View Full Version : Please add a new tier to the CoP rings :)
Mayoyama
10-03-2011, 11:24 PM
I think a big part of the gaming community would agree with me that they highly value (or once did value) their CoP rings. For many of us, it was something to be revered and sought-after but with the increasing level caps, they have lost their shine.
One of the great features of these rings is that they are equipable from as low as 30 and with every 15 levels they would slightly improve in stats until it finally reached its potential at 75.
Can we please PLEASE have another upgrade that would make the rings have another tier of stats (+6) at lv90? (maybe make it a reward from a quest? Could possibly be related to Abyssea-Prishe since she seems to have had a thing for the Abyssean version of ourselves? lol).
Examples:
Rajas Ring
[Finger] All Races
STR (http://www.ffxiah.com/search/item?stat[]=5)+2~6 DEX (http://www.ffxiah.com/search/item?stat[]=6)+2~6 "Store TP" (http://www.ffxiah.com/search/item?stat[]=41)+6 "Subtle Blow" (http://www.ffxiah.com/search/item?stat[]=24)+6
LV 30 All Jobs
Tamas Ring
[Finger] All Races
MP (http://www.ffxiah.com/search/item?stat[]=4)+15~35 (or maybe even more?) INT (http://www.ffxiah.com/search/item?stat[]=9)+2~6 MND (http://www.ffxiah.com/search/item?stat[]=10)+2~6 Enmity (http://www.ffxiah.com/search/item?stat[]=12)-5
LV 30 All Jobs
Sattva Ring
[Finger] All Races
HP (http://www.ffxiah.com/search/item?stat[]=3)+15~35 (or maybe even more?) VIT (http://www.ffxiah.com/search/item?stat[]=7)+2~6 AGI (http://www.ffxiah.com/search/item?stat[]=8)+2~6 Enmity (http://www.ffxiah.com/search/item?stat[]=12)+5
LV 30 All Jobs
This would not be overpowered either, with all the new +7/+5&skill stat rings out there.
If you could ask the dev team for me Camate, it would be Moogle-licious!
P.S. On a side note, I think the ToAU could do with a spruce up too but CoP rings are more important to me
EDIT:
Examples of ToAU (based on the fact that they were more focussed on being really good in assaults)
NB This would go well with the updates to the ToAU content
Uthulum's Ring
[Finger] All Races
Accuracy (http://www.ffxiah.com/search/item?stat[]=14)+6 Attack (http://www.ffxiah.com/search/item?stat[]=13)+6 Assault/Battlefield: STR (http://www.ffxiah.com/search/item?stat[]=5)+6 DEX (http://www.ffxiah.com/search/item?stat[]=6)+6 Adds "Regen" effect (http://www.ffxiah.com/search/item?stat[]=29) Adds "Regain" effect
LV 50 All Jobs
Jalzahn's Ring
[Finger] All Races
Ranged Accuracy (http://www.ffxiah.com/search/item?stat[]=15)+8 Ranged Attack (http://www.ffxiah.com/search/item?stat[]=128)+8 Assault/Battlefield: AGI (http://www.ffxiah.com/search/item?stat[]=8)+6 Enhances "Snapshot" effect (http://www.ffxiah.com/search/item?stat[]=179) Enhances Rapid Shot
LV 50 All Jobs
Balrahn's Ring
[Finger] All Races
Magic Accuracy (http://www.ffxiah.com/search/item?stat[]=37)+6 Assault/Battlefield: INT (http://www.ffxiah.com/search/item?stat[]=9)+6 MND (http://www.ffxiah.com/search/item?stat[]=10)+6 CHR (http://www.ffxiah.com/search/item?stat[]=11)+6 Adds "Refresh" effect (http://www.ffxiah.com/search/item?stat[]=25) Enhances Fast Cast
LV 50 All Jobs
Buffy
10-04-2011, 02:27 AM
Put it in Magians. Don't just give it to us. And make it hurt to get. CoP rings used to mean something.
cidbahamut
10-04-2011, 02:52 AM
Put it in Magians. Don't just give it to us. And make it hurt to get. CoP rings used to mean something.
That you completed CoP? Pretty sure they still mean that.
Soranika
10-04-2011, 02:53 AM
The rings were meant to give a small increment to the stats they incease every 15 levels. Makes since to incease since the level cap was supose to increase past 75. Doesn't need to be made into a trial. Just an adjustment.
