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View Full Version : Solo Level Sync - a new way to do magian trials



autobot
10-16-2011, 11:27 AM
So here I am doing another magian trial waiting for weather for a mob that doesnt have many zone choices....at least at my level of 95. But what if i could level sync? Problem is these days with abyssea most people dont have a job lower than 30 so the option to level sync with a friend is no longer an option.

My idea is letting a person talk to a trial moogle to level sync to any level that is lower than ur current. This way we can re-use all the low level zones SE is so hell bent on reviving.

of course it would be great to be able to do this for GoV and FoV as well

Michae
10-16-2011, 04:45 PM
Well honestly there are really no mobs that arent covered somewhere. I am working on my 4th smn staff and I have also done 2 swords and a katana. If you look mobs types up on wiki there are plenty of nearly everything somewhere in the world. Alot in places you would never think of. And if you are geared well enough, (or in the case of abyssea mobs, have decent atma) coupled with learning the tricks of said job (i c u main dnc, if thats what ur doing, some combos of flourishes and steps can produce fantastic damage) the high lvl mobs can go down just as quick as the low lvl ones do when you are synced down. Yes the mob has 5k hp instead of 500 but you are also doing 200-300 damage per round, excluding ws, instead of 10-20.

So just take a little time and do a little research and you wont have any issues finding the mobs you need and taking them down fast enough. There are plenty of EP low eva/def mobs of all types around the world that you can solo fast if you do not want to take the time to /sh and see if anyone else needs the same trial. Making ur trial weather dependant will also mostly slow things down, kill fast and take mobs down hard on the day and ur good, if you can find weather great, but Ive really noticed it sloooows a trial down and makes for alot of boredom.

There is also the option of a second account (if u have a spare puter or laptop in the house) where you could just have a magian trial syncee. With FoV and GoV it takes little to no time to lvl to the appropriate sync lvl.

Plenty of options, SE really doesnt have to dumb this game down any more than they already have. You just have to put in a little effort and do a little research. And if all else fails /sh, someone is bound to know where u could go.

Buffy
10-16-2011, 07:28 PM
The ability to voluntarily cap your job level at a specific level would be nice. Although possibly exploitable. Imagine in the days of smn burn if you could decide to always be level 12?

Mirage
10-16-2011, 07:36 PM
Even if it would be useful, I think the idea of just being able to set your own level to whatever you want, whenever you want, is completely ridiculous.

autobot
10-17-2011, 12:39 AM
Again the main point of this was for magian trials, not for just whenever you want. you would only be able to do it for the magian trials, not to continuously be at whatever level to burn whatever mobs. And honestly at this point what would it matter? you get to burn ur xp at a high level why cant you do it at a low level, at least you would be XPing the traditional way so people cant complain about not knowing the job, you just get xp faster.

And yes all the mobs are covered somewhere. My point in the level sync is there are better areas for some mobs at lower levels. having to wait an hour or more for the weather you need sucks especially when there are other areas with the same mobs with more constant weather (i.e. Ranguemont Pass for slimes for dark weather).

And the idea of a secondary account is not a solution.

I wont deny abyssea as a good place to finish trials IF you are not on the weather specific trials.

The point was to have additional ways to complete the trials faster because you have more options/areas and it allows us to use those zones that dont get used anymore.

Selzak
10-17-2011, 01:19 AM
Even if it would be useful, I think the idea of just being able to set your own level to whatever you want, whenever you want, is completely ridiculous.
Well, the whenever you want part would make it feel kind of cheap. If this were to happen, I think they'd have to make it a bit more controlled. But I think that being able to impose a cap on yourself in your Mog House, or through a Moogle in Jeuno might actually be a really great idea.

Honestly, I think this would have been a better alternative to level-sync, which quickly killed the whole level-appropriate LFP dynamic when it was introduced. With this, you could set your level to 22 and look for a Qufim party and even have level 22 gear on instead of everyone just kind of running around everywhere not knowing what level to gear for. In other words, you're prepared for the situation and people may begin to shift back towards certain areas depending on job strengths or personal taste- the end result could be a revival of the old popular EXP camps (and probably new ones too, with FoV and GoV) where you would see cohesive and lively party construction (i.e. three parties EXPing and a selection of appropriately-leveled and geared players looking to join one of them or form their own). While I wouldn't necessarily expect this to happen, I do think it's the only direction it could go from where we're at now.

