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View Full Version : Will WHMs get Phalnex between Lv96-99?



InsideOut
10-03-2011, 08:39 AM
I hope so. If paladins can use Phalanx at Lv77 then there is no reason why WHMs shouldn't get the spell at a later level.

It should have played out like Flash.
PLD gets it at lv37
WHM gets it at lv45
Thats an 8 level difference, which means that we should have gotten it at lv95.:(

Economizer
10-03-2011, 02:14 PM
Phalanx used to be a Red Mage exclusive spell. Currently there are three ways to cast Phalanx, Red Mage, Paladin, and sub Red Mage.

This effectively means that Paladin, a tank job, can use Phalanx on itself. Red Mage can also use it to tank somewhat, but the applications for Red Mage go on more to farming - particularly in Abyssea using Aeolian Edge. Other jobs can sub Red Mage to do this, particularly jobs with a decent enhancing skill and good weapon skill access, like White Mage, but this is somewhat uncommon.

Another thing that can be done is that Red Mage has Phalanx II, so it can cast it on others. This merit was about made useless with the introduction of Scholar, since you can now sub Scholar to Phalanx a whole party. Or you can go Scholar and sub Red Mage.

If White Mage got this spell natively, that would make two jobs that aren't Red Mage that could cast it on a whole party. Considering the amount of Red Mage whining that would happen if this happened, I doubt this would happen.

Plus, this spell is kindof Red Mage's thing, and there isn't precedent for it like there was for Addle (which there was plenty for, and all the whining is unjustified). Red Mage just gets enhancing magic that White Mage does not, or White Mage gets it at the same level.

I wouldn't expect Phalanx at a high level unless Red Mage suddenly got some White Mage spells, such as Flash and Repose. Paladin is a poor reason to get new enhancing spells, let alone new spells in general. Usually it is Divine Magic that White Mage and Paladin share. And usually, it is White Mage that gets the spells before Paladin (Flash was more of the exception then the rule). Like Paladin is probably going to get Holy II at some point in the future.

I'd more expect Paladin to get Repose then White Mage to get Paladin specific spells (I think they should get Repose, and we should get Reposega, but this is veering off a bit), but if White Mage was getting Paladin spells, the choices are pretty much Reprisal and Enlight. Considering that Reprisal would be silly for White Mage, and is Enhancing Magic anyways, I strongly doubt this. And for Enlight, I also doubt this, considering that we have Auspice with Afflatus Misery. If I had to pick one that I think is more likely, I'd pick Enlight, but I'm not taking bets this is going to happen.

Shiyo
10-03-2011, 05:34 PM
Troll thread right?

If not, please delete your character.

Vortex
10-03-2011, 09:04 PM
Troll thread right?

If not, please delete your character.

It might be better if you do it.



The bigger question is: why does WHM NEED phalanx?

Retsujo
10-03-2011, 10:58 PM
It made sense when PLDs got it. It's a job that focuses on being able to take physical damage like a champ. A WHM may be about protecting party members and keeping them alive, but it seems to me that giving WHM Phalanx would compliment Afflatus: Solace too much. Plus we just got an ability that increases mdb, and I'd like to see the devs expand on that.

Sasaraixx
10-03-2011, 11:00 PM
The bigger question is: why does WHM NEED phalanx?

Thank you. The other post was unnecessarily long and really didn't add much. This is the only question that needed to be asked.

We are getting to the stage where adjustments should be made based on deficiencies within a job, filling holes across all jobs or adding utility where it is lacking. There is of course the "shiny new toy" category as well but Phalanx would not achieve that for WHM either.

InsideOut
10-03-2011, 11:24 PM
It might be better if you do it.



The bigger question is: why does WHM NEED phalanx?
For soloing and envy of the paladin, of course. Paladins, being the best defensive job in the game, didn't need Phalanx either.

Either way, I believe we're getting Phalanx or a -physical defense version of Sacrosanctity. Most likely its the latter.

InsideOut
10-03-2011, 11:29 PM
It made sense when PLDs got it. It's a job that focuses on being able to take physical damage like a champ. A WHM may be about protecting party members and keeping them alive, but it seems to me that giving WHM Phalanx would compliment Afflatus: Solace too much. Plus we just got an ability that increases mdb, and I'd like to see the devs expand on that.

