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View Full Version : Solo capable missions/quests battles



James15101
09-24-2011, 02:54 PM
I hate to sound like a broken record but I'm once again spending hours in Jeuno shouting (yelling) for a mission that nobody has done or wants to bother helping with. You shouldn't have to spend hours shouting to not even get a single response.

Maybe you could do a few adjustments to future/current missions/quests to:
* Allow players who haven't completed the quest or mission to assist in the battle.
* Allow players to take their adventure fellows or story related NPCs (usually in the cut scene but not available for the fight) into the battle.
* Scale the difficulty of the targets in the battlefield to a particular range based on the number of participants.
*Reward players for assisting in fights already completed with valuable items, reasonable amounts of gil, and experience points.

If any of these were provided players would be able to progress in the story portions of the game where they're stuck and unable to receive help because of how things are currently.

Mirage
09-24-2011, 03:02 PM
Each (mid-high level) storyline battlefield should grant something around 10-20k exp, maximum once per real life day per mission/battlefield, and maybe the same amount of gil too.

Now that I think about it, add CP/IS/AN to it too, at something like the same rate as you normally gain that. What is it, 1-2 cp per 10 exp? I know AN is different, but let's just make it the same way for wotg too.

Kraggy
09-26-2011, 04:09 PM
The legacy of CoP lives on it seems, this sort of post could have been made pretty much any time over the last 5+ years, but of course it just gets harder and harder. The only way out I can see is soloing them once you're high enough, it's what I probably will try to do eventually, or maybe duo with someone in the same boat.