View Full Version : Alexandrite
Sotek
09-12-2011, 10:42 PM
Surprisingly not a thread begging for a drop rate increase, though I'm sure we'll get to that.
So powers that be,
Please let us trade 100 Alexandrite to Ghanraam (or any NPC really) to obtain something like a Shining Alexandrite, worth 100 Alexandrite for Duties, Tasks and Deeds, that stacks to 99 itself and can be traded/bazaared.
Call it a wavering resolve to finish the quest, but I don't want to commit any Alexandrite to a weapon until I have all 30,000 of it - considering it is a 240m~360m investment - which as it stands will take up 304 inventory space and I don't think I need to say how bloody ridiculous that is, but I will anyway:
Needing 304 inventory spaces for 30,000 Alexandrite is bloody ridiculous!
Having what would effectively be a 100 Alexandrite item that stacks to 99 would take that down to 4~5 inventory spaces which is similar to the amount of space taken up by currency for upgrading a Relic weapon. Considering last Bonanza added a Cat's Eye that effectively counted as 30,000 Alexandrite for the quest I know it's perfectly possible to make this adjustment.
Inventory space is probably the biggest issue I have with Duties, Tasks and Deeds at the moment, though that doesn't really mean much when Duties, Tasks and Deeds is basically one big ridiculous issue to begin with, but I'll save that for for when I'm less annoyed at contemplating how to easily free up 304 inventory spaces. I don't know who originally came up with the player logistics of this quest, but I do hope you fired them - or even worse, sent them over to FFXIV.
Byrth
09-12-2011, 11:16 PM
I'd be down for that. At the moment I have two deactivated mules full of Alexandrite because that's how much freaking inventory it takes.
Tamoa
09-12-2011, 11:34 PM
This is:
1. A very good idea.
2. The best post I have read in quite some time.
Sotek
09-13-2011, 02:04 AM
Thanks, I do try.
Taint2
09-13-2011, 02:13 AM
I had 11,000 alexandrite at one point and had them on 4 different mules, it was such a pain.
Helel
09-13-2011, 06:17 AM
I don't want to sound like debbie downer, but why don't you just start the quest so you can turn them in? It seems kind of crazy to avoid starting it, and let all that alexandrite pile up... Am I missing something here lol?
The only time consuming part of the first quest is to kill the beastmen leaders, but I'm sure that's much easier @90. Or maybe you haven't killed Odin?
Edit: I'll edit my post though and support this idea. If relic currency stacks, then so should alexandrite (despite it being much easier to turn alexandrite in).
Monchat
09-13-2011, 06:21 AM
Keeping them on mules means you can always sell them in case they don't unsuck mythics.
Sotek
09-13-2011, 07:10 AM
Turning it in isn't the issue, I just don't think you should be forced to trade it in to remain sane considering how large an investment it is. Maybe things have changed now that 100s rain from the sky on a daily basis in Dynamis, but I never knew of - or even heard of - anyone trading in their Relic currency midway through completion, and that's not because going to Castle Zvahl is difficult. I don't see why Mythics should be any different.
If I could carry 30,000 Alexandrite in the space of 5 inventory spaces, I could chose to sell it all and get two Relic weapons depending how things work out come Lv.99, trading it in completely removes that option. As it is I either have to buy half a dozen mules to store it all, or one mule and waste far more money than I'm willing to on fame and inventory quests. Regardless of what option I'd pick, sending all that Alexandrite back would probably end up being the most annoying part of my life so far - and I'd hate for SE to dethrone Rebecca Black.
Alhanelem
09-13-2011, 08:54 AM
Needing 304 inventory spaces for 30,000 Alexandrite is bloody ridiculous! This is why you turn them in.
Chronofantasy
09-13-2011, 09:45 AM
There has been many posts about alexandrites and that SE should tweak Salvage or decrease the amount of alexandrites needed. I recall SE stating that they will not decrease the amount of alexandrites anytime in the near future. However, I still think it'd be great if somehow alexandrites can be a little easier to obtain. I was even thinking as far as trading some imperial standings for some alexandrites or dropping them in Nyzul Isle too or something, but SE will never be that generous to us, since currently obtaining a Mythic Weapon is still one of the most hard core/time consuming piece of equipment to gain.
Alhanelem
09-13-2011, 09:54 AM
Deleted by ModeratorI have, and I did. Don't collect them if you don't want to do it.
Sotek
09-13-2011, 10:04 AM
It takes at least 150 days to complete a Mythic. At least. It's very easy to say "Just trade them in" when an Empyrean takes two months at most and requires absolutely no gil investment. Trading in 260m~340m over the better half of a year with absolutely no idea where the weapon might stand at the end of it is idiotic.
Not to mention other factors, if you lack Captain rank or the titles portion of the quest you can't trade them in, yet collecting them earlier is the single greatest thing you can do to speed up the the damn quest. So should people take an extra month or so doing Duties, Tasks and Deeds just because SE made it reasonably impossible to collect Alexandrite early?