Byrth
10-04-2011, 03:04 AM
Don't worry about it guys, they're working on it (http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564). I'm sure they can safely release it after half a year of debugging, so you can expect to see it in about two weeks.
Neisan_Quetz
10-04-2011, 03:08 AM
Ever the eternal optimist.
SpankWustler
10-04-2011, 04:12 AM
Don't worry about it guys, they're working on it (http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564). I'm sure they can safely release it after half a year of debugging, so you can expect to see it in about two weeks.
They are currently in the "accidentally set the bathroom on the second floor on fire somehow" phase of development for this adjustment, so there are at least ten-dozen more phases needed before it will be implemented. I expect the change to take place next armed revolution.
Reiterpallasch
10-04-2011, 06:45 AM
I like the idea, though I think they should at least go to 7 since that's what all the other AH rings can go to.
Tamas and Sattva still won't be any good, but it's a start.
Neisan_Quetz
10-04-2011, 06:54 AM
Rajas should be the only ring that increases because it's the only one that matters.
Rajas should be the only ring that increases because it's the only one that matters.
This is the correct answer.
FrankReynolds
10-04-2011, 08:17 AM
they should add refresh +2 and conserve mp to tamas, and damage taken -%7 to satvas. That would be fun
Mayoyama
10-04-2011, 10:01 AM
Don't worry about it guys, they're working on it (http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564). I'm sure they can safely release it after half a year of debugging, so you can expect to see it in about two weeks.
That was April, this is October... Can we see it maybe in the next update (or as a mini-update)?
Pyrobunny
10-04-2011, 06:09 PM
to the few that did CoP back when it took effort it still means something
i'm game if they give it a moogle trial thats cool the should to the same to evokers ring
as long as its not a 1500 metal plates for a +1 on each stat or w/e
for ToAU rings to be worth it, imo they should remove the assault requirement entirely. then you have a situationaly optimal ring. also the rings should be updated at lvl 99/100 and the stats should go to 8/9 (wishful thinking: 9str/9dex rajas)
+5 at 70, +6 at 80, +7 at 90, +8~9 at 99/100
Creelo
10-04-2011, 10:35 PM
for ToAU rings to be worth it, imo they should remove the assault requirement entirely. then you have a situationaly optimal ring. also the rings should be updated at lvl 99/100 and the stats should go to 8/9 (wishful thinking: 9str/9dex rajas)
+5 at 70, +6 at 80, +7 at 90, +8~9 at 99/100
That's not going to happen. Think realistically people.
The OP has some pretty nice, realistic adjustments to these rings; hopefully the dev team will actually look into this.
Neisan_Quetz
10-04-2011, 10:57 PM
Uh, pre VNM Rajas was equal to the best STR/DEX rings available, and was still equal to the best STR/DEX rings available on the AH.
I think more people cared about the refresh on Balrahn's than the stat increase inside Assault/Salvage. Well actually, that's probably why they won't remove the requirement for it but still.
Greatguardian
10-04-2011, 11:04 PM
to the few that did CoP back when it took effort it still means something
Personally, I've yet to meet someone who actually did CoP back before any of the many nerfs and still gives a crap about "Ring Prestige". I certainly don't.
Anyone who's been in endgame that long has generally long since stopped caring about "the prestige of beating CoP", just like they never really gave a damn about "the prestige of being level 75".
Yamimarik44
10-05-2011, 02:58 AM
Well look me up sometime because I did beat CoP before any nerf to it at all. I actually beat CoP 1 week before they announced the first nerf on CoP. At first I was PISSED beyond all reason thinking "Great I've lost so much exp, lost so many lvls and had to get them back, spent months doing this because failure after failure of each static I was in kept going belly up and now people will get a free ride if they help and what not? By getting exp and no exp loss and make the battles a little bit easier?! THANKS SE THANKS!" Now I realize I'm very proud and happy I beat CoP before the nerf. I got through it as it was intended to go through when it first came out. So yes, we need to get all the CoP rings stats increased by lvl just as they would have been anyways. And yes it is true the CoP rings stats were of equal value back at 75 w/ the highest stats AH rings, it only makes sense for them to give +7 as of right now.
Soranika
10-05-2011, 03:03 AM
Honestly, all story line equipment needs an update, especially the moonshade earring. It's pretty horrible having level 75 augments on an level 90 equipment.
Pyrobunny
10-05-2011, 03:17 AM
Personally, I've yet to meet someone who actually did CoP back before any of the many nerfs and still gives a crap about "Ring Prestige". I certainly don't.
