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Tazz
09-24-2011, 09:45 AM
Which body piece do you cor's out there idle or melee in ? I've been using my Mirke Wardecors for the +5 to STR DEX AGI...

Greatguardian
09-24-2011, 10:46 AM
Idle? Full Af3+2 because it looks amazing. But I don't actually shoot/whack things in it.

Melee? Loki's Kaftan, personally. A nice mix of STP and Acc. The overwhelming majority of my damage is from Wildfire, so I worry less about how much my sword hits for, and more about it hitting and getting me TP for more Wildfires.

Shooting? Loki's if Accuracy isn't a major issue (normally eating Sushi with Wildfire anyways), AF3+2 if the extra Acc is vital.

Agetos
09-25-2011, 07:14 AM
I think the best idle body piece for for is af3+2 since you can just throw on tact. roll and get an extra 1tp per tic, hand when your standing around doing nothing

Greatguardian
09-25-2011, 09:26 AM
Well, ideally you're going to macro AF3+2 body into Tactician's Roll every time anyways.

noodles355
09-25-2011, 01:13 PM
For melee the best body piece is Taranis's Harness. For idle, technically the best would be something like Darksteel Harness+1.

Also if you idle in 5/5 AF3+2 you're doing it wrong! 4/5 AF3+2 and Skadi Feet/Ixion Feet/Crimson or Blood Legs ftw.

Anza
09-26-2011, 03:03 AM
For melee the best body piece is Taranis's Harness.

Not if you're capping Accuracy it isn't. I generally use Loki's for melee, because when I'm meleeing I'm usually either fighting lower level stuff or I'm using Raized Ruins in Abyssea. On harder targets, I'm generally not meleeing.

I do agree that movement speed+ is the most important idle piece though! Hermes' Sandals for me.

Greatguardian
09-26-2011, 05:43 AM
Not if you're capping Accuracy it isn't. I generally use Loki's for melee, because when I'm meleeing I'm usually either fighting lower level stuff or I'm using Raized Ruins in Abyssea. On harder targets, I'm generally not meleeing.

I do agree that movement speed+ is the most important idle piece though! Hermes' Sandals for me.

This is pretty much my reasoning behind loki's.

Though, you guys both need a bit of tutoring on how to be a pirate! Style > Utility, always and forever :3!

Symbiote
09-26-2011, 10:44 AM
For melee the best body piece is Mextli Harness.

Fixed. Well, for me it is. Since I use Joyeuse when /rdm and Twilight Knife/Joyeuse when /nin.

Accuracy really shouldn't be a problem at this stage of the game. Even for a melee COR.

noodles355
09-26-2011, 03:08 PM
Melee isn't important enough to justify two different Acc capped/uncapped TP sets, concidering melee phase TP would be such a small section of your damage (assuming you're keeping your WF atmas in abyssea), I'm not worried about boosting it with things like Loki's. Id rather garantee I'm acc capped against whatever it is. Taraniss harness is on a slot that doesn't offer any Haste/DA/TA and also has STP. On the offchance something is unimportant enough to melee but still a bit evasive, it doubles my current gear Acc+. With it I'm currently sitting at... 24% Haste, 13STP, 49Acc and 10%DA (but it's still missing eponas).

Mirabelle
09-27-2011, 11:13 PM
Also if you idle in 5/5 AF3+2 you're doing it wrong! 4/5 AF3+2 and Skadi Feet/Ixion Feet/Crimson or Blood Legs ftw.

This is my idle set. Crimson legs plus 4/5 AF3+2. Doesn't look bad since the crimson legs are a good color match for Navarch's.

noodles355
09-28-2011, 12:53 PM
This is my idle set. Crimson legs plus 4/5 AF3+2. Doesn't look bad since the crimson legs are a good color match for Navarch's.It's what I use too, 4/5 AF3+2 and Blood Cuisses.

noodles355
09-29-2011, 04:07 PM
Disclaimer: Fully aware that shooting is better. Melee is like Rdm melee: Screwing about. I have all the melee gear from other jobs anyway. It's a "Out of these 2 which I already own, which is better?" question.

Anyway, Ocelot Trousers or Skadi's Chausses? Rest of my gear is: Zelus Tiara, PCC, Suppa/Ethreal, Brutal, Taraniss's, Dusk+1, Keen, Rajas, Atheling, Twilight, [Legs], Dusk+1. Boils down to 24% Haste 18STP vs 26% Haste 11STP.
I think Skadi knocks off a hit for both Joyeuse and a 201 delay dagger (like acinaces). Of course for joyeuse dropping a hit is only 50% as effective, but then cor's WS:TP ratio will be something stupidly WS heavy. Like 90:10 or something.

Anza
09-30-2011, 01:00 AM
Melee isn't important enough to justify two different Acc capped/uncapped TP sets, concidering melee phase TP would be such a small section of your damage (assuming you're keeping your WF atmas in abyssea), I'm not worried about boosting it with things like Loki's.

1) Not everyone has WF. COR isn't my top priority job for gear, so I don't. Doesn't mean I don't have good QD/Ranged/WS sets though. But I'll either use melee atma for lower end Abyssea stuff where I can go to town with daggers and Evisceration, or regain/QD-focused atma for more dangerous NMs where I want to hang back, buff, and fire off QD/Leaden as my main damage.

2) On trash mobs, which these days is more or less anything other than higher end Abyssea NMs, Voidwatch content, or Arch Dynamis NMs, COR melee works fine (to the point where wasting gil on ammo for the same damage is silly). I can get high haste and still cap Acc, so Loki's works fine as my default. I don't feel like I need a separate uncapped acc melee set, since if I'm fighting something where I'm not capping Acc I'm probably not meleeing it anyway.

