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Crolion
10-10-2011, 08:52 AM
honestly now it was actually nice going in with my group and doing everything from JA to WS staggers nice and evenly (working on 3 relics at a time) it was going amazing the day before u guys broke dreamlands we actually scored a white proc with AOE ws but now that u guys just flat out gimped the *** out of dreamlands for WS its very much slower.


honestly SE redo this Garbage fix u guys implemented cause it broke the dream worlds not fix em to be honest

Ihnako
10-11-2011, 11:48 PM
Why? They just fixed a bug. And by the way - cleaving your way through Dynamis isn't right cause there there is no AoE jobability and the AoE spells didn't worked that good as AoE weapons skills.
So it is and was only logical that they fixed it before the system got exploited any further.

And comparing our last runs
- pre patch (exploiting the AoE bug), 4 people ~300 coins (75 coins/player)
- after patch, 3 people ~180 coins (60 coins/player)
So it doesn't make a big difference, you just have to adept.

Soranika
10-12-2011, 01:43 AM
Broken? My my~ Ever done dynamis before the changes?
All SE did was made mad easy currency farming into moderately easy coin farming.

Atomic_Skull
10-12-2011, 01:29 PM
BAWWWWW
Fixed that for you

Nynja
10-13-2011, 12:01 AM
because an ochain pld gathering 80 mobs at once spamming aeolian edge wasnt broken at all

Taruguru
10-13-2011, 11:32 AM
If something is broken in the new dynamis, it's the magic proc... I can try to proc a mob for 10 min without luck. So yeah, WS AoE was fun, now it's gone, moving on.

Atomic_Skull
10-13-2011, 05:18 PM
because an ochain pld gathering 80 mobs at once spamming aeolian edge wasnt broken at all

Well PLD needs to be useful for somthing *rimshot*

Toothedmeat
10-29-2011, 03:35 AM
First off the new Dynamis is super addictive and awesome! I try to go everyday so I can finish my relic and I am about done which is about time because I am starting to feel like a slave to Dynamis. But thank you SE in making it such a fun waste of time!

If what I post doesn’t belong in this tread feel free to move it. Everything seems to be everywhere here.

I agree that the system is broken, but not in the way posted above. I think it is broken in a couple of other ways:

1. The city zones are broken because of the design, it's designed for parties to go in and whip some a$$ with lots of different mobs in lots of different area's which is nice for those team oriented runs, but blah who want's to grind like that all the time like the old days for 15 – 20 currencies when you can get better results. On an average run with JA proc's one can make 130+ if the dreamland zones are moderately empty (10-15 peeps) with horrible gear. When I go with my group for fun on Wednesdays we make 300+ and then have to divide that by nearly 8 people, which equals low numbers. So honestly what would you rather do 130+ daily or next to nothing?

2. Not enough camps/mobs in zones. Again I am a solo player, I don't duo box or trio box or quad box so it frustrates the hell out of me when I go into a zone with zomg one person in it (thinking it'll be a great run) and right after I entered everyone and their brother who also saw that the zone had one person in it entered nearly at the same time and now my dreams of a great run turn into a wasted two hours because the trio boxer's are coming and snagging all the mobs right up (You know who you are you greedy &#&%). Sure I can get a couple at first, but then when the repops come the duo/trio/quad boxers get the majority. Oh sure there are other camps, but who wants to fight Urganites!

3. Time and time limits - So you get two hours one time a day in dynamis. Plenty of time in my opinion, but, what's the window of opportunity? During the work day when people are working or at school? No, it's when everyone is home with a pizza or a beer or both in front of them. Let's all go together! Packed zones, lot's of blacklists, frustrations, and shouting matches! So really with 24 hour access most people in their lives have small time frames to go in.

Suggestions to consider:
1. Make the Zilart mobs proc by anything like the Tarus’s in Tavnazia or have them cluster together in types of mobs like the three JA camps in Xarcabard (referred to as 3 – 6 – and Outpost camps).
2. Make the city TE’s easier to get, spread the mobs out a bit more with a smaller chance of agro
3. Why not offer White proc’s in cities too!
4. Make it so if you log out or DC in Dynamis your time doesn’t count down. If the zone gets packed, no problem log out and try again later.
5. Dream Zones – make the mobs repop faster, the more that die the faster they pop. This may prevent the trio boxers from just annihilating all while the solo’rs sit off to the sidelines and want to smash they’re $1000 computer in or get pissed off when someone cuts them off in traffic (side effects). Yes, this may have an adverse effect if bigger groups go in, but most solo’rs do not go in when the zones are packed.

In closing nothing is perfect and I understand that you don’t want to discourage trio boxers. If someone were to ask me if I wanted $45 or $15 I’d probably say $45. Just if you could keep us in mind. I’ll still do my runs; I’m nearly done with this hog wash! And of coarse, I'm just a player and I'm sure you have already thought of all this stuff and have your reasons and logic for why things are they way they are.