I'm not to big on traveling to Nashmau after every Salvage run or Bazaar spree just to alleviate inventory woes, either. Ghanraam is at least in Whitegate.
Byrth
09-13-2011, 10:25 AM
Plus, there's the simple chance that you might change your mind over the course of the 6 months. For instance, when I started this <2 months ago I was 100% set on Terpsi. Now that SE has reaffirmed their dedication to not fixing the problems plaguing supporting-role DNC, I'm less sure. I'll probably do it anyway, but I'd rather not be 300mil-married to it.
Alhanelem
09-13-2011, 10:40 AM
Trading in 260m~340m over the better half of a year with absolutely no idea where the weapon might stand at the end of it is idiotic. Why would where teh weapon stand be in question? every level cap has raised the strength of the weapons.
there is no real minimum time to obtain a mythic outside of how long it takes you to obtain and trade the alexandrite. if you're like any hardcore player, you very likely have completed a number of the mythic weapon requirements without ever consciously striving for a mythic weapon.
For instance, when I started this <2 months ago I was 100% set on Terpsi. Now that SE has reaffirmed their dedication to not fixing the problems plaguing supporting-role DNC I'm not sure what has happened in 2 months to change your mind on this. Were you expecting some kind of radical change to the job that they hadn't announced yet (and would never announce)?
Frankly i'm not sure what dnc is missing in support role other than a raise ability and maybe a regain buff for the party that hasn't already been shot down (e.g. changing waltz recast timers0
Concerned4FFxi
09-13-2011, 10:41 AM
exactly, id never trade it till i had 30k either, with my luck id get the catseye after I already traded 22k worth of alex.
Alhanelem
09-13-2011, 10:44 AM
Simple fix: allow people to take the alex back off the NPC.
Though IMO if you can't commit to one, you shouldn't be doing one.
Kimble
09-13-2011, 10:49 AM
Afaik, you can't redo all 50 Assaults until you get up to that point in the quest. Meaning, yes, there is a min wait you must do before you can start to turn in alex.
Edit: Eh, guess I read wiki wrong and you can turn in alex while re-doing Assaults.
Still, the best advice anyone gives anyone when starting a relic is to not turn in your currency until you have it all. Not sure why anyone would think mythic should be any different.
Sotek
09-13-2011, 11:13 AM
Why would where teh weapon stand be in question? every level cap has raised the strength of the weapons.
And? They've added new weapons too, though the real question is Empyrean and Relic weapons which get raised too, while something like Ryunohige might stand well above the rest at the moment, there is no grantee SE wont slap "Occasionally wins The Game" on Gungnir or Rhongomiant in the next couple of updates. I'm already getting kind of sick of saying this, but considering it's 260m~340m I think it's well within my right to wait until I see the finish product before sinking such a large amount of money.
there is no real minimum time to obtain a mythic outside of how long it takes you to obtain and trade the alexandrite. if you're like any hardcore player, you very likely have completed a number of the mythic weapon requirements without ever consciously striving for a mythic weapon.
Thanks for displaying a complete lack of understanding for the subject matter.
Unless hardcore players (not quite sure why only the hardcore should be allowed to attempt Mythics, but I'll ignore that for now) have already started the quest they're going to have to spend a minimum of 45 days doing the Assault section of Duties, Tasks and Deeds. Having climbed Nyzul Isle and redone a few floors for the gear, I have no where near the 150,000 tokens required for the quest, in fact I only had about 20,000 so that's adding another minimum of about 70 days to the tally. So maybe 150 was a brash estimate, but 115 is not far off.
Alexandrite depends completely on the individual. Some get 40 drops a run, some 120. Some can afford 100 a day, others 300. Personally I'd say I can get about 200 a day, though finding bazaars is a bigger issue than gil, but starting from scratch that's a 150 days estimate. So, the situation I'm currently in is one where I haven't reached the point in the quest where I can trade them in, if I buy 7,000 Alexandrite before getting to that stage, everything is peachy and I finish collecting Alexandrite around the same time I finish Assault/Nyzul. Inventory space is a very real issue and I fail to see how my suggestion has a detrimental effect to you, so unless you have another reason for looking like an idiot, I suggest you kindly stop posting.
Byrth
09-13-2011, 11:20 AM
Well, in the last two months they release Dancer's job direction clarification. They've said they aren't splitting Waltzes and don't seem to be encouraging a supporting role at all.
Here are the two (http://forum.square-enix.com/ffxi/threads/11917-Suggestions-to-Improve-Rebalance-Vanadiel-s-Divas?p=170139&viewfull=1#post170139)posts (http://forum.square-enix.com/ffxi/threads/11917-Suggestions-to-Improve-Rebalance-Vanadiel-s-Divas?p=192699#post192699).
