noodles355
09-16-2011, 06:46 PM
Let's look at the NM pop conditions for the four Salvage Zones:
Arrapago Remnants
Qiqirn Astrologer (1): Always up from the start.
Qiqirn Treasure Hunter (1): Always up from the start.
Qiqirn Treasure Hunter (2): Always up from the start.
Deviate Bhoot (NM): Always up from the start.
Psycheflayer: Always up from the start.
Qiqirn Astrologer (2): Spawned upon opening the door to the Teleporter up.
Archaic Chariot: Spawned upon opening the door to the Teleporter up.
Qiqirn Treasure Hunter (3 & 4): Spawned upon clearing the 6th floor in 7 minutes.
Astrologer (2) and Chariot have to be popped to reach the next level. At level 90 it's very easy to clear the room in under 7 minutes with three characters to pop Treasure Hunter (3) and (4). You have to choose between Psycheflayer and Deivate Bhoot, but whichever you choose will be up 100%.
Every NM is either easilly popped or already up from the start. Astrologer (1) has a chance to escape (soe does (2) but it's much harder for him to escape).
Zhayolm Remnants
Poroggo madame (5F): Popped by fully unlocking 3 players.
Poroggo madame (6F): Popped by killing 3 Madames from below floors + Jakko.
Fully unlocking three players is very easy. To pop the 6F poroggo you need to kill either 4 Madame NMs, or 3 and Jakko:
Jakko (SSR Card pop item)
Poroggo Madame (2F): Popped by trading cells.
Poroggo Madame (3F): Popped by reaching 3rd floor in under 30 minutes.
Poroggo Madame (4F): Popped by clearing mamools+rampart.
Poroggo Madame (5F): Popped by fully unlocking gear.
The only challenging one is the 30 Minute frog. But you don't need her if you pop Jakko.
All in all, easy to pop the 35 NMs.
Silver Sea Remnants
Hammerblow Majanun: Popped by killing the formers in the room.
Dekka: Popped after killing Deadpan Devilet. Deadpan is always up.
Gyroscopic Gears: Popped by killing all the gears in the room.
Gyroscopic Gear: Popped by killing all the gears in the room.
Citadel Chelonian: Kill 4 ramparts int he room. Ramaprt will pop which summons NM 100% of the time.
You can not pop every NM in the zone, you have to choose. However, once you have chosen which NM path you wish to pop then it is very easy to pop them.
Bhaflau Remnants
Gate Widow: Kill Mad Bomber in under 75 seconds to access rampart. Rampart has very low chance to pop NM.
Skirmish Pephredo: Kill the 4 Flans on the floor under specific conditions (with spikes on their head) to access rampart. Rampart has very low chance to pop NM.
Zebra Zachery: kill the two Archaic Gears mobs at the same time to access rampart. Rampart has a very low chance to pop NM.
Peryton: Kill all 10 Archaic Gears on the floor. If they aggro or link with each other, they depop. Wind weather increases the aggro/link range. If you take longer than 60 seconds to kill them, they will warp away. Kill all 10 without any warping to gain access to Rampart. Rampart has a very low chance to pop NMs.
Out of all the zones, three of them are straight forward. AR takes some player skill to stop the Archaeologist (1) warping away, but even if he does you can kill Archaeologist (2) which has the same drops. ZR takes some player skill if you want to kill the 30min frog. However, with Jakko that kill is not required to pop the last NM. In SSR you have to choose which NMs you want to do, but they will be 100% pops when you choose.
In Bhaflau Remnants you have to jump through hoops just to get access to the room with the NM. Whilst for the first three Ramparts the requirements arn't overly difficult, the same can not be said for the 4th rampart. Even the most experianced of pullers can still mess up and link a gear due to lag. For example: You hit your ranged macro. just before it fires, a gear moves into link range. It's too late for you to interupt your shot. The second gear warps away. One mistake. One case of bad luck and you completely lose access to the Rampart.
Furthermore, upon actually getting to the rampart, there is a very high chance that the NM wont pop at all. Yes, there is also a chance that it could pop more than once, but the majority of the time you wont see it. Then of course it has a low drop rate, but that isn't the issue here and has already been increased from what it used to be.
The fact remains that BR is the only zone where even if you are the best and most skilled players in the game, it is still possible to not see a single NM. The final rampart in BR leaves no room for any error, and a mob moving a second too late means it's game over. Concidering the requirements to pop the NMs in other zones, this seems rediculous.
Why is BR so much harder to pop the NMs than other zones?
Soon we will be bringing in augments to salvage gear (supposedly) to increase their utility like was done with sky gear. When this is implamented I believe it would be a good time to make some changes to BR:
Lower the requirement to gain access to Peryton's Rampart from "kill all 10 Archaic Gears without them warping" to a lower amount such as "Kill 6 of the 10 archaic gears without them warping".
Increase the pop rate (not the drop rate) of the NMs spawned form the ramparts in BR. If the NM is linked to just one of the regular mobs popped (I believe there are 4 or 5 that can spawn?), then change it so all of the NQ mobs are PHs.
