View Full Version : Ideas for Drk...
Zeroe
10-15-2011, 04:02 AM
Yes, its another dark thread.
And yes, I will complain.
So instead of going into major detail over the subjects (which SE refuses to answer us) at hand, I'll just briefly ask if and what plans do you have for our job?
Are we getting Drain III? What about Aspir III?
With the new merit adjustments, will we see any adjustments or overhauls to diabolic eye?
Are there plans to adjust Scarlet Delirium? We understand its situational, but when it involves your party having to get hit with a major Aoe, it falls under "almost useless."
(we have stun for a reason)
Are there plans to give us a dark based nuke, similar to holy? We are masters of the dark magic after all.
Will we be seeing the duration of Max HP increase when using drain II if not III? Its a very nice buff, but personally the duration is just to short to really maximize on it.
Bio III? Common, we really should of got this awhile ago. We don't need it merited, just plain Bio III would work.
Any adjustments to our 2-hour?
The Dark Knight community would just like to see some sort of feedback. Anything would be nice. Were getting ignored and pushed further back. All the complaining over SD and our 2-hour, we never once got a reply. Please, just tell us whats future plans do you have for our job?
Neisan_Quetz
10-15-2011, 04:08 AM
Hell no at Bio III. I revel in the fact I can overwrite Bio 2 with Dia 3.
If I'm ever on Rdm, otherwise I rage.
Blm is still waiting for Drain II.
cidbahamut
10-15-2011, 04:20 AM
Stop casting Bio you stupid DRK.
Dia or GTFO.
Chriscoffey
10-15-2011, 04:47 AM
I can't believe you take something he said about asking for what is in store for dark and make useless comments about how he is stupid for even suggesting something for dark. People like you are exactly why dark gets pushed back into a corner in the melee department. When dark gets something stupid other jobs(people) turn a blind eye and LOL at the ignorance of the development team. When dark might get something that benefits them they are then labeled as "overpowered " and everyone complains.
cidbahamut
10-15-2011, 05:01 AM
Bio III benefits no one. All it does is overwrite Dia and make the mages chew on their hats in frustration.
Emdub
10-15-2011, 05:17 AM
Greetings!
Don't mind me, I'm just going to move this thread on over to the Dark Knight forums!
Thank you and apologies for any inconvenience!
-=Game Master Emdub=-
Harukusan
10-15-2011, 05:55 AM
I doubt we will see Drain/Aspir III. More ways to drain HP would be kick ass though... Turning Blood Weapon to a 5-10 minute recast JA would be a major improvement to the job. Certainly not game changing in any way, especially since there are mobs that are still immune to it. Perhaps a JA that turns weapon skill damage into HP similar to Catastrophe.
Scarlet Delirium has potential, but it's just not worth using as it stands. In my opinion, the way they should have treated this is much more like Mana Wall, where the user taking damage would lose MP instead of HP, and the damage received could still turn to an attack boost - OR - Simply absorb the damage taken as HP and perhaps have the attack boost capped in the beginning, and slowly decay over time or with each hit taken. Or perhaps have the attack boost be based on the user's current HP, i.e. lower HP = higher damage. Just random thoughts.
DRK was once considered a utility job, why not give it a reason to use those absorb spells? Right now a WHM can outbuff a DRK with boost-stat spells assuming they have high enhancing skill, it doesn't decay over a short period of time, and everyone in their party benefits from the effect. That, in turn, gives the DRK more opportunity to focus on their damage, so I'm not really complaining. I just feel that we got jipped out of one of our signature abilities.
DRK's major point of damage is in their idle attacks as opposed to spike damage like several other jobs these days. People are crying wolf for a critical hit weapon skill, but I see nothing wrong with DRK as it stands when played correctly. The only problem is end game content, namely Voidwatch, is not an ideal place for DRK to shine as many people treat Voidwatch as zerg fights during the blitz phases, where high powered weapon skills used frequently with fewer hits in between are king. Doesn't mean they can't do it, just that other jobs are better at it, and rightfully so. If I want to deal damage, I'll bring out my hammer and smash faces with it. SE failed in Voidwatch when they added potential procs from every job, rather than making less popular jobs useful, they are forcing people to use them in a situation where most true end game LS of the past probably wouldn't in this day and age of FFXI.