It amounts to, first one first:
* No Sphere effects for Sambas
* No Waltz timer changes
* NO WALTZ TIMER CHANGES
* No Healing Waltz changes
* We're going to increase the Enmity generated by Animated Flourish by 50%, but it might also consume a third FM.
* We might make Desperate Flourish slightly more accurate, so the level 40 Dancers will be super happy.
* No Wild Flourish changes
* No Step system changes
* Longer Step duration, which will actually make it harder to continue generating FMs.
* We're not going to let you keep getting 2 FMs for refreshing a level 5 Step.
* Chocobo Jig would be overpowered if it was an AoE JA form of Movement Speed because it has no cost (like Bolter's Roll or Chocobo Mazurka)
* We won't change Spectral Jig
Second one:
* Yo dawg, I saw that u mad about that JA we gave you. You obviously don't know your role, so imma go over it wit'chu 1 mor tyme.
* We're not going to enhance your ability to support parties, we're going to enhance your ability to solo.
* U mad
* Read this again, as if you haven't written pages about how stupid it is since the last time it was posted.
* We're going to do the impossible with Ternary Flourish and either totally change the weaponskill system so that forcing a Triple Attack on a dagger WS is really important or make an incredibly strange weaponskill with something like 300% stat mod and low fTP.
* Either way, the odds of you having a useful party role at 99 are very low.
So yeah, Terpsi shines in supporting role situations. There won't be supporting role situations if I'm using DNC as a solo job. Until they posted this stuff, I was reasonably optimistic that they'd see the light and split Waltz recast timers, and maybe also making Haste Samba a sphere effect. As it is, it looks like they're going to give us a version Adloquium that drains our TP and a shitty TA Flourish that we'll either spend 3 FMs on every 2.5 minutes or not use at all. The Dancer job is powerful, and I'll be using it at 99 even if these updates are crap, but there's no reason for me to spend 300 million gil on a supporting role weapon if I won't be in a supporting role.
Also, I just sunk two mules full of Alexandrite. If you activate them towards the end of the paying cycle, they pro-rate the mules so you only spend a small amount of money on them (cents), then you can load them up and deactivate them before the next billing cycle.
Creelo
09-13-2011, 11:35 AM
First I'd like to agree and also say that Alexandrite needs to be increased in availability. The prices on Alex are just so high atm... I really can't believe it.
One thing I'd really like to know is does Alex truly sell for like 10k~ now? This question has been plaguing me a lot recently because I usually sell any Alex I get at around 6k~ since anymore I feel is rather a ripoff... >.< Who knows, peeps probably have been buying my Alex and trying to sell for more, but I just couldn't imagine spending around 300mil~ for a weapon that's probably outclassed by an Empy (In terms of DD weapons since some Mythics are truly one-of-a-kind).
Byrth
09-13-2011, 11:38 AM
First I'd like to agree and also say that Alexandrite needs to be increased in availability. The prices on Alex are just so high atm... I really can't believe it.
One thing I'd really like to know is does Alex truly sell for like 10k~ now? This question has been plaguing me a lot recently because I usually sell any Alex I get at around 6k~ since anymore I feel is rather a ripoff... >.< Who knows, peeps probably have been buying my Alex and trying to sell for more, but I just couldn't imagine spending around 300mil~ for a weapon that's probably outclassed by an Empy (In terms of DD weapons since some Mythics are truly one-of-a-kind).
They don't just sell for 10k... they sell quickly for 10k. People (like me) are desperate to collect them and supply is pretty limited relative to how many you need to complete a weapon.
Rearden
09-13-2011, 11:43 AM
If I saw alex for 6k in a quantity larger than 50 I'd buy it all and resell it to byrth for 10k
Byrth
09-13-2011, 11:45 AM
If I saw alex for 6k in a quantity larger than 50 I'd buy it all and resell it to byrth for 10k
You're a dear. <3
Phaffi sold me 17 Alex that he found at 3k each a week ago, which was the cheapest Alex to go towards my hoard (barring farmed or given). I got about a stack and a half at 3.5k near the beginning, which was the second cheapest. The majority of my Alexandrite was bought for 8k, but the market is a solid 10k each now with some people bazaaring at 12k.
Mirage
09-13-2011, 11:53 AM
Hey guys, you who don't want to commit to a mythic that costs several hundred millions before you have nearly all the alexandrite required are absolutely sane, and the people disagreeing with you are complete loonies.
Just felt a need to say this.
Yes to either being able to reclaim traded-in alexandrite, or make an item that in some way or another is worth a bunch of alexandrite. A "Box of alexandrite" item that contained 99 alexandrites, stackable to 12 (or 99, whatever), would also be acceptable.
Shoko
09-13-2011, 12:39 PM
You're a dear. <3
Phaffi sold me 17 Alex that he found at 3k each a week ago, which was the cheapest Alex to go towards my hoard (barring farmed or given). I got about a stack and a half at 3.5k near the beginning, which was the second cheapest. The majority of my Alexandrite was bought for 8k, but the market is a solid 10k each now with some people bazaaring at 12k.
