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View Full Version : ability idea



Clou777
09-24-2011, 07:05 AM
Pact Charge: Resets the BP timers at the cost of half the avatars remaining HP.
Recast time: 10 minutes

would like to see this happen as summoner needs a bit of attention to keep up with the DD these days, could also be used like "WS > Bloodpact Rage > SC (at this time use Pact Charge) Bloodpact Rage (nuke) > MB"

Soranika
09-24-2011, 09:20 AM
Not sure I can get behind that. Ideal behind summoning is sacrificing what you can give to your avatars. I'd rather see that take a percentage of SMN HP than the avatars.

And SMN do not need to keep up with melee DD. As it stands, higher damaging blood pacts do not open or close skill chains, so you'd need to deliberately use use weaker blood pacts. And if you want to follow up with magic burst, you'd have to hope that the avatar you have out can do close both the sc and the magic burst.... How many SMN are around that have the coordination for that?

Clou777
09-25-2011, 05:01 AM
or maybe an ability where the avatar can set enemy up for a skillchain (like Wild Flourish) allowing the melee summoner to WS and create the skillchain so the avatar can burst where possible.

Ezekieal
09-26-2011, 04:17 AM
maybe lvl 99 physical bp's will have light or darkness properties so will be able to make those sc's with double back to back useage, would also be easier to burst with 4 options with each

Economizer
09-26-2011, 04:52 AM
And SMN do not need to keep up with melee DD. As it stands, higher damaging blood pacts do not open or close skill chains, so you'd need to deliberately use use weaker blood pacts. And if you want to follow up with magic burst, you'd have to hope that the avatar you have out can do close both the sc and the magic burst.... How many SMN are around that have the coordination for that?

This isn't just about melee SMN, being able to coordinate with another person to skillchain would be nice, since Summoners don't always play solo or in situations where they are free to melee. Of course, the option for both is a very nice thing.

I wish you could open and close skillchains with avatars on the newer bloodpacts... it is nice to skillchain whether you are doing it yourself, or coordinating with a friend.

Dallas
09-26-2011, 12:49 PM
There are no "newer" DD bloodpacts. Just saying.

Soranika
09-26-2011, 11:43 PM
With only 5 more levels to go, I have no faith in SE to add any new blood pact: rage abilities to the current avatar line up since there's two more avatars coming around that time. So instead let's focus on what we can do by figuring out what skill chains we can do that can deal significant damage that you can't do out right with current list of both high tier and merited blood pacts. Damage of the blood pact and skill chain combined have to be greater than using your strongest blood pact on that particular avatar if your goal is to maximize damage.

Then after that, you still have to compare the damage of our skill chain to the to others. SMN do not have skill chain bonus traits or gear and last I remember, neither magic burst bonuses on avatars. Correct me if I'm wrong.