All of these years of Phalanxs existence and PLD only got it recently. They clearly didn't need it now anymore than they needed in the years before. Most likely they will expand on Sacrosancitity but I would rather get Reflect and Phalanx.

Daniel_Hatcher
10-03-2011, 11:40 PM
You're aware Phalanx is self-target right?

WHM is a party buffer, not a self-buffer like RDM or a tank like PLD. They'd need Phalanx II and that's a RDM merit point spell so it wont happen.

InsideOut
10-03-2011, 11:49 PM
You're aware Phalanx is self-target right?

WHM is a party buffer, not a self-buffer like RDM or a tank like PLD. They'd need Phalanx II and that's a RDM merit point spell so it wont happen.

You are aware that WHMs usually sub scholar, therefore we have access to Accession, right? No, I don't think you were aware, but now you know. WHM also have Stoneskin and Blink which are self-target non-party buffers.

Daniel_Hatcher
10-03-2011, 11:56 PM
You are aware that WHMs usually sub scholar, therefore we have access to Accession, right? No, I don't think you were aware, but now you know. WHM also have Stoneskin and Blink which are self-target non-party buffers.

Yes, which was to give WHM some defense should they pull hate, Phalanx is purely front-line. Having a self-target spell that you NEED to sub a specific job (with which you can only do a mere 2 stratagems every 4 minutes) to give to the party on a PARTY BUFF job is VERY poor design.

InsideOut
10-04-2011, 12:09 AM
Yes, which was to give WHM some defense should they pull hate, Phalanx is purely front-line. Having a self-target spell that you NEED to sub a specific job (with which you can only do a mere 2 stratagems every 4 minutes) to give to the party on a PARTY BUFF job is VERY poor design.

We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.
That spell was not meant to be for front line jobs any more than red mages are expected to be on the front lines.
Giving it to paladins at a much later level has opened up a possibility for WHM to also receive the spell and I wouldn't be surprised if we got it.

Economizer
10-04-2011, 12:56 AM
Okay, I already stated good reasons why Paladin getting the spell doesn't mean much for White Mages to get the spell, and such. I'm not arguing for White Mage to get Phalanx, just pointing out a few things. It always surprises me when these posts get more then a few replies, but it can be decent game play discussion when people aren't throwing out insults about deleting characters and such.


Thank you. The other post was unnecessarily long and really didn't add much. This is the only question that needed to be asked.

To be completely honest, I didn't think I would need to explain why more then I already did in my previous post (quoted for convenience after this) since the answer seemed to be completely obvious and self evident to me.


If White Mage got this spell natively, that would make two jobs that aren't Red Mage that could cast it on a whole party.

But since someone asked the question, I'll answer it.

At the 95 skill cap using Light Arts, a White Mage will provide a Phalanx that absorbs 35 damage, and with full merits, an addition point for 36 damage absorbed. Further a White Mage with the absolute best gear for enhancing (I will admit that I don't have a perfect set, but most of the pieces are easy to get with some work) will put out Phalanx for 45 (46 on Lightsday). Compare this with a Paladin's cap of D rank in enhancing, which gives about 29 with no gear.

The effect on a Paladin probably won't be signifigant enough to bother on many easier mobs, but for harder mobs, or things you are fighting without a Paladin, 35-45 points of damage absorbed is a pretty big impact.

If a mob hits for 35~45 points of damage or less, this would be 100% damage reduction.
If a mob hits for 50 points on average, this would be like 70~90% damage reduction.
If a mob hits for 100 points of damage, it would be 35~45% damage reduced. A mob hitting for 300 damage a hit would have damage reduced by about 11~15%.
Even if the mob hits for 1000 points of damage, this is still a 3~4% reduction.

Basically, between Scholar sub and native Phalanx, a White Mage could grant a massive reduction to damage taken, especially on blood tanks. This also prevents enmity decay a tiny bit, meaning that your tank will be able to keep hate more effectively too. If you are doing something easy like farming mobs for chests in Abyssea, you can nullify the majority of damage, if not all of it, and if you are doing something hard, it is like a Twilight Torque spell for your party members, but often even more.

