View Full Version : Adjustment to mob family placement in Abyssea.
Ophannus
10-05-2011, 10:21 AM
Please include Beetles and Slime type creatures in Abyssea for the sake of ease of completion of certain Magian Trials. I don't see why Misareux needs to have 2 types of Crabs but all zones are devoid of some mob families entirely i,e crabs and slimes. Additionally instead of adding in new mobs, could you instead change Amoebans or Clinoids to count as Slimes similar to how Faeries count as Elementals; Limules as Beetles?
Sincerely,
Everyone pulling their hair out trying to kill 200 Slimes with 16 minute respawns outside of Abyssea.
Elexia
10-05-2011, 10:29 AM
I always wondered why these weren't ever included from the get go, they're basic enemies. Though if they do this they may as well make easy to kill Elementals too for that trial (yes pixies count, but elementals have no tp moves >.>)
Though one thing I've noticed and I guess because of the moon gravitating closer to the planet, but there's no weather in Abyssea unless in the year I've been doing it I've failed to notice it.
Speaking of Omegabobs and Clannads, why aren't there any NM versions of them? D:
Mnejing
10-05-2011, 10:38 AM
Speaking of Omegabobs and Clannads, why aren't there any NM versions of them? D: Halimede says hi for "Clannads".
Nynja
10-05-2011, 11:22 AM
Sincerely,
Everyone pulling their hair out trying to kill 200 Slimes with 16 minute respawns outside of Abyssea.
Bostaunieux Oubliette?
Ophannus
10-05-2011, 11:35 AM
It's still torturous for RDM. Easy for BLM to Sleepga+AoE but for RDM it's a pain. Tried teaming up with others but people either have it already or don't want to start one.
Nynja
10-05-2011, 11:37 AM
Well shit, suck it up...its 200 mobs, its not a big deal. Try doing 250 fire killshots on evil weapons (innate MDB, and usually paired with rdm weapons that will cast shell). Worse than 200 slimes by far.
Kaisha
10-05-2011, 11:37 AM
I'd rather they just nerf the kill requirement on the majority of the entry trials. Why am I killing 500 mobs for -6 delay to my weapon? Later trials can remain brutal since the weapons are actually usable at that stage.
Seriha
10-05-2011, 05:17 PM
As more and more trials pile on to a given path, revising requirements of the earlier stages should definitely be looked into since these phases are almost useless in practical situations outside of the trial itself. This is especially true for the multi-hit paths where you start looking at 400+ mobs before the weapon can even multi-hit with terrible damage ratings on top.
Overall, I'm for all mob families getting some Abyssean counterparts, which on top of the mentioned slimes and beetles, ruszors and uragnites are also lacking short of zone boss representation. Various Sea mobs are also absent in non-NM form. Some trials also require Qiqirn (probably spelled it wrong) which aren't really abundant on outside pop timers. Either way, some zones have a lot of dead space or some existing families are spread pretty thin and can be compressed with new additions put in the spots they gave up. Something that hasn't really happened with a lot of the recent GoV adjustments is to possibly put some families that have been troublesome with high-50's/low-60's equivalents in the adjusted areas. Instead, most seem to wind up being 90+, which doesn't make the easiest of solos for some jobs and definitely steers people toward Abyssea for at least atma benefits.