Let em just chop 15,000 Alex off the total for completion. No clue at all why Mythics are now double to triple the cost of relic. It's really the only way a person could justify paying 8~12k per alex in the current economy.
Divinius
09-13-2011, 01:03 PM
The issue of the ludicrous Alexandrite requirement for Mythics aside (seriously, that's the only thing really preventing me from actually getting a Yagrush, as I have most of the other requirements), I think the OP's suggestion is a fantastic one. Ancient currency for Relics effectively does this already, so I never really understood why Alexandrites didn't have an equivalent 100-piece item.
Creelo
09-13-2011, 01:06 PM
They don't just sell for 10k... they sell quickly for 10k. People (like me) are desperate to collect them and supply is pretty limited relative to how many you need to complete a weapon.
Well crap! Guess I'll have to start selling at 10k each and make sure I tell my friends to do the same! :P
Malamasala
09-13-2011, 03:26 PM
Let em just chop 15,000 Alex off the total for completion. No clue at all why Mythics are now double to triple the cost of relic. It's really the only way a person could justify paying 8~12k per alex in the current economy.
The reason they are impossible to get is that they are good for SMNs. SE hates SMNs and try to give them the worst deals possible to show that their lives will be living hells.
Kimble
09-13-2011, 03:28 PM
Right, cause mythic is only good for SMN.
Alhanelem
09-13-2011, 03:55 PM
Also, I just sunk two mules full of Alexandrite. If you activate them towards the end of the paying cycle, they pro-rate the mules so you only spend a small amount of money on them (cents)Wait, what? Are they pro-rating secondary characters now? Are you serious? dang... that's awesome if true, because they never did before the account transfer.
Right, cause mythic is only good for SMN.Well, nirvana is regarded by many to be the best if not one of the best. For the most part, the best mythics are the ones for non-melee jobs.
Tamoa
09-13-2011, 04:38 PM
Why oh WHY would ANYONE argue against the suggestion made by the OP? Why??? Does it in any way have any form of negative effect on you or anyone else? No, that's right, it doesn't.
I can absolutely understand the issue at hand here. Being forced to give up a large part of your MH space OR being forced to pay real money for mules to be able to hold alexandrites, is total bs.
Common sense says you shouldn't turn in alexandrites until you have them all, or nearly all. You know - just in case. I know I wouldn't do it. Just as I wouldn't turn in currency for a relic before I have all, or very close to all of it. It doesn't have anything to do with commitment or lack thereof. It's a matter of being realistic and recognize that you never know what tomorrow brings.
I really think that you, Alhanelem, are being negative only for the sake of being negative. Please explain to me and everyone else in favour of the OP's suggestion, exactly why you think it's a bad one. And please don't use that "you should be committed enough to the task blah blah" as a reason. Because it really isn't about that.
Alhanelem
09-13-2011, 05:27 PM
Why oh WHY would ANYONE argue against the suggestion made by the OP?Just because it does or doesn't have a negative effect on <insert person or thing here> doesn't automatically mean something should be implemented (Nor does it mean it shouldn't). That baing said, I'm not "against" it. I only see it as unnecessary, a perk, a bonus, and something that is of such little importance that dev time could be better spent in other areas. It's not in any way a bad suggestion.
Comment deleted by ModeratorNo, people making personal attacks on others are the worst posters on the site. I didn't say there was "something wrong" with the poster's suggestion. I even proposed an alternate implementation, which no one noticed because they were too busy being at my throat and attacking me. Clearly posting a lot makes one a target.
Leonlionheart
09-13-2011, 05:29 PM
Well, nirvana is regarded by many to be the best if not one of the best. For the most part, the best mythics are the ones for non-melee jobs.
WHAT THE **** AM I READING
Alhanelem
09-13-2011, 05:31 PM
WHAT THE **** AM I READING
(edit: practicing what is being preached.)
Maybe instead of an immature comment, you could state your problem with the statement, and/or which mythic you think is in fact actually the best. I can certainly tell you which ones are the most popular, whether or not you think they're the best, those are the ones people get.
Comment deleted by ModeratorHey, i'm not the one throwing out insults and ignoring any actual content in the post.
Step 1. Someone A posts a topic.
Step 2. Someone B posts their opinion on the topic, which some people happen to disagree with.
Step 3. Someone A starts attacking someone B, ignoring anything meaningful they might have said and throwing out insults, telilng them to "Stop posting" because their opinion is different, and/or generally being immature.
Step 4. .... profit? Probably not.
I really think that you, Alhanelem, are being negative only for the sake of being negative. Please explain to me and everyone else in favour of the OP's suggestion, exactly why you think it's a bad one.I am not being negative for the sake of being negative. It's not fun to be negative, I get no joy out of it. However, I never actually said (and I'm repeating this yet again) "This is a bad idea" or anything even close to that. There's a difference between something not being a necessity or vitially important and it being 'bad." It's not bad. I just don't see why it NEEDs to happen.