Insaniac
10-29-2011, 09:59 AM
I would like to see magic and WS procs made more viable. As it is mobs in dreamlands are killed almost exclusively during JA hours causing terrible congestion and for some zones there's really only 1 good mob type. Single target magic should have the same chance to proc as JAs and WSs should should have at least a 60-70% chance to proc since a well geared DD only gets to WS about 2 times per mob even if they use a trashy WS.

I would also like to see the repop time cut in at least half. Most EP camps only have enough mobs to support 1 trio.

Another option as you mentioned would be to increase the currency yield and ease of farming city zones.

Nynja
10-31-2011, 11:11 PM
because the trio boxer's are coming and snagging all the mobs right up (You know who you are you greedy &#&%).

Trio boxers are "greedy &#&%"? Maybe you should look at the bsts who have their pet fight 1 mob, and they fight another. Sure they constantly go yellow, but trying to acquire higher enmity than a pet whos done 40% dmg to it to make the mob go red isnt exactly easy without any real hate tools.

Ihnako
11-01-2011, 01:03 AM
I thought I can read some good reasons why the Zilart/CoP Areas may be broken in Toothedmeat opinion but all I can read is "I'm doing dynamis all by myself".

But there is a point - the magic trigger are a bit low. Otherwise it would get more mixed parties and not only main JA and some WS.
Overhaul the magic procs and Jeuno and other city areas are fine.

Louispv
11-01-2011, 03:19 PM
Trio boxers are "greedy &#&%"? Maybe you should look at the bsts who have their pet fight 1 mob, and they fight another. Sure they constantly go yellow, but trying to acquire higher enmity than a pet whos done 40% dmg to it to make the mob go red isnt exactly easy without any real hate tools.

So 1 guy playing 3 characters holding 3 or more monsters with no chance of losing them is less greedy than a BST fighting the one he pulled and the one that aggroed, and losing both when that trio comes over and provokes both out from under him? Yeah, that makes sense.

By the way Nynja, can you explain why you keep stealing the ones I'm fighting even when there's plenty of unclaimed monsters around I'm not even fighting?

Nynja
11-01-2011, 04:34 PM
That Hippo was at 100% when I claimed it...and that happened once. As you said, "there were other unclaimed mobs around", so whats the big deal? Dont agitate me buddy. As you said, I roll 3 chars deep "holding 3 or more monsters" (which is actually impossible to hold more than 3, since a party of 3 cant claim 4 mobs), you cant mpk me, you try...I diaga on vermy, she dies, and my melee team is still in full force, I lose no time at all. However, you trying to fight 2 mobs at once will constantly go yellow. If bsts werent busy running around trying to claim secondary mobs while yuly's soloing something without any help and have then flip between purple and yellow, thus meaning things wont get stolen, I wouldnt have to run around pre-claiming mobs either like its dragons fn aery.

As far as no risk of losing them, any mob that goes yellow is at risk of being taken, so I take precautions to make sure they dont go yellow longer than necessary. You dont want your mobs stolen, or vulched, dont fight 2 at once.

Kriegsgott
11-01-2011, 05:09 PM
just wonder if the most people here ar Abysseanoobs and thinking the should get a Relic like a Emph weapon....
i guess its just a time question til people ar really so stupid and want a ADD button for the equipment the need/want -.-

Alderin
11-02-2011, 01:47 AM
That Hippo was at 100% when I claimed it... etc etc

I can tell you are the kind of guy that annoys a solo'er while they are minding their own business off in a corner killing a couple of mobs here and there while you are pulling the zone. You then run over and try and waste time claiming a mob that goes yellow for a split second - and is at 25% health trying to pull enough hate for it to turn red - just so you can annoy that innocent solo'er.

Then when the solo'er decides to give you a taste of your own medicine - you go Q.Q to everyone and call him a thief.

The above mentality I explained is pathetic. Why should a triple boxer have more rights at holding claim on multiple mobs then a solo'er?

If you are going to start trying to hate steal a yellow mob that is nearly dead - and already proc'd, you truly are a low life. If I recall correctly FFXI is meant to be a game where you team up - not PvP. Go be a lamer on WoW. Have no room for that mentality in this game.



In regards to the other posts in this thread - no Dynamis is not broken. Well it is if you consider being able to farm a stupidly large amount of currency solo - on top of farming a full relic in a very short time - then yes it is broken.

Relics used to take time - in either farming gil, linkshell reputation, or farming currency with friends. That time varies of course but lets just say it was a huge time sink to make a relic. Now it is not. So yes, it is indeed broken in comparison to the olden days.