Cljader1
10-15-2011, 08:47 PM
So SE moves the thread but offers us no reply on the direction of drk...C'mon SE can you have a dialog with us like you do with the sch's, we would like to adleast know what we can look forward too.
tyrantsyn
10-15-2011, 11:22 PM
"IF" drk was to pick up BIO III, it would have to be threw merits. There's no way they strap it to a scroll at this point not with rdm having to merit to get it. Not to mention you have it being one of the few native spells rdm has access too. I don't know, sounds like a pipe dream spell for drk. And I feel rdm would RAGE hard if drk got access to it. Those are some devote players over there and they really don't like there stuff intruded upon.
cidbahamut
10-16-2011, 01:38 AM
Why would you want Bio III? Bio III is a terrible spell.
So SE moves the thread but offers us no reply on the direction of drk...C'mon SE can you have a dialog with us like you do with the sch's, will would like to adleast know what we can look forward too.
You must be new to these forum, cuz this is typical s-e response, aka delete or move thread and not giving an answer.
Welcome to the official forums.
Tohihroyu
10-16-2011, 02:10 AM
英語プレーヤーは電機子です!あなたの愚かな質問には答えれることはありません! w
(|Japanese|) only.
(|English|) (|head|) (|Diseased|) (|Amateur|) w
Sorry but thats how it seems to be, the Japanese will always be preferred over English speaking players, thank you xenophobia.
So I guess hope a Japanese player that enjoys drk will suggest something good.
What about Absorb Attk? that one is in the .dats :| and absorb def, tho not in the files having a def boost would be nice for drks, but I don't know Japanese aside from slang so...
Daniel_Hatcher
10-16-2011, 04:31 AM
英語プレーヤーは電機子です!あなたの愚かな質問には答えれることはありません! w
(|Japanese|) only.
(|English|) (|head|) (|Diseased|) (|Amateur|) w
Sorry but thats how it seems to be, the Japanese will always be preferred over English speaking players, thank you xenophobia.
So I guess hope a Japanese player that enjoys drk will suggest something good.
What about Absorb Attk? that one is in the .dats :| and absorb def, tho not in the files having a def boost would be nice for drks, but I don't know Japanese aside from slang so...
Do DRK's need Absorb-ATTK, most can reach 999 if wanted with food anyway.
Leonlionheart
10-16-2011, 05:39 AM
Do DRK's need Absorb-ATTK, most can reach 999 if wanted with food anyway.
widespread ignorance about game mechanics makes me sad
Chriscoffey
10-16-2011, 08:41 AM
Greetings!
Don't mind me, I'm just going to move this thread on over to the Dark Knight forums!
Thank you and apologies for any inconvenience!
-=Game Master Emdub=-
This is an epic reply in hiding. Dark Knight is like that kid you had with your one night stand that no one really wants to talk about but has to acknowledge their existence.
Tohihroyu
10-16-2011, 09:04 AM
widespread ignorance about game mechanics makes me sad
-.- just said it cause its sitting in the dats I know you can with food! meds too. all drks do today is QQ, piss, moan & QQ more, maybe if some Japanese players say some good ideas maybe it'll fit to YOUR (all the QQ drk) standards, a multihit crit? war would QQ & drk would be way too OP
Oh wait weather its good or bad most drk still QQ about it, if its so bad stop playing it.
One remark about a spell kicking around in the .dats & ppl get their panties in a bunch...worse then saying pld should get Reflect & don't worry I heard it all & more before "lolololol u know nothing u don't use windower like we do suck less plz, lolol umad? stop playing gimp ffxi!"