Phalanx isn't just a toy. People regularly ask for it from Red Mages and Scholars alike, to the point that it is a reason for inviting them in some cases. If White Mage got the spell, it would be one less reason for those classes to go to things.


We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.

Well, I don't aside from toying around, but I usually have a strat or two sitting banked. Honestly, I mainly use them to speed up casting on a spell, usually long casting buffs or Raise.

That said, if White Mage was to somehow get this spell, I'd keep the tank buffed with it as much as I could safely do. It would be a very powerful tool for White Mage to be able to AOE Phalanx using /SCH.

Daniel_Hatcher
10-04-2011, 02:35 AM
We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.
That spell was not meant to be for front line jobs any more than red mages are expected to be on the front lines.
Giving it to paladins at a much later level has opened up a possibility for WHM to also receive the spell and I wouldn't be surprised if we got it.

If you use it for blink then you're wasting a stratagem, that said it's impossible with 2 stratagems to keep 3 spells up all the time.

The spell was intended entirely for front-lines, lets not pretend it's how they planed RDM until Avesta came along. Originally it was planed entirely for RDM, the only reason PLD got it was because a load of PLD's used to /RDM for Phalanx, Stoneskin and the crazy hate they could build with Blind and so on that the Dev's decided "actually this spell suits PLD more than RDM."

This spell does NOT suit WHM. The only one that would is Phalanxga only it's very unlikely that this stage in the game they'll add that spell, not to mention it'd kill RDM's merit spell Phalanx II.

WHM's only really want it now for one simple reason "RDM has Phalanx II and SCH can Phalanxga giving the two jobs a place in a specific type of party" and WHM can't do either, thus lessening the current love for WHM in one type of party.



At the 95 skill cap using Light Arts, a White Mage will provide a Phalanx that absorbs 35 damage, and with full merits, an addition point for 36 damage absorbed. Further a White Mage with the absolute best gear for enhancing (I will admit that I don't have a perfect set, but most of the pieces are easy to get with some work) will put out Phalanx for 45 (46 on Lightsday). Compare this with a Paladin's cap of D rank in enhancing, which gives about 29 with no gear.

Where did you get those numbers.

@ 437 skill you only get 32 dmg reduction using the new formula past 300.
@ 376 that's 30 dmg

Past 300 skill formula (from Wiki) = 28 + floor( (Enhancing Magic skill - 300) / (2 / 3 + 28) )

InsideOut
10-04-2011, 05:34 AM
After 7+years, the developers did not finally decided that "hey, Phalanx would good for PLD". The thought of Phalanx has always been attractive for any magic casting job.

Aside from Phalanx, white mages already get every redmage nonexclusive white magic spell. Adding Paladin to the bill has opened up the possibility that white mages may soon get Phalanx too.

Economizer, it seems as if you're saying that a WHM subbing /sch would be overpowered if we got Phalanx. A paladin subbing scholar would be a much better candidate to accession>Phalanx the front lines and that is something we can actually do in game because paladins have Phalanx. But does that happen often? No. A white mage does have higher enhancing skill than a paladin but it is definitely not a game changer.

Daniel_Hatcher
10-04-2011, 06:25 AM
After 7+years, the developers did not finally decided that "hey, Phalanx would good for PLD". The thought of Phalanx has always been attractive for any magic casting job.

Aside from Phalanx, white mages already get every redmage nonexclusive white magic spell. Adding Paladin to the bill has opened up the possibility that white mages may soon get Phalanx too.

Economizer, it seems as if you're saying that a WHM subbing /sch would be overpowered if we got Phalanx. A paladin subbing scholar would be a much better candidate to accession>Phalanx the front lines and that is something we can actually do in game because paladins have Phalanx. But does that happen often? No. A white mage does have higher enhancing skill than a paladin but it is definitely not a game changer.

No they decided Phalanx suited the job that should have got it in the first place, simple enough. It's is and will be forever regardless of Accession a self-target spell, that type doesn't suit WHM it suits RDM and PLD.