Kimble
09-13-2011, 05:43 PM
I really doubt it would take so much work to add an NPC that will let you turn in 100 singles into a 100 piece.
Honestly, if that was your point that "the development team should work on other things instead of this" you could have worded it totally different to be supportive of the idea, but not something you personally think is something that should be the most important thing to work on atm.
But no seriously, this doesn't hurt anyone. In fact, it might give more people an incentive to start a mythic knowing it wont take up a ton of space to hold alex.
Rearden
09-13-2011, 06:09 PM
WHAT THE **** AM I READING
Someone still thinks Yagrush is worth doing? Is it 2009?
Mirage
09-13-2011, 06:12 PM
Someone still thinks Yagrush is worth doing? Is it 2009?
Maybe it's not worth doing now, but I definitely think that it should be buffed in a way that made it worth doing :p.
Rearden
09-13-2011, 06:15 PM
Content where more than one person is in range of being hit by AoE (and in essence, Divine Veil) & making it so WHM AF3+2 didn't already proc as much as Yagrush...lol.
Byrth
09-13-2011, 07:47 PM
Wait, what? Are they pro-rating secondary characters now? Are you serious? dang... that's awesome if true, because they never did before the account transfer.
I activated my mule and it said something along the lines of:
Extra Character: 100 Crysta
Pro Rata: -90 Crysta
Total: 10 Crysta
I was activating him about 3 days before the end of the payment cycle. If you did it right, you could probably activate and deactivate a mule for 3~4 cents/crysta.
As far as Nirvana, I'd agree that it's easily the best staff for magic BPs, but it isn't like it's really a game-changer. At 95 with a pretty basic Avatar MAB set, it will be less than a 20% damage bonus to magic BPs.
Ahh analhelm with his profound logic strikes again. Obviously you are not upgrading a mythic and/or have gil coming out of every orifice of your body.
Yeah hold on, lemme start trading in currency, with no hopes of getting it back should I change my mind, for a weapon that may or may not be worth it in the long run, I'm a gamblin' man!
Sotek
09-13-2011, 10:02 PM
I even proposed an alternate implementation, which no one noticed because they were too busy being at my throat and attacking me. Clearly posting a lot makes one a target.
lolno. You've either completely ignored, or simply lack the reading comprehension to notice, a point I've made multiple times now.
Collecting Alexandrite early is the best thing to do for a Mythic. If you don't have Captain or are anywhere near something simple like getting Odins title (starting from scratch that's going to take what, 27 days?), you cannot store Alexandrite and it takes up a god awful amount of space. Having Paparoon let you take it back doesn't fix that issue at all.
I pretty much put it into basic maths for you and yet still, you manage to herpderp past it.
150 days to collect Alexandrite, 115 days for Assaults/Nyzul - that's assuming Einherjar is already finished, which is a stupid thing to assume but lets not get distracted here - 35 days (a month and a bit) to collect Alexandrite before even starting the rest of the quest. I said I can average ~200 Alexandrite a day, that's 7,000 Alexandrite, or 71 inventory spaces blown on this ridiculousness before I can even turn it in. Start it once I can turn it in, the stupid quest will take an extra 35 days - not to mention potential price hikes. I can only imagine how happy some people would be right now if SE had implemented this most basic of ideas from the start, if I had nearly finished collecting Alexandrite when it was 1~4k a pop way back when, right now I'd either be swimming in gil or laughing, most likely both.
But nah, its not worth the development time. The devs time is better spend adding (original) Bully and Scarlet Delirium, I can totally understand that reasoning.
Sotek
09-13-2011, 10:25 PM
On the subject of Alexandrite drop rates, I kind of disagree with anything major. I think small things like making Cotton coin purses drop 10~30 and make Linen a 100% drop off the bosses would be enough, but above all else Salvage gear +1 would be the single greatest thing SE can do to aid people going for Mythics. A resurgence of people doing Salvage would drop Alexandrite prices down to what they used to be while simultaneously increasing the amount of bazaars selling them. An average farming run of Salvage should manage ~100 Alexandrite, while Dynamis should manage 300~400 coins, when you consider the difference between 30,000 Alexandrite and ~179,000 coins, it's actually pretty balanced in favour of Mythics. The only issue is near-every Bazaar in Ru'Lude has Dynamis currency while about four stock Alexandrite at ridiculous prices.
Other than Salvage +1 the only possible change I could really want to make is removing Assault tags from the game and letting us do Assaults whenever we please. There's no great gear from them anymore and we'd still have to put the exact same amount of work into doing Assaults as before, we can just do it at our own pace rather than being tied down with ridiculous waiting periods. I say the Assaults and Nyzul section will take at least 115 days, but when you think about it that's only about an hour a day, in total it doesn't even take a months worth of work to do it, so basically its less than a months work and over three months waiting for Assault tags. Yeah, that's stupid to say the least.