Chriscoffey
10-16-2011, 02:00 PM
-.- just said it cause its sitting in the dats I know you can with food! meds too. all drks do today is QQ, piss, moan & QQ more, maybe if some Japanese players say some good ideas maybe it'll fit to YOUR (all the QQ drk) standards, a multihit crit? war would QQ & drk would be way too OP
Oh wait weather its good or bad most drk still QQ about it, if its so bad stop playing it.
One remark about a spell kicking around in the .dats & ppl get their panties in a bunch...worse then saying pld should get Reflect & don't worry I heard it all & more before "lolololol u know nothing u don't use windower like we do suck less plz, lolol umad? stop playing gimp ffxi!"
I personally would love for this game to be set back during 03-04 so then i could sit back and watch other melee piss and moan because I know they would far more than any dark ever did about accuracy issues.
ATTACK DOESNT CAP AT 999 YOU In-breads
Urteil
10-16-2011, 08:26 PM
I wish DRK was SCH.
Chriscoffey
10-16-2011, 11:44 PM
ATTACK DOESNT CAP AT 999 YOU In-breads
It does however "cap" out on enemies you fight for minimum gains much like stats do inside abyssea during brew. If you don't know that then you are the ignorant one in these threads.
Cljader1
10-18-2011, 11:56 AM
We really should be getting Drain III, but SE needs to make drk more capable of handling low lvl mobs, there should be no reason why well-gear drks should be struggling with soloing easy prey and dc mobs.
It does however "cap" out on enemies you fight for minimum gains much like stats do inside abyssea during brew. If you don't know that then you are the ignorant one in these threads.
where did a state PDIF in my post of it not being caped by the UI limitation of 999 Ignorant fuck.
Chriscoffey
10-18-2011, 01:26 PM
where did a state PDIF in my post of it not being caped by the UI limitation of 999 Ignorant fuck.
You still didn't read my post and with your comprehension factor into reading it I would suggest you realize just who the ignorant fuck really is.
Neisan_Quetz
10-18-2011, 08:37 PM
We really should be getting Drain III, but SE needs to make drk more capable of handling low lvl mobs, there should be no reason why well-gear drks should be struggling with soloing easy prey and dc mobs.
If you're struggling with EP mobs, I can tell you it's not the job's fault.
And Blm is still waiting for Drain 2.
Urteil
10-19-2011, 04:39 AM
If you're struggling with EP mobs, I can tell you it's not the job's fault.
And Blm is still waiting for Drain 2.
DRK is still waiting for occult acumen to make .01% of sense.
Cljader1
10-19-2011, 10:41 AM
If you're struggling with EP mobs, I can tell you it's not the job's fault.
And Blm is still waiting for Drain 2.
Baseless opinions by someone who probably never swung a scythe, a drk should not have to have a relic or emp weapon to solo EP, DC and Even matches. Drk spells and ridiculous recast timers is what hurt its solo potential. I feel that SE defines the job based on its weapon, mainly kraken club and apoc...and its not fair that SE uses this as a barometer to define the job. If we wanted weapons to define the entire job we wouldve played WAR, drk is a job about MIGHT and UTILITY and as of right now I see little of either.
And as too blm having Drain 2, Im fine with that...as long as drks get Drain III and IV. Steps need to be made to make drk a more independent job that deosnt require a mage to be attached to our hip everytime we swing a scythe
Baseless opinions by someone who probably never swung a scythe, a drk should not have to have a relic or emp weapon to solo EP, DC and Even matches. Drk spells and ridiculous recast timers is what hurt its solo potential. I feel that SE defines the job based on its weapon, mainly kraken club and apoc...and its not fair that SE uses this as a barometer to define the job. If we wanted weapons to define the entire job we wouldve played WAR, drk is a job about MIGHT and UTILITY and as of right now I see little of either.
And as too blm having Drain 2, Im fine with that...as long as drks get Drain III and IV. Steps need to be made to make drk a more independent job that deosnt require a mage to be attached to our hip everytime we swing a scythe
Go solo a DC or EP on WAR(What most drks cry to be) and see how easy it is.
