Reiterpallasch
10-13-2011, 08:15 PM
Alchemy is (IMO) in some pretty desperate need of new high tier consumable items, namely potions and the like. Aside from a select few recipes (extra emphasis on the few), the craft is damn near useless.
The mass quantity of temp items gained through abyssea, VW, and WoE leaves much to be desired for a craft whose main purpose is to pump out potions. Worse yet, our most powerful crafted potions drop out of FoV and GoV chests like candy from a freshly beaten piñata.
Our most powerful items we can make pale in comparison to some of the temps we can get. For instance:
Max-Potion, lvl 95 synth, restores 500 HP, and gives a medicated effect for 15 minutes.
Lucid Potion I, gained simply by entering abyssea or purchased with a measly 50 cruor, also restores 500 HP and does not have a medicated effect.
Lucid Potion II blows that out of the water with 1000 HP restored, and with VW KI you can actually hold more than 1 at a time.
Lucid Potion III is 1500 HP, several times stronger than our most powerful elixirs (unless your HP is 6000+ anyways)
Some things I believe would help Alchemy once again become a much more useful craft:
Make new craftable items, equal to or greater than temp items in strenght, either through higher skill (if they ever raise it), or via synergy (much easier approach).
Stop making them drop so damn often in chests. Yes, getting healing items in boxes is always a nice bonus to keep you moving along smoothly. But leave it at temps. When every other box is yet another elixir, that's just way too much. I can't recall ever getting an ammo pouch from a box, or armor that didn't suck from any boxes.
Make them stackable. Dear god make potions stackable. No, I'm not asking for some almighty stackable brew you can use anywhere. But SE sort of did this at one point with the "drops" version of potions, which A: left you medicated, and B: went no higher than the hi-potion variety. Sweet! 110 HP once every 5 minutes!
And that's just the beginning of it. Yes I know almost every craft needs something new to breath life into it (except you goldsmithing, @#$% you for being the main craft in 90% of all the good synergy recipes) but we gotta start somewhere.
Thoughts, opinions, anything to add? Hopefully if people have some good ideas, a dev at SE will read it, Tanaka won't read it, and we'll get something good out of the deal.
The mass quantity of temp items gained through abyssea, VW, and WoE leaves much to be desired for a craft whose main purpose is to pump out potions. Worse yet, our most powerful crafted potions drop out of FoV and GoV chests like candy from a freshly beaten piñata.
Our most powerful items we can make pale in comparison to some of the temps we can get. For instance:
Max-Potion, lvl 95 synth, restores 500 HP, and gives a medicated effect for 15 minutes.
Lucid Potion I, gained simply by entering abyssea or purchased with a measly 50 cruor, also restores 500 HP and does not have a medicated effect.
Lucid Potion II blows that out of the water with 1000 HP restored, and with VW KI you can actually hold more than 1 at a time.
Lucid Potion III is 1500 HP, several times stronger than our most powerful elixirs (unless your HP is 6000+ anyways)
Some things I believe would help Alchemy once again become a much more useful craft:
Make new craftable items, equal to or greater than temp items in strenght, either through higher skill (if they ever raise it), or via synergy (much easier approach).
Stop making them drop so damn often in chests. Yes, getting healing items in boxes is always a nice bonus to keep you moving along smoothly. But leave it at temps. When every other box is yet another elixir, that's just way too much. I can't recall ever getting an ammo pouch from a box, or armor that didn't suck from any boxes.
Make them stackable. Dear god make potions stackable. No, I'm not asking for some almighty stackable brew you can use anywhere. But SE sort of did this at one point with the "drops" version of potions, which A: left you medicated, and B: went no higher than the hi-potion variety. Sweet! 110 HP once every 5 minutes!
And that's just the beginning of it. Yes I know almost every craft needs something new to breath life into it (except you goldsmithing, @#$% you for being the main craft in 90% of all the good synergy recipes) but we gotta start somewhere.
Thoughts, opinions, anything to add? Hopefully if people have some good ideas, a dev at SE will read it, Tanaka won't read it, and we'll get something good out of the deal.