WHM doesn't suit it no matter what way you polish it. WHM is without a doubt as it stands an already over-powered job in it's role of "HEALER" (which I might add no job comes ever close to by a LONG shot) it's an even more capable enhancer now thanks to /SCH and B+ skill which rivalled the highest enhancer before it (RDM). It does NOT need to take everything and anything from every other job to just further solidify it's place as the only job outside of DD's needed and I say this as a WHM.

Retsujo
10-04-2011, 06:36 AM
The Scholar's unique ability to spread a single-target enhancement spell to an area of effect doesn't have anything to do with why WHM should get Phalanx.

InsideOut
10-04-2011, 07:32 AM
The question is WILL we get it, not why should we get it.

The way things look to be going, we will.
And.You.Will. Deal.

There are many WHMs who melee and solo all the time. Most jobs, including WHM, can solo their own KIs for the +2 item abyssea NMs. This would definitely help WHM to become a better soloer.

Daniel_Hatcher
10-04-2011, 08:47 AM
The question is WILL we get it, not why should we get it.

The way things look to be going, we will.
And.You.Will. Deal.

There are many WHMs who melee and solo all the time. Most jobs, including WHM, can solo their own KIs for the +2 item abyssea NMs. This would definitely help WHM to become a better soloer.

Nothing is indicative to WHM getting Phalanx, so saying it's looking likely they will is stupid.

lol, you're going on WHM should get Phalanx as a Melee soloer.... ok!!!!! What has Abyssea done to this game, seriously!


The Scholar's unique ability to spread a single-target enhancement spell to an area of effect doesn't have anything to do with why WHM should get Phalanx.

They shouldn't.

MDenham
10-04-2011, 08:15 PM
If you use it for blink then you're wasting a stratagem, that said it's impossible with 2 stratagems to keep 3 spells up all the time.You're not going to be keeping Blink or Stoneskin up full-time on other people in content that matters (read: content where things don't have floored accuracy) anyway.

And if you can keep Blink and Stoneskin up full-time on people, then you can keep Aquaveil up on them as well - 3 minute duration / 3 spells = 1 minute between casts. Huh, that's the strategem charge timer, isn't it? After the first two minutes, it's just like juggling - one buff goes down just as you get a charge ready to put it back up.

Mirage
10-04-2011, 08:25 PM
Buff phalanx 2, give whm phalanx 1, everybody wins?

Sasaraixx
10-05-2011, 12:06 AM
To be completely honest, I didn't think I would need to explain why more then I already did in my previous post (quoted for convenience after this) since the answer seemed to be completely obvious and self evident to me.

You didn't need to. That was the point.

I can't believe this thread is still going on. It's rather silly really.

Daniel_Hatcher
10-05-2011, 12:52 AM
You're not going to be keeping Blink or Stoneskin up full-time on other people in content that matters (read: content where things don't have floored accuracy) anyway.

And if you can keep Blink and Stoneskin up full-time on people, then you can keep Aquaveil up on them as well - 3 minute duration / 3 spells = 1 minute between casts. Huh, that's the strategem charge timer, isn't it? After the first two minutes, it's just like juggling - one buff goes down just as you get a charge ready to put it back up.

Assuming that the Stoneskin would last the 2 minutes+ which it wont.

MDenham
10-05-2011, 01:06 AM
Assuming that the Stoneskin would last the 2 minutes+ which it wont.Yes, that's what I said in the first sentence. You aren't going to be keeping Accessioned Blink up longer than, roughly, its recast, because that's about how long it'll take for two hits to get landed.

Which is why the second part is covering only situations where you can keep both of those up for long durations (why you're fighting large numbers of trash mobs in groups is beyond me).

To be honest, though, keeping Stoneskin on everyone is a full-time job in itself best left for either a SCH or a SMN. (And even then, they might not be able to, either. 350 damage doesn't go very far anymore.)

Daniel_Hatcher
10-05-2011, 01:16 AM
Yes, that's what I said in the first sentence. You aren't going to be keeping Accessioned Blink up longer than, roughly, its recast, because that's about how long it'll take for two hits to get landed.