DRK is easily one of the BEST solo 2 hander jobs in the game so i dont think you guys should be QQing so much about solo if you wana solo go get on pup nin thf dnc or any of the 1 handed DD classes they all do that a hell of alot better than they DD on anything that matters.
Cljader1
10-19-2011, 01:32 PM
Go solo a DC or EP on WAR(What most drks cry to be) and see how easy it is.
DRK is easily one of the BEST solo 2 hander jobs in the game so i dont think you guys should be QQing so much about solo if you wana solo go get on pup nin thf dnc or any of the 1 handed DD classes they all do that a hell of alot better than they DD on anything that matters.
Why should do we have to play another job just to solo, that makes no sense, SE talk so much about game balance and balancing out all the job yet I see dnc's soloing iron clads and drk struggles against EPs and DC's. What job is worst than drk at soloing? I would like to know outside of maybe war and sam, all the other jobs are better at soloing a drk. Drk have paperbag defense and our offensive mods are outclassed by wars and sams who dont have the defensive penalties that drks do. We need some abilities to help enhance surviviablity, and I have a few ideas of ja's I will offer later in this thread
Neisan_Quetz
10-19-2011, 08:42 PM
Well it's not SE's fault you want to solo inefficiently now is it? Just be happy you're useful on harder mobs, no one gives a damn if you're so bad at soloing you can't kill a crab.
So Sam is a worse soloer than DRK yet Sam/war has no trouble killing EP/DC mobs? I really do think it's just you and not the job.
Why should do we have to play another job just to solo, that makes no sense, SE talk so much about game balance and balancing out all the job yet I see dnc's soloing iron clads and drk struggles against EPs and DC's.
DRK is also one of the strongest jobs on monsters that a dnc would hardly be able to dent(Voidwatch and such laughs at DNC and almost all single handed DD). you need to change jobs to maximize everything no job with great for everything other than whm lol
What job is worst than drk at soloing? I would like to know outside of maybe war and sam, all the other jobs are better at soloing a drk. Drk have paperbag defense and our offensive mods are outclassed by wars and sams who dont have the defensive penalties that drks do. We need some abilities to help enhance surviviablity, and I have a few ideas of ja's I will offer later in this thread
Defense is not what you think it is monsters almost ALL have really low attack the reason getting hit hurts is because they swing weapons with damages you could only dream of.
EVA and shield are what your defenses amount too and SAM has great EVA for a 2 handed job. here ill name them DRG SAM WAR DRK PLD RNG and COR All of these jobs weald weapons and abilities that make them use full in damaging monsters of a much higher caliber than easy prey. This in turn is why they have a hard time soloing.
DRG has a healing pet BUT you need to sub a mage and gimp your overall power by quite a bit inorder for it so solo even meh mobs.
SAM has huge EVA and parry as well as S + Third eye but without Evasion bonus traits they need so much gear to rely on there EVA alone that it gimps there overall power.
WAR does damage and has almost NO means outside of Defender (does almost nothing)
DRK meh eva meh parry but has dread spikes and drains putting it WELL above war for solo. subbing sch makes it so you can use dreadspikes to its full potency.
PLD while it can use a GS using one means droping your shield and yeah a pld without a shield is just as squishy as a WAR.
RNG and COR powerfull guns bro to bad anything that gets close to you means instant death these jobs are by far the hardest solo.
id put it in this order
DRG > SAM > DRK > PLD > WAR > COR > RNG
Taint2
10-20-2011, 12:15 AM
DRG has to gimp their power by subbing mage but DRK should sub SCH? DRK is an aweful solo job if you are waiting for DS timer. All the curing comes from the subjob and all the big offensive abilities are compromised. (LR,SE)
PLD even with a GS is a great solo job, pro/shell, Cure1-4, Phalanx etc etc.
SAM is a great solo job /DNC. Unlimited TP, Third Eye, EVA, Parry and SAM isn't defined by its subjob.
My Order would be
PLD > DRG > SAM > WAR > DRK > COR > RNG
Cljader1
10-20-2011, 02:19 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1&tag=forum).]