The crits do add up if you're using strong daggers (I use a DMG:43 Crit dmg+3% Yataghan and Twilight Knife) and a lot of double/triple attack. And besides crit damage, Loki's still has SOME acc from DEX, the benefit of mob TP reduction from the AGI+11, and a big chunk of Store TP.

I tend to use a 23% haste build (8% Zelus, 7% Twilight Belt, 4% Ocelot Legs, 4% on the new Eurus' Ledelsens) with Nav+2 hands and sacrifice haste from the hands slot in exchange for Nav+2's Acc+16/Crit rate+5%. That Acc (plus what I get on Ocelot and Agasaya) is plenty for me to cap acc on the stuff I would melee. Can switch out the hands for a haste option too (Dusk, the Ocelot Gloves I don't have) if I am confident in Acc and want capped haste.


This is pretty much my reasoning behind loki's.

Though, you guys both need a bit of tutoring on how to be a pirate! Style > Utility, always and forever :3!

Hehe, I DO believe in style too. I'm just not into the full AF+3 look on COR as much as some. I go with the following for my idle set:

Head - Commodore Tricorne: old-school status piece and I just like the brown hat look better than the current overly flashy Navarch hat. Shows your pirate and acts as a nod to the pre-Abyssea COR, without looking like you're trying so hard. Effortlessly cool, sophisticated, timeless :)

Body - Mirke Wardecors or Loki's Kaftan, purely for fashion, depending on my mood. I think both look pretty good with the rest of the outfit.

Hands - fairly unimportant for style, I use Navarch+2

Legs - Ocelot Trousers. The secret style weapon is the animal-print goodness. This is the piece that makes the set work from a fashion standpoint. Mixing in one flashy piece to create interest is so much more stylish than an all red pimp suit with a hat ;)

Feet - Hermes' Sandals for function, and the extra bonus of Ocelot legs is that it draws attention away from the fairly ugly Hermes' model.

Oh, and the other functional piece in my Idle set - Roller's Ring! Great little bonus while you're standing around or running somewhere with an XI up.

noodles355
09-30-2011, 05:41 PM
2) On trash mobs, which these days is more or less anything other than higher end Abyssea NMs, Voidwatch content, or Arch Dynamis NMs, COR melee works fine (to the point where wasting gil on ammo for the same damage is silly). I guess it's "fine" if you don't want to spend gil. But it' definitely not the same damage. Concidering how easy it is to 5hit (which usually becomes 4hit with regain), I'm unconvinced it's faster TP either. I'll test that out now.

Edit: Well, with haste from mule, joyeuse and tacticians I get 100TP every 10-15 seconds. It's probably about the same as if I took three shots with gun, so should be about the same half the time, and faster half the time.

Afania
10-06-2011, 05:16 PM
Anyway, Ocelot Trousers or Skadi's Chausses? Rest of my gear is: Zelus Tiara, PCC, Suppa/Ethreal, Brutal, Taraniss's, Dusk+1, Keen, Rajas, Atheling, Twilight, [Legs], Dusk+1. Boils down to 24% Haste 18STP vs 26% Haste 11STP.
I think Skadi knocks off a hit for both Joyeuse and a 201 delay dagger (like acinaces). Of course for joyeuse dropping a hit is only 50% as effective, but then cor's WS:TP ratio will be something stupidly WS heavy. Like 90:10 or something.

Haste is more important, always, for any melee(unless you're having shitty acc). Knock off a hit isn't as important especially for a job that can self regain.

If you TP in regain(again, random amount of regain etc), hit build isn't important. And double/triple attack may proc from ring/earring/multihit weapon, making hit build not effective for 1h job like this.



I guess it's "fine" if you don't want to spend gil. But it' definitely not the same damage. Concidering how easy it is to 5hit (which usually becomes 4hit with regain), I'm unconvinced it's faster TP either. I'll test that out now.

Edit: Well, with haste from mule, joyeuse and tacticians I get 100TP every 10-15 seconds. It's probably about the same as if I took three shots with gun, so should be about the same half the time, and faster half the time.

Pretty sure melee still TP faster than /ra in Einherjar/Nyzul. Those mobs die in 3~5 sec with today's DD power, how is it even possible to get any TP by firing bullets.....
Also according to delay formula on wiki, one shot takes 8 sec to fire total, even if you don't count the "put away weapon" animation delay and used snapshot gear, it's still not possible to fire faster than 6 sec. You can at least land a few hit with melee weapons before mob die, that will contribute to your overall DPS. And the more haste you're getting, the more benefit you'll get from melee, while it's extremely hard to shoot faster with limited snapshot gear.


Something like this.


Mob HP 100%---------------------------------------0%

Ranged start ----------------------|-----------------

Melee start -----|-----| -----|-----| -----|-----|---


- represents delay, | reprents fire or weapon swing, ranged attack just wasted a bunch of delay depending on how fast mobs die. If mobs die faster you waste even more time without being able to land a hit. The only benefit of shooting besides doing dmg outside of AoE is really just boosting WF dmg with a vulcan's staff(since you have to shoot to get TP with a vulcan's), in situations where WF isn't doing a lot of dmg melee may pull further ahead.

Although I still have to agree, in any situation that melee is better than shooting, it's pretty pointless to use a COR since many melee job can do better and you're unlikely to need a buffer in easy content.(besides 75 content, it may has it's use in Abyssea against mobs like Orthus or other NM resists magic) While ranged+magical dmg is COR's specialty, and other DD can't really do, so melee setup is completely skippable if you play other jobs in Nyzul/Einherjar/Abyssea etc.

Also I think it's possible that shootting in full STP gear(stuff like goading, tactical mantle etc) is better than shooting in classic rattk gear if you don't need racc, since hit build isn't important for this job due to random amount of regain/miser roll and most of the dmg come from WS instead of TP phrase.