View Full Version : Race specific merits c.c?
foxtrot
09-19-2011, 12:39 PM
I'd love some race specific merits <.< anyone else?
ex. taru hp upgrades, galka mp, & other races get a certain # of points allotted in categories to even out across the board.
Personally I'd love this- didn't really have an idea on how far the stat difference would be when I made my char 6 years ago lol
Symbiote
09-19-2011, 12:44 PM
I would rather see the opposite in terms of stats.
Galka getting more HP/STR, Taru getting more MP/INT, Mithra getting more AGI/DEX, Elvaan getting more MND.
I would like to see more incentive for people to play the race of their desired job. I am a Mithra COR and I can never get enough AGI.
foxtrot
09-19-2011, 02:27 PM
^that would really pigeon hole you on your char <-> job. Galka tank with 400-600 more hp than any other race or... hm easy choice. It's nice to play other jobs and still be viable lol
Symbiote
09-20-2011, 01:58 AM
Having merits to enhance your char isn't about locking you into one thing. It is about bringing out the best in each char.
With that said, why not enhance chars more that play the respective jobs that they were designed to be on? Sure, you can play a Galka mage or Taru DD if you want to. However, this game has certain aspects that were designed to be a specific way. Why not reward those who so choose to play that way?
Play as you want. I wouldn't mind having a little extra incentive to having the correct (according to the games design) race/job combo.
Economizer
09-20-2011, 02:09 AM
The problem is that there is nothing wrong with playing a Galka mage (in fact, the worst race combo for mages tends to be Elvaan actually, since they have low INT and MP), since there is not only plenty of HP -> MP gear, but more importantly, there is tons of Refresh sources available. Having a lower HP pool on the other hand permanently hurts you. I could be mistaken, but SE fixed the Galka's low MP pool in regard to stuff like not being able to cast Raise as a Paladin, but Tarutaru HP is now starting to hold them back more and more.
I always liked that race choices were more of a flavor then anything else in FFXI (sure you could get a pretty good edge by optimizing, but it has always been possible to play any job) and I'd like to see that trend continue.
foxtrot
09-20-2011, 03:02 AM
Symbiote- "I would like to see more incentive for people to play the race of their desired job."
That's great and all but some people like to play more than one job- or even the few jobs that a certain race might "excel" at. The game has been out ~9 years. You can obviously change jobs but can't exactly switch races based on event/mob/job.
I'm not too sure what you mean by "correct" and "designed" in reference to character and job. It doesn't seem like SE had too keen of an idea about the game themselves when it came out. A good example being much of the af/relic armor & the massive amount of relatively stat-less & therefore useless equip in the game. It took ~9 years to get af with beneficial job stats? (yes there are some select exceptions)
I'm guessing you haven't done much void watch tier IV (or even some III) and had to be within meele range. If you don't have at least ~1.5k hp there's a good chance of being one shot'd even in -dmg gear. Abyssea is... well you have to TRY to mess up there & the hp boost inside somewhat evens things out to an extent unless you have an afk whm.
Symbiote
09-20-2011, 03:18 AM
You aren't understanding or even really trying to. So, I will just leave it at that. Why do I even post on these forums?
foxtrot
09-20-2011, 11:59 AM
Understanding =/= agreeing.
Aramaru
09-21-2011, 04:57 AM
I'll concur with the OP and agree that, if racial merits were implemented, it'd be best if they shored up a race's weaknesses rather then their strengths, because it would make the gap between races even larger rather then smaller, and could otherwise cause some severe imbalance issues. Not to mention stuff you get in other MMOs and sometimes in XI, where playing the 'wrong' race for your job means no invites to anything..
If such a thing were done, it'd actually be a unique thing for Humes for once, since they're pretty much even at everything, but would be dealing with the same cap limits as everyone else.. hmm.. that could be why they haven't done it..
MSTRLied
10-06-2011, 03:24 AM
My two cents on racial merits would be more along the lines of...
Mithras-
Increase in stat gain/boost from eating raw fsh
Increase in movement speed (maybe 5% per point?)
Galka-
Increase in stat gain/boost from eating Raw meats
Decrease Movement Speed increase Def or hp?
Hume-
Various merits to focus them on one job type (physical/magic/rng/agi based)
Or a boost when useing weapons with complicated mechinisms (IE. guns... crossbows)
Elvaan-
Boost in crafting rates
Boost when useing crafted equipments
Taru-
Doublecast :P (im a hume)
Or when 2 or more tarus are in a party they get some bonuses(like an extra 2% dmg to spells per point)
Anyway the point would be less on stats (which we already have stat merits) and job abilities (enless there gonna and a group 3 merits...never mind how unfair it would be) and should focus more on expanding a Races natural talents or in story abilities.
Mirage
10-06-2011, 03:34 AM
Mithras having a constant +25% movement speed (assuming 5 possible upgrades), are you insane? Even 10% would be terribly imbalanced. Yes, I am a mithra.
If race dependent merits were to exist, I would rather every race would get the same merits, but some races would need less exp to max out certain stats (and vice versa), with humes having no bonuses or penalties to any of them.
Of course, these differences would only actually be worth mentioning if the new merit categories required retarded amounts of exp per upgrade. Like like 50k Ultralimitpoints for each ultrameritpoint as the baseline, with like galkas only needing 2 ultramerit points to increase the HP bonus to the first level, while tarus needed 4.