You do have to wait for dreadspikes on /sch, the reason being is because of the damage cap, it only takes a couple of swing from a decent lvl mob to where those spikes off. Dread spikes only give you half of the drk maximum hp in protection, on anything that matter it deosnt last the full minute it could be up
You do have to wait for dreadspikes on /sch, the reason being is because of the damage cap, it only takes a couple of swing from a decent lvl mob to where those spikes off. Dread spikes only give you half of the drk maximum hp in protection, on anything that matter it deosnt last the full minute it could be up
ive never had that problem hp gear and cast only some big things hit hard enough to take them away fast.
Taint2
10-20-2011, 09:01 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1&tag=forum).]
What are you talking about, I've soloed on all those jobs. Casting cure should rarely get interrupted on PLD even on HNMs. Play better. Pretty sad a 94 PLD complains about being able to get spells off. lol
I didn't say a DRK can't solo what a WAR can. But, WAR gains TP faster then DRK and does more damage. Shorter fights with more TP for curing. It will solo better.
Dread spikes is awesome, when its up. You are the noob that called DRG out for having to sub a mage job then put your foot in your mouth about /SCH. How is DRKs damage not gimped? Adding 15stp to 7hit /SCH is lowing your damage, so is the fact you won't be using your main DD abilities. DRG is still using a superior WS, can 6hit and is still able to use all its JAs effectively.
DRK without Apoc is a terrible solo job. Your arms are too short to argue that.
Rezeak
10-20-2011, 10:34 PM
Let talk about outside abyssea.
I have no trouble killing ep/dc mobs on DRK/SAM useing seigan + dreadspikes so i don't know what people are going on about there.
As for Dread spike used alone when soloing it's meh but used to allow drains timers to recover or shadows /recast to reset it's amazingly effective
Only thing i guess drk lack is recovery option tho drain 1/2 are alot more than what WAR has.
btw back at 75 i could solo ALOT on DRK it was all about using sleep II to allow my recasts to recover tho i'm guessing most DRK don't even try with enfeebling these days.
On a side note COR can solo anything that moves at normal speed and can be kited using quick draw :P like Jailer of fort
Also i'd rather SE focus on DRK function in a party/ally than solo since that's where i feel DRK really belongs.
And i agree a pld that is soloing that can't get cure IV really doesn't know what he''s doing lol (i mean ur sheild lets you cast 100% of the time when it blocks and i'm pretty sure if ya have fast cast gear you can cure faster than a mob swings)
ATTACK DOESNT CAP AT 999 YOU In-breads
i can't let this one go jar, did you just call them the inside of breads?
also with how dynamis currency farming is now there is no reason for any drk to not be working on apoc now. Take it slow but work on it. Don't have the right job? Level it you have abyssea/easy mode.
They've already put on the update timeline that they're changing merits/2hours so I'm not worried about blood weapon anymore, a ninja fix to SD will probably be otw as well. You guys can q.q about magic if you really want to but it's truly an exercise in futility. Drk is getting fixed and I'm happy again!
i can't let this one go jar, did you just call them the inside of breads?
also with how dynamis currency farming is now there is no reason for any drk to not be working on apoc now. Take it slow but work on it. Don't have the right job? Level it you have abyssea/easy mode.
They've already put on the update timeline that they're changing merits/2hours so I'm not worried about blood weapon anymore, a ninja fix to SD will probably be otw as well. You guys can q.q about magic if you really want to but it's truly an exercise in futility. Drk is getting fixed and I'm happy again!
if i say anything mean they "[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]" me so meh
still dont get why they think a pld with a GS will out solo a drk <.< also drg/blu doesnt have berserk drk/sch has LAst resort. see how that would make it so subing mage on drg isnt a bigger cut than subbing mage on drk?
Rezeak
10-21-2011, 06:50 PM
Berserk isn't a issue since DRGs only really sub SAM which is the same as DRK really
Meaning they lose about the same offensively
DRG loses 10% haste from hasso since DRK has Last resort
and DRK lose a hit from it's build.
tho what DRG gain /BLU is alot more offesively better than what DRK gets /SCH or w/e ya want.
