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View Full Version : Jumping Slug in Dynamis Qufim



Crawlerbasher
09-23-2011, 12:08 PM
Platform: Windows
ISP: Virgin Media
Type of Internet Connection: Fibre Optic
Internet Connection Speed: 50Mbps
Date & Time: 23rd September 2011, (about 02:00 GMT+1)
Frequency: Some Times
Character Name: Crawlerbasher
Race: TarutaruM
World: leviathan
Main Job: Beastmaster, Lv.95
Support Job: Ninja
Area and Coordinates: Dynamis - Qufim (F-6)
Party or Solo: Solo
NPC Name: None
Monster Name: Nightmare Weapon
Steps:
1. Get all TE then camp at F-6 near the tower in Dynamis Qufim.
2. If pet Slug is dead from farming TE call another Slug.
3. Use Slug to pull Nightmare Weapon.
4. Slug does not move for a bit then disappears and reappears next to Nightmare Weapon, that is to be pulled.
5. Run to a safe distance and use heal command.
6. Pet disappears and repops right next to you.
7. With the Nightmare Weapon now coming to your camp.

When this happens, the pet does not get hit because its no ware near the weapon at the time.

Normal pull is the pet moves to the nightmare weapon I run to camp and then use heal, and the pet them comes to words me with the nightmare weapon attacking it as it reaches camp.

This does not happen all the time, just once a in a while.

Baccanale
09-23-2011, 12:17 PM
Greetings, Crawlerbasher!
Thank you for posting your concerns about the strange behavion of the slug in Dynamis-Qufim. I have made sure to submit all of your information to the development team, and they will make sure to thoroughly investigate this matter, based on your report. Unfortunately, I cannot guarantee that a direct response will be posted on this thread, but I do recommend consulting www.PlayOnline.com or http://forum.square-enix.com/ffxi/forums/84-Version-Updates for any details about the development team's investigation. Thanks again for your report!