can tear a lv95 player a new asshole, especially if they are aggressive.

MDenham
10-19-2011, 08:51 AM
Camate, I liked your post, but I have one request. Please be careful with where you put mobs that can tear a lv95 player a new asshole, especially if they are aggressive.One of the three Pso'Xja towers that was originally uncapped would be a good place to throw lv110 mobs (down in the basement).

Hell, modifying one of those towers so that there was an extended area past where one of the basement piles of rubble is would be even better. (Though I'm doubtful we're even likely to see that much of a change made to existing zones.)

Afin
10-19-2011, 12:47 PM
YES THANK YOUUUUUUU

Blaize
10-19-2011, 01:01 PM
The books for exp is great and all but you broke so many old exp camps. Most zones people are only there for the brown box item's and it takes days on end of endless killing just to get them... over 3 weeks for a Grapevine Cape and still haven't seen 1.

Instead of breaking more zones and being lazy calling fov/gov new content how about actually adding new content? And Not recycling old zones for everything.(Voidwatch) All we got for end game is Voidwatch now. Voiddust is up to 20k each and that's because that's all what there is to do.

Abyssea broke old exp camps for good. I kind of like that this is expanding further, it gives people more options for lowman leveling at a reasonable speed.

Yinnyth
10-19-2011, 05:08 PM
I'm afraid I have to agree with some of the criticisms over GoV. Adding higher-level mobs to an area is one thing. Adding them to areas required for old quests (particularly AF quests) is another. Making them agressive to newbs is downright asking for trouble. The new mobs in Dangruf Wadi shouldn't be one-shotting the poor level 60 thfs who are just trying to get their AF gobbie killed. Granted, I went through some ridiculous hardships earlier in my in-game life, but it turns out a lot of those got patched. Anyone remember COR AF quests, and the truesight mirror guards + locked gate in the way? They relocated the mirror+guards and added a mini "quest" for obtaining a free key every game day.

I agree that higher level exp mobs should not be restricted to expansion areas like Abyssea, but some of the mob redistribution is a bit wtf so far, and the idea of it spreading even further is a little scary for the prospect of new players unless you change aggro (and /check) mechanics. God forbid a true newb ventures into Outer Horutoto Ruins, sees an IT++ mob and says "OH BOY! 200 exp, here I come! *hit for 400 damage* *unsubscribes*"

Rather, my suggestion is to make dynamis-like bizarro-copies of zones that simply have harder mobs in them, yet require a certain level to enter. And THAT'S where you can put your GoV books.

Mightyg
10-19-2011, 05:57 PM
Honestly I just think Grounds of Valor should be relegated to areas above level 50, and monsters should be increased in size by around 50% to make them stand out. better yet, make them in Wings of the Goddess areas and put them in areas you'd actually expect them.

Sylar
10-19-2011, 06:00 PM
God forbid a true newb ventures into Outer Horutoto Ruins, sees an IT++ mob and says "OH BOY! 200 exp, here I come! *hit for 400 damage* *unsubscribes*"
Any newbie who sees IT++ and thinks "I can solo that" shouldn't be playing this game anyway. Probably shouldn't be breathing, either. And if they're simply misinformed on game mechanics and the /check system then, well, they won't be now! Also: no exp loss below level 30, no penalty for death other than five minutes to go make a sandwich (since Reraise is everywhere for free now, no excuse to not have it when you're wandering around dangerous areas).


Rather, my suggestion is to make dynamis-like bizarro-copies of zones that simply have harder mobs in them, yet require a certain level to enter. And THAT'S where you can put your GoV books.
Because what this game really needs is more copy/pasted zones! No but seriously that's a terrible idea.

I do agree that they probably shouldn't have filled areas like Dangruf Wadi and Horutoto with aggressive monsters over level 90, but there is absolutely nothing wrong with having higher level monsters in those dungeons.

The books also give you sneak and invisible for 5 tabs.

EDIT: On-topic, adding FoV/GoV to new areas is always welcome because let's face it, most of those areas are dead right now anyway. When's the last time you went to Pso'Xja that wasn't because of a CoP mission/quest?

Xellith
10-20-2011, 01:55 AM
You will all be happy to know that we will be expanding the FoV/GoV content to other areas.

Stop messing up existing zones and start adding new ones. Tired of having zones ruined again and again.


On a last note, I'm guessing SE will add more end game content at 99 besides Voidwatch.

If I know SE - the new content will involve clicking various ???'s - 1 in each zone - until you have 25 of them.

You then have to go all the way to sky to pop an NM which requires 18 in the amphtheare. At the end of said BCNM fight against five 120 level wyrms - at the same time.

The treasure pool will be automatically looted to 1 person. That person will get a wind crystal and an earring with no stats but comes with a random augment - that augment will have a 0.1% chance at Double attack +50%, STR +12, DEX +20, Haste +26%. The only other augment is a 99.9% chance of getting it to have +1 to wind resistance.

MDenham
10-20-2011, 02:20 AM
When's the last time you went to Pso'Xja that wasn't because of a CoP mission/quest?I used to regularly farm diremites in one of the basements, back when my club skill was low enough to skill up on them. (The respawn time was just long enough to make it so that by the time I'd killed the fourth one, the first one was respawning.)

Granted, this was back when a stack of avatar blood was still running over 100k.

Yinnyth
10-20-2011, 02:55 AM
Because what this game really needs is more copy/pasted zones! No but seriously that's a terrible idea.