Anyone who's been in endgame that long has generally long since stopped caring about "the prestige of beating CoP", just like they never really gave a damn about "the prestige of being level 75".
on the omega/ultima fight one person in our group thoght it would be ok if u use the lvl one bullets for the fight.... fun times fun times.
That's not going to happen. Think realistically people.
The OP has some pretty nice, realistic adjustments to these rings; hopefully the dev team will actually look into this.
the OP is low balling. +7 is already feasible, +8 at the time of the next update completely realistic. as for REGAIN on the ring, i doubt that's realistic.
Alerith
10-05-2011, 05:51 AM
Add some worthwhile effects to them as well as raise their stats:
Rajas:
STR +2~8 DEX +2~8
"Store TP" +9
"Subtle Blow" +9
Double Attack +3%
Increases rate of Critical Hits
Tamas:
MP +15~50 INT +2~8 MND +2~8
Enmity -7
Adds Refresh effect (2mp/tic)
Increases Elemental Magic accuracy based on day.
Sattva:
HP +15~50 VIT +2~8 AGI +2~8
Enmity +7
Occasionally Absorbs damage taken.
Reduces severe magical damage taken.
cidbahamut
10-05-2011, 06:00 AM
...and Rajas is still the only one that matters. Good try though.
Modoru
10-05-2011, 08:28 AM
Double Attack +3%
Increases rate of Critical Hits
Sounds like you're trying to mix epona's and qirmiz tath in there.
Neisan_Quetz
10-05-2011, 08:29 AM
Hence Rajas will still be the only ring that matters if they had those stats. Not like it wasn't already.
FrankReynolds
10-05-2011, 08:32 AM
so Black Mage mains will have to get the rajas? that sucks.
Neisan_Quetz
10-05-2011, 08:35 AM
If Blm and Sch are the only jobs that you leveled I feel sorry for you.
FrankReynolds
10-05-2011, 08:42 AM
If you only have DD jobs I feel sorry for you...... sounds stupid doesn't it.
Neisan_Quetz
10-05-2011, 08:45 AM
And getting Rajas for your DD jobs is better than getting Tamas for your mage jobs, so I still feel sorry for you.
Atomic_Skull
10-05-2011, 08:54 AM
Considering how easy COP is now why should the rings be adjusted to be as good as current lvl 95 equipment? Maybe if the level caps on the BCNMs hadn't been removed I would agree but COP is so loleasy now I really can't see any justification for this.
FrankReynolds
10-05-2011, 09:04 AM
So you feel sorry for everyone who prefers mage jobs. Make sure to tell your whm that before every event.
Neisan_Quetz
10-05-2011, 09:10 AM
If my Whms leveled a DD job or cared to melee on Whm I would. All of the Whms I party with have DD jobs, and all of them picked Rajas.
Dirtyfinger
10-05-2011, 09:15 AM
Guys, the difference between Rajas/Tamas was the fact that there is 0 spells that utilize both INT & MND, you could have got 5 INT or 5 MND on separate rings. Rajas on the other hand is different as on a melee job you utilize everything it offers.
Neisan_Quetz
10-05-2011, 09:17 AM
Well Blu but Blu is still better off with a Rajas.
Crawlerbasher
10-05-2011, 02:15 PM
I'd like to see an upgrade to cop ring, and more stats do it as an augment though the trial, with different paths so that it can become more customized.
Crawlerbasher
10-05-2011, 04:06 PM
for ToAU rings to be worth it, imo they should remove the assault requirement entirely. then you have a situationaly optimal ring. also the rings should be updated at lvl 99/100 and the stats should go to 8/9 (wishful thinking: 9str/9dex rajas)
+5 at 70, +6 at 80, +7 at 90, +8~9 at 99/100
I think rather than just remove assault, there should change it to battle field, so it will work in places like abyssaa dynamis bcnm and assault
Amador
10-05-2011, 04:11 PM
An update would be very welcome for these rings, as well as the ability to obtain all 3 ^-^;
However, I do feel that the stats you guys are requesting are fairly low. For an item such as this I'd say we need to think big and go for something along the lines of +10-15 for the stats they provide.
+6, +7, +8, +9 are so marginal that it's pretty lame. At the current rate of progression with accessories. Rings have been increasing nearly each level. It went from 5 at 75, to 6 at 85, to 7 at 90. The HQ versions of the level 90 Rings which gave +7 haven't even been released, but they were in the dats/are in the dats. I believe those give +8 STR.
