View Full Version : Why does SE add new mobs where they do not belong?
Rambus
09-23-2011, 09:41 PM
I really thought SE would stop doing it after the complaints I seen here the first time they did it. Why are there high level 90+ in places like dangruf wadi? I mean are they taking tips from ffxiv fail where they will add level 110 mobs in West Sarutabaruta? Do you really think adding random decent challenge mobs outside abyssea will influence people do stuff outside abysssea? It makes no sense to me. Why? I really want to know why SE keeps adding mobs where they do not belong. Why should I walk out of a city with my new level 1 character and see a level 1 monster and next to it a level 100 monster?
Putting 90+ mobs in areas where you do level 60 and maybe smaller levels is not really smart.
Runespider
09-23-2011, 10:23 PM
It would make a lot more sense if you coudl attack mobs while fighting voidwatch, since you can't it makes almost none.
Kaisha
09-23-2011, 10:28 PM
Because zones such as Dangruf Wadi (and many others) go completely unused, so the devs dual-purpose the zone for higher-lvl XP/GoV alternatives in addition to low-lvl stuff, and adjusting any quests in the process so they don't wander into the high-lvl territory.
cidbahamut
09-23-2011, 10:40 PM
It's still poor game design.
Zones should have level appropriate mobs.
Kaisha
09-23-2011, 11:48 PM
This is an MMO, not some offline game. It's a waste of server resources having zones sit around doing nothing, and their placement of the higher-level mobs are appropriate within the zones (from what I've seen) and are never in the easy-to-access portions of the map, but rather out of the way.
I'm taking it you're the kind to complain about an HNM being in a noob zone, or how events such as VNM/VW use said lower-lvl zones also. Not everything has to have a dedicated map for it.
Rexen
09-24-2011, 03:35 AM
I think it wouldn't be as bad if they were non-agressive monsters that were added but they're not, and a lot of the places that do have the new monsters are right where the ??? points are for artifact quests. Plus there are some things that don't make sense. Why add higher level monsters in Boyahda instead of just having pages for the monsters that were already there? And the same goes for the dungeons in Sky. I can see how they are adding new purpose to unused zones but some of the things they've done to do it seem illogical to me.
Alpheus
09-24-2011, 07:54 AM
They at least added a new book by the fork in the path beyond the door mechanism in Ranguemont pass thus eliminating that headache for newer players who are off to do an LB2 or SMN unlock quest. Which leads me to hope that they are open to making things more manageable. i remember that they moved the mobs or the ??? point after the 1st wave of GoV implementation in regards to a WHM AF quest in Fei'Yin but i might not be remembering that correctly.
Dijana
09-25-2011, 06:08 AM
Its easier for them to just dump some mobs in existing zones rather than create whole new zones and expansions for us to xp in. But then again as already said, alot of the zones they put these high lvl mobs in were already unused.
It isnt like walking out into saruta and seeing a lvl 100 mob next to a lvl 1. And as also said, they have adjusted placement of some things already, from ??? for quests to actual existing NMs for magian trials. If there are still points that need to be adjusted you feel, make a report or something of it and if they feel it needs to be adjusted and it was an oversight, it will be adjusted.
Crocker
09-25-2011, 06:30 PM
They are doing this because they are too lazy and/or cheap to make another full scale expansion. New zones, cities, story, missions, quests, ect. I think it would be a smart move to make a new expansion and leave the PS2 out of it while still allowing them to play existing content.
All we have for end game now is Voidwatch and this needs to be fixed.
GoV is pointless for exp when abyssea exp is 1000 times better so ruining old zones by placing high level monsters is a very bad idea and they keep implementing it. Keep the zones as is but adds books and the nice 5 min respawns.
Kaisha
09-25-2011, 10:13 PM
GoV is pointless for exp when abyssea exp is 1000 times better.
Well someone has obviously not done higher-lvl GoV then, especially with the auto-page addition.
I'm expecting GoV to take over Abyssea XP eventually once people get it through their head that it's hassle-free to keep the XP flow going with zero downtime.
Nynja
09-26-2011, 01:37 AM
GoV is pointless for exp when abyssea exp is 1000 times better so ruining old zones by placing high level monsters is a very bad idea and they keep implementing it. Keep the zones as is but adds books and the nice 5 min respawns.
Youre not doing it right then
I wont say it'll "take over abyssea xp"...but with very minimal effort I'm getting about 30k/hr, without worrying about chests, lights, ops.
Elexia
09-26-2011, 01:41 AM
Well someone has obviously not done higher-lvl GoV then, especially with the auto-page addition.
I'm expecting GoV to take over Abyssea XP eventually once people get it through their head that it's hassle-free to keep the XP flow going with zero downtime.