Which is why the second part is covering only situations where you can keep both of those up for long durations (why you're fighting large numbers of trash mobs in groups is beyond me).

To be honest, though, keeping Stoneskin on everyone is a full-time job in itself best left for either a SCH or a SMN. (And even then, they might not be able to, either. 350 damage doesn't go very far anymore.)

Off topic but: I'd still love Stoneskin II, especially if it used the style of Phalanx II, party targetable would be great for both WHM and RDM.

Felren
10-05-2011, 01:27 AM
STOP STEALING RDM SPELLS

You can get phalanx, its called subjob rdm.

No, you cannot have phalanx as a native spell because you are Whm and don't need phalanxaga as /sch as you are the only ones with Cure V. Stay in your side of the court until rdm,sch get Cure V!

InsideOut
10-05-2011, 01:31 AM
Paladins got it, so I want it too.
Its the only nonexclusive white magic RDM spell that we don't have...yet.

Economizer
10-05-2011, 02:49 AM
To be honest, though, keeping Stoneskin on everyone is a full-time job in itself best left for either a SCH or a SMN.

Actually, it is purely a job for White Mage. Cureskin ftw. :p

MDenham
10-05-2011, 08:23 AM
Actually, it is purely a job for White Mage. Cureskin ftw. :pYeah, but what are all the melees going to do with their "Enhances 'Stoneskin' effect" gear? :D

Amador
10-05-2011, 02:42 PM
The idea of Phalanx for WHM is amazing. WHM/SCH would be able to apply Phalanx-ga flawlessly, and would be very fitting for the job as WHM already has to run into the fray of battle to cast bar-spells, Esuna and other such spells to hit the entire group currently engaged. Phalanx would be a fantastic addition.

Since the spell was already given to PLD, it shouldn't really be an issue since both WHM and PLD gain access to fairly unique White Magic.

Edit: All of this RDM bickering over what spells they get and don't get is a bit redundant. RDM is a highly well balanced job that can Solo things that most mage jobs simply cannot accomplish. Crying for Cure V, and Crying everytime a spell that was originally given to RDM is given to another job is silly.

Instead of arguing for spells already implemented. Why don't you focus on asking for spells in the RDM FORUM that would better allow RDM to perform. I mean, you all asked for the crap that Temper is, don't worry. No other mage job will EVER take that away from RDM. Thread hi-jacking for suggestions doesn't make the DEVS care to read into the bickering. That's why there are job tabs which is what they look for.

MDenham
10-05-2011, 04:31 PM
I mean, you all asked for the crap that Temper is, don't worry. No other mage job will EVER take that away from RDM.To be honest, I'd rather have Temper than Phalanx, but I'm probably not in the majority of WHMs.

Daniel_Hatcher
10-06-2011, 04:13 AM
The idea of Phalanx for WHM is amazing. WHM/SCH would be able to apply Phalanx-ga flawlessly, and would be very fitting for the job as WHM already has to run into the fray of battle to cast bar-spells, Esuna and other such spells to hit the entire group currently engaged. Phalanx would be a fantastic addition.

Since the spell was already given to PLD, it shouldn't really be an issue since both WHM and PLD gain access to fairly unique White Magic.

Edit: All of this RDM bickering over what spells they get and don't get is a bit redundant. RDM is a highly well balanced job that can Solo things that most mage jobs simply cannot accomplish. Crying for Cure V, and Crying everytime a spell that was originally given to RDM is given to another job is silly.

Instead of arguing for spells already implemented. Why don't you focus on asking for spells in the RDM FORUM that would better allow RDM to perform. I mean, you all asked for the crap that Temper is, don't worry. No other mage job will EVER take that away from RDM. Thread hi-jacking for suggestions doesn't make the DEVS care to read into the bickering. That's why there are job tabs which is what they look for.

It's not RDM's bickering. It doesn't suit WHM and using it as a reasoning of /SCH is just dumb.

Neisan_Quetz
10-06-2011, 06:45 AM
Why yes, let's give Whm this spell as if it isn't already the most popular and pretty much the most useful mage in the game, then everyone can go either Whm or Blm when it comes time to pick a mage job for events because the others are redundant.