It's more fun no doubt though. Still don't understand why people are crying over SE nerfing WS procs as it puts everyone on a more level playing field then it was. The solo'ers who aren't able to pull the whole zone aren't getting over camped by a mass groups of cleavers (which happened upon dreamlands release).

No currency should not be a walk in the park. It certainly is more-so then it used to be. I believe it as a good level.

Nynja
11-02-2011, 01:53 AM
The above mentality I explained is pathetic. Why should a triple boxer have more rights at holding claim on multiple mobs then a solo'er?

Because I have the resources to keep my 2-3 mobs claimed...as GM's have said, "yellow is fair game".

And do you want to know what happened, since you're calling me "pathetic"? the solo bst proced a mob, and went to claim another, as did my dnc proc one and went to claim another while my thf killed the previous one. A Hippo just spawned and was sitting idle, bst went to attempt to claim at the same time I did because one character cant claim two mobs, stayed yellow, and I ultimately took claim. There was no vulching a mob at 10%, there was no jacking a proc'd mob at 75%. I took a mob that was at 100%, when as he said, there were others up in the area.


So, as I've said, if you want to alleviate this war of stolen mobs, change it so pets cant claim a mob if the master is engaged to something else (this would apply to any pet job). The mechanics are allready in the game, as I posted here or in that other thread, if I'm engaged to a mob (I dont even have to be the last action on it) and I /ra another target, it wont claim. Dont believe me, feel free to try it out.

Alderin
11-02-2011, 01:59 AM
Because I have the resources to keep my 2-3 mobs claimed...as GM's have said, "yellow is fair game".

I do not deny that yellow is fair game. Upon a wipe, or w/e - sure go ahead and claim.. Game mechanics state that you can claim yellow mobs. Official game rules state that you can claim yellow mobs. General community etiquette and mentality believes it is simply rude and quite frowned upon (by most reasonable people).

If a solo'er is fighting 2 mobs and isn't about to wipe - walk the extra 10 steps and claim a new mob.



And do you want to know what happened, since you're calling me "pathetic"? etc...


This forum isn't an emo blog for you and your buddy to sort out your differences at what happened in-game. To be honest I doubt anyone gives a rats.

However for the point of opinion on this one I actually did read your sob story. You both went after the same mob, one claimed, the other didn't. Move on with your lives and go get a new mob. Not like mobs are going to run out.. My previous post stands as is though.

Nynja
11-02-2011, 02:06 AM
If a solo'er is fighting 2 mobs and isn't about to wipe - walk the extra 10 steps and claim a new mob.

Or I can vulch a kill from someone who kills painfully slow, get a free 1-4 currency, and then walk to 10 steps and claim a new mob.

But, to enterain you, what should I do if no mobs are up? Wait around jerking it? Time is money, and every second I spend in dynamis watchin a bst pingpong 2 mobs from claimed>unclaimed and not fighting anything is lost currency.


To be honest I doubt anyone gives a rats.
Then scroll past and dont read it...difficult concept I know.

Alderin
11-02-2011, 02:14 AM
Or I can vulch a kill from someone who kills painfully slow, get a free 1-4 currency, and then walk to 10 steps and claim a new mob.

But, to enterain you, what should I do if no mobs are up? Wait around jerking it? Time is money, and every second I spend in dynamis watchin a bst pingpong 2 mobs from claimed>unclaimed and not fighting anything is lost currency.


Then scroll past and dont read it...difficult concept I know.

Right, so you are one of those people with the mentality of a greedy 2 year old like the example I posted above.

If no mobs are up - you are at the wrong camp. Besides you said it yourself - watching him ping pong 2 mobs is wasting your time. Go find another one. Not hard to walk a few more steps. Repops are fast, and there are plenty. If you find yourself running out of mobs due to some BST that is "killing painfully slow" then you are definitely at the wrong camp.

On that note, i'm going to bed. Enjoy your bickering.

Nynja
11-02-2011, 02:21 AM
If no mobs are up - you are at the wrong camp.

Valkurm, JA time...Sabotenders, Hippogryphs or Sheep. Sabotenders presumably use 10k needles, so LOL, Sheep spam lame aoe sleep (which may waste up to 90 seconds of the 24 minutes I have of bronze JA time if the wrong char gets hit with it) and aoe paralyze, and aoe slow which is a waste of TP to remove...which leaves hippogryphs.

Alderin
11-02-2011, 02:41 AM
*mistake post. please delete*

Nynja
11-02-2011, 02:45 AM
Must be sleep posting, like the rest of what you wrote...

Insaniac
11-02-2011, 07:05 AM
I normally play nice but when I see someone do something specifically to prevent me from claiming a mob when it causes them to kill slower I instantly go into dynamis satan mode. The prime example of this is when a BST has proced something and instead of killing it as fast as possible disengages and pulls a new mob while dipper sllooowwwwwly kills the proced mob. I will take any mob that they are trying to hold proced or not.