A Dynamis style revamp of Einherjar would be nice, too. Change the wandering mobs to a TE and let us farm regular mobs there for Ichor and pop items for NMs to work towards Odin. Just like Dynamis they could add something like the Arch Dynamis Lord to get more people doing the event again. Something similar could be worked for Salvage actually, rather than the current zone boss having a 100% drop rate on Linen coin purses, they could stick a "???" behind them that spawns a Lv.90+ boss with a 100% drop rate for the coin purses and a chance at whatever items would be required for Salvage gear +1.
VoiceMemo
09-13-2011, 11:22 PM
An average farming run of Salvage should manage ~100 Alexandrite, while Dynamis should manage 300~400 coins, when you consider the difference between 30,000 Alexandrite and ~179,000 coins, it's actually pretty balanced in favour of Mythics. The only issue is near-every Bazaar in Ru'Lude has Dynamis currency while about four stock Alexandrite at ridiculous prices.
Uh your math is a bit off there, it's not 179,000 coins it's 17,900 coins, a factor of 10 makes a big difference and it's little over HALF the amount of the 30,000 alex needed.
Math proof
Gjallarhorn
3 jade = 300 singles
14 100 byne = 1,400 singles
60 silver = 6,000 singles
1 stripeshell = 100 silver = 10,000 singles
300 + 1,400 + 6,000 + 10,000 = 17,700
And this is IF you don't borrow the 30 100 pieces for the last stage, if you do borrow it's 3,000 less so 17,700 - 3,000 so 14,700 which is less than half of the 30,000 alex mythic has required.
Other relics vary in final cost but no more than about 500 singles.
Staren
09-13-2011, 11:34 PM
A Dynamis style revamp of Einherjar would be nice, too. Change the wandering mobs to a TE and let us farm regular mobs there for Ichor and pop items for NMs to work towards Odin. Just like Dynamis they could add something like the Arch Dynamis Lord to get more people doing the event again. Something similar could be worked for Salvage actually,
The Dynamis Revamps have actually made dyna coins go up in price and have lowered an interest in Dynamis as a whole. Please God dont let SE ruin Salvage/Einherjar this way we'll never finish mythics. I do agree that linen purses should be 100% drops though. If SE doesnt want to lower the requirement coin purses should be 100% from nm's and bosses. Even then I'm betting people will barely manage 100-200 alex for a run which still means 150-300 runs. Less than a year finally so its an improvement maybe it would be enough.
Sotek
09-14-2011, 12:12 AM
Uh your math is a bit off there, it's not 179,000 coins it's 17,900 coins, a factor of 10 makes a big difference and it's little over HALF the amount of the 30,000 alex needed.
Math proof
Gjallarhorn
3 jade = 300 singles
14 100 byne = 1,400 singles
60 silver = 6,000 singles
1 stripeshell = 100 silver = 10,000 singles
300 + 1,400 + 6,000 + 10,000 = 17,700
And this is IF you don't borrow the 30 100 pieces for the last stage, if you do borrow it's 3,000 less so 17,700 - 3,000 so 14,700 which is less than half of the 30,000 alex mythic has required.
Other relics vary in final cost but no more than about 500 singles.
I don't know why, but for some reason I'm always adding an extra 0 to Relics, thanks for correcting that.
I'm not too sure increasing the drop rate would still be balanced, though. In their prime Alexandrite were worth 1~5k which is by far a more acceptable number compared to Dynamis currency. Although I guess currency has risen in price (Byne at least) rather than dropped with an increase in the number of people doing Dynamis, so perhaps having Salvage as a real event again wouldn't actually solve anything by itself. They could probably revive Salvage and then increase the drop rate if prices remain static I guess. Though unless they make the rest of the quest less of a time sink, increasing the drop rate of Alexandrite by anymore than double wouldn't really have a profound impact on the time it takes to obtain a Mythic weapon.
Ichor drop rates and spending 1 hour per 24 on Assaults is still the biggest issue in my opinion, though were it ever changed that I can do 115 hours worth of work in 115 hours rather than 115 days, I'd probably change my tune a bit.
Rearden
09-14-2011, 12:14 AM
Not to mention, while Einherjar cost is being lowered, the current cost for Einherjar @2k ichor a run (generous) is 9m by itself, and that's just for doing T3 to get ichor.
Byrth
09-14-2011, 12:25 AM
Dynamis: Once per day, ~150 coins per run average duo with mule, ~15000 per Relic, requires nothing, 2 hours
Salvage: Once per day, ~70 Alex per run average duo with mule, ~30000 per Mythic, requires 500 AP, 100 minutes
I think we can pretty legitimately call 30,000 Alexandrite about four times harder to farm than 15,000 coins. That's why the price is so high even though there are so many other things that accompany the mythic quest. We only pay 2x when it's 4x harder to get, so we're actually getting a "good deal."
