PDA

View Full Version : remove night time requirement on koga tekko



esoR
10-07-2011, 03:34 PM
since discussions seem to get dev responses. lets come together for positive change!

just vote yes or no

Greatguardian
10-08-2011, 12:15 AM
There's a difference between "Dev" responses and "GM responses because the thread has been reported a bunch", lol.

Free buff? I'll take it. Don't necessarily need it (Dusk+1 is the same haste with more attack, less fStr, and no NTE for daytime) , but I'll take it if they go that route.

ThaiChi
10-08-2011, 03:11 AM
I'm expecting this to happen with the relic +2 upgrade/augment that might happen. They talked about further upgrading relic armor in another thread that devs responded to. We'll see what it actually comes out to, but I'm hoping they remove the dusk to dawn thing too.

Kaldra
10-09-2011, 05:31 AM
I wouldnt mind having the night time effect permantly. But i guess many non nin player would be against getting nin such a powerfull equipment. Even if not, iam very worried about the many lolnin which runs around the servers, it would probaly increase even farther with such an equipment.

I can only hope like ThaiChi mentioned. Maybe we are lucky and get a form of upgrade via the new relic +2. Other question here is how hard it will be to become so then -.-.

esoR
10-09-2011, 06:46 AM
12 str, 4% haste arround the clock isnt too OP compared to other jobs options.

Dirtyfinger
10-09-2011, 07:59 AM
I think it's a great idea, and I wouldn't really class them powerful considering I'd only use them for Utsusemi etc.

Zhronne
10-10-2011, 03:30 AM
But i guess many non nin player would be against getting nin such a powerfull equipment.
Tbh it doesn't really seem that "powerful" to me.
I mean sure, it would be an awesome piece, but not up to the point of being gamebreaking, or being particularly better than many other items added recently.
Look at many AF3+2 pieces, look at some of those VW bodies, a permanent Koga Tekko wouldn't really be that much above some of those, would it? Actually, I think it would be behind a few of such pieces.

I'm pretty confident that's going to happen with the Relic +2 patch coming out soon, they clearly stated they wanted to update Relic armor so that its power would have been comparable to that of AF3+2.

Novowels
10-11-2011, 06:00 AM
hell, look at Black Belt. Haste +12 and Str+7. thats been over powers for years, and no one complains. they just go after it. is what i am hoping is that the AF2+1 gets a better stat bonus than NQ AF2 upgrades. like for koga tekko...

AF2+Augs
NTE
fulltimeSTR+13 Haste+4


AF2+1+Augs
NTE
fulltime STR+15 Haste+5

Zaknafein
10-11-2011, 08:36 AM
Yeah just think of all those legendary daytime ninja's ....

oh wait

Zhronne
10-11-2011, 09:08 AM
is what i am hoping is that the AF2+1 gets a better stat bonus than NQ AF2 upgrades.
There already are AF2+1 in-game, and for the majority of the pieces it's a very minor and negligible upgrade (there are a few exceptions hey!).
But after all it's just 1 level higher, can't expect too much.
Don't even think we should expect them to rework the AF2+1 stats. If anything they could reduce the conditions required to attain them (no more additional ingredients, less coins, 1 day wait instead of 1 week, stuff like this).
AF2+2 will be several levels higher most likely, I suppose level 90+? We can expect some really nice pieces, at least for situational gearswaps during certain JAs/Spells.

For example a lot of AF2 pieces have "enhances JA/spell" bonus. The +1 version doesn't enhance that.
I expect the +2 to do it. Like RDM hat +2 could be 2mp/tic refresh, and stuff like that basically.
I can see a lot of dynamis coming for all of us if those upgrades will be even half as good as I'm imagining them to be :P

esoR
10-11-2011, 09:37 AM
i wonder, why everyone is assuming that we'll have to go through the current +1 system to get +2's? they could change it so the current +1's will go to +3, and the new nq's go to +2..

seemed like they wanted to be rid of the old system

Greatguardian
10-11-2011, 10:06 AM
i wonder, why everyone is assuming that we'll have to go through the current +1 system to get +2's? they could change it so the current +1's will go to +3, and the new nq's go to +2..

seemed like they wanted to be rid of the old system

Why? The CoP dynamis change made it significantly easier to obtain -1 pieces. There's very little point in making a +2 system that ignores the +1s.

However, if they just added "Augments" along the lines of Abjuration gear, then there would be an intrinsic value to having the +1 AF2 as those augments cap higher on HQ gear.

esoR
10-11-2011, 01:48 PM
i think we all voted no augments. i'd just like to see the whole +1 system revised. the 1 week wait needs to go, the coin requirement is a bit steep, and not uniform, if they make everything equal, and allow us to complete it at the same speed we can do af3, i think that'd be balanced.

on the other subject, i thought, that when relic upgrades were announced, they wanted to upgrade relics to a new level, and do something special for those that are +1 currently. (like having different trials for nq/+1 going through the magian moogle)

Zhronne
10-11-2011, 04:19 PM
i wonder, why everyone is assuming that we'll have to go through the current +1 system to get +2's? they could change it so the current +1's will go to +3, and the new nq's go to +2..

seemed like they wanted to be rid of the old system
I don't know if "everyone" is assuming it.
As for me I was assuming it because it seemed the most logical and coherent thing to do.
It would revamp the current content i.e. it would make people want to farm for those -1. If they don't do it the majority of people will keep doing what they're doin now: i.e. ignoring them.
Instead it would be beneficial for them, because it would be yet another time-sink to keep players busy with, and they wouldn't have to do anything to achieve that.

Sounds beneficial for them under all points of view, at least as far as I can tell.


Doing things the way you suggested (which might as well be what will happen in the end, who knows) would mean they would have to work more.

wish12oz
10-17-2011, 03:12 AM
Dusk+1 is the same haste with more attack, less fStr, and no NTE for daytime

Dusk+1 is the same attack as koga tekko, and less attack than koga tekko+1.

Greatguardian
10-17-2011, 04:27 AM
Dusk+1 is the same attack as koga tekko, and less attack than koga tekko+1.

Herp, Dusk Gloves +1 are +6 attack. My bad :(. I have both HQ'd, so it doesn't really matter to me either way if they change this. Whitebox is Whitebox.

Novowels
10-18-2011, 03:06 PM
Herp, Dusk Gloves +1 are +6 attack. My bad :(. I have both HQ'd, so it doesn't really matter to me either way if they change this. Whitebox is Whitebox.

no no no, this will be af2+2 (hq+3 maybe) go go blue/yellow box

Tsukino_Kaji
10-19-2011, 10:13 AM
I'm confused. What are you people using that leaves you so obsessed with having so much haste on your hands? +2head/legs/feet/twilight belt is 24% right there.

ThaiChi
10-20-2011, 02:12 AM
That's 2% from cap, there's little or no reason to be TPing if Iga Tekko if that's what you're getting at. It'd make more sense to throw Okotes back on for what NIN is doing. And for those people who keep up with gear should be back to using augmented Haidates. 4% haste puts you exactly at the haste cap in that setup.

Dirtyfinger
10-23-2011, 01:09 PM
Dusk +1 and Usukane Sune-ate for 26% gear haste.

Greatguardian
10-24-2011, 12:39 AM
Dusk +1 and Usukane Sune-ate for 26% gear haste.

This is the correct answer. Usu feet destroy AF3+2.

Alderin
11-02-2011, 02:31 AM
Give me normal movement speed in case something goes wrong vs. +6 attack anyday. Just a personal preference though.

Ocelot & +2 feet by day.
Koga & Usu feet by night.

Removing the night time requirement would be yummy - so I can retire the tiger gloves for good.