Louispv
11-02-2011, 10:12 AM
That Hippo was at 100% when I claimed it...and that happened once. No it happened every 5 minutes for 2 days. Your little DNC mule followed me around and pulled enemies off me. Even enemies half dead and procced. Even on the manticores and treants which are right next to each other. There are 20 of each of them, you'd need a whole alliance to out-kill the repop rate. There are 5 unclaimed to one side of me and 4 on the other side, and you're already fighting 4 of them yourself, and you still steal one of the 2 I'm fighting. Because you're an asshole.

And that was my reward for trying to help you. My reward for telling you that you can proc a lot faster with Violent/desperate flourish than with animated because they take less finishing moves and have a shorter recast. You decide to screw me over at every opportunity.


As you said, "there were other unclaimed mobs around", so whats the big deal? Dont agitate me buddy. As you said, I roll 3 chars deep "holding 3 or more monsters" (which is actually impossible to hold more than 3, since a party of 3 cant claim 4 mobs), you cant mpk me, you try...I diaga on vermy, she dies, and my melee team is still in full force, I lose no time at all. However, you trying to fight 2 mobs at once will constantly go yellow. If bsts werent busy running around trying to claim secondary mobs while yuly's soloing something without any help and have then flip between purple and yellow, thus meaning things wont get stolen, I wouldnt have to run around pre-claiming mobs either like its dragons fn aery.

Or you can switch camps. You have a healer, you can easily fight the sheep and just wake up your THF and DNC from sleep. Or you know... go to the other fucking hippogryphs. The ones there are no soloers at because a link would kill them? A link you could just sleep? The EM hippogryphs you wouldn't need to face away from and try to proc without damaging them for fear of killing them without a trigger? The ones that would die faster because your group has 3 fucking characters.

And every time I see you you're fighting 4-5 monsters. And I don't steal any, because I'm not an asshole.


As far as no risk of losing them, any mob that goes yellow is at risk of being taken, so I take precautions to make sure they dont go yellow longer than necessary. You dont want your mobs stolen, or vulched, dont fight 2 at once.
Only from assholes. Most people go fight one of the many unclaimed enemies. Assholes steal from each other. Assholes try to camp on top of 3 soloers and 2 groups of duoers, and fight like it's fafnir every 5 minutes. Stop being an asshole.

Nynja
11-02-2011, 10:33 AM
Wow, can the bull be any more transparent?


Your little DNC mule followed me around and pulled enemies off me. Even enemies half dead and procced.
My dnc mule is pulling mobs off you with a (usually missed) ranged attack? If a missed ranged attack is pulling hate, then you never had any hate to begin with, if you were even on the hate list. I've claimed one mob with animated flourish, and it was the one I was referring to that was at 100% that we both raced to claim.


Even on the manticores and treants which are right next to each other.
I fight manticores infront of selbina, not near the cliff edge that leads to the past to Konschtat, so no they're not really "next to each other".


Or you know... go to the other fucking hippogryphs. The ones there are no soloers at because a link would kill them.
Why would I want to fight something that has an extra 1500 HP (I'm guessing), an extra 100+ acc/atk/eva/defense on top of 20 levels worth of stats and level correction for nothing? Theres no better loot: theres no greater chance at white!! (thats been confirmed so far), its still a loot pool of 1-4 coins, the only difference is they drop a different pop item. WOW, totally worth the extra effort.

MAYBE when SE adds the AF2+2 stuff and if the stats are worthwhile I'd consider moving over.


you can easily fight the sheep and just wake up your THF and DNC from sleep.
And my rdm gets too close, she gets slept, thf has hate, no way to wake the dnc or rdm up, and I lose 90 seconds of farming time when bronze window is 20 minutes..losing out on 7.5% of the bronze window. good idea...


And every time I see you you're fighting 4-5 monsters. And I don't steal any, because I'm not an asshole.
As I've said, the most I can hold is 3 monsters, you'll never find 4-5 monsters at lower than 100%. I have one held by the dnc (usually working on being proced), one being killed by thf (been proced), and one held by rdm (which has either been proced waiting to die, or is being held to make sure I have something to fight). If there are 4 or more mobs, theyre links that are just whiffing at me, feel free to take them.


Only from assholes. Most people go fight one of the many unclaimed enemies. Assholes steal from each other. Assholes try to camp on top of 3 soloers and 2 groups of duoers, and fight like it's fafnir every 5 minutes. Stop being an asshole.
If there were mobs up, I'd go claim those isntead, if theres no mobs up, then I'm not gonna sit around jerkin it while a bst is slowly dotting 2 mobs away.