It's more like someone was likely born and bred with Abyssea. The only downside to GoV is....
....
...
Well if you get nitpicky, the fact you can run out of mobs sometimes if it's an alliance, but if solo or very small group, GoV is a perfectly fine alternative.
Kaisha
09-26-2011, 10:59 AM
Youre not doing it right then
I wont say it'll "take over abyssea xp"...but with very minimal effort I'm getting about 30k/hr, without worrying about chests, lights, ops.
You should see about getting some friends in on it. Some of the lvl60 mob GoVs can break 100k/hr if you got self-sufficient DDs at lvl80+ each handling their own mob for the page requirements, and then doing it as fast as you can repeatedly.
It's more like someone was likely born and bred with Abyssea. The only downside to GoV is....
Only downside is that it'll take some time to cap book page XP. But hey, it's totally not like you have to make sure everyone in your Abyssea group has proper lights to keep the TE flowin. One of the better decisions I feel the devs did with GoV was having the prowess buff survive a D/C and log off. I can XP during the day, log off for the night, then continue again later on right where I left off with my book-Xp/buffs going.
Crocker
09-26-2011, 12:39 PM
30k and hour? looks like someone else is doing it wrong you can get 120k an hour doing it, but in abyssea you can get 300k an hour without doing pages. So why bother with slower exp when you can take 2-3 jobs from 90-95 in the same time it would take to do one with GoV?
Sparthos
09-26-2011, 12:48 PM
At this point skillups matter to me more than EXP.
Nynja
09-26-2011, 12:55 PM
30k and hour? looks like someone else is doing it wrong you can get 120k an hour doing it, but in abyssea you can get 300k an hour without doing pages. So why bother with slower exp when you can take 2-3 jobs from 90-95 in the same time it would take to do one with GoV?
k bro, lol
If its so easy to get 300k/hr in abyssea, how come your jobs arent all 95?
Taruguru
09-26-2011, 02:24 PM
Strangely, some people are forgetting that we still get new player in that game. In the past year, my LS got more or less 6 completely new or returning players. Those persons don't always have all the expansions (mainly the returning ones) or they don't feel fine with rushing into abyssea's wonderful chaos. They need alternative, yet fast and fun way to exp.
So doing Books is a good way to do a little exp here and there for those players. I sometimes go to Dangruf Wadi and kill monsters for 30-40 min solo on blu. Make a bit of exp, replenish my points in books (mainly for repatriation), and just go afk when ever I want without being a dumb leech in abyssea. (Yes, you all saw one, someone going at the edge of the exp zone in abyss and going afk for 2 hour hoping he can get exp without playing...)
You have to remember not all player go through this game at Supersonic speed. And reusing the older zones for more stuff saves SE programmers work. It's only good, if they had to build new zones all the time, I fear the game more pressing matters would get even less of the more then needed attention.
MDenham
09-26-2011, 02:26 PM
300k an hour without doing pagesCool story, bro.
(I'm assuming this is referring to a cleave party, and based on my experience last night with one, SE did something that screwed with those because when more than about six mobs died at the same time, apparently no EXP got awarded. It was kind of lame, actually.)
Greatguardian
09-26-2011, 02:34 PM
At this point skillups matter to me more than EXP.
Still faster to EXP in Abyssea and then skillup afterwards. Come on, you know this.
Runespider
09-26-2011, 07:08 PM
Cool story, bro.
(I'm assuming this is referring to a cleave party, and based on my experience last night with one, SE did something that screwed with those because when more than about six mobs died at the same time, apparently no EXP got awarded. It was kind of lame, actually.)
Wasn't it always that way? and I beleive it was anymore than 10 mobs and you get no xp, it works fine as long as you don't try to one shot everything at once. Slower cleaves without 2 hour for instance should work well.
noodles355
09-26-2011, 07:15 PM
it's hassle-free to keep the XP flow going with zero downtime.Wait, and abyssea isn't? Wut.
Solonuke
09-26-2011, 09:43 PM
I feel that most of the monsters that have been added to existing areas feels like they've been put there just for the intention of putting them there. Doing Gov pages on level 90-95 feels sort of awkward when you could get much faster EXP by soloing dom ops pages inside Abyssea. Fighting a level 93 King Crawler takes like forever when you can poke a Sandsweeper that checks IT++ in less than a minute. I talking mostly about soloing in this case since most of these places really feel empty.
At least you don't time out in the older zones I guess...
Sparthos
09-26-2011, 10:29 PM
Still faster to EXP in Abyssea and then skillup afterwards. Come on, you know this.
That's my point.
EXP is completely trivial. What isn't trivial is the hours of skillup afterwards which is more conducive to a GoV party than Abyssea bar AFKing to cap defensive skills on crap like mandies.
