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Runespider
10-02-2011, 06:41 PM
That didn't last long did it?

There is no more worthwhile communication, the game is being forceably moved back in the direction almost nobody wants it to go. Posts are ignored aside from what they want to answer (back to old old ways, only answer the stupid easy stuff or reply marginally ontopic with the things the devs replied to the JP players), most importantly there are genuine concerns and hatred for the new direction the game is going (as well as the serious lack of work going into updates we pay for) and these things are being ignored.

Era of communication under Tanaka = over, "you get what I say you get and I don't care if you like it or not". Or as what ruined FFXIV "I know better than you do what's good for an MMO, now shut up and play it."

All I see from FFXI from the last 2 updates is "someone" trying to take the game back in time and ignoring how much the playerbase has changed and the outrage about it. Most players don't want old FFXI anymore and ignoring us is not the best way to cointinue to make FFXI viable, please don't let this continue to the point where 12 months where someone is fired from another FF title due to running it into the ground.

It's ok to add 18 player content, it's not ok to make the drop system so stupid to artificially lengthen repeat kills to the level that everybody hates it. It's also ok to have serious endgame again but you can't ignore the more casual playerbase that FFXI has (which makes up the vast majority of paying subscribers and which came back for Abyssea, do we want to lose them all again?). It's ok to have rarer drops but not to this level of rare and not on items almost everyone wants given how easy it is to level things now (again an artifical time sink in place of actual content). It's ok to try make FFXI more profitable but it's not ok to cut back so hard that you starve the dev team and we get almost nothing of value from the updates that have already been cut back in number per year.

So yeah, less about 99 or 100 and more about the actual serious concerns players have with this game before you strangle the life out of the only profitable MMO the company is likely to have for the next 5-6 years (at best).

noodles355
10-02-2011, 06:44 PM
I'm curious if the Japanese playerbase are as unhappy with the Dev team as the english playerbase appears.

Urteil
10-02-2011, 09:32 PM
It lasted until a certain someone came back, who whenever you mention their name your thread gets deleted.

So honestly since he-who-will-not-be-named returned at the helm, I suppose its stupid that we are acting surprised.

Mirage
10-02-2011, 09:44 PM
dear runespider
ilu

noodles355
10-02-2011, 10:37 PM
It lasted until a certain someone came backI thought that Tanaka was always the producer?

Monchat
10-02-2011, 11:11 PM
There was an annoucement after the visons abyssea release IIRC where he annouced moving to work 100% on FFXIV ( he was working on both until then), or was it reight after the FFXIV alpha? A few months later the game is released and people everywhere say it sucks, while 11 is getting abyssea, considered by many teh best updates ever. 4 months later he is dismissed and leaves 14, 14 get 11's producer and it finally slowly gets fixed ( 1 year worth of regular update didn't suffice to fix Tanaka's work apparently). Yup, this guy seriously thought the 10k people per server in 14 would check each day the bazaars of the 9999 other players. 1 year after release, tanak comes back to 11 secretely, FF11 gets voidwatch, ff14 gets materias.

svengalis
10-02-2011, 11:31 PM
I'm sure voidwatch was in the planning way before he returned. It just kinda sucks though because its not in abyssea. In abyssea we are gods, outside abyssea we are just normal men. I want more abyssea content.

xbobx
10-02-2011, 11:58 PM
Tanaka related to someone high up or have a large percentage of stock? In any other company he would have been fired by now. Or put in the mail room.. Is ffxi considered the mail room now?

Vold
10-03-2011, 01:16 AM
What all of this Tanaka stuff reminds me of, is the typical conspiracy theorist. "hmmm. Tanaka was on FFXIV. We got Abyssea. He was banished back to FFXI and we got Voidwatch. Ah-ha! It makes sense." Right. That would make sense, except Tanaka has been the PRODUCER OF FFXI ALL THIS TIME. HE NEVER LEFT. To my knowledge. Tell me who the producer was. Tell me who got fired to let Tanaka back in. You can't, because no one was fired. Because the job of producer isn't a difficult job. Tanaka only got axed from 14 because he was also the director(which is infinitely the more important job) and obviously he guessed wrong at what people wanted. They even have a NA producer for the game last I checked. I'm not sure what his job is or even remember his name much because he's sort of one of the forgotten ones, but he's there. So hold on to your seats when I say this, Tanaka said YES to Abyssea. OMG. The reports from hell are coming in. It's frozen over!


If Tanaka is guilty of anything, it's trying to design 14 for everyone. When you tack on the Final Fantasy name you instantly restrict your player base to FF fans only. They should have stuck with Rature or something else with different elements from FF and it would have been much better off, but that is opinions for another day and place. You want someone to blame? Blame Ito. Or SE in general. Personally, I understand that Abyssea was an add on, without reservations, and as such it required high drop rates. Everyone was going to be doing Abyssea for certain. To have a crappy drop rate would cause severe congestion issues. Really, that's all it was. That's not to say I've excused them for Voidwatch. I'm just saying, understand the situation before you play the role of critic.

Malamasala
10-03-2011, 04:19 AM
It is a bit random when they listen. I'm still amazed they adjusted shock squall when they could have done their usual "working as intended, go away" solution.

The problem is that they managed to make the game fun with abyssea, then decided that fun was yesterdays news and we should return to boring.

Seyomeyo
10-03-2011, 08:26 AM
To expand on that notion, the player base has changed. Since Abyssea, we've realized we may not like working with large groups of people for the sake of bodies being present. People left. Circles got smaller. Content should reflect that. If the game were newer, it would be a little different. But facing facts, it's pushing 9 and a half years right now. The idea of a hive mentality of a HNMLS is kind of gone, because all the players who enjoyed that and made the game functional in that way are for the most part gone and have moved onto other things.

tl;dr Abyssea is still going to be where the bulk of people are unless the devs can come up with content that can make a bigger impact on people than Abyssea did.

Tsukino_Kaji
10-03-2011, 08:28 AM
Is ffxi considered the mail room now?Sadly, I believe it is.

Return1
10-03-2011, 12:35 PM
VW is Endgame. If you don't like EG, don't do it. Simple enough, no?

Abyssea is not endgame. It's an EXP camp designed to quickly level players and get them the new Hauby/O.Hat/Turban/SB/SH type gear they needed to compete with Endgame, where they'll get the more powerful gear to push their character further for the extra dedication.

EG is not where the largest jumps in gear power have ever come from. EG is and always has been a bunch of relatively minor upgrades, with a few exceptions, that result in a large difference when combined.

Let's look at 75cap gear progression:
Brigandine (Lowbie)> Hauby (Casual/EXP)> Adaberk (Endgame).

The Brigandine is utterly destroyed by the higher AH gear. The Hauby is clearly inferior to the Adaberk, but obviously there is nowhere near as obscene a stat jump as before.

Now we have AF3+2 that has, for the most part, set the bar ridiculously high compared to our previous gear options. This AF3 is easily obtained and not too badly outclassed by the new armor. As VW progresses, I bet we'll see an Adaberk like jump in gear over AF3+2. This is smart because Casuals will not be too underarmed, and the "elite" crowd will be able to push for better gear. Everyone wins.