Nynja
11-02-2011, 12:56 PM
I'd LOVE to take my 3box army and go fight the EM mobs, really I would, and let the gimp bst's fight over who can dot their 2 mobs down slower...but theres absolutely no point.

EP mobs: drop 1-4 currency when procced, less than 1% chance at white!!, drop various relic accessories, drop pop item for area boss
EM/T mobs: drop 1-4 currency when procced, less than 1% chance at white!!, drop various relic accessories, drop pop item for lost mob that I wont fight...significantly higher HP and difficulty, 3 characters or not.

Its useless to fight them unless you're trying to farm lost mobs. Unless SE adds +2 gear to them (useful +2 gear, not the fail that was AF2+1), or modifies loot pool (proc = 2-5 coins), and ups white!! chance to something like 3%...there is no point, I repeat, they are USELESS to waste time on, because in the time it takes me to kill 1 EM/T mob for 1-4 currency, I can still hold and kill 2 EP mobs for 2-8 currency...maybe even a 3rd mob if I'm lucky with early procs.

Shadowsong
11-02-2011, 02:25 PM
I'd LOVE to take my 3box army and go fight the EM mobs, really I would, and let the gimp bst's fight over who can dot their 2 mobs down slower...but theres absolutely no point.

EP mobs: drop 1-4 currency when procced, less than 1% chance at white!!, drop various relic accessories, drop pop item for area boss
EM/T mobs: drop 1-4 currency when procced, less than 1% chance at white!!, drop various relic accessories, drop pop item for lost mob that I wont fight...significantly higher HP and difficulty, 3 characters or not.

Its useless to fight them unless you're trying to farm lost mobs. Unless SE adds +2 gear to them (useful +2 gear, not the fail that was AF2+1), or modifies loot pool (proc = 2-5 coins), and ups white!! chance to something like 3%...there is no point, I repeat, they are USELESS to waste time on, because in the time it takes me to kill 1 EM/T mob for 1-4 currency, I can still hold and kill 2 EP mobs for 2-8 currency...maybe even a 3rd mob if I'm lucky with early procs.

All I'm getting from these posts is "I hate other players". Go play a single player game buddy
We can all see how much you value your time, can you comprehend others value their time just as much?
Crying about BSTs lol, seriously? And this is independant of my feelings towards people who trio-box. Go in DNC solo and see how much you enjoy it.

Nynja
11-02-2011, 04:35 PM
So bst's wasting other peoples times by DoTing 2 mobs down is ok because they're bsts and took a proverbial peen in the rear for 7 years...gotcha

MarkovChain
11-02-2011, 05:22 PM
Why would I want to fight something that has an extra 1500 HP (I'm guessing), an extra 100+ acc/atk/eva/defense on top of 20 levels worth of stats and level correction for nothing? Theres no better loot: theres no greater chance at white!! (thats been confirmed so far), its still a loot pool of 1-4 coins, the only difference is they drop a different pop item. WOW, totally worth the extra effort.

Apparently it didn't reach the BG noobs that the Tough mobs in Dreamlands Dynamis all have higher droparate (2.8 coins per mob vs 2.3 for easy preys with TH5) and much faster procrate (eyeballing but yeah MUCH faster than easy preys, I'd say less than 1/3). If you are not too gimp you should get more coins out of tough mobs as a group especially considering you are QQing about having competition which you will have in the EP camps till the end of time because SE decided to make BST not suck for once.

Your post also proves your giant lack of game mechanics knowlege if you think tough mobs have 100 more eva/att/def than EP ; seriously I think you are just trying to find excuses.

Also stop using white proc as a criteria for a camp. The truth is white almost never procs, I'm getting like one every week ...

Nynja
11-02-2011, 11:48 PM
Apparently it didn't reach the BG noobs that the Tough mobs in Dreamlands Dynamis all have higher droparate (2.8 coins per mob vs 2.3 for easy preys with TH5) and much faster procrate (eyeballing but yeah MUCH faster than easy preys, I'd say less than 1/3).

...

Your post also proves your giant lack of game mechanics knowlege if you think tough mobs have 100 more eva/att/def than EP ; seriously I think you are just trying to find excuses.

...

Also stop using white proc as a criteria for a camp. The truth is white almost never procs, I'm getting like one every week ...

1-eyeballing = lol, and 2.8 and 2.3 isnt much difference in drop rate, do you have a 10000 kill parse? No? Too bad.

2-What part of game mechanics makes it wrong?

Greater Colibri stats:
# Level 81: Defense 322, Evasion 334, VIT 67, AGI 67
# Level 82: Defense 327, Evasion 339, VIT 67, AGI 67

That seems to be on par with what a lv 81 or 82 player has skillwise. If I'm so "unknowledgeable on game mechanics", care to explain how much more atk/def/acc/eva/hp/attributes a lv95-97 mob will have over a lv75-77 mob...or are they identical?