/BLU allows DRG to heal it's self alot faster meaning less healing time and more DD time not to mention the +STR you get from spells as well.
Berserk isn't a issue since DRGs only really sub SAM which is the same as DRK really
Meaning they lose about the same offensively
DRG loses 10% haste from hasso since DRK has Last resort
and DRK lose a hit from it's build.
tho what DRG gain /BLU is alot more offesively better than what DRK gets /SCH or w/e ya want.
/BLU allows DRG to heal it's self alot faster meaning less healing time and more DD time not to mention the +STR you get from spells as well.
you dont need /sam to xhit caladbolg anymore <.< unless you want to 5 hit inside voidwatch but this isnt voidwatch..
and the healing boost drg gets is what puts it so high on solo list already <.<
Rezeak
10-23-2011, 06:00 AM
you dont need /sam to xhit caladbolg anymore <.< unless you want to 5 hit inside voidwatch but this isnt voidwatch..
6 hit needs 52 store tp i know i can get this w/ full haste gear using carabonara /SAM i don't see how you can't get this not /SAM ( i can drop carabonara for atheling but tactical mantle Blows)
VW hit builds are easy u need like 45 store tp .
6 hit needs 52 store tp i know i can get this w/ full haste gear using carabonara /SAM i don't see how you can't get this not /SAM ( i can drop carabonara for atheling but tactical mantle Blows)
VW hit builds are easy u need like 45 store tp .
optimal xhit for caladbolg is still a 7hit
all 6hit builds lose still
Rezeak
10-24-2011, 03:18 PM
optimal xhit for caladbolg is still a 7hit
all 6hit builds lose still
Honestly i don't see how a 6hit can be beaten you do get restricted on some WS gear but +20% more WSes easily out does that.
http://www.ffxiah.com/item-sets/235603
Attila's Earring can be replaced by Wotg regain earring and it should allow around 5-10 store tp to be removed for WS.
Either way this set w/ Carabonara allows a 6 hit at 25% haste (26% haste if ya use ace's legs but -10 acc is large cost)
Only time i can say that there would be an issue is when acc is an issue and you need to use sushi but thats pretty rare. (VW you only need 45ish stp to sustain ur hit build)
Honestly i don't see how a 6hit can be beaten you do get restricted on some WS gear but +20% more WSes easily out does that.
http://www.ffxiah.com/item-sets/235603
Attila's Earring can be replaced by Wotg regain earring and it should allow around 5-10 store tp to be removed for WS.
Either way this set w/ Carabonara allows a 6 hit at 25% haste (26% haste if ya use ace's legs but -10 acc is large cost)
Only time i can say that there would be an issue is when acc is an issue and you need to use sushi but thats pretty rare. (VW you only need 45ish stp to sustain ur hit build)
using WoE regain earring make your 6hit lose out on that full 20% bonus because you lose the TP bonus that could have been on it
losses to attack and double attack also factor into it losing.. trust me id love to have a good 6hit but right now it does not win.(also your posted set is not a 6hit you need to WS in almost all of that STP making it lose by a tremendous amount.)
This is a 6hit (http://www.ffxiah.com/members/item-sets?id=156653) 5stp or more on the body and you only need to keep brutal both rings and the grip on for WS this is the optimal 6hit and its a smiggin better than a 7hit for weak monsters.
id give more specific but i'm not really playing much anymore and unless they get a good update in there soon i doubt ill pick this game up agian anytime soon. (plus trying to start an indie game thing while im in school and that takes alot of time.) should msg me on FFXIAH and ill find the indepth testing i did and msg it back at you when i have time.
edit: spelling and added new info/link
Taint2
10-25-2011, 04:25 AM
Any xhit that requires moonshade regain is garbage, quote me on that. There is no good 6hit for Caladborg currently, all the 7hits will win out.