Can you people really not see this?

Hayward
10-03-2011, 01:50 PM
VW is Endgame. If you don't like EG, don't do it. Simple enough, no?

Abyssea is not endgame. It's an EXP camp designed to quickly level players and get them the new Hauby/O.Hat/Turban/SB/SH type gear they needed to compete with Endgame, where they'll get the more powerful gear to push their character further for the extra dedication.

EG is not where the largest jumps in gear power have ever come from. EG is and always has been a bunch of relatively minor upgrades, with a few exceptions, that result in a large difference when combined.

Let's look at 75cap gear progression:
Brigandine (Lowbie)> Hauby (Casual/EXP)> Adaberk (Endgame).

The Brigandine is utterly destroyed by the higher AH gear. The Hauby is clearly inferior to the Adaberk, but obviously there is nowhere near as obscene a stat jump as before.

Now we have AF3+2 that has, for the most part, set the bar ridiculously high compared to our previous gear options. This AF3 is easily obtained and not too badly outclassed by the new armor. As VW progresses, I bet we'll see an Adaberk like jump in gear over AF3+2. This is smart because Casuals will not be too underarmed, and the "elite" crowd will be able to push for better gear. Everyone wins.

Can you people really not see this?

Knowing your type, that's the best reason NOT to have that kind of jump. You folks are already consigning Paladins to the scrap heap for not having a level 90 Aegis/Ochain/Almace based on really absurd standards. What makes you think you professional endgamers won't do that to every other player that isn't into Voidwatch?

Pretty soon, you'll be putting down people who wear their complete AF3+2 gear. It's no different from high school when it comes to MMO elitists, except for the fact some of you have long left.

Shiyo
10-03-2011, 02:11 PM
It is a bit random when they listen. I'm still amazed they adjusted shock squall when they could have done their usual "working as intended, go away" solution.

The problem is that they managed to make the game fun with abyssea, then decided that fun was yesterdays news and we should return to boring.
Voidwatch is more fun than abyssea. It's nice that all jobs are useful again and everyone can play any job they want instead of WHM BLM/BRD THF NIN MNK BLU ONRY

Ciecle
10-03-2011, 02:27 PM
Abyssea <~ Exp camps
WoE <~ Sky
Voidwatch <~ Sea
"Dungeon Crawling" <~ Einherjar/ZNM

this is basically what SE looks to be following along the lines of now.

noodles355
10-03-2011, 02:29 PM
Pretty soon, you'll be putting down people who wear their complete AF3+2 gear. It's no different from high school when it comes to MMO elitists, except for the fact some of you have long left.Baring a few macrod situational examples (Such as rdm's casting buffs on someone with composure up) if you wear complete af3+2 you are doing it horribly wrong. Good players who understand the merits of gear swapping, and compare pieces of gear against each other based on their actual stats, not their ease of obtaining or model design, have been putting down people who fulltime 5/5 AF3+2 since it was intoduced.

There are very few situations when you should use 5/5 AF3+2 accross all the jobs, and for most of those it's a case of being macrod in for one spell (Whm barspells, Rdm composured buffs, etc) or ability.

Molech
10-03-2011, 02:30 PM
Voidwatch is more fun than abyssea. It's nice that all jobs are useful again and everyone can play any job they want instead of WHM BLM/BRD THF NIN MNK BLU ONRY

You must not do Voidwatch at all with that statement.

Gokku
10-03-2011, 02:39 PM
noodles monk was here af3+2 is ok for us! * i hate the fact but it still stands*

Reiterpallasch
10-03-2011, 02:40 PM
I have to agree with her, voidwatch is fun. It's challenging, requires good strategies, and SE totally got the whole "make EVERY job useful" thing right.

The only thing SE fucked up (really, REALLY fucked up...) is the drop system. That's it. If they can fix that, voidwatch will be pretty much awesome all around.

Malamasala
10-03-2011, 03:03 PM
I have to agree with her, voidwatch is fun. It's challenging, requires good strategies, and SE totally got the whole "make EVERY job useful" thing right.

The only thing SE fucked up (really, REALLY fucked up...) is the drop system. That's it. If they can fix that, voidwatch will be pretty much awesome all around.

Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.

Haven't seen any need for strategies on any of the first VW. Starting too see a need for them for Jeuno though, with monsters like the rolo-polo who has 100+ HP a tick regen.

Creelo
10-03-2011, 03:04 PM
I have to agree with her, voidwatch is fun. It's challenging, requires good strategies, and SE totally got the whole "make EVERY job useful" thing right.

The only thing SE fucked up (really, REALLY fucked up...) is the drop system. That's it. If they can fix that, voidwatch will be pretty much awesome all around.

It's such a simple fix too; Idk why SE won't budge on it. x.x People aren't gonna be wanting to do old content (Abyssea) forever and Voidwatch already isn't done at all by a majority of the playerbase... Fixing the loot system would greatly help steer people into FFXI's new content, Voidwatch.

Creelo
10-03-2011, 03:07 PM
Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.

True, a lot of players don't like the notion of spending tons of Cruor on atmacites that don't seem to do a whole lot; however, I must say that the last 5 lvls of Atmacite growth seemed to have helped many of them out and Discipline is quite nice lol (Save TP+20 Ohai!)

And I think Atmacites are eventually suppose to cap out at lvl 20 too?

MDenham
10-03-2011, 03:33 PM
And I think Atmacites are eventually suppose to cap out at lvl 20 too?According to the .dats, level 15 (and there's about 25 atmacite slots that haven't even been implemented in there).

Reiterpallasch
10-03-2011, 04:23 PM
True most atmacites aren't that strong yet, but neither were atmas barring a select few in the beginning either.

I'd certainly hope they end up being much better later, especially given the crazy cruor requirements to upgrade them.

Yugl
10-03-2011, 04:40 PM
Oh they communicated with the player base. They communicated with this dumb**** OP's/their supporters:

http://forum.square-enix.com/ffxi/threads/11730-Abyssea-shouldn-t-be-extended-honestly.?highlight=abyssea
http://forum.square-enix.com/ffxi/threads/6764-Abyssea-outside-of-Abyssea-Yay?highlight=abyssea
http://forum.square-enix.com/ffxi/threads/4945-Get-rid-of-abyssea?highlight=abyssea (ROG!)
http://forum.square-enix.com/ffxi/threads/764-Raise-the-minimum-allowable-job-level-in-Abyssea-from-30-to-70?highlight=abyssea
http://forum.square-enix.com/ffxi/threads/1424-Abyssea-is-not-the-whole-game-here-ppl.....?highlight=abyssea (Lol? Do you have sky?!)

Shiyo
10-03-2011, 05:15 PM
You must not do Voidwatch at all with that statement.

My VW gear says otherwise.


Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.



Atmas are the worst thing ever, I'm glad atmacites are weak cool fun buffs that don't make you into a king behemoth and every other mob is a level1 bunny.

Runespider
10-03-2011, 06:14 PM
The only thing wrong with Voidwatch as most say is the drop system, they fix that and Voidwatch is great. They are trying to make people do it for years to cap their groups on the stuff they want and it's nonsense at this point in the games life.