Not only do I think this would be helpful, and that there's nothing for it to harm at this point now that we already have level-sync, I think if they replaced level-sync entirely with this idea it would shift party "integrity" in a positive direction.

In addition, there definitely are trials which are much more practical under level-sync and looking for someone to sync to for a trial is definitely a cumbersome way to deal with the game's mechanics. This is actually pretty called for I think. I know it's extreme to think about, but with job levels rising so quickly across the board you have to envision a point in the not-so-very-distant future where there just hardly aren't any people with any of their jobs at a particular level or even level-range.

Finally, the point that this might increase traffic in unused zones is a very valid one. I can't foresee it being a huge influence, but I definitely think that people would be more likely to have a reason to be in a lower level zone if they were be appropriately-leveled for it without requiring someone else to be around.


The only "exploitation" that I can imagine is people capping themselves to specific levels to meet the level requirements on some equipment (like a latent that activates on a level that's divisible by 7). However, I think this would actually be an appropriate option for someone to have. We shouldn't be punished for becoming more powerful, and if we want to "suppress" ourselves by a self-imposed cap to accomplish certain things then we ought to be able to do that. I guess you could make the argument for things like SMN burns; but is that really a problem at this point with the ease in which people gain EXP through normal means? Plus, the only thing keeping people from doing this anyway is just another to sync to.


I'm surprised this idea isn't being backed more heavily, I think it's a great idea that would not only open up additional options for players but that is almost called for given certain game mechanics. I'm all for it.

Seriha
10-17-2011, 01:39 AM
Introduce some Alchemy synths that are basically inhibiting potions run at 5 level increments from 10 and up. Can last an hour or until you die. I don't think they'd be frightfully popular, but I know I've had times where being a lower level would be more advantageous and fetching a sync could be problematic. Secondary accounts are a luxury, and it's rather irksome seeing some talk like everyone has another account or three just sitting in reserve.

autobot
10-17-2011, 01:42 AM
Finally someone gets it. Selzak totally understands where the idea is coming from.

The whole point for SE adding a bunch of high level mobs to unused zones is because everyone is too high to level there. If we could level sync there, at the great camps of old, those zones would be revived. Imagine syncing urself to 21 and running a muck through the pond in qufim again. Or what about just outside Kazham? Or the basement of the citadel? Those were all great camps in their day but with no one to sync to they are all dead. And with GoV with the xp leveling up you could stay at the unused camps that people arent spamming and therefore opening more opportunity.

And again there are many camps for the magian trials that would be much better at a lower level, especially with GoV and FoV buffs.

Mirage
10-17-2011, 02:24 AM
I actually like Seriha's suggestion. Reasonably time-limited, so you can't do it indefinitely, and could get some more money flowing in the crafting community perhaps. Either 5/10 level increments, or as set level reduction of your main level. One potion could lower your level by 40, a different one by 60, etc.

The ingredients shouldn't be extremely hard to get your hands on, though. I wouldn't want these potions to be prohibitively expensive.

Clou777
10-17-2011, 05:25 AM
The ability to voluntarily cap your job level at a specific level would be nice. Although possibly exploitable. Imagine in the days of smn burn if you could decide to always be level 12?

Abyssea EXP is faster and easier

svengalis
10-17-2011, 02:14 PM
I always wondered why they didn't do this instead of level sync when I first heard about level sync. Then again if they had implemented something like this 2 years ago all people would have done is smn burn. But now I don't think this would be that big of a deal.

Arkant
10-17-2011, 03:19 PM
I'm all for it, this would greatly help with magian trials, and allow me to re-experience lower/older zones (Nostalgia rocks).. Plus it could be fun to limit your level and try your hand at a old NM :P


Edit: I want revenge on Spiny Spipi!!! and i wanna take him down with a challenge damn it!