Rezeak
10-25-2011, 06:19 AM
using WoE regain earring make your 6hit lose out on that full 20% bonus because you lose the TP bonus that could have been on it
except you can acully have the 4% bonus (20 tp bonus = 4% more WS DMG) and still sustain the six hit.
Either way the loss in WS equal doesn't equal -20% WS DMG it's pretty much that simple.
As for tp bonus vs regain i'll choose regain because you don't constantly melee in stuff like VW so having regain is better for DRK as a whole imo.
Either way u need to get 65 VIT in gear or 160ish attack in the gear lost for a 7 hit to beat a 6 hit
Now idm if ya feel that 7 hit > 6 hit but the maths ( i have done at least shows 6 hit to be a decent amount ahead)
As a side note if ya spamming red curry bun then yes 7 hit is better use the above build BUT using tactical mantle w/ red curry bun pushs 6 hit back ahead.
except you can acully have the 4% bonus (20 tp bonus = 4% more WS DMG) and still sustain the six hit.
Either way the loss in WS equal doesn't equal -20% WS DMG it's pretty much that simple.
As for tp bonus vs regain i'll choose regain because you don't constantly melee in stuff like VW so having regain is better for DRK as a whole imo.
Either way u need to get 65 VIT in gear or 160ish attack in the gear lost for a 7 hit to beat a 6 hit
Now idm if ya feel that 7 hit > 6 hit but the maths ( i have done at least shows 6 hit to be a decent amount ahead)
As a side note if ya spamming red curry bun then yes 7 hit is better use the above build BUT using tactical mantle w/ red curry bun pushs 6 hit back ahead.
if you really TP in that set you posted i feel sorry for your math teachers
Cljader1
10-25-2011, 11:46 AM
man Im so tired of derails, it you cant stay on topic gtfo
Anathiel
10-29-2011, 04:03 AM
Why does every drk thread derail into how your drk gear is setup?
Taint2
10-29-2011, 05:20 AM
Why does every drk thread derail into how your drk gear is setup?
Because when someone is incompetent enough to get a regain moonshade something needs to be said.
man Im so tired of derails, it you cant stay on topic gtfo
Better topics need to be made, then.
Cljader1
11-01-2011, 07:05 PM
Better topics need to be made, then.
No people just need to stay on topic
Rohelius
11-04-2011, 02:24 AM
well if they dont want to give us critical WS i would like to be able to spam spells like a blue mage.
not all spells ofcourse but the ones that make sense.
magic atack bonus would be nice too, even if its a gimpy version of a blm trait.
Khadin
11-21-2011, 11:23 PM
ja: Darkness Within
Does a triple damage attack that readies target for skillchain. (sc properties gravitation and induration so drk can make darkness SC off of it)
duration: instant
recast: 3 min
thats my 2cent thoughts?
Taint2
11-22-2011, 03:46 AM
ja: Darkness Within
Does a triple damage attack that readies target for skillchain. (sc properties gravitation and induration so drk can make darkness SC off of it)
duration: instant
recast: 3 min
thats my 2cent thoughts?
SAM and DNC have that already. It is a pretty awesome JA though.
Brolic
11-22-2011, 04:05 AM
give drks hasso so they can sub war
Leonlionheart
11-22-2011, 09:57 AM
give drks hasso so they can sub war
lol Hasso isn't why DRK should be subbing SAM
STP says hi
Taint2
11-26-2011, 08:10 AM
lol Hasso isn't why DRK should be subbing SAM
STP says hi
The first intelligent post I think I've ever read from you in the DRK forum.
Chriscoffey
11-26-2011, 11:46 AM
The first intelligent post I think I've ever read from you in the DRK forum.
He's a main warrior give him a cookie for trying.
warrior's have feelings too, you guys are mean!
Khadin
11-27-2011, 12:28 PM
SAM and DNC have that already. It is a pretty awesome JA though.
True only difference is this does damage while giving chainbound effect
Brolic
11-30-2011, 09:36 PM
lol Hasso isn't why DRK should be subbing SAM
STP says hi
wow brainfart moment there
wow brainfart moment there
it's np, we all have them from time to time.