Even if you get lucky and get the drops you want it could take years to get the drops the rest of your group wants, not acceptable anymore. Honestly, considering how little work they put into Voidwatch NMs (almost all are copies of Aby/other NMs) they could just add new ones quite regular to keep people with stuff to do instead of making us do the same ones over and over. If they don't want to add more and more gears from a mass amount of NMs and that is a problem just add a "plugin" system where you can add stats to the main armors these drop with special jewels from later NMs or something.

Return1
10-03-2011, 07:23 PM
Knowing your type, that's the best reason NOT to have that kind of jump. You folks are already consigning Paladins to the scrap heap for not having a level 90 Aegis/Ochain/Almace based on really absurd standards. What makes you think you professional endgamers won't do that to every other player that isn't into Voidwatch?

My type huh? You know nothing about me or my old LS I created. I never turned people away for lack of skill or gear. I taught and geared so many people it's kinda ridiculous. The only reason I've ever removed people from my LS was a refusal to learn or for being douchebags. I can see however, you're the type I would be removing from my ls.

My group never had an Aegis/Ochain/Gjallarhorn/etc. We also didn't need them. My LS only died because everyone quit playing after they announced a server merger and breaking the 75 level cap.

Knowing your type, that's the best reason to have these Endgame type of events/jumps. Someone like you, might have been you in another thread, said SE should focus on all the casuals first then focus on fringe EG players. Essentially you're consigning endgame players to the scrap heap because we want challenge or that little extra mile to set us apart.

People like you have really absurd standards, your type wants to have everything fed to you by a magical moogle in your moghouse and ATMAS EVERYWHERE!. Just enter your job and level and desired gear and it pops right on, select your gamebreakingly powerful atmas, and look cool soloing your EP-DC NMs and SandColibri. Now you can SOLO everything in this amazing MMORPG you've designed by having all of your whining granted.


Pretty soon, you'll be putting down people who wear their complete AF3+2 gear. It's no different from high school when it comes to MMO elitists, except for the fact some of you have long left.

"Casuals" like you are a cancer to this game. A big ol lump right on the testicles of FFXI. You're why this game won't have any Testicles left. It's elitist to ask you to not wear a full set of AF3+2 even though it's pretty obviously gimp for most jobs? Why even bother getting AF3+2? Stick with your Pink, Perle, and Teal 5/5 and tell those elitist AF3 having bastards where to stick it man!

Elitist isn't an insult, and tools these days just throw it, and the word troll, around because they want to look cool. Come on, everyone's doing it guys!

noodles355
10-03-2011, 07:39 PM
He is right on one thing though, it is slightly similar to high school. You know all those geeks who say they hate the jocks but secretly all want to be one? Sort of similar here with "eletists" and "casuals".....

Insaniac
10-03-2011, 10:16 PM
Voidwatch is the new salvage. Fun for a while but eventually the soul crushing drop rates will get to people. The difference is that Voidwatch takes way more effort to set up and most of the gear is not only unremarkable but not even worth the effort. Not to say there aren't a few nice pieces but compared to salvage where almost every piece had at least a very nice situational use these drops are not gonna keep people grinding away for 5 years. Not to mention the most ill conceived loot system in the history of MMOs. IMO the only people that will be doing VW in 6 months on a regular basis will be doing it for HMPs and at that point VW will be the new dynamis. 9 years in, most of us, even the hardcores, don't want to deal with this crap.

So, it doesn't really matter if you have some amazing insight into the minds of the devs that makes you feel like you should talk down to people. Everyone understands what they are doing and the majority of us seem to hate it.

Shiyo
10-03-2011, 10:54 PM
I don't think VW is anything like salvage, considering salvage was like 6 viable jobs total and VW makes sure every single job is useful. The drop rates do need adjusting, but it's also nice that you can just join jp shout groups and spam T3 zilart/jeuno VW NM runs with complete strangers, cap lights, and everyone gets drop. No drama over loot since everyone gets their own personal chest.

JP's seem to really love voidwatch, it's easy to set up and easy to run with almost anyone decently geared, and with abyssea being geared is easy. Get used to VW, because it'll be staying until this game dies finally.

I'd prefer upping the drop rate on almost all the items to like 20% drop rate or something though with capped lights, 1-2% drop rates is silly.

Return1
10-04-2011, 12:11 AM
The new VW areas actually seem to have a decent drop rate atm.

Insaniac
10-04-2011, 12:34 AM
I don't think VW is anything like salvage, considering salvage was like 6 viable jobs total and VW makes sure every single job is useful. The drop rates do need adjusting, but it's also nice that you can just join jp shout groups and spam T3 zilart/jeuno VW NM runs with complete strangers, cap lights, and everyone gets drop. No drama over loot since everyone gets their own personal chest.

JP's seem to really love voidwatch, it's easy to set up and easy to run with almost anyone decently geared, and with abyssea being geared is easy. Get used to VW, because it'll be staying until this game dies finally.

I'd prefer upping the drop rate on almost all the items to like 20% drop rate or something though with capped lights, 1-2% drop rates is silly.The only job my group never used was PLD but we did run with more people than average group. If for some reason you were to do voidwatch with salvage numbers you would see the same job exclusivity but since low manning is pointless it's kinda moot. I wasn't really talking about the mechanics of the event anyway. Just the fact that it's enjoyable but the drop rates are soul crushing.

xbobx
10-04-2011, 02:07 AM
"Casuals" like you are a cancer to this game."

Casuals are why this game is still up and running. Your post was going ok until that.

Zarchery
10-04-2011, 03:22 AM
So when these horrible new developments came in, did Abyssea vanish?

Zarchery
10-04-2011, 03:31 AM
Communication seems as good as it always was. Problem is that people make some complaint here, and if it's not addressed IMMEDIATELY, furious responses range from "SE DOESN'T CARE ABOUT US!!!" to "SE ARE A BUNCH OF RACISTS JAPANESE!!!!"

Molech
10-04-2011, 03:45 AM
"Casuals" like you are a cancer to this game."

Casuals are why this game is still up and running. Your post was going ok until that.

Another funny thing about the whole "Casuals ruin the game!" point is the fact that most people who've been playing XI since launch are either well into their 30's or getting fairly close to entering their 30's and don't have NEARLY the time to play like they did back then when they were college or highschool kids.

I think people lose sight of why Abyssea is popular, its not because its easy mode, its because it caters to lowman play. The game changed dramatically from big alliance events to lowman events, thats the biggest issue with voidwatch as a whole, the game moved on to smaller man events because of less subs, this is why we see GoV etc come about.

This also re-creates the "Mythic Problem" down the line, voidwatch is never going to be lowmanable unless the system changes, what is going to happen if VW is the only place for plates and players move on to the next "endgame" event? who is going to do voidwatch or have any interest in it?

Return1
10-04-2011, 04:14 AM
"Casuals" like you are a cancer to this game."

Casuals are why this game is still up and running. Your post was going ok until that.