Honestly though? I think the races are different enough as it is, we don't need to elaborate even more on that. If anything, I would just want more amusing, neat, and cool race dependent stuff that didn't really make a difference in serious endgame content. Like mithras dealing slashing damage instead of blunt when fighting without a weapon :p.
MSTRLied
10-06-2011, 07:23 AM
@.@ The 5% increase is a lot exaggerated (on my part...5% total sounds a bit better) but race specific merits in my mind should race specific. anything stats wise doesn't fit into race specific? esp since we technically already have a form of improving it....
Some cute quirky things each race can do would fit in more...(not to mention some races have abilities most people know nothing about.... Can you believe some members in my LS didn't know mithras can eat raw fish... and galkas raw meat.... never mind the hidden bonuses some foods provide depending on your race)
While on the subject of race specific things... we could always pull for RSE3 that way i can count the number of people having a heart attack due to me wearing gimped armor
Economizer
10-12-2011, 05:42 PM
@.@ The 5% increase is a lot exaggerated (on my part...5% total sounds a bit better) but race specific merits in my mind should race specific. anything stats wise doesn't fit into race specific? esp since we technically already have a form of improving it....
Any amount of extra movement speed dependent on race is bad. Period. Movement speed is a buff on par with Haste in terms of power, which is why the pieces that sport it are either conditional, or generally hard to get, especially for certain jobs.
While on the subject of race specific things... we could always pull for RSE3 that way i can count the number of people having a heart attack due to me wearing gimped armor
In general, your last post had a bunch of ideas that were... erm, not very good. But this is a great idea. Another tier of RSE gear would be nice, especially if just focused on massive stat boosts without downsides like the occasionally seen RSE gloves in Abyssea (I think I've heard them called NPC gloves on occasion).
I definitely would like to see RSE3, it is, with the possible exception of the original idea of the thread, the best idea in this thread.
Kriegsgott
11-15-2011, 06:07 PM
I'll concur with the OP and agree that, if racial merits were implemented, it'd be best if they shored up a race's weaknesses rather then their strengths, because it would make the gap between races even larger rather then smaller, and could otherwise cause some severe imbalance issues. Not to mention stuff you get in other MMOs and sometimes in XI, where playing the 'wrong' race for your job means no invites to anything..
If such a thing were done, it'd actually be a unique thing for Humes for once, since they're pretty much even at everything, but would be dealing with the same cap limits as everyone else.. hmm.. that could be why they haven't done it..
i'm not sure about other players but i started as galka 7 years ago because i liked the Vit & HP bonus and if SE going to add ANY race bonus merits i would like to increase HP&VIT more thats the reason why i wanted to play Galka just a example from my side as Galka
Kristal
11-15-2011, 07:39 PM
Instead of race specific merits, why not change the current stat merits to cap at different levels for different races?
So galka could have a HP/MP split of +20/+100, while tarus have +100/+20, etc.
Soranika
11-15-2011, 10:32 PM
Covering racial short comings instead of strengthening racial advantages... Not sure how to take that one. People already discriminate against other races just on appearance... Except for mithra and humes.
hideka
11-16-2011, 12:52 AM
I would rather see the opposite in terms of stats.
Galka getting more HP/STR, Taru getting more MP/INT, Mithra getting more AGI/DEX, Elvaan getting more MND.
I would like to see more incentive for people to play the race of their desired job. I am a Mithra COR and I can never get enough AGI.
honestly id love this, because the racial differences are not nearly as profound as they could be. it wouldnt bar races from certian jobs, just the player base would probably lean towards Elvaan DD > Taru Mage > Mithra NIN/THF/COR/RNG/MNK > Galka Paladin, which the dev needs to understand, that it wouldnt unbalance the game, it would just make racial benefits more profound.
i strongly believe that everyone should have a few racial specific traits, and 2-3 racialy specific job abilities.
Examples
Elvaan
Lions Crest
JA
10 Second Duration
3 Minute recast
Increases FTP by 0.1
Stalwart Lion
JT
Increases your resistance to Terror
Tarutaru
Mana Bolster
JA
60 second duration or one cast
3 Minute Recast
Increases the effectiveness of your next spell by 5%
Tranquil Mind
JT
reduces spell intteruption rate by 10%
Mithra
Instinct
JA
60 second duration
5 Minute Recast
Increases Evasion by 20
Leader of the pack
JT
Increases damage dealt by pets by 5%
Deft blows
JT
Increases Critical Hit damage by 5%
Galka
Iron Hide
JA
60 Second Duration
5 Minute Recast
Increases Defense by 50%, depletes 10% every 15 seconds
Lore Of the tale Keeper
Job Trait
Increases Defensive skill activation rate by 5%
Hume
Inspiration
JA
30 Second Duration
3 Minute recast
Increases All Allies, within 10distance, Job ability Haste by 10
Comradarie
Job Trait
Increases All stats by 5% When in a party of 2 or more people
just some "meh" ideas to give us some more racial definition....
Bubeeky
11-22-2011, 06:12 AM
I'd love racial specific merits....tarus should get merits to hover, infinite hp/mp, and the ability to mentally dominate any non-taru they desire, because Tarus are just that awesome :D
Sappho
11-29-2011, 05:27 AM
Racial specific merits are a great idea.
Rather than shoring up racial shortcomings (or strengthening racial advantages), how about giving each race something new (as mentioned by an earlier poster).
Maybe all Galka can merit Great Sword 5/5 (in addition to any job based merits)... just a random example.