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View Full Version : The SCH ability or stratagem to "Mix" spells



Katalsar
09-27-2011, 03:11 PM
So straight to the point the SCH ability to "Mix" FFXI style. Could make it also like BLU spell combination for side effects.

If you ever played FFX Rikku had this Overdrive where she was able to mix any item in your inventory to make a ??? that would either be beneficial to the party or damaging,enfeebling to the monster.

Why not make this ability usable by a SCH. Its totally fitting for it..would go good with the chemist outfit too.

The job ability would be used with stratagems and can be stackable up to 3 spells (kinda like embrava). Now for the stratagem usages, It would cost 1 stratagem to combine 2 spells and 2 stratagems to combine 3 spells and upon using "Mix" you able to accession/perp it.

Some spells in mind for now beneficial for Party. It would make everything more excited for S.E. to add new combination that give new hidden "Side effects" for party with spell combinations.
Regen I, Regen II, Regen III
Any combination of bar-spells applicable depending on sub
Regen III, Refresh, Adloquium

For nuking, I Throught of the combination spell that would create a "Side effect" depending on the right combinations.

Example of one offensive "Mix"
- Thunder V(SCH99), Ionohelix = a Thunder Nuke+Helix that would be like Kaustra where the dot does like 1/4 your dmg nuke dmg (hidden side effect: Stun). this would enhance your dmg of your thunder V spell and also increase the dmg of your Ionohelix dot if combined.

It sounds broken but this is only an idea of mine that could be implemented into SCH at 99. So SE could use this idea and make it not broken but adding a cool down or something.