You missed the point. Casuals are fine. The "Casuals" like the person I was addressing are the cancer. Whiny self-centered, "EVERYTHING SHOULD BE GOOD FOR ME AND I WANT IT ALL!" types

Daniel
10-05-2011, 03:24 AM
to be perfectly honest I am still disappointed in the low drop rate of gear, I don't enjoy random shitty chances, for example I have done WoE 7 between 12 times a day since the update came out that is like 160 times and I have a grand total 10 birth coins, the only one I wanted, yet I have 60+ of most of the other coins, yay for random drops...

Return1
10-05-2011, 03:37 AM
My only complaint is the laack of ability to put your treasure casket contents into a lottable treasure pool.

If they did that, WoE and VW would be absolutely perfect.

xbobx
10-05-2011, 06:27 AM
WoE won't be perfect if they do that. The fatal flaw will start showing itself soon.

Return1
10-05-2011, 07:26 AM
What fatal flaw? You mean the belief of not being able to do it without a crapton on people?

You can pretty much do all of them but the final boss with a group of 6. The lower numbers actually make some runs easier than they are with 36. You can 6 man number 9 with almost 100% success for example.

xbobx
10-05-2011, 09:01 AM
Not with the lot of people I have seen doing with it. People refuse to work together

Return1
10-05-2011, 09:12 AM
Then make friends and learn to play with others in an MMORPG? BLASPHEMY!

Malamasala
10-05-2011, 03:08 PM
Communication seems as good as it always was. Problem is that people make some complaint here, and if it's not addressed IMMEDIATELY, furious responses range from "SE DOESN'T CARE ABOUT US!!!" to "SE ARE A BUNCH OF RACISTS JAPANESE!!!!"

Or you have asked them since 2004 and they still haven't responded. But I guess a normal conversation should take 10 years to finish these days? SE sure are the best communicators in the world.

MDenham
10-05-2011, 04:38 PM
You can 6 man number 9 with almost 100% success for example.You can six-man number 8 with a slightly wider job selection, because turtles is slow and someone in Dusk could kite the babies.

But nobody does 8, because people are idiots and think that two turtles are harder than a half-dozen Amphipteres.

Crocker
10-05-2011, 07:25 PM
Maybe someone should point out adding all spoils to a treasure pool wouldn't work since the treasure pool can only hold what 10 things? so if all 18 people put their 3+ items they got into the pool it would get flooded and many things would just drop to random people.

So you can say PS2 Limitations once again for having such a small treasure pool.

Zarchery
10-05-2011, 07:31 PM
Or you have asked them since 2004 and they still haven't responded. But I guess a normal conversation should take 10 years to finish these days? SE sure are the best communicators in the world.

If you've been asking since 2004 and the question hasn't been answered, then it means the age of communication who's loss you're lamenting hasn't disappeared; it just was never there to begin with.

The title of this thread is allegedly about SE not communicating with the player base, but when you get into it, it's just more of the usual whining about the latest developments in endgame (Voidwatch and Walk of Echoes).

Return1
10-05-2011, 07:45 PM
But nobody does 8, because people are idiots and think that two turtles are harder than a half-dozen Amphipteres.

You only need to kill the one boss. Melee are also more useful on 9.


Maybe someone should point out adding all spoils to a treasure pool wouldn't work since the treasure pool can only hold what 10 things? so if all 18 people put their 3+ items they got into the pool it would get flooded and many things would just drop to random people.


Still Preferable to the current system. The synth mats would be pushed out first, which no one really cares about. Then the Rare tagged items will be pushed out. Finally, the R/E drops would be pushed out, but I doubt there`s be enough of them for that to be a major problem.

MDenham
10-05-2011, 10:16 PM
Melee are also more useful on 9.You have got to be joking. 9 is the least melee-friendly of the four new fluxes. 9 is why everyone started coming on pet jobs in the first place. 8 can be done with a mix of melee (for little turtles) and mages (the bosses); 10 is a mess no matter what; and 11 could be done with just melees (and a small amount of luck - and no, I'm not referring to the ~75% chance of a brew dropping to someone in 11 thanks to the sheer number of regular skeletons).

Also, good luck pulling the boss as the first mob in 9 without somehow having all the others join it. If you've got a video of someone pulling that off, I'd like to see it, because I'm not sure it's possible.

Rambus
10-05-2011, 11:54 PM
VW is Endgame. If you don't like EG, don't do it. Simple enough, no?

Abyssea is not endgame. It's an EXP camp designed to quickly level players and get them the new Hauby/O.Hat/Turban/SB/SH type gear they needed to compete with Endgame, where they'll get the more powerful gear to push their character further for the extra dedication.

EG is not where the largest jumps in gear power have ever come from. EG is and always has been a bunch of relatively minor upgrades, with a few exceptions, that result in a large difference when combined.

Let's look at 75cap gear progression:
Brigandine (Lowbie)> Hauby (Casual/EXP)> Adaberk (Endgame).

The Brigandine is utterly destroyed by the higher AH gear. The Hauby is clearly inferior to the Adaberk, but obviously there is nowhere near as obscene a stat jump as before.

Now we have AF3+2 that has, for the most part, set the bar ridiculously high compared to our previous gear options. This AF3 is easily obtained and not too badly outclassed by the new armor. As VW progresses, I bet we'll see an Adaberk like jump in gear over AF3+2. This is smart because Casuals will not be too underarmed, and the "elite" crowd will be able to push for better gear. Everyone wins.

Can you people really not see this?


Abyssea <~ Exp camps
WoE <~ Sky
Voidwatch <~ Sea
"Dungeon Crawling" <~ Einherjar/ZNM

this is basically what SE looks to be following along the lines of now.

lol @ thinking that ffxi has some sort of endgame like it did.

oh how i miss how people had to find that right mix of int and elemental magic so you don't get resist, now it is, cast in full emp +2 and you are good, no reason to use any kind of judgment.

holding mobs for procs is super hard -.-

As for communication, I see no improvement since they said they where trying when they made the helpcenter vs just calling it a call center. I think that would be 2 years ago now? If it improved, people would not have a problem getting wrongful banned accounts back. SE does what they want, they tell us what they are going to do, even if everyone disagrees and hates it, they do it anyway till mass people complain about it 3 months straight before they change it. I am pointing to the billing system for that statement.

Runespider
10-06-2011, 06:12 AM
Just read about the upcoming nerf to war, so aside from horrible drop rates, stupid time sinks to try make up for a serious lack of content it's also time for some nerfing! lol :D All this stuff being done in such a short space of time too.

They aren't even trying to have a transition period it's just right back to old ways now. Tanaka, back in charge!

Return1
10-06-2011, 08:05 AM
You have got to be joking. 9 is the least melee-friendly of the four new fluxes. 9 is why everyone started coming on pet jobs in the first place. 8 can be done with a mix of melee (for little turtles) and mages (the bosses); 10 is a mess no matter what; and 11 could be done with just melees (and a small amount of luck - and no, I'm not referring to the ~75% chance of a brew dropping to someone in 11 thanks to the sheer number of regular skeletons).

Also, good luck pulling the boss as the first mob in 9 without somehow having all the others join it. If you've got a video of someone pulling that off, I'd like to see it, because I'm not sure it's possible.