MarkovChain
11-03-2011, 12:30 AM
I don't eyeball a 2.8 droprate I parse it. And yes I do have thousands sample parses. You claiming that it is wrong is proof that you have never tried anything but easy prey mobs. I do however eyeball a proc rate but if you ever tried those you'd realise that the proc rate is much higher. So keep QQing about bst and let the world know when you manage to get 300 coins ; I get 450. At least you learned something. It's funny how the whole BG crowd contested two weeks ago me saying that BST are ruining every EP camp and now that they actually tried dynamis (1 month after cop release) they are also contesting simple facts and mechanics that anyone that ever tried would aknowledge. I'm telling you I'm averaging 50% more coins after taking into account the possibility and likelihood of getting CC'd. Just because you can't handle killing tough crap doesn't mean noone can. Enjoy CCing bst for your 200 coins runs.

Nynja
11-03-2011, 04:28 AM
kay :)

glad you ignored the comment about mob stats and my knowledge of "game mechanics" being vastly flawed, kay :D

Nynja
11-04-2011, 10:32 AM
Entertained Pchan's glorious theory:
wiped twice at hippos cuz theres NO safe spot at all, on top of the fact you're eating 700 dmg hoof volleys among other shit, the other mobs I did (flytrap and treant) had camps.

finished with 64 byne, 80 bronze, 37 shell, no whites still...but hey I have pop items for NM's I have no chance at killing with 3 characters, FK YA!!!!! Oh, and proc rate is the same, I had to sit with my back turned on more than a handful of mobs, just like the EP.

Once again, Pchan, you've demonstrated you're full of sht, and all you're good at is talking sht. You still have no bloody clue what you're talking about. But atleast, unlike you who just talks sht "im not wasting my time I know youre wrong I'm Pchan", I manned up to your claims and proved them to be full of sht.

Louispv, I entertained the theory of doing EM/T mobs, and even without competition, I got LESS currency than when I dealt with competition...


Drop rate is 1 guaranteed with proc, up to 5...and I saw 5 SOOOOOOOOOOOOOOOOOOOOO rarely, maybe twice.

kill speed:
Today: 63 mobs at EM/T
Yesterday: 150

its not worth my time, even if theres less competition.

inb4: suck less noob

MarkovChain
11-04-2011, 04:21 PM
You suck, you got 3 char and can't kill even match mobs, seriously ? If you couldn't see that proc rate and droprate are better you are desperately an idiot.

Yesterday's qufim T mobs



Drop Rates

Nightmare Kraken (Killed 37 times with TH ??)
109 one byne bill [Max #: 4] [Items/Kill: 2.946] [Drop Rate: 100.00 %] [% of Drops: 97.32 %]

Nightmare Raptor (Killed 53 times with TH ??)
155 Tukuku whiteshell [Max #: 4] [Items/Kill: 2.925] [Drop Rate: 100.00 %] [% of Drops: 99.36 %]

Nightmare Snoll (Killed 70 times with TH ??)
201 Ordelle bronzepiece [Max #: 4] [Items/Kill: 2.871] [Drop Rate: 100.00 %] [% of Drops: 98.53 %]

single parse from several other runs in buburimu

T mobs :


Drop Rates

Nightmare Crab (Killed 406 times with TH ??)
1 Lungo-Nango jadeshell [Max #: 1] [Items/Kill: 0.002] [Drop Rate: 0.25 %] [% of Drops: 0.08 %]
1155 Tukuku whiteshell [Max #: 5] [Items/Kill: 2.845] [Drop Rate: 98.77 %] [% of Drops: 97.96 %]

Nightmare Mandragora (Killed 80 times with TH ??)
218 Ordelle bronzepiece [Max #: 4] [Items/Kill: 2.725] [Drop Rate: 97.50 %] [% of
Nightmare Raven (Killed 340 times with TH ??)
983 one byne bill [Max #: 4] [Items/Kill: 2.891] [Drop Rate: 100.00 %] [% of Drops: 98.20 %]



ep efts



Nightmare Eft (Killed 366 times with TH ??)
866 Ordelle bronzepiece [Max #: 4] [Items/Kill: 2.366] [Drop Rate: 97.27 %] [% of Drops: 98.63 %]

Insaniac
11-04-2011, 04:50 PM
I've tried to dual box some EM/T birds in bubu when all the EP camps were over run and I got D-stroyed. They might be viable for me at 99 but for now there's no way I could pull anywhere close to what I get now doing EP mobs even fighting for claim.

Nynja
11-04-2011, 11:21 PM
inb4: suck less noob

Called it...

