View Full Version : Update sept 19 failure.....
Jamesy
09-20-2011, 03:23 AM
thanks square enix for not giving scholars the spell to reduce an enemies tp over time (not sure if that was really happening)
thanks for kaustra and embrava that can only be used every 2 hours because that helps us a lot.
thanks for pretty much no new spells or ability adjustments specific to scholar.
i mean i sound very pissed and i believe i should be they give us all this hope for scholar change and then give us pretty much nothing.
i'm currently extremely disappointed with the development team they could have fixed scholar a lot in this update, but instead did almost nothing.
Granny
09-20-2011, 04:51 AM
Don't forget the adjustment they promised to make to light/dark arts saying they'd make the bonus of each art scale to the level of the scholar. As in the higher the level of scholar the more the casting time of magic and recast is reduced in each art, and mp cost and so forth. Where is that adjustment...
Crossarius
09-20-2011, 06:31 AM
I'm with you on most of this stuff, but we pretty much knew all those good adjustments weren't coming with today's update.
Nikashi
09-20-2011, 08:34 AM
SE paid a lot of attention to SCH this time around, and they are making changes. We didn't get a lot that's new, but there's still changes being made.
Merton9999
09-20-2011, 10:33 AM
Yeah, the notes about adjustments beyond the 2-hour spells were all "under consideration" comments. I didn't expect them with this update. I'm hoping with the test server introduction we won't have to wait too long, at least not the ~year this new level cap raise took. Then again, I've "hoped" a lot for SCH in the past 15 levels...
TimeMage
09-20-2011, 10:45 AM
BTW, played a bit with Kaustra and seems pretty potent. With proper atmas and the same equipment I use for Noctohelix, Initial hit was around 3700, and the ticks were every 3 seconds or even faster, not draining as much HP as the first hit but still good chunks.
I'll try tomorrow with a kiteable NM (the pre-boss orobon in miseraux seems perfect), and see how much it can do per cast.
ZeroUnlimited
09-20-2011, 11:03 AM
i'm currently extremely disappointed with the development team they could have fixed scholar a lot in this update, but instead did almost nothing.
I wasn't aware of the fact that the job needed fixing.
inb4 cure V argument
Jamesy
09-20-2011, 11:58 AM
I wasn't aware of the fact that the job needed fixing.
inb4 cure V argument
so you don't think scholar got nerfed at all i.e. modus veritas being garbage or scholar losing support role?
i mean sure embrava is sweet but it doesnt make up for 2 hour wait outside of abyssea not to mention we didn't get anything job specific other then the 2hr spells
Nikashi
09-20-2011, 02:45 PM
Even if we didn't get anything job specific, SE still payed attention to us and made some decent adjustments to the job. I'm thankful they at least did something useful for SCH. Could've been like the DRK update this time around and got the shit that is Scarlet Delirium (And yes, DRK is my main job, but SCH is a very close second).
Didn't SE say those adjustments would take place after this update?
Delvish
09-21-2011, 01:56 AM
Didn't SE say those adjustments would take place after this update?
Yes actually, Camate the all mighty did say that updates were coming to Scholar and that we'd hear about them sometime after the Sept. update, so look for them in Oct. Our time is coming...
Ahrana
09-21-2011, 04:20 AM
Yes actually, Camate the all mighty did say that updates were coming to Scholar and that we'd hear about them sometime after the Sept. update, so look for them in Oct. Our time is coming...
We'll see if they give us a well thought out update, or if they're just going to give us a few half assed spells.
Nikashi
09-21-2011, 07:35 AM
I'm looking forward to the Light and Dark Arts adjustments. It'll be nice to have our own bonus for being SCH mains rather than everyone having the same benefit from Light/Dark Arts.
Daniel_Hatcher
09-21-2011, 08:28 PM
I'm looking forward to the Light and Dark Arts adjustments. It'll be nice to have our own bonus for being SCH mains rather than everyone having the same benefit from Light/Dark Arts.
They'll be good, but I just wish it wasn't going to steal even more from RDM's fast cast. Would much prefer it if the bonus increase was only on the spell cost side.
Lordscyon
09-21-2011, 08:44 PM
Square Enix will say anything to keep player playing the game.
Welcome too Vandiel
A place where Square Enix are gods that like too Nerf players instead of making them stronger?
Umm...
Delvish
09-21-2011, 09:54 PM
Square Enix will say anything to keep player playing the game.