To me it's expected that by 100, the rings will give anywhere from 8 Base, to 9 Max for HQ. If not a flat +10. You may consider to think that it maybe overpowered, but it really truly isn't. Even at +15, compared to a +10 Ring it's still a marginal increase. I say opt for a higher end reward rather than a bare minimum.
MDenham
10-05-2011, 04:24 PM
Tamas is the greatest ring ever.
...for Spirit Taker.
I think rather than just remove assault, there should change it to battle field, so it will work in places like abyssaa dynamis bcnm and assault
i had the idea to change them from assault to battlefield years ago (for campaign/abyss/dynamis etc) and i would be happy with that, but the coding required to check it every time you receive battlefield status for each type of status would be pretty intense, especially for the small size of the dev team. just removing the assault tag altogether is a quicker solution. (albeit less balanced.. but who cares about that? :p)
+10 rings would be ideal at final cap, but i was trying to balance things out with the current ring level progression. we should've got +8 rings this update, instead of the fairly unimpressive +5 rings with combat skill (wtf?)
Kristal
10-05-2011, 06:21 PM
Guys, the difference between Rajas/Tamas was the fact that there is 0 spells that utilize both INT & MND, you could have got 5 INT or 5 MND on separate rings. Rajas on the other hand is different as on a melee job you utilize everything it offers.
It's damn sweet on RDM though.. less inventory and less macro lines.
Seriha
10-05-2011, 07:22 PM
Just because I'm bored waiting on earth weather to kill sabotenders for a PDT sword...
Final Rajas:
STR+7 DEX+7
Store TP +5 Subtle Blow +5
TP Bonus +25 Save TP +5
Final Tamas:
MP+50 INT+7 MND+7 Enmity -5
Converts 5% of Magic Damage done to MP (Primary target only)
Converts 5% of "Cure" amount to MP
Enhances "Storm" Spells (Double Weather effect, must be worn to receive effect)
Final Sattva:
HP+50 VIT+7 AGI+7 Enmity +5
Damage Taken -10%
Converts damage received to HP and MP (15% and 5%)
Enmity Reset Effects -50%
Would probably shoot for trials for upgrading to these with smaller steps along the way. First phase could probably be 50 ABCs. Next could be some Ultima or Omega kills. Final phase would involve the Bahamut v2 fight. The kills should probably involve KIs you give to an NPC that asks for them to avoid the headache of not getting credit if you happen to not have the ring on on death or opening the final crate. The item they give can then be turned in for the trial.
Neisan_Quetz
10-05-2011, 08:08 PM
It's damn sweet on RDM though.. less inventory and less macro lines.
Having an inventory saver that gimps your DD jobs is a pretty bad trade off.
Camiie
10-05-2011, 08:10 PM
Considering how easy COP is now why should the rings be adjusted to be as good as current lvl 95 equipment? Maybe if the level caps on the BCNMs hadn't been removed I would agree but COP is so loleasy now I really can't see any justification for this.
It may be easy now, but it's still a very time consuming process for a single ring and access to largely outdated content as a reward. Think of it like a magian trial. They're generally easy, yet time consuming, and give us level 95 rewards that for the most part match or surpass AH-able items.
cidbahamut
10-05-2011, 10:15 PM
It's damn sweet on RDM though.. less inventory and less macro lines.
It's damn gimp on RDM. Get some +6/+7 stat rings.
Greatguardian
10-05-2011, 10:48 PM
It's damn gimp on RDM. Get some +6/+7 stat rings.
This. Also, it doesn't save any macro lines. /equip Ring1 "Tamas Ring" /equip Ring2 "Stat Ring" takes just as much space as /equip Ring1 "Stat Ring" /equip Ring2 "Stat Ring".
Tamas doesn't save inventory. It wastes inventory. Why waste a slot on a +5 ring when you should be using +6/+7s?
It may be easy now, but it's still a very time consuming process for a single ring and access to largely outdated content as a reward. Think of it like a magian trial. They're generally easy, yet time consuming, and give us level 95 rewards that for the most part match or surpass AH-able items.
Then require a new magian trial for CoP rings. The suggestions being thrown out here are borderline broken for an item that nearly everyone in the game already has. Why the hell should we just be given what would undoubtedly be the best ring in the game by a mile? Rajas is already the single best ring in the game and has been for years.