A small group doing GoV for skillup (especially with Martial) is more attractive to me than a typical Abyssean party where no one is doing squat, pulls are slow, pathetic and overall resources are being wasted.
Heroes EXP is just frankly boring to me and encourages me to AFK. It's great for EXP but terrible for skillup.
Soranika
09-27-2011, 12:16 AM
Reminds me when I came back and took a stroll to the mage door in the Inner Horutoto Ruins to do a quests and suddenly getting mauled by goblins.
Sparthos
09-27-2011, 06:08 AM
Reminds me when I came back and took a stroll to the mage door in the Inner Horutoto Ruins to do a quests and suddenly getting mauled by goblins.
I dont get why sneak and invisible is so difficult. Not that I agree with some of the... odd mob placement.
Exxodus
09-27-2011, 08:24 AM
I dont get why sneak and invisible is so difficult. Not that I agree with some of the... odd mob placement.
I guess when you've run through a zone so many times for years with no aggro, it's easy to forget for 2 seconds that the mobs are different. Atleast until you hear the dread sound mobs make when they aggro you.
Exxodus
09-27-2011, 08:35 AM
I dont get why sneak and invisible is so difficult. Not that I agree with some of the... odd mob placement.
I guess when you've run through a zone so many times for years with no aggro, it's easy to forget for 2 seconds that the mobs are different. Atleast until you hear the dread sound mobs make when they aggro you.
Kaisha
09-27-2011, 09:49 AM
I guess when you've run through a zone so many times for years with no aggro, it's easy to forget for 2 seconds that the mobs are different. Atleast until you hear the dread sound mobs make when they aggro you.
Main thing we could be thankful for is that they've given all these higher-level mobs unique names as far as the respective mob family naming conventions go.
Dijana
09-27-2011, 10:23 AM
Abyssea can be faster than gov but its way more stressful. Typically any pt I've gone into, everyone is just standing around the book while maybe 2 or 3 people do any work. And most of the time Im worrying about (and usually end up right) things like is that blm skilled enough to land sleep on the mobs? Is that war going to do anything but skill up/break latents? Is that mnk going to be able to HIT anything? You have to keep people organised and keep lights going. These first few days after the update was teh first time in so long I have seen GOOD pts in abyssea.
I went into sky to duo gov with a friend first day after the update..it was so much more relaxing. Back on topic though, after thinking of it more I think Im happy they have tried to breathe new life into the old zones. Mob placement could use some work still, but if I ran through these places before, I always felt a little sad nobody ever went to them for anythign except a few specific reasons.
Atomic_Skull
09-27-2011, 02:09 PM
Youre not doing it right then
I wont say it'll "take over abyssea xp"...but with very minimal effort I'm getting about 30k/hr, without worrying about chests, lights, ops.
If I can get 150k an hour in Abyssea why would I bother with GOV?
Soranika
09-28-2011, 01:34 AM
How was I suppose to know I was to sneak and invis through an area I traveled through for many times before taking a break. I remember going through and was think "Wow, it sure is over crowed..." I didn't have carby out so I thought it was still safe. So then I noticed then names were different and was like "Hey, that's not right," so I checked them and I think they were EP or DC I can't remember. But just as soon as I did that, I had 3 gobs on me with more aggro.
And that's when I learned about the new high level mobs. That was back in June when I got back.
browolf
09-28-2011, 02:25 AM
I don't really see the point of higher level GoV when people already have multiple options for exp gain at higher levels. Campaign, dom ops, fell cleave if they have money to burn. Even if they were to do GoV people will and do just alliance on the lower level pages. Doesn't matter if you're only getting 4xp per mob when you're getting 2.5k autopage every 5 mins.
Kaisha
09-28-2011, 02:50 AM
I don't really see the point of higher level GoV when people already have multiple options for exp gain at higher levels. Campaign, dom ops, fell cleave if they have money to burn. Even if they were to do GoV people will and do just alliance on the lower level pages. Doesn't matter if you're only getting 4xp per mob when you're getting 2.5k autopage every 5 mins.
The reason for it was giving higher-lvl XP options outside Abyssea that weren't laughably slow.
Nynja
09-30-2011, 02:27 PM
Fighting a level 93 King Crawler takes like forever when you can poke a Sandsweeper that checks IT++ in less than a minute. I talking mostly about soloing in this case since most of these places really feel empty.
Try fighting a lv 80 mob that dies in 45 seconds instead, kill 7 of them and you get a bonus 3.5k xp (after capping out pages), and you dont have to worry about timing out because you're going afk. Dom Ops arent that good xp once you push lv 90 either, constant 1-2 stars.