Shadowsong
10-17-2011, 03:27 PM
the end result could be a revival of the old popular EXP camps (and probably new ones too, with FoV and GoV) where you would see cohesive and lively party construction (i.e. three parties EXPing and a selection of appropriately-leveled and geared players looking to join one of them or form their own).

People will still Cleave EP-DC mobs rather than fight cohesively though. There is not much appeal in exping the old ways besides nostalgia.

On topic: I like this idea. I haven't run into the problem the OP had about not being able to find Magian camps (the only remotely annoying one I've heard of is Pieste), so I can't comment on that. I see this being a niche idea, but helpful to some so I guess why not lol.
They kept the mob ratings the same between a 75 and a 95 as far as EP -> TW is concerned, so you wouldn't have more of a problem being a 95 over a 75, just wanted to note.

Edit: Wait a second, why are we talking about EXP? EXPing is a dead concept and shouldn't be included in the thought process of new content/changes.

Daniel_Hatcher
10-18-2011, 02:15 AM
So here I am doing another magian trial waiting for weather for a mob that doesnt have many zone choices....at least at my level of 95. But what if i could level sync? Problem is these days with abyssea most people dont have a job lower than 30 so the option to level sync with a friend is no longer an option.

My idea is letting a person talk to a trial moogle to level sync to any level that is lower than ur current. This way we can re-use all the low level zones SE is so hell bent on reviving.

of course it would be great to be able to do this for GoV and FoV as well

Seeing as how they don't actually want you to sync to do them, why would they do this?

autobot
10-18-2011, 03:39 AM
Why don't they want us to level sync to complete the trials if you are able to complete them while under level sync? If that were a true statement any kill while under the effect of level sync would not count. That would also be like saying they don't want us to break latents while under the effect of level sync.

Fact of the matter is the magian trials broke the game anyway. There is absolutely no reason why a level 65 mob should be easy prey to a 90+ job, and they still aggro to boot. That's like roaming around in the dunes on a level 50 job and have a gob aggro you. Or what about kuftal tunnel? the crabs there were EP at 75, 20 level later still EP and still aggro. The only reason SE is holding those mobs as easy prey is because there wouldn't be much left in choice to accomplish the trials. But if they implemented a solo level sync this would not be necessary and you wouldn't have to sneak/invis past mobs that were EP @ 75.

And talks about EXP is still relevant. Some people find certain jobs fun. Maybe there are people out there that actually enjoy leveling jobs the old way. Even after Dominion Ops i still leveled some jobs with my friends because i enjoyed playing with them. There is no right or wrong way to level a job as long as you have fun doing it. If burning through it in abyssea is ur cup of tea go for it. If spending a week with some friends leveling on FoV or GoV is fun for you so be it. And SE wouldnt have to ruin the rest of the zones with poorly placed mobs to do it.

Asymptotic
10-18-2011, 06:19 AM
1.) Magian trials aren't necessarily to blame for Robber Crabs etc. continuing in their aggressive natures toward level 95 players. It is possible for a mob to con EP to 75/95 and not be aggressive. For example, a level 59 enemy will con as EP but not be aggressive. For some reason, SE chose not to alter the "aggressive" threshold when they added code for checking enemies when you're LV80+, but it's probably not magian trial related because EP is the only requirement, not aggression.

2.) Magian Trials, while some are a huge timesink, are pathetically easy and produce some of the best non-"special-type" weapons in the game. There's really no reason to make it any easier than it already is. Free weapons that add 60% damage to magic spells? Free weapons that give you +10 to an attribute and +20 of some related combat statistic that you can complete naked, solo, while waiting for other things to happen? Come on now.

Shadowsong
10-18-2011, 11:21 AM
2.) Magian Trials, while some are a huge timesink, are pathetically easy and produce some of the best non-"special-type" weapons in the game. There's really no reason to make it any easier than it already is. Free weapons that add 60% damage to magic spells? Free weapons that give you +10 to an attribute and +20 of some related combat statistic that you can complete naked, solo, while waiting for other things to happen? Come on now.

^ I like how this guy thinks

Limecat
10-18-2011, 03:26 PM
I hope they do it, but I won't hold my breath.