Updating the base stats to go up to 7~8 is one thing. Adding ridiculous amounts of additional stats onto a 6+ year old ring that 90% of the game population already has is retarded.
Dirtyfinger
10-05-2011, 11:59 PM
We're still waiting for SE to do the final mission for the Zilart/CoP missions so maybe they could put a real nasty NM in there and once beat, upgraded rings and earrings maybe.
Greatguardian
10-06-2011, 02:10 AM
You mean... The Last Verse....?
Pretty sure that's not intended to be a "Mission". Just a way to flag someone as done with CoP/RoZ/AN =/
Dirtyfinger
10-06-2011, 02:21 AM
Correct 'The Last Verse' which currently has nothing, but is worded like there should be something. I do recall (I might be wrong) that SE had plans to do something about it. This is just an idea if they did, that could be the reward.
FrankReynolds
10-06-2011, 05:26 AM
It's damn gimp on RDM. Get some +6/+7 stat rings.
the point of this thread was to make it as powerful / stronger than the +7 rings.
Neisan_Quetz
10-06-2011, 06:30 AM
Why should they be (bar Rajas because it's the only one that matters)? Do you see a refresh ring with no latent on the AH? do you see a PDT -7 ring on the AH? Even Oneiros Ring has a stupid latent requirement for 2 Triple Attack.
FrankReynolds
10-06-2011, 08:59 AM
Your right all the best gear in the game should be from the AH. I'm quitting all events to go farm gil now.
By your logic, rajas should have been replaced by ah rings and no longer relevant as well. Why does the idea of making all the rings relevant chap your hide so bad?
Neisan_Quetz
10-06-2011, 09:06 AM
Rajas is still relevant at 95 with no buffs at all... it's that good.
Camiie
10-06-2011, 10:34 AM
Updating the base stats to go up to 7~8 is one thing. Adding ridiculous amounts of additional stats onto a 6+ year old ring that 90% of the game population already has is retarded.
Going to 7 at 95 and 8 at 99 for the primary stats seems fine to me. I never really asked for anything specific myself like others did.
STR+10 DEX+10
STP+10
SB+10
That's the only one that matters.
Mayoyama
10-10-2011, 06:34 PM
Just because I'm bored waiting on earth weather to kill sabotenders for a PDT sword...
Final Rajas:
STR+7 DEX+7
Store TP +5 Subtle Blow +5
TP Bonus +25 Save TP +5
Final Tamas:
MP+50 INT+7 MND+7 Enmity -5
Converts 5% of Magic Damage done to MP (Primary target only)
Converts 5% of "Cure" amount to MP
Enhances "Storm" Spells (Double Weather effect, must be worn to receive effect)
Final Sattva:
HP+50 VIT+7 AGI+7 Enmity +5
Damage Taken -10%
Converts damage received to HP and MP (15% and 5%)
Enmity Reset Effects -50%
Would probably shoot for trials for upgrading to these with smaller steps along the way. First phase could probably be 50 ABCs. Next could be some Ultima or Omega kills. Final phase would involve the Bahamut v2 fight. The kills should probably involve KIs you give to an NPC that asks for them to avoid the headache of not getting credit if you happen to not have the ring on on death or opening the final crate. The item they give can then be turned in for the trial.
Add some worthwhile effects to them as well as raise their stats:
Rajas:
STR +2~8 DEX +2~8
"Store TP" +9
"Subtle Blow" +9
Double Attack +3%
Increases rate of Critical Hits
Tamas:
MP +15~50 INT +2~8 MND +2~8
Enmity -7
Adds Refresh effect (2mp/tic)
Increases Elemental Magic accuracy based on day.
Sattva:
HP +15~50 VIT +2~8 AGI +2~8
Enmity +7
Occasionally Absorbs damage taken.
Reduces severe magical damage taken.
While this would be sweet.. realistically they wouldnt give such a big upgrade to old gear, and especially not on rings
And while I was lowballing a bit, its because SE is more likely to do and extra stat (follow the pattern of +1 extra stat per 15 levels) than to go crazy and make them insanely good and making a lot of new things they just made useless. And as someone else said above, rajas (i cant speak for the other 2) still has relevance at 90/95 esp with +STP set ups.
I did like the idea of changing the toau rings to be battlefield rather than assault only, and so i adjusted on my OP.