Ophannus
10-06-2011, 07:24 AM
I don't mind if WHM gets Phalanx. As long as RDM gets Cure 5, -nas, Reraise, AoE Bar/Boosts, Repose and Esuna too.

Sasaraixx
10-06-2011, 08:27 AM
Instead of arguing for spells already implemented.

This after advocating giving Phalanx to WHM? Good one.


Since the spell was already given to PLD, it shouldn't really be an issue since both WHM and PLD gain access to fairly unique White Magic.

What does having access to unique Divine Magic spells have to do with getting this spell? And the implications for PLD are entirely different than they are for WHM. PLD received the spell in order to use on itself. It IS the main blood tanking job in the game. RDM received it because it is a hybrid melee/mage job and is also a capable tank itself. (Of course it was more so before the enmity nerf.)

The purpose of giving it to WHM, despite what these melee WHM enthusiasts would have you believe, would be to cast it on the party via /SCH. You'd completely eliminate this role for RDM and SCH because WHM already offers so much more to a any group that would need Phalanx in the first place. Stoneskin and Blink are already sufficient enough to protect a WHM for the occasions when they pull hate.

Some WHMs really need a reality check. I shutter to think what will happen when the SCH Regen adjustments go live.

Economizer
10-06-2011, 09:45 AM
Personally, I think that Phalanx in paricular not going to White Mage has nothing to do with balance, and all to do with the role of the job. White Mage isn't a tank by any means. Red Mage and Paladin are.


The purpose of giving it to WHM, despite what these melee WHM enthusiasts would have you believe, would be to cast it on the party via /SCH. You'd completely eliminate this role for RDM and SCH because WHM already offers so much more to a any group that would need Phalanx in the first place. Stoneskin and Blink are already sufficient enough to protect a WHM for the occasions when they pull hate.

If getting this spell natively was about White Mage melee, the solution would obviously be to give Red Mage Dual Wield I at ~45. Then I'd actually have a reason to sub Red Mage.

Shoot, even now you can sub Red Mage for Phalanx and Magic Attack Bonus, equip a staff, and go to town doing AOE farm in Abyssea. Native Phalanx access isn't really necessary for White Mage unless your goal is to AOE it.


Some WHMs really need a reality check. I shutter to think what will happen when the SCH Regen adjustments go live.

Ignoring the snarky comments people have been making about White Mage in general, even when they aren't doing anything that could remotely considered wrong, like asking for Phalanx, I doubt that many if any White Mages will care. Regen is simply not MP efficient for White Mages, but is for Scholars and Red Mages.

Septimus
10-07-2011, 05:12 AM
Ok, first off, the data file for Phalanx has not been changed to include WHM. Many of the existing spells were altered in the game's data files to include jobs past 75, meaning we know things like PLD gets Holy II at 99 or SCH gets Thunder V at 99. So no, it does not look like WHM is going to get Phalanx.

Secondly, stop being so greedy. It isn't enough to be the best (and practically only) healing job in the game, now you want to completely obliterate RDM's enhancing niche? (Considering the various barspell bonuses, protectra, and shellra WHM is already a better buffer.)

Right now WHM is one of the strongest jobs in the game. Instead of asking for things that the job neither needs nor deserves, you should be happy to not be hit with the nerf bat. (Right fellow Warriors?)

Merton9999
10-16-2011, 12:49 AM
I don't mind if WHM gets Phalanx. As long as RDM gets Cure 5, -nas, Reraise, AoE Bar/Boosts, Repose and Esuna too.

Exactly. Why stop at Phalanx > WHM? Let's give every mage job every spell.

Seriously, I can't imagine a more boring activity than to start picking out spells from other jobs I could use on WHM and asking for them. It's the small unique features of jobs that are designed to perform the same essential function that makes them interesting to me. I was a lot happier playing both RDM and SCH when it came time for them to start getting their own spells. The fact that SE is killing these unique abilities by either lowering them to sub level (the heinous helix adjustment coming) or not providing progressions to them so the subbed versions are nearly as potent (storms, gravity, phalanx) is sad.