Arrapago Remnants
Qiqirn Astrologer (1): Always up from the start.
Qiqirn Treasure Hunter (1): Always up from the start.
Qiqirn Treasure Hunter (2): Always up from the start.
Deviate Bhoot (NM): Always up from the start.
Psycheflayer: Always up from the start.
Qiqirn Astrologer (2): Spawned upon opening the door to the Teleporter up.
Archaic Chariot: Spawned upon opening the door to the Teleporter up.
Qiqirn Treasure Hunter (3 & 4): Spawned upon clearing the 6th floor in 7 minutes.
Astrologer (2) and Chariot have to be popped to reach the next level. At level 90 it's very easy to clear the room in under 7 minutes with three characters to pop Treasure Hunter (3) and (4). You have to choose between Psycheflayer and Deivate Bhoot, but whichever you choose will be up 100%.
Every NM is either easilly popped or already up from the start. Astrologer (1) has a chance to escape (soe does (2) but it's much harder for him to escape).
Zhayolm Remnants
Poroggo madame (5F): Popped by fully unlocking 3 players.
Poroggo madame (6F): Popped by killing 3 Madames from below floors + Jakko.
Fully unlocking three players is very easy. To pop the 6F poroggo you need to kill either 4 Madame NMs, or 3 and Jakko:
Jakko (SSR Card pop item)
Poroggo Madame (2F): Popped by trading cells.
Poroggo Madame (3F): Popped by reaching 3rd floor in under 30 minutes.
Poroggo Madame (4F): Popped by clearing mamools+rampart.
Poroggo Madame (5F): Popped by fully unlocking gear.
The only challenging one is the 30 Minute frog. But you don't need her if you pop Jakko.
All in all, easy to pop the 35 NMs.
Silver Sea Remnants
Hammerblow Majanun: Popped by killing the formers in the room.
Dekka: Popped after killing Deadpan Devilet. Deadpan is always up.
Gyroscopic Gears: Popped by killing all the gears in the room.
Gyroscopic Gear: Popped by killing all the gears in the room.
Citadel Chelonian: Kill 4 ramparts int he room. Ramaprt will pop which summons NM 100% of the time.
You can not pop every NM in the zone, you have to choose. However, once you have chosen which NM path you wish to pop then it is very easy to pop them.
Bhaflau Remnants
Gate Widow: Kill Mad Bomber in under 75 seconds to access rampart. Rampart has very low chance to pop NM.
Skirmish Pephredo: Kill the 4 Flans on the floor under specific conditions (with spikes on their head) to access rampart. Rampart has very low chance to pop NM.
Zebra Zachery: kill the two Archaic Gears mobs at the same time to access rampart. Rampart has a very low chance to pop NM.
Peryton: Kill all 10 Archaic Gears on the floor. If they aggro or link with each other, they depop. Wind weather increases the aggro/link range. If you take longer than 60 seconds to kill them, they will warp away. Kill all 10 without any warping to gain access to Rampart. Rampart has a very low chance to pop NMs.
Out of all the zones, three of them are straight forward. AR takes some player skill to stop the Archaeologist (1) warping away, but even if he does you can kill Archaeologist (2) which has the same drops. ZR takes some player skill if you want to kill the 30min frog. However, with Jakko that kill is not required to pop the last NM. In SSR you have to choose which NMs you want to do, but they will be 100% pops when you choose.
In Bhaflau Remnants you have to jump through hoops just to get access to the room with the NM. Whilst for the first three Ramparts the requirements arn't overly difficult, the same can not be said for the 4th rampart. Even the most experianced of pullers can still mess up and link a gear due to lag. For example: You hit your ranged macro. just before it fires, a gear moves into link range. It's too late for you to interupt your shot. The second gear warps away. One mistake. One case of bad luck and you completely lose access to the Rampart.
Furthermore, upon actually getting to the rampart, there is a very high chance that the NM wont pop at all. Yes, there is also a chance that it could pop more than once, but the majority of the time you wont see it. Then of course it has a low drop rate, but that isn't the issue here and has already been increased from what it used to be.
The fact remains that BR is the only zone where even if you are the best and most skilled players in the game, it is still possible to not see a single NM. The final rampart in BR leaves no room for any error, and a mob moving a second too late means it's game over. Concidering the requirements to pop the NMs in other zones, this seems rediculous.
Why is BR so much harder to pop the NMs than other zones?
Soon we will be bringing in augments to salvage gear (supposedly) to increase their utility like was done with sky gear. When this is implamented I believe it would be a good time to make some changes to BR:
Lower the requirement to gain access to Peryton's Rampart from "kill all 10 Archaic Gears without them warping" to a lower amount such as "Kill 6 of the 10 archaic gears without them warping".
Increase the pop rate (not the drop rate) of the NMs spawned form the ramparts in BR. If the NM is linked to just one of the regular mobs popped (I believe there are 4 or 5 that can spawn?), then change it so all of the NQ mobs are PHs.