Lets presume you're taking 15 minutes for stats, which is a healthy average time, leaving you with 105 minutes for killing things, and I wont even account for camp movement.
Nightmare Crab (Killed 406 times with TH ??)
Nightmare Mandragora (Killed 80 times with TH ??)
Nightmare Raven (Killed 340 times with TH ??)

You killed 826 mobs in 105 minutes with 3 characters (presuming your old 3box army of you, mdkuser and that 3rd char whatever it is). In fact, I dont even think the god-tier colibri raping party could kill 826 colibri in 105 minutes.

I hope those are some merged parses...but the 80 mandies compared to the 406 crabs + 340 ravens throw things off.

Toothedmeat
11-05-2011, 02:25 AM
Damn right I solo SE said they wanted to make things more solo'able and success they have, but they also made it easier for solo'rs not to have a chance.

Not much of a problem with people stealing the mobs I have, when I can get one....

What is QQ and CC?

MarkovChain
11-05-2011, 03:23 AM
Called it...

Lets presume you're taking 15 minutes for stats, which is a healthy average time, leaving you with 105 minutes for killing things, and I wont even account for camp movement.
Nightmare Crab (Killed 406 times with TH ??)
Nightmare Mandragora (Killed 80 times with TH ??)
Nightmare Raven (Killed 340 times with TH ??)

You killed 826 mobs in 105 minutes with 3 characters (presuming your old 3box army of you, mdkuser and that 3rd char whatever it is). In fact, I dont even think the god-tier colibri raping party could kill 826 colibri in 105 minutes.

I hope those are some merged parses...but the 80 mandies compared to the 406 crabs + 340 ravens throw things off.

If you could read a post you would have noticed that I said it was multiple parses. If you read the first parse you can see how many mob I kill per run aka 160 (and you 63 ...lol).

Nynja
11-06-2011, 05:47 AM
Because you're an asshole.
...
And that was my reward for trying to help you. My reward for telling you that you can proc a lot faster with Violent/desperate flourish than with animated because they take less finishing moves and have a shorter recast. You decide to screw me over at every opportunity.
...
And I don't steal any, because I'm not an asshole.
...
Only from assholes. Most people go fight one of the many unclaimed enemies. Assholes steal from each other. Assholes try to camp on top of 3 soloers and 2 groups of duoers, and fight like it's fafnir every 5 minutes. Stop being an asshole.

So...what does that make you considering a friend of mine told me you jacked their mobs in dynamis? A hypocritical asshole? lol

btw, you cant proc on stunned mobs (and violent flourish on dnc main lasts like 4-6 seconds meaning I sit on steps timer), and it seems that once you land desperate flourish and the grav is on, you cant use that anymore till grav wears off.

Louispv
11-08-2011, 10:58 AM
So...what does that make you considering a friend of mine told me you jacked their mobs in dynamis? A hypocritical asshole? lol

Nothing, since your friend is lying. Unless your friend is the asshole who keeps using flee to pull every hippogryph in the zone at the same time and has his mage mule sleepga them. That might be stealing, but screw that guy.


btw, you cant proc on stunned mobs (and violent flourish on dnc main lasts like 4-6 seconds meaning I sit on steps timer),
Yes you can, I do it all the time. Whenever I've got 5 finishing moves I use violent-> step so I don't waste them or my tp. This isn't abyssea, you can proc during ws's, spells, and 2 hours, too. EDIT: And when they're terrorized.


and it seems that once you land desperate flourish and the grav is on, you cant use that anymore till grav wears off.
I also doubt this, but you have other flourishes for then.

Seriously, how terrible are you if you're dying to EM monsters with 2 of the best tank jobs in the game and a dedicated healer? BST can solo them, just much much slower and with death/wait on call beast recast on links.

You're getting hit with 700 damage hoof volleys? How? It's 1 hit, doesn't bypass shadows and hits for much less damage than that on me. Are you wearing damage taken+ stuff? Seriously, I'm pretty sure you tried to suck just to prove your point, if you didn't just make those numbers up entirely.

EDIT: 63 kills in 2 hours with 3 people on DC-T's. That's almost 2 minutes per kill. That's 2003 bad.

MarkovChain
11-08-2011, 06:30 PM
It's nynja, he clearly started dynamis a few days ago and think he knows how it works. When I do tough mobs I use mnk and double march and the mob dies while it's still proced. I do 163 mobs in 120 minutes so that's 1 mob every 45 sec average (incl. time to change camp and getting extensions). Hell he even admits killing 150 only at EP camps.

Nynja
11-09-2011, 12:27 AM
you've also got a track record longer than ...something, to embellish your claims...


EDIT: 63 kills in 2 hours with 3 people on DC-T's. That's almost 2 minutes per kill. That's 2003 bad.
Learning the area, had some bad luck with TE's...but hey, if you're so good, you fight them then.

MarkovChain
11-09-2011, 08:47 AM
Our 4 last runs VT only™.