The only reason I tolerate and participate in the "give RDM and/or SCH Cure V" discussions is because it's a natural progression to a basic line of spells they already possess. Also, most importantly, because those jobs need to be able to compete as healers, and SE seems incapable of (or unwilling to) making this happen through their enfeebling and enhancing abilities.

Last, if WHM gets Phalanx, I'd probably put the macro on the same palette as Deodorize. When I can recover the entire party's HP with one free spell or chain cast Cure V unbeknownst to the enemy, the idea of preventing ~40 damage a hit is just pointless. It's not meaningless on SCH and RDM because I can't do the other stuff. For soloing I already have Phalanx with /RDM or don't need it with /NIN.

tyrantsyn
10-16-2011, 02:28 AM
"IF" whm gets a version of this spell it'll be a ra version. And I wouldn't be surprised if it was a merited spell. Seems to be the theme between whm and rdm spells. As a rdm I wouldn't care if whm got it native, with current gear set's whm couldn't touch rdm duration time or potency. It would be a lesser version and would only be a alternative to the rdm version. And if phalanx II see a revision, it will probably trump anything whm receives any ways. Fyi anytime i see my pld throw up his phalanx, i just run over and overwrite his on the spot. Luv /sch.

Daniel_Hatcher
10-16-2011, 04:27 AM
"IF" whm gets a version of this spell it'll be a ra version. And I wouldn't be surprised if it was a merited spell. Seems to be the theme between whm and rdm spells. As a rdm I wouldn't care if whm got it native, with current gear set's whm couldn't touch rdm duration time or potency. It would be a lesser version and would only be a alternative to the rdm version. And if phalanx II see a revision, it will probably trump anything whm receives any ways. Fyi anytime i see my pld throw up his phalanx, i just run over and overwrite his on the spot. Luv /sch.

WHM has more Enhancing gear than RDM and same basic skill (/SCH), only Duration RDM wins on now.

Economizer
10-16-2011, 05:07 AM
Last, if WHM gets Phalanx, I'd probably put the macro on the same palette as Deodorize. When I can recover the entire party's HP with one free spell or chain cast Cure V unbeknownst to the enemy, the idea of preventing ~40 damage a hit is just pointless. It's not meaningless on SCH and RDM because I can't do the other stuff. For soloing I already have Phalanx with /RDM or don't need it with /NIN.

If preventing ~40 damage is pointless then there is no point in Meriting Shellra V. At a more realistic 30 damage absorbed, Phalanx will absorb about 3% of damage from a thousand damage hit, which is about the difference between Shell V and Shellra V 5/5.

-

This thread is just complaining about White Mages now, because one White Mage asked for Phalanx. Yes, White Mages are about sixty levels too late for the spell, and if they would have been meant to get it, they would have at 33, or would have gotten an AOE version. No, White Mages shouldn't get this spell, it doesn't fit spell progression. Not really a big debate on anything beyond this is needed. And the only reason why you'd need the spell natively is to /SCH with it. Otherwise, you are doing solo AOE kills with a Staff, and /RDM not only works fine, but provides Magic Attack Bonus for boosting Cataclysm.

Daniel_Hatcher
10-16-2011, 05:45 AM
If preventing ~40 damage is pointless then there is no point in Meriting Shellra V. At a more realistic 30 damage absorbed, Phalanx will absorb about 3% of damage from a thousand damage hit, which is about the difference between Shell V and Shellra V 5/5.

Agreed, While it may seem small it makes a huge impact.

Soranika
10-16-2011, 06:05 AM
Uh.... I haven't read all the way through, but what kind of mess would it be for WHM to get Phalanx under the assumption that every WHM is subbing /SCH to use it for the party? Your choice of subjob should not dictate what magic or abilities your main job has natively. Subjobs only there to supplement.

Edit: If it bothers you that much, sub /SMN on next level cap increase to 99/49. Get access to Noctoshield at 49 with Diabolos, as well as other AoE buffs that SCH "took" from avatars.

Yarly
10-16-2011, 09:04 AM
WHM should get every spell, it's unfair they're only healers. They should be able to nuke as hard as BLM and SCH.