There`s a huge difference in melee friendliness between a mob having low tp gain and a mob constantly spamming WSes. The only reason #9 mobs are currently not melee friendly, is because they get force fed massive amounts of TP.

When you go in with a 6 man group with WHM support and a BRD for your melee, they become a joke and the tp moves are far more manageable. FRar squishier than turtles.

Tamoa
10-06-2011, 11:46 PM
Just read about the upcoming nerf to war, so aside from horrible drop rates, stupid time sinks to try make up for a serious lack of content it's also time for some nerfing! lol :D All this stuff being done in such a short space of time too.

They aren't even trying to have a transition period it's just right back to old ways now. Tanaka, back in charge!

What nerf, where, link prz? O.o

Raxiaz
10-07-2011, 04:34 AM
I thought this was going to be about how missing phrases and terms from the auto-translate were ruining the game (they are), but instead it was just an over-exaggerated perception of one man's view on the current state of things.

Nothing to see here, move along people.

Eradius
10-07-2011, 05:42 AM
Isn't it time we had a reply to this topic?

Or is it going to be swept under the rug before it becomes even more popular?

Runespider
10-07-2011, 06:30 AM
What nerf, where, link prz? O.o

http://forum.square-enix.com/ffxi/threads/11581-FINAL-FANTASY-XI-Job-Adjustment-Manifesto-Warrior?p=208977#post208977

Malamasala
10-07-2011, 03:10 PM
http://forum.square-enix.com/ffxi/threads/11581-FINAL-FANTASY-XI-Job-Adjustment-Manifesto-Warrior?p=208977#post208977

Too little too late. Need gigantic nerfs to keep players playing!

Olor
10-08-2011, 01:12 AM
More low-man content please. Doesn't have to be easy - but the challenge shouldn't be shouting for 17 people to join you.

Anza
10-08-2011, 03:26 AM
They aren't even trying to have a transition period it's just right back to old ways now. Tanaka, back in charge!

Funny that FFXIV's v1.19 patch just released and it looks to be the most positive change in the history of that game - I can't believe I'm saying it, but I might have to fire up XIV again if they keep up with this direction in XI (cue the FFXI intentionally killing XI to make XIV succeed conspiracy theorists). There definitely seems to be a strong link to these horrible decisions and the return to prominence of the exiled XIV producer. Tanaka-san = the ultimate HNM. Since AV is now a much more winnable fight, he can serve as the new "impossible" Notorious Monster.

I'm not a brand new player, I've been here since 2004. I love Abyssea and it revitalized the game for me, like it did for many others. I am not willing to go backwards and deal with the bad aspects of the old days of FFXI yet again. I'm very worried about the future given the post-Abyssea content we've seen:

* Voidwatch is a disaster thanks to the garbage drop rates and loot distribution system, for mostly sidegrade gear at that
* WOE isn't much better, and the new changes hurt it for solo coin farming and as a good alternative for a lower requirement (and weaker weapon) alternative to get Empy WS.
* The requirements for 95 Empyrean/WOE weapon trials - brutal
* The revamped land kings system
* Scroll drops exclusively from HKCNMs

I'm not very excited to hear that future content might include things like additional Wyrms - in fact I'm very much dreading the return of the awful HNM systems of the past.

Neo Dynamis is about the only thing I'm enjoying right now outside of Abyssea, but really, I can't see too much of a point. Makes relics more obtainable, but for what? As an alternative to insane 95Empy requirements, so I can have a weapon to kill VW content and not get desired drops a little bit faster? I can see myself finishing up AFv3+2 gear for my jobs and losing any motivation to continue with FFXI unless something unexpected happens soon.

Runespider
10-08-2011, 05:41 AM
If they mess up XI I'm not rewarding them be playing XIV, If they mess this game up I'm done with them for good.

Whatever comes of FFXIV you can guarantee in the years to come they will treat it's userbase as badly as they treat the XI userbase now.

Staren
10-08-2011, 05:46 AM
There's no reasonable limit to how long between you posting and them responding. Its been almost a month since I posted the mythic thread have had several responses and ideas come out of it. But what do we hear? Nerfs to war, th 9 is in fact less potent than th10, bst updates, pup updates, sch updates, tra la la we're deciding on what capped level should be in the end tee hee which only the JPs seemed to care about. I do think SE is trying to drop support for this game. Maybe we should oblige them and all stop paying for xi next month. See how they'd do with no revenue whatsoever from 11 to bolster their losses from 14. Tanaka if he is truly behind all of this is a waste of air. Their lolmythic update doesnt help my faith in the game too "Yo dawgs we heard you're having a hard time on mythics...so we're not going to fix any of the facets for the mythic for at least 8 months where if you were working on them diligently yourself you'd be done by the anyways /trollface" They're pissing on us and trying to call it rain and I'm getting sick of being pissed on.

Pawkeshup
10-08-2011, 10:36 AM
It's not surprising. They needed us to stay in game until they got FFXIV into working condition to sell to uninformed console owners, and now that it's coming, in they step with the stick to beat us away from the game.

It's fine, there's plenty of content left I haven't done. I'll just do that and see what happens.

Return1
10-08-2011, 03:29 PM
I disagree with almost all the pissy whining in this thread, but I gotta wonder;

What's going to happen when the console version of FFXIV fails at launch as well? Can SE even survive that? they've been pumping money into this ftp mmo Hindenburg of theirs for a while now right? So what happens if the game flops for the second time? Are we gonna see another name tacked on to Square Enix?

FFXI is their biggest source of income, if they had half a brain cell between all of them present in SE, they'd pour some more TLC over it.

noodles355
10-08-2011, 03:47 PM
They aren't even trying to have a transition period it's just right back to old ways now. Tanaka, back in charge!Get a clue. Tanaka was always the producer. He was the producer before abyssea, he was the producer during abyssea, he is still the producer now. Why are you jumping on the anti-tanaka bandwagon without actually doing any research whatsoever? Having done as much as wiki FFXI would have shown you that the directors have recently changed but Tanaka was always the producer. You're just slandering the man because you're too dense to do any sort of research and see that he's not the one you should be attacking.

Once again it's absolutely appalling that despite it being posted multiple times accross multiple threads that TANAKA WAS ALWAYS THE PRODUCER you still get people saying "They got tanaka back in charge that's why the game is going so badly!!!!!". Get a god-damn clue.

Juri_Licious
10-08-2011, 03:53 PM
Why are people complaining when they got what they wanted with Abyssea?

I also don't see how the updates they've been doing is neglecting the game.
They added tons of stuff with that update. Maybe you guys should try playing other P2P MMO's where they ACTUALLY don't do anything and complain than.

Runespider
10-08-2011, 06:30 PM
Get a clue. Tanaka was always the producer. He was the producer before abyssea, he was the producer during abyssea, he is still the producer now. Why are you jumping on the anti-tanaka bandwagon without actually doing any research whatsoever? Having done as much as wiki FFXI would have shown you that the directors have recently changed but Tanaka was always the producer. You're just slandering the man because you're too dense to do any sort of research and see that he's not the one you should be attacking.

Once again it's absolutely appalling that despite it being posted multiple times accross multiple threads that TANAKA WAS ALWAYS THE PRODUCER you still get people saying "They got tanaka back in charge that's why the game is going so badly!!!!!". Get a god-damn clue.