This time TH6 only



Nightmare Gaylas (Killed 18 times with TH ??)
52 one byne bill [Max #: 4] [Items/Kill: 2.889] [Drop Rate: 100.00 %] [% of Drops: 100.00 %]

Nightmare Kraken (Killed 130 times with TH ??)
396 one byne bill [Max #: 4] [Items/Kill: 3.046] [Drop Rate: 100.00 %] [% of Drops: 99.75 %]
1 pair of commodore bottes -1 [Max #: 1] [Items/Kill: 0.008] [Drop Rate: 0.77 %] [% of Drops: 0.25 %]

Nightmare Raptor (Killed 194 times with TH ??)
563 Tukuku whiteshell [Max #: 4] [Items/Kill: 2.902] [Drop Rate: 100.00 %] [% of Drops: 100.00 %]

Nightmare Roc (Killed 9 times with TH ??)
27 one byne bill [Max #: 4] [Items/Kill: 3.000] [Drop Rate: 100.00 %] [% of Drops: 100.00 %]

Nightmare Snoll (Killed 281 times with TH ??)
813 Ordelle bronzepiece [Max #: 4] [Items/Kill: 2.893] [Drop Rate: 98.93 %] [% of Drops: 99.88 %]
1 pair of mirage charuqs -1 [Max #: 1] [Items/Kill: 0.004] [Drop Rate: 0.36 %] [% of Drops: 0.12 %]


Overall droprate is 2.93 with 632 sample size (also had a 700 sample size previously with TH5).
1 drop = 26 times
2 drops=151 times
3 drops=284 times
4 drops=168 times
std deviation : 0.84
confident interval +/- 0.065 => [2.86,2.99]

with 95% likelihood the droprate is between 2.86 and 2.99. Show your ep drop rates so that we can check how wrong you are.


20 days for our second level 95 empy mew.

Nynja
11-09-2011, 03:52 PM
no one cares pchan....really, no one cares.

MarkovChain
11-09-2011, 04:45 PM
Really ? You are the one coming here from BG explaining to us noobs that easy preys have the same droprate than toughs when called on the fact that you only do easy preys. At least you learned something. Keep being the king of otherforums I guess.

Nynja
11-10-2011, 07:10 AM
I keep seeing new posts, and I think theyre from relevant people......theyre not

Alkimi
11-21-2011, 12:00 AM
I just warped after getting a massive 24 currency because the zone was such a cluster.

Solution:
- Increase magic trigger rate to the same as job ability trigger.
- Increase weapon skill trigger rate to around 50%.

As it stands using job abilities to stagger monsters is the only practical method of farming currency, due to the rate DNC or /DNC can use them. Making other weaknesses trigger at a comparitive rate would solve the problem of anything over 12 people in a zone being too many.

Ihnako
11-21-2011, 05:03 AM
...
Solution:
- Increase magic trigger rate to the same as job ability trigger.
- Increase weapon skill trigger rate to around 50%.
...
I'll go the half way with you.
The magic trigger rate has to be increased at the same level as JA.
In case SE would consider this we should take a look if 10% WS trigger rate should be increased to 15% like JA - but I also think it won't hurt but - considering that you could trigger a magic/JA mob and use him to gain TP to WS on a WS mob... ;p

At least SE could also think about a real reward of doing tougher mobs and teamplay.

MarkovChain
11-21-2011, 08:14 AM
I just warped after getting a massive 24 currency because the zone was such a cluster.

Solution:
- Increase magic trigger rate to the same as job ability trigger.
- Increase weapon skill trigger rate to around 50%.

As it stands using job abilities to stagger monsters is the only practical method of farming currency, due to the rate DNC or /DNC can use them. Making other weaknesses trigger at a comparitive rate would solve the problem of anything over 12 people in a zone being too many.

Today I've seen a PLD train 10 T mobs, assisted by a rdm probably for phalanx2, then spam aeolian edge. He didn't seem to have trouble and if the rdm had /thf or he himself is /thf then droprate is ok. Idk how much he does but it's an alternative that can work. People need to think outof the box. You can probably replace PLD with a DD/WAR using defender and pdt. The mobs are only level 96 max. You can always swap to a normal weapon to kill what is proced. Of course if you have three THF,RDM,PLD can work better and THF can DD what is proced as well as put TH6 on them. The big issue with the method is you have to wait for repops so you probably need to move to 2 different camps and alternate. It's probably better than complaining on competition. Hurry before the level 99 cap comes out because then every mob will be spammed. We hope to do our second vere95 (almost done) and a daurdabla95 prior to that. Not sure when they will release level 99, probably december ?

Nynja
11-21-2011, 12:36 PM
Today I've seen a PLD train 10 VT mobs

Hi I'm a pld with Ochain and I'm invincible...