Soo... any word from the devs Camate? *wink wink, nudge nudge*
rajas/tamas dont really need the extra stuff.. sattva does though, looks good. i'd argue putting those extra enhancements on ulthalams/balrahns. they'd be right at home there. (refering to alerith's post)
While this would be sweet.. realistically they wouldnt give such a big upgrade to old gear, and especially not on rings
And while I was lowballing a bit, its because SE is more likely to do and extra stat (follow the pattern of +1 extra stat per 15 levels) than to go crazy and make them insanely good and making a lot of new things they just made useless. And as someone else said above, rajas (i cant speak for the other 2) still has relevance at 90/95 esp with +STP set ups.
I did like the idea of changing the toau rings to be battlefield rather than assault only, and so i adjusted on my OP.
Soo... any word from the devs Camate? *wink wink, nudge nudge*
the only issue i have withe the low-ball pitch is that they might assume it's what we want, instead of taking it as what we expect due to a past tradition of disappointment to potentially exciting releases.
Atomic_Skull
10-12-2011, 01:24 PM
Add an additional (very hard) mission to COP for "The Last Verse" to unlock it and I could agree with adding a few extra stat points to the COP rings.
Mayoyama
09-17-2012, 11:24 AM
Necrobump:
Can we please get an update on this. Its been over a year since this thread was made, and Camate said in the below thread back in April last year the dev team were looking into it
http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564
Mirage
09-17-2012, 05:07 PM
Yes, please.
And don't forget to look into buffing the ToAU rings as well!
they should add refresh +2 and conserve mp to tamas, and damage taken -%7 to satvas. That would be fun
Refresh and 5 mab, new rings require you to beat new omega and ultima fight for the trial perhaps? new odin fight for revamped AU rings.
also the added effect on the AU rings when improved if improved aught to be full time accessable, say that mostly because i want another piece of snapshot gear but meh worth asking.
Ophannus
09-18-2012, 12:21 AM
They should tie it in to the Green Magian Moogle for accessory trials.
Sarick
09-18-2012, 04:15 AM
Rajas should be the only ring that increases because it's the only one that matters.
Give tamas Auto-refresh +2 or over 50% HP latent sublimation effect and Sattva Auto-Regen +5, or damage reduction 5%, then that attitude might change.
Demon6324236
09-18-2012, 04:22 AM
Give tamas Auto-refresh +2 or over 50% HP latent sublimation effect and Sattva Auto-Regen +5, or damage reduction 5%, then that attitude might change.
Sattva would need to beat out Dark Rings. To do this the best way would be -6 or more Damage Taken. As for Tamas, you would need MAB on that to make it worth it imo. Rajas is still to this day one of the best pieces of gear in the game, if it were upgraded as well there would have to be a reason to pick Tamas or Sattva over it seeing as it would become by far the best ring for anything that melees.
Sarick
09-18-2012, 04:56 AM
Sattva would need to beat out Dark Rings. To do this the best way would be -6 or more Damage Taken. As for Tamas, you would need MAB on that to make it worth it imo. Rajas is still to this day one of the best pieces of gear in the game, if it were upgraded as well there would have to be a reason to pick Tamas or Sattva over it seeing as it would become by far the best ring for anything that melees.
I agree with beating out dark rings however, MAB isn't as useful for all mage jobs. WHM and SNM would benift more from auto refresh. Seriously BLM RDM every mage even /sub mage could benefit from the Tamas Ring if it had auto-refresh increasing it's utility significantly. You could always SWAP it out just before nuking to get the MAB from other rings. Swapping wouldn't even cause you to blink.
Demon6324236
09-18-2012, 04:57 AM
True.
Bleh
Neisan_Quetz
09-18-2012, 07:43 AM
Would still pick Rajas, where are you having mp trouble? My whm/thf doesn't have mp trouble
And yea if it doesn't beat out even a jelly ring, Sattva is going to remain useless. That would just make it marginally less useless.
Mayonoshiro
09-18-2012, 08:06 AM
I do agree... ToAU and WotG rewards should also be examined. Just hoping the dev team havent left this to rot after saying they were interested in the idea
Glamdring
09-18-2012, 08:38 AM
Don't worry about it guys, they're working on it (http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564). I'm sure they can safely release it after half a year of debugging, so you can expect to see it in about two weeks.
year and a half, that was posted mar of 2011. so, if they follow the pace of fixing pup AI as an example, we only have 4.5 years left on the timer...
On that note, where can I get a job like this?