Do you REALLY think the job these people do is so minor that they can work full time on 2 games at once (a year or two before release with publicity events etc no less), really? They never officially moved him over (because there was no need to, it's a PR thing to have his name attached to this game lol) but it was obvious to anyone with any intelligence that someone else had to take over his role on FFXI in his abscense working on FFXIV. Now that he was very openly FIRED from FFXIV (to the joy of that games playerbase) and has had time to have an influence you are seriously telling me that you can't see Tananka rubbed all over these updates and nerfs lately?

Did you just start playing last week or something? Cause I can tell you I and many others have been playing long enough to know that the abyssea era was without his influence and now he is fully back on this game it reeks of his content design again. He does things a very specific way and the entire Abyssea time was obviously someone else, and the last 2 updates were Tanaka all over. Anyone that did endgame before Abyssea knows how Tanaka does things, it's incredibly obvious there was a change there. This is the guy that not only created horrors like kings and sandworm/DI but refused to change them forever, no matter how much the endgamers begged for it. (cause it was cheap as dirt content that kept people busy forever).

He has not been working on FFXI (at least not properly, maybe minor imput) for a few years and now he is. Just because it never reflected that change officially does not change how obvious that fact is, for most anyway.

The whole thing with him is the influence, for instance on making sure the events last as long as humanly possible with dreadful drop rates etc. He would never just give you a spell, he would put it in a low drop rate BCNM or make it come from a HNM or something, during abyssea times you just bought the damn things from an NPC cause they were more concerned with adding lots of new content.

noodles355
10-08-2011, 07:06 PM
Game was hard - Tanaka must have done it!!!!!!11
Game was easy - Tanaka must have been doing something else!!!!!!!!!1111
Game was hard again - Tanaka must be back!!!!!!!!!!1111111

Or like, maybe FFXI was always FFXI and Abyssea was an interlude to help everyone move up from 75 to 99. And now that transition is almost complete they're releasing more normal content again.

Nah, screw it. It couldn't have possibly been that. IT MUST BE THAT TANAKA WENT AWAY AND SO THE DEV TEAM WERE LET OUT OF THEIR JAIL CELLS AND ALOWED TO MAKE THE GAME FUN, AND NOW HE'S BACK AND THEY ARE LOCKED UP AGAIN!!!!!!!!!!! AHHHHHHHH!!!

The world is officially ending, the guy who never left is back, and he's destroying everything the real dev team worked so hard to build!!

Yeah. I must have been playing since last week only. You realise the ones who aren't jumping on the Tanaka-is-the-devil bandwagon are the ones that played this game before abyssea, and did proper endgame content. The ones who like content that was challenging and put up with shit drop rates because it meant more when you finally got shit. The ones who complain about Tanaka and his supposed return are either:
The ones who joined during abyssea, don't like the game returning to it's normal way, and are throwing a fit.
The ones who played before abyssea, but were completely casual players and didn't know anything about endgame.
The ones who played before abyssea, did a bit of sky and dynamis, and think that makes them pros on endgame, whilst really they still dont know anything about it.

Monchat
10-08-2011, 07:15 PM
Do you REALLY think the job these people do is so minor that they can work full time on 2 games at once (a year or two before release with publicity events etc no less), really?

Since the announcement of FFXIV developpement, and before that even, we all noticed slowing down of updates, and stagnant content. Yes, eveyone noticed WoTG was not progressing at all. Took them what, 3 years to finish the storyline, and all they added is a few HNMs , variouc BCs ( shadow lord, campaing BC , ANNM , fey weapons), and WoE came only the update before the level cap 80 ( or at the same update.. dont remember). I thought that was because they mobilized all their resources to develop FFXIV. Then FFXIV came out and... wtf? FFXIV had no content either, guildleves suck ( too easy , too limited, unrewarding).

Runespider
10-08-2011, 08:00 PM
Yeah. I must have been playing since last week only. You realise the ones who aren't jumping on the Tanaka-is-the-devil bandwagon are the ones that played this game before abyssea, and did proper endgame content. The ones who like content that was challenging and put up with shit drop rates because it meant more when you finally got shit. The ones who complain about Tanaka and his supposed return are either:
The ones who joined during abyssea, don't like the game returning to it's normal way, and are throwing a fit.
The ones who played before abyssea, but were completely casual players and didn't know anything about endgame.
The ones who played before abyssea, did a bit of sky and dynamis, and think that makes them pros on endgame, whilst really they still dont know anything about it.

I and most everyone else fearful of a return to old ways did every event possible, including 2am Einherjar(since events had to be set at times around other stuff and when most everyone else could participate), kings camps of 6-7 hours daily, Dynamis, Salvage, limbus etc. Done it all, so no it's not as you say at all. The ones that fear a return are mostly the ones that know how bad it actually used to be, I had all the best gear and honestly it just wasn't worth the horror they put you through to get it. You don't know how good this game is right now compared to what it used to be, being an endgamer meant having a 2nd job that you paid to do, having your week set out with mostly unrewarding timed events and the hell of finding shells that did runs you could attend to due to time problems.

Also Casual is not a dirty word anymore, FFXI playerbase is mostly all casual now. We have grown older with this game, most of us have jobs/families or other commitments and even the most hardcore of us can't go back to the old hellish/unrewarding ways. 2/3 years for one piece of (usually sidegrade) equipment just won't fly anymore, no matter how fun the event starts off as. I like Voidwatch atm but the nature of the drop system ensures we will all be doing it for many years to come, to the point we hate it and to the point the vast majority will give up on it.

The move to the kind of stuff we have been getting recently isn't to make the game more challenging, it's to make small amounts of content last for years. It's just being cheap with development time and very little else, don't fool yourself.


Since the announcement of FFXIV developpement, and before that even, we all noticed slowing down of updates, and stagnant content. Yes, eveyone noticed WoTG was not progressing at all. Took them what, 3 years to finish the storyline, and all they added is a few HNMs , variouc BCs ( shadow lord, campaing BC , ANNM , fey weapons), and WoE came only the update before the level cap 80 ( or at the same update.. dont remember). I thought that was because they mobilized all their resources to develop FFXIV. Then FFXIV came out and... wtf? FFXIV had no content either, guildleves suck ( too easy , too limited, unrewarding).

Most of the problems with FFXIV were down to bad decisions and most importantly, them trying to write an engine from scratch for it when they didn't have enough time or experience to do so. Vast majority of the dev time was eaten up on that stupidity, hence the state of that game upon release. If they actually leased an engine from another company like most other MMOs do it would of launched far better.

Abyssea era was a complete change in the entire way FFXI was run, drops that you could get with 90% chance? actual upgrades on equipment and weapons? Powerful and actually useful upgrades to JA/spells etc? Upgrading jobs instead of nerfing others? endgame open to all with no stupid time sinks? dev teams listening and actually reacting to players complaints? List goes on, the change was like black and white in comparision. I know they had to reign it back some but not to the level they seem to be, there has to be some kind of middle ground.