Welcome too Vandiel
A place where Square Enix are gods that like too Nerf players instead of making them stronger?
Umm...
You are thinking of the last Dev team. The new one actually listens to its player base, and the pending adjustments to light/dark arts proves that.
Delvish
09-21-2011, 10:58 PM
Square Enix will say anything to keep player playing the game.
Welcome too Vandiel
A place where Square Enix are gods that like too Nerf players instead of making them stronger?
Umm...
You are thinking of the last Dev team. The new one actually listens to its player base, and the pending adjustments to light/dark arts proves that.
Soranika
09-21-2011, 11:17 PM
I don't understand the hate over the new two hour abilities. Tabula Rasa effectively been redefined and made relevant again. Maybe I'm just blowing off at the mouth though since I've only recently taken up SCH but the job is still very much competent outside of abyssea and now there's use for both those abilities for endgame NMs... well i guess maybe not BCNMs and KSNMs that people do back to back, but still. I guess when I compare the two hour abilities SCH got to what SMN got (SMN my main, I can't help but compare) SE got it right this time.
Embrava is absolutely amazing, even in long sessions inside abyssea. Two hour + accession + perpetance then just pop a revit or an ISL chest and go back at it. Maybe I'm the only one pretty much star struck by it though.
Ahrana
09-22-2011, 04:33 AM
I don't understand the hate over the new two hour abilities. Tabula Rasa effectively been redefined and made relevant again. Maybe I'm just blowing off at the mouth though since I've only recently taken up SCH but the job is still very much competent outside of abyssea and now there's use for both those abilities for endgame NMs... well i guess maybe not BCNMs and KSNMs that people do back to back, but still. I guess when I compare the two hour abilities SCH got to what SMN got (SMN my main, I can't help but compare) SE got it right this time.
Embrava is absolutely amazing, even in long sessions inside abyssea. Two hour + accession + perpetance then just pop a revit or an ISL chest and go back at it. Maybe I'm the only one pretty much star struck by it though.
A jobs utility shouldn't be defined by it's 2 hour ability. If you're chest farming inside of abyssea it may be fine, but once you start fighting monsters back to back, or you do things outside of abyssea, the utility of your 2 hour ability really doesn't matter.
Plus it doesn't address the core problem with scholar, mainly it isn't a white mage and it isn't a black mage. Being somewhere inbetween means little if you don't bring something unique.
Nikashi
09-22-2011, 05:41 AM
They'll be good, but I just wish it wasn't going to steal even more from RDM's fast cast. Would much prefer it if the bonus increase was only on the spell cost side.
Why would you want just a bonus to MP cost reduction? So we'll have casting speed that may potentially rival a RDM. That's something that's going to let us do our job in parties that much better.
Daniel_Hatcher
09-23-2011, 01:10 AM
Why would you want just a bonus to MP cost reduction? So we'll have casting speed that may potentially rival a RDM. That's something that's going to let us do our job in parties that much better.
Because I've always been of the opinion speed at casting was RDM's (due to no Double-Cast JA) niche, and MP Cost/Control was SCH's.
Merton9999
09-23-2011, 02:09 AM
Because I've always been of the opinion speed at casting was RDM's (due to no Double-Cast JA) niche, and MP Cost/Control was SCH's.
To some extent I agree. But with the recent additions of Divine Benison, Elemental Celerity, FC cap removal and Spontaneity, I think SCH is due for some sort of casting time reduction. When it comes to what a job does most, WHM BLM and RDM are way ahead of SCH in terms of casting speed in their respective disciplines. I fully support them being ahead in those categories, but the gap is too big now imo. A boost to 15% under the right arts would simple, welcome, and wouldn't bring us to their level.
To put something else out there, I'd be just as happy with the LA and DA adjustments reducing the penalty for the opposite art from 20% to 10%. I actually do play SCH a lot for LS events inside and outside Aby and don't often fit myself into one role as much as the grimoire limitations would have us. I know that's part of the job in some way, but new end game events offer much less of a chance to dedicate ourselves to one role. If I'm going to be almost as good as my WHM when dedicated to healing and almost as good as my BLM when dedicated to nuking, I'd like to move a bit closer to being able to fill both roles at once to compensate for the almost. Our compensation used to be MP efficiency and enough damage prevention that we could afford to switch arts. Who knows if we'll get those back in the majority of coming end game. If we don't, I'd ask for the "fill both roles at once almost as well" ability through reduced opposing arts penalties.