StingRay104
09-19-2012, 08:48 AM
ever since release of the toau rings I thought we got screwed. Even at 75 the toau rings were just absolute garbage imho. They only seem to be good when your in salvage or assault, which was the endgame events at the time, but one hardly spent enough time in these events to make it worth while. Even the earring for wotg with its marginal stats is much better an endgame reward than toau. I think aside from upping the stats on toau rings they should also remove the only good in assault/salvage aspect of the rings. As for the cop rings the stats raising to +6 at lvl 90 is an easy fix that should have been done the update after they said it would be, and I personally would love to see trials for these rings so you could add to them, for instance add more store tp to any of the 3 rings, or mab, damage -, or hell even regain, tp bonus, or ws dmg +.
Tsukino_Kaji
09-19-2012, 10:04 AM
Necrobump:
Can we please get an update on this. Its been over a year since this thread was made, and Camate said in the below thread back in April last year the dev team were looking into it
http://forum.square-enix.com/ffxi/threads/4816-Minor-issue-Rajas-Sattva-Tamas-Rings?p=76564&viewfull=1#post76564I was going to link that. lol
You still have to keep in mind that they are compettive if not better then most of the current tier, single stat rings. If any expansion drop item needs an update, it's the damn WoG earring.
Mirage
09-20-2012, 12:10 AM
Final Tamas:
MP+50 INT+7 MND+7 Enmity -5
Converts 5% of Magic Damage done to MP (Primary target only)
Converts 5% of "Cure" amount to MP
Enhances "Storm" Spells (Double Weather effect, must be worn to receive effect)
Just in case you didn't already notice, this is entirely broken :p, unless you plan on not making it stack with orison pants +2. With this ring and whm pants +2, a cure 4 will cost a total of around -8 mp (depending on cure potency), making you regain mp every time you use it. Cure 5 would cost something around 10-15 mp. With as little as 3mp refresh in gear, you could use cure 4/5 back to back forever without ever running out of mp.
It would be more balanced if the ring had a bit of MAB and Cure Potency on it. Of course, I know you can cap CP without that, but it could let you put less potency in other slots, allowing for better gear there.
Nawesemo
09-20-2012, 12:12 AM
I can get behind this, but I want the level caps back!!!
ever since release of the toau rings I thought we got screwed. Even at 75 the toau rings were just absolute garbage imho. They only seem to be good when your in salvage or assault, which was the endgame events at the time, but one hardly spent enough time in these events to make it worth while. Even the earring for wotg with its marginal stats is much better an endgame reward than toau. I think aside from upping the stats on toau rings they should also remove the only good in assault/salvage aspect of the rings. As for the cop rings the stats raising to +6 at lvl 90 is an easy fix that should have been done the update after they said it would be, and I personally would love to see trials for these rings so you could add to them, for instance add more store tp to any of the 3 rings, or mab, damage -, or hell even regain, tp bonus, or ws dmg +.
Perhaps adding split trials to them to allow for detailed customization? and perhaps trials that could be used to revert them.
Reason i recommend a reversion trial is would probably complicate the whole ring restoration process if you could upgrade the ring.
Oakrest
09-21-2012, 01:14 AM
I +1 the OP because I feel any increase to the CoP rings would be well deserved. That said I have two minor suggestions:
1.) the rings should have their final stats increased even more (higher than what you're suggesting of "6" - maybe 7 or even up to 10).
2.) the rings should also be able to be augmented (either through synergy, or through a "???"). The augments should be minor/practical.
svengalis
09-22-2012, 02:53 AM
Shouldn't it be +7 for 99?
Mirage
09-22-2012, 03:51 AM
I don't think it should be more than +7 at 99, considering it gives more than one stat in one slot. For rajas, this matters more than for Tamas, but it is easy to let Tamas be better than a +7 stat ring without either of Tamas' base stats being over 7 as well. Just give it a bit of mab, macc and/or cure/waltz potency and there you go. Maybe add +7 chr to the tamas as well.
Byrth
09-22-2012, 04:11 AM
Level 30 = 2
Level 45 = 3
Level 60 = 4
Level 75 = 5
Level 90 = 6
Level 105 = 7
So you should only be up to +6 at 90.
Lotmorning
09-22-2012, 07:02 AM
Almost a year since this thread was started and look how many pages and replies, would love to see SE finally give us a way to upgrade these rings. As others have said these rings back in the day before all the "CoP Nerfs" meant something to a lot of people and being able to have them still be usable would be awesome.