Alhanelem
09-14-2011, 02:43 AM
I bolded and underlined the most important part of this post, to make it easier not to ignore the part where I agree with the original idea.
Have you ever actually read a thread through the whole way? What part of You can't turn them in untill you finish other parts of the quest do you fail to comprehend?Again, yes I have, and I did read it through. Why are you collecting alexandrite if you aren't working on the other parts of the quest. Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
I have never been ignoring that fact. I just don't see it as a significant issue. if I wanted to start a mythic, I'd start by getting all those assault repeats and the beastmen NMs and nyzul tokens done (which is what I would have left to do) THEN I would focus on the alexandrite. I'd still collect some along the way (by buying, since I'd be too busy with the other stuff to be doing salvage), but most of the collecting would occur after turning them in is possible.
That being said: This is why I proposed allowing you to remove alex from the NPC. If you want, let's take that a step further, address your problem and say you can start trading alexandrite at any time. I completely agree this can be made more convenient.
Once again you have failed to read the topic through. I did not fail to read the topic through
Once again you have tried to argue a topic which you have no knowlege about. I have full knowledge of the topic.
Once again you have no reason to object to the idea being put forwards, yet are anyway. I do not object to the idea itself, only with its importance
Once again you make the same retarded point whilst ignoring any counter argument thrown at you. My point is not "retarded", and the only "couter arguments" I ignore are personal attacks.
Inb4 you run out of arguments and attack people's spelling/gramma. I'm not spellchecking my post for you.I'm not attacking anything.
Neisan_Quetz
09-14-2011, 03:11 AM
Because they've said at least 3 times now collecting alexandrite earlier is the fastest way to finish a mythic?
Alhanelem
09-14-2011, 04:10 AM
Because they've said at least 3 times now collecting alexandrite earlier is the fastest way to finish a mythic?
It makes so little difference. If I beat you by 2 seconds in a 26 mile marathon, yes, I was faster. But that doesn't mean by a lot.
The amount of time required for the other parts is tiny compared to the alexandrite part. But whatever. let's take the original suggestion further then. Let the NPC store (not keep) your alexandrite before you get to that part of the quest, or even better just make all these quests doable simultaneously and simply have the final part require them all completed?
Sotek
09-14-2011, 04:23 AM
Why are you collecting alexandrite if you aren't working on the other parts of the quest.
Jesus Christ... Because in order to even start the quest you need to finish the ToAU storyline (a week maybe) and all Assaults for Captain rank (around 50 days) and Floor 100 in Nyzul (50 days again). Assuming you start from scratch (and assuming otherwise is the dumbest thing you can suggest, but no doubt you'll prove me wrong there), that's going to take a while. At least 105 days considering the wait between tags and the number of "JP midnights" in the ToAU storyline. If you're going for a Mythic you'll be doing all of that now and if you collect Alexandrite as well you can probably have about two thirds of it done before even having to redo everything in ToAU for the stupid quest where you can trade them in.
Now obviously most people have done a number of things in ToAU already so that cuts down the time taken before you can start the quest, but when it comes down to it SE needs to look at things and assume people haven't done it on the off chance that there's someone foolish enough to sign up for a new account. From a development stand point doing otherwise is absolutely stupid.
That being said: This is why I proposed allowing you to remove alex from the NPC. If you want, let's take that a step further, address your problem and say you can start trading alexandrite at any time. I completely agree this can be made more convenient.
It took you six pages to come up with a worse idea than what I originally suggested to counter one of the original points people made. /clap
The fact that it's probably impossible (or at least significantly harder to implement) to trade quest items in before undertaking a quest aside, how exactly are people meant to Bazaar Alexandrite if the give up on a Mythic? Daily trips to Paparoon in Nashmua to get back half a dozen or so stacks at a time? That sounds fun. Just having it so you can retrieve back your 304 inventory spaces worth of Alexandrite doesn't fix the problem, it masks it.
It's not like my suggestion would even take a great deal of the developers time to implement. Making a new item like a 100 piece Alexandrite wouldn't even take 10 minutes (copy Alexandrite, give it a new value for the quest, slap some new flavour text on it, done), reworking Ghanraam so he'll give you said item for every 100 Alexandrite you trade him wouldn't take long either. It's something that's already in the game with Goblins for Dynamis currency, so again it's just copy/paste and rewrite some text. It's better for buyers, it's better for sellers and it's probably better for the programmers. It's better for everyone.
Tamoa
09-14-2011, 04:39 AM
Alhanelem, I'm amazed at your unwillingness to admit that Sotek's suggestion is a good one. Instead you come up with all kinds of different solutions, you even say this:
I completely agree this can be made more convenient.
But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.
I only see it as unnecessary, a perk, a bonus, and something that is of such little importance that dev time could be better spent in other areas.