Nikashi
09-23-2011, 02:20 AM
Even if our Fast Cast from Light/Dark Arts is close to a RDM's, we still wouldn't be taking away from where they shine as enfeeblers and enhancers. And we've still got 96-99 to look at, too. RDM might get another Fast Cast tier or may even already have one going up from 90 to 95. And who knows? Maybe SE will give them something similar to Doublecast in future updates. I think that even if our native Fast Cast is raised, we won't be stepping on anyone's toes.
Nawesemo
09-25-2011, 09:09 AM
almost is good enough, you sch's don't understand how well you got it.
as it stands now we hate blu mages just a bit more than you all (I sub the crap out of your job).
-signed the blms.
Daniel_Hatcher
09-25-2011, 09:16 AM
Even if our Fast Cast from Light/Dark Arts is close to a RDM's, we still wouldn't be taking away from where they shine as enfeeblers and enhancers. And we've still got 96-99 to look at, too. RDM might get another Fast Cast tier or may even already have one going up from 90 to 95. And who knows? Maybe SE will give them something similar to Doublecast in future updates. I think that even if our native Fast Cast is raised, we won't be stepping on anyone's toes.
Actually as it stands Fast Cast is all RDM actually has, I also think SCH has been stepping on BLM's toes for a very long time, and before Abyssea WHM's as well, and I say this as someone who plays as a SCH.
Scuro
09-25-2011, 07:34 PM
I'm more dissapointed that Kaustra isn't an AoE as promised from the videos, now perhaps that was changed, but when I used it in the intention of a burn party, and only hit one target, which put it to a quarter of health /BLM, Klimaform, Ebullience, and Hailstorm.... I was disappoint. At that point it might as well just be a normal spell that consumes 20% of MP, which for the record doesn't consume 20% of Max MP making it like a Max MP down as I thought, its just 20% of current MP giving no MP Down Status.... Big confusion there that had me raging for a while, but I'm happy at that at least.
TimeMage
09-25-2011, 07:57 PM
Psst...
I hear we have this little nifty Stratagem called "Manifestation". It works with Kaustra, and, you know, you're in Tabula Rasa, don't hesitate on using it.
Merton9999
09-25-2011, 10:15 PM
I'm more dissapointed that Kaustra isn't an AoE as promised from the videos, now perhaps that was changed, but when I used it in the intention of a burn party, and only hit one target, which put it to a quarter of health /BLM, Klimaform, Ebullience, and Hailstorm.... I was disappoint. At that point it might as well just be a normal spell that consumes 20% of MP, which for the record doesn't consume 20% of Max MP making it like a Max MP down as I thought, its just 20% of current MP giving no MP Down Status.... Big confusion there that had me raging for a while, but I'm happy at that at least.
Yeah I'm not sure what you mean. Manifestation works as expected with Kaustra, and there's no reason for Kaustra to be naturally AOE without Manifestation since the strategem is free when Kaustra is usable.
there's no reason for Kaustra to be naturally AOE without Manifestation since the strategem is free when Kaustra is usable.
Also the fact that they outright said it would be single target, kind of like how we already knew everything the original post was complaining about. Weird.
I'm kind of disappointed with its aoe dmg so far though, but I haven't played with it a lot yet.
Raksha
09-26-2011, 12:07 PM
I'm more dissapointed that Kaustra isn't an AoE as promised from the videos, now perhaps that was changed, but when I used it in the intention of a burn party, and only hit one target, which put it to a quarter of health /BLM, Klimaform, Ebullience, and Hailstorm.... I was disappoint. At that point it might as well just be a normal spell that consumes 20% of MP, which for the record doesn't consume 20% of Max MP making it like a Max MP down as I thought, its just 20% of current MP giving no MP Down Status.... Big confusion there that had me raging for a while, but I'm happy at that at least.
Shoulda used Voidstorm.
Scuro
09-26-2011, 01:53 PM
Psst...
I hear we have this little nifty Stratagem called "Manifestation". It works with Kaustra, and, you know, you're in Tabula Rasa, don't hesitate on using it.
Hmmm good point, idk I guess I was just assuming with how it was used in the mandy video it would be native AoE, but that does make sense that we have never recieved AoE's just have the starts for em.
Shoulda used Voidstorm.
Good point.