Agreed. It would be better if they added completely new zones. I don't think it will happen, but completely new zones are a much better fix than the copy/paste I suggested. I wonder how many man-hours that would take when compared to copypasta...

It is my honest opinion that retooling old zones is a mistake unless you manage to do it in such a way that it NEVER gets in the way of newbs. So it shouldn't block off ANY quests, missions, or pop locations for the old chests and coffers. Anything that achieves that goal is ok by me.

Mirage
10-20-2011, 04:37 AM
Stop messing up existing zones and start adding new ones. Tired of having zones ruined again and again.



If I know SE - the new content will involve clicking various ???'s - 1 in each zone - until you have 25 of them.

You then have to go all the way to sky to pop an NM which requires 18 in the amphtheare. At the end of said BCNM fight against five 120 level wyrms - at the same time.

The treasure pool will be automatically looted to 1 person. That person will get a wind crystal and an earring with no stats but comes with a random augment - that augment will have a 0.1% chance at Double attack +50%, STR +12, DEX +20, Haste +26%. The only other augment is a 99.9% chance of getting it to have +1 to wind resistance.
It makes me a bit sad that this isn't even that big of an exaggeration.

Nynja
10-20-2011, 04:56 AM
SE shoudnt be reusing old dead zones? Wow, you people are smart ones. So when you move out of daddies home, are you going to tell your parents "dont touch anything in my room, you're not allowed to use it for anything else even though I'm not living here no more"? I'd LOVE to see how that goes.

The zones are on servers, servers cost money to maintain, if a zone isnt being used, of course they're going to find a way to justify its existance.

Mirage
10-20-2011, 06:39 AM
You make it sound like zone servers can't be virtualized and given way less resources than heavily populated zones

Sylar
10-20-2011, 06:27 PM
I used to regularly farm diremites in one of the basements, back when my club skill was low enough to skill up on them. (The respawn time was just long enough to make it so that by the time I'd killed the fourth one, the first one was respawning.)

Granted, this was back when a stack of avatar blood was still running over 100k.

Key words in this post: "used to", "back when".


Stop messing up existing zones and start adding new ones. Tired of having zones ruined again and again.

It's not "messing up" anything. If the biggest complaint is that it "ruined" old exp party camp spots, that complaint is completely idiotic - by "ruining" them, it made spots that are ten times better. You don't need to spend 5 hours looking for a party anymore because you can go out, solo EP-DC mobs, and team up with anybody else who's doing the same thing to finish pages even faster. You can even make an alliance of people if you need to because per-mob exp doesn't matter nearly as much when respawns are 5 minutes and you get 1000 or more exp per page.

And if you're complaining about aggressive mobs in Dangruf or Horutoto, you cannot honestly tell me that you used to frequent these areas before the update for more than just a few levels and that this update to them just ruined them for you forever. If you're visiting them for a one-off quest like THF AF or a Windurst mission, come prepared with Sneak and Invis just like you would for any mission that involves going into a high level area. Or, y'know, use the friggin' books that give you free Sneak and Invis.

Stop seeing the world through nostalgia goggles and try something new instead of trudging the same path from 1 to 75 on every job. I've got nothing against people who leech jobs in Abyssea (I've done it myself a couple times), but I personally prefer leveling the old-school way with friends and Grounds of Valor has been a huge boon for that. If the price I have to pay is that I can't go through Dangruf Wadi without casting Invisible, so be it. I'll suffer. Getting to exp in zones I'd previously barely used added some variety, and taking Bard from 10 to 31 in two days has been a dream come true compared to the old days where that would take weeks of sitting around with my flag up (okay, maybe Bard's not the best job to use as an example but you get the point). Seriously, if you asked me two years ago if I'd like to join an exp party in Gusgen Mines or Ranguemont Pass, I'd probably just b-list you.

On a side note, this also added way more convenient skill-up locations. I'd rather go fight the high level crabs in Korroloka or Dangruf for easy skill capping than make the long journey to the Steelshells at 75 anyday. They're even next to books with free Haste. And sorry for the wall of text, I'm just really verbose.

EDIT: Oh, and for the record, I am totally in favor of new zones. Just not more copy/pasted zones, that can go away. This game needs a new expansion geared for level 99 so bad it hurts.

MDenham
10-20-2011, 11:22 PM
Key words in this post: "used to", "back when".Actually, the key words are "my club skill was low". Since one of the standard GoV adjustments is the respawn time, they could drop it to five minutes and I'd quite happily go back in there to farm avatar blood and grey chips, just to NPC them.

Afin
10-21-2011, 10:48 AM
Dont get me wrong, i'd love to see new areas, but considering how long we've been asking, and got zilch of a clue that we will get new areas, i just dont wanna b crammed into a few dungeons thats mass server run, b nice to see a bit of space to get around stuff thats in gov, i can see for 1 that it'll b a long time if at all that they'll add new areas, so if they're wanting to expand on gov/fov, i think it'd b nice to see the areas that seem deserted, reused more often, i mean, the majority of ppl that do bird trials surely would like to have fov along with it just for a lil bit extra, + gaining tabs for things like book warps. and wajaom is 1 big zone that has alot of birds., if anything i'd like to see SE remake the old bird meripo camp to fit the needs of 95-99 if no new areas, that area was niiiiice at 75, BRING BACK THE MERIPO'S D=

Cardinalgate
10-26-2011, 03:00 AM
FoV should of been in TOAU areas ages ago it would of made level thing even more fun