Molech
10-08-2011, 10:19 PM
Lol people knew the patch was Tanaka's doing 12hrs after they opened the test server the first time before the patch rolled out. Tanaka might of always been around but Abyssea doesn't reek of Tanaka, it goes against all of his design choices.

noodles355
10-08-2011, 10:29 PM
You don't know how good this game is right now compared to what it used to be,Is that right old-timer? I did only start playing last week afterall.

ITT:
I've turned into a casual gamer.
Abyssea catered for casual gamer.
It's better for me now and so must also be better for everyone else too.

Raxiaz
10-09-2011, 02:58 AM
Funny that FFXIV's v1.19 patch just released and it looks to be the most positive change in the history of that game - I can't believe I'm saying it, but I might have to fire up XIV again if they keep up with this direction in XI (cue the FFXI intentionally killing XI to make XIV succeed conspiracy theorists). There definitely seems to be a strong link to these horrible decisions and the return to prominence of the exiled XIV producer. Tanaka-san = the ultimate HNM. Since AV is now a much more winnable fight, he can serve as the new "impossible" Notorious Monster.

I'm not a brand new player, I've been here since 2004. I love Abyssea and it revitalized the game for me, like it did for many others. I am not willing to go backwards and deal with the bad aspects of the old days of FFXI yet again. I'm very worried about the future given the post-Abyssea content we've seen:

* Voidwatch is a disaster thanks to the garbage drop rates and loot distribution system, for mostly sidegrade gear at that
* WOE isn't much better, and the new changes hurt it for solo coin farming and as a good alternative for a lower requirement (and weaker weapon) alternative to get Empy WS.
* The requirements for 95 Empyrean/WOE weapon trials - brutal
* The revamped land kings system
* Scroll drops exclusively from HKCNMs

I'm not very excited to hear that future content might include things like additional Wyrms - in fact I'm very much dreading the return of the awful HNM systems of the past.

Neo Dynamis is about the only thing I'm enjoying right now outside of Abyssea, but really, I can't see too much of a point. Makes relics more obtainable, but for what? As an alternative to insane 95Empy requirements, so I can have a weapon to kill VW content and not get desired drops a little bit faster? I can see myself finishing up AFv3+2 gear for my jobs and losing any motivation to continue with FFXI unless something unexpected happens soon.

I couldn't have posted a better anti-Tanaka post, myself.

Raxiaz
10-09-2011, 03:02 AM
Game was hard - Tanaka must have done it!!!!!!11
Game was easy - Tanaka must have been doing something else!!!!!!!!!1111
Game was hard again - Tanaka must be back!!!!!!!!!!1111111

Or like, maybe FFXI was always FFXI and Abyssea was an interlude to help everyone move up from 75 to 99. And now that transition is almost complete they're releasing more normal content again.

Nah, screw it. It couldn't have possibly been that. IT MUST BE THAT TANAKA WENT AWAY AND SO THE DEV TEAM WERE LET OUT OF THEIR JAIL CELLS AND ALOWED TO MAKE THE GAME FUN, AND NOW HE'S BACK AND THEY ARE LOCKED UP AGAIN!!!!!!!!!!! AHHHHHHHH!!!

The world is officially ending, the guy who never left is back, and he's destroying everything the real dev team worked so hard to build!!

Yeah. I must have been playing since last week only. You realise the ones who aren't jumping on the Tanaka-is-the-devil bandwagon are the ones that played this game before abyssea, and did proper endgame content. The ones who like content that was challenging and put up with shit drop rates because it meant more when you finally got shit. The ones who complain about Tanaka and his supposed return are either:
The ones who joined during abyssea, don't like the game returning to it's normal way, and are throwing a fit.
The ones who played before abyssea, but were completely casual players and didn't know anything about endgame.
The ones who played before abyssea, did a bit of sky and dynamis, and think that makes them pros on endgame, whilst really they still dont know anything about it.

I'm sorry, I never liked any of Tanaka's design choices. I've been playing since 2004 and I dreaded every single end-game event until abyssea launched. If Tanaka designed abyssea, then what the hell was he on when he designed it? You are quite literally the most pathetic poster I've seen on these boards aside from myself. :<

Runespider
10-09-2011, 07:42 AM
http://www.bluegartr.com/threads/107271-Tanaka-Rage!

:)

noodles355
10-09-2011, 08:46 AM
I'm sorry, I never liked any of Tanaka's design choices. I've been playing since 2004 and I dreaded every single end-game event until abyssea launched.Tanaka obviously had nothing to do with Abyssea. It's not like he was producer and on the team throughout all of abyssea or anything. Oh... wait.


You are quite literally the most pathetic poster I've seen on these boards aside from myself. :<I'm pathetic? I'm sorry, pathetic is blaming the game going back in it's old direction on one guy who was here throughout the whole of the "new direction" that was abyssea. Pathetic is jumping on the bandwagon and blaming the new direction change on tanaka returning as director by getting your facts mixed up and not doing any research to realise that he was never director, he was producer, the directors changed, the producers didn't.

Insaniac
10-09-2011, 05:15 PM
There is no way in hell Tanaka was calling any shots during the abyssea expansions. I would bet everything I own in the world on it. He was up to his furrowed eyebrows in ruining another game. Anyone who did anything in ffxi pre-abyssea should be able to tell the difference and most people were suspicious of his return to shot calling long before he made his heart crushing post on the forums. To me Tanaka is the mmo equivalent of the heartless CEO that sends jobs over seas to see stocks rise. He has 0 concern for the happiness of the games players and takes little to none of their feedback (ff14 beta and 8 years of ground kings say hi.) He just wants them to be stuck playing as long as possible no matter how little fun they are having. Watch how fast this game drops down to 5 servers after level 99 if the next few updates are as Tanakafied as this last one.

Neisan_Quetz
10-09-2011, 10:30 PM
I can believe it, Before weakness staggers were figured out which once again, SE did nothing to tell players how they work, Drop rates for a lot of Abyssea gear is pretty god awful. My theory is they never expected people to figure out how the weakness staggering worked so quickly.

Atma of the apocalypse's infinite RR and 200k brews considering old habits, I can't defend.

Vagrua
10-10-2011, 03:03 AM
I managed to dig up some information about the NA producer Yasu Kurosawa if anyone's interested. It's just a couple interview threads, but he is listed as FFXI's NA producer still even though I also found that he is working as the NA producer of FFXIV:

Interview threads:
http://www.1up.com/features/final-fantasy-xi-interview

http://na.square-enix.com/events/ffxi/tour2005/ny/transcript.html

FFXI producer proof:

http://en.wikipedia.org/wiki/Final_Fantasy_XI

FFXIV producer interview/proof:

http://massively.joystiq.com/2010/10/11/nycc-2010-our-interview-with-ffxivs-sage-sundi-and-yasu-kurosa/

Sparthos
10-10-2011, 05:43 AM
I can believe it, Before weakness staggers were figured out which once again, SE did nothing to tell players how they work, Drop rates for a lot of Abyssea gear is pretty god awful. My theory is they never expected people to figure out how the weakness staggering worked so quickly.

Atma of the apocalypse's infinite RR and 200k brews considering old habits, I can't defend.

Huh?

