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View Full Version : New Content causes congession



Concerned4FFxi
10-14-2011, 09:58 AM
Today, I was attempting to level my npc and work out some macros for my PLD. So i took my PLD and my adventuring fellow with me to kuftal tunnel. This is the first time I've been here since the update of GOV to the area.

Finally, i arrived at map 3, and wow. Just wow. These new mobs are right on top of each other. Literally, if i want to pull a cockatrice, I'm pulling through hordes of other higher level mobs and theres no safe place to fight without getting more aggro. I tested various locations on map 3 were these mobs are and the only safe place is at the book, which is at the top of map3 and far away from the other mobs needed to finish a page. Problem is, to finish any of the pages that require these new mobs, you need to venture below and these mobs are on top of one another, seriously wall to wall down there. Now theres like 15+ per family of each new mob in a very very small place, and i understand theres alot of them in case it became popular (GOV) but it needs to be adjusted there's too many in such a small space. Now granted they are 77-80 but we are talking mobs that use displega-type /ja, paralyga, and mobs that use a petrify gaze and are aggressive and overly packed into this area. I mean it when I say that its unnatural and has the most dense population of mobs per square yalm. See for yourself, it's that bad. I dont even want to know what would happen if someone hits the worms down there by mistake (they are 95+, and i died from all the extra aggro before i could test to see if they aggro as well).

Can removal of some of those mobs be permeant, or put some somewhere else, currently its a mess and then some on map 3. Too much stuff and too little elbow room. Again, it wouldn't be so bad if there was one or two spots down there that weren't wall to wall mobs so people could pull and fight these things, but as it stands now its total aggro city. Thank you, and as always, keep up the good work!