SE gave players asisstance on how the Abyssean lights worked in a community letter and by Scars of Abyssea the proc system had been thoroughly figured out with assistance from Japanese players.

If they wanted to make things "hard" for players they could have changed the dynamic with Heroes yet things only got easier from there culminating in the discernment abyssite/200k brews which was icing on the "we want this to be stress-free" cake.

I think it'd be shortsighted to think SE didn't anticipate players to figure out the proc system and exploit it in order to get good rates on drops. The minute you hit the trigger, the rates become extremely friendly and thanks to all the tools given to you, the process requires little to no thought.

Neisan_Quetz
10-10-2011, 06:03 AM
I don't think they expected it to be figured out so quickly is what I mean. They probably expected us to take longer to figure it out than we did.

Giving decent clues is something new though.

Sparthos
10-10-2011, 06:14 AM
I don't think they expected it to be figured out so quickly is what I mean. They probably expected us to take longer to figure it out than we did.

Giving decent clues is something new though.

I think by Scars and the decision to release Razed Ruins that SE had planned all along for Abyssea to be a casual detour from the disaster that the rest of the game had become.

Much of the initial outrage that stemmed from Visions penalty on entering Abyssea had started to collapse, Ephemerals made getting lights even easier with the hints provided by the community team and procs were figured out such to make the process of farming that much easier.

Though it may be just conjecture, I believe that everything unfolded as planned with regards to our progress as a community in Abyssea. We were blind during Vision, Scars made us adept with Abyssea and then Heroes slathered on the overkill such to make the whole package a comforting memory that would then be dashed to pieces with Voidwatch.

Molech
10-11-2011, 12:49 PM
Funny that FFXIV's v1.19 patch just released and it looks to be the most positive change in the history of that game - I can't believe I'm saying it, but I might have to fire up XIV again if they keep up with this direction in XI (cue the FFXI intentionally killing XI to make XIV succeed conspiracy theorists). There definitely seems to be a strong link to these horrible decisions and the return to prominence of the exiled XIV producer. Tanaka-san = the ultimate HNM. Since AV is now a much more winnable fight, he can serve as the new "impossible" Notorious Monster.

I'm not a brand new player, I've been here since 2004. I love Abyssea and it revitalized the game for me, like it did for many others. I am not willing to go backwards and deal with the bad aspects of the old days of FFXI yet again. I'm very worried about the future given the post-Abyssea content we've seen:

* Voidwatch is a disaster thanks to the garbage drop rates and loot distribution system, for mostly sidegrade gear at that
* WOE isn't much better, and the new changes hurt it for solo coin farming and as a good alternative for a lower requirement (and weaker weapon) alternative to get Empy WS.
* The requirements for 95 Empyrean/WOE weapon trials - brutal
* The revamped land kings system
* Scroll drops exclusively from HKCNMs

I'm not very excited to hear that future content might include things like additional Wyrms - in fact I'm very much dreading the return of the awful HNM systems of the past.

Neo Dynamis is about the only thing I'm enjoying right now outside of Abyssea, but really, I can't see too much of a point. Makes relics more obtainable, but for what? As an alternative to insane 95Empy requirements, so I can have a weapon to kill VW content and not get desired drops a little bit faster? I can see myself finishing up AFv3+2 gear for my jobs and losing any motivation to continue with FFXI unless something unexpected happens soon.

The FFXI patch was so terrible that I find myself on FFXIV 98% of the time since 1.19.

Juri_Licious
10-11-2011, 08:17 PM
I didn't even play endgame content back in the day and I find all these Voidwatch parties I keep getting into 100x more fun than Abyssea.

Neisan_Quetz
10-11-2011, 08:55 PM
Not sure how you find standing around waiting for procs fun since that's all I've seen in PUG VW.

Return1
10-12-2011, 01:21 PM
Perhaps your groups suck.

Neisan_Quetz
10-12-2011, 08:20 PM
PUG always suck, I do them while bored. My current group is on hiatus due to our lead taking a break over how lackluster the update was in their mind and others going back to school etc.

noodles355
10-13-2011, 02:48 PM
Good to see a group who can't function without their leader.

Kimble
10-13-2011, 05:50 PM
The producer doesnt even really direct the game (that is what the director does after all) so perhaps the "blame" should be more to the director of the game?

Runespider
10-13-2011, 07:55 PM
The producer doesnt even really direct the game (that is what the director does after all) so perhaps the "blame" should be more to the director of the game?

Titles don't really mean much, FFXI is Tanakas baby. If you think his influence would be ignored at the meetings then you're crazy, he gets his way or the director would be steamrolled. The way I see things, it's more that the director and team is making decent content (under a very VERY low budget) and Tanaka is ruining it by crappy drop systems and low drop rates (in an attempt to make up for the serious lack of content due to that low budget).

They removed him from FFXIV due to incompetence (a game with almost nobody playing it) and leave him on XI which is vastly more important to the company. Makes a lot of sense.

A lot of people returned to FFXI because it got better in almost every way, now it's going back to old ways that made these people quit in the first place. I'd rather not see this game die any time soon, especially not due to crappy budgets when the game makes enough to warrant more and ruining the content they do add with useless stupid overdone time sinks.

Kimble
10-13-2011, 08:51 PM
Honestly, it has less to do with Tanaka (who never left, no one can prove one way or another how much involvement he had in abyssea but facts are facts, he was still producer) and more to do with ALL the whining and crying people did during abyssea. Just look at all the threads here. "drops are too easy to get and mean nothing" "empy weapons are to easy to get" "I miss old FFXI, we need to bring it back!"

People cried and now they got what they wanted but now its "nooo this isnt what I wanted!"

Really, people need to stop blaming Tanaka and look to themselves to blame.

noodles355
10-14-2011, 12:44 AM
The producer doesnt even really direct the game (that is what the director does after all) so perhaps the "blame" should be more to the director of the game?Hello Kimble, you appear to be a (wo)man of common sense, I don't think you will fit in well here... although I wish you did.

xbobx
10-14-2011, 05:12 AM
wow, you have some anger issues.

Boofaceing
10-14-2011, 06:33 AM
Titles don't really mean much, FFXI is Tanakas baby. If you think his influence would be ignored at the meetings then you're crazy, he gets his way or the director would be steamrolled. The way I see things, it's more that the director and team is making decent content (under a very VERY low budget) and Tanaka is ruining it by crappy drop systems and low drop rates (in an attempt to make up for the serious lack of content due to that low budget).

They removed him from FFXIV due to incompetence (a game with almost nobody playing it) and leave him on XI which is vastly more important to the company. Makes a lot of sense.

A lot of people returned to FFXI because it got better in almost every way, now it's going back to old ways that made these people quit in the first place. I'd rather not see this game die any time soon, especially not due to crappy budgets when the game makes enough to warrant more and ruining the content they do add with useless stupid overdone time sinks.


Apart from the Tanaka part because its a company effort and the North American part of any JRPG never has a say in anything, I agree with you 100%. You hit it right on. Drop rates, gil farming, all to makeup for the copy pasted landscapes and monsters and lack of real content or challenge. Just suffering through running halfway around in the world in 12 hours.