And yet you'd be ok with the dev spending their time on implementing one of your suggestions regarding the topic here?
Alhanelem
09-14-2011, 04:52 AM
Alhanelem, I'm amazed at your unwillingness to admit that Sotek's suggestion is a good one. Instead you come up with all kinds of different solutions, you even say this:
But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.
And yet you'd be ok with the dev spending their time on implementing one of your suggestions regarding the topic here?
Jeesh, I try to go along with you and you still feel the need to complain and attack me. My idea and yours are independent. They could do both if they wanted to.
But you can not, or will not, admit that the option to trade single alexandrites for the equivalent of a 100-piece, is a good idea.It's a good idea. You happy? I never said it was a "bad" idea. Why are you trying so hard to force this out of me?
Excuse me for coming up with other ideas.
It took you six pages to come up with a worse idea than what I originally suggested to counter one of the original points people made. /clapI don't see what's worse about it. It's the perfect way to free up space. Even 100-alexandrite lumps are still going to take up space. I just offered a solution that frees up ALL of the space taken up by your alexandrites. HOW is that a bad idea?
Also, who are you to say how easy or hard something is to implement? But playing your way, I don't see how changing the NPC's dialog and flag checks so that a quest isn't required to trade him items is difficult to implement.
My suggested alternative:
-Frees your space
-allows you to collect alexandrite before reaching that point in the quests
-Lets you take your alex back if you want to give up
-Also does not conflict with your suggestion of 100peices.
They could implement both of these if they wanted to. Your suggestion and mine aren't even mutually exclusive.
Byrth
09-14-2011, 05:02 AM
Well, I guess the main way it's worse is that it doesn't eliminate the problem. People want to be able to turn Alex into 100-pieces in case they change their mind and either want to sell it or switch which weapon they're making. You're suggesting they allow us to remove Alex from the NPC, which is all fine and good but doesn't address the problem really. Lets say I have turned in 304 stacks of Alexandrite and decide I don't want to do Einherjar anymore.
* With your system, I still have to remove 304 stacks of Alexandrite from the NPC somehow. (Hence not addressing inventory concerns, especially if I'm removing them to switch weapons because trading a new weapon resets the NPC.)
* With Sotek's system, I'd have had Inventory -4 on some mule.
* With both systems, I have to remove 4 inventory worth of 100-pieces from the NPC.
Of course, none of it is really that important because you can just pay $0.25 to sink and recover two Alexandrite mules when you need them. For a quarter, who gives a shit?
100-pieces would still be an interesting mechanic though.
Sotek
09-14-2011, 05:10 AM
Are you sure you still want to be adamant saying you did read through a post?
I don't see what's worse about it. It's the perfect way to free up space.
I pretty much just said that with your suggestion, you can't free up space while selling Alexandrite. With your idea, retrieving Alexandrite would take up the same space it does now.
Also, who are you to say how easy or hard something is to implement? But playing your way, I don't see how changing the NPC's dialog and flag checks so that a quest isn't required to trade him items is difficult to implement.
Copying two things that already exist in the game and lightly editing them (a 100 coins system and NPC who trades them) is simpler to do than rewriting an entire quest mechanic no matter how you look at it. It's not that your idea is difficult to implement, it's that mine is simpler to implement.
They could implement both of these if they wanted to. Your suggestion and mine aren't even mutually exclusive.
You're right, they aren't. But one makes the other completely redundant. Guess which.
Losing 4 inventory spaces to stacks of 100 piece Alexandrites isn't an issue at all. No one has an issue with Alexandrite taking up space - it's an item, taking up space is bloody expected - we have an issue with it taking up 304 inventory spaces.
I can't believe how I offer a reasonable idea and you still attack me and complain.
I offered a completely reasonable and simple to implement idea that completely solves the issue.
You fucked up the thread by saying "just trade it in" for five pages and only offering an alternate idea that would even work on the last couple of pages.
Of course, none of it is really that important because you can just pay $0.25 to sink and recover two Alexandrite mules when you need them. For a quarter, who gives a shit?
I must say I disagree here. Even if mules were free, I'd much rather not have to use them for such a thing. Logging on to mules and sending 8 stacks at a time would by far be one of the more annoying aspects of the quest for me. The rest is just needless time sinks, having to spend over an hour moving Alexandrite from mule to main is just a major pain in the ass.
Alhanelem
09-14-2011, 09:22 AM
I pretty much just said that with your suggestion, you can't free up space while selling Alexandrite. With your idea, retrieving Alexandrite would take up the same space it does now.umm... huh? You absolutely can free up space while selling alexandrite. Even if you couldn't, who, other than someone who has attempted and given up on a mythic, has that much alexandrite to sell? Store your alexandrite, be it 100 peices or singles, or whatever other amount you want to suggest, on the NPC. If you want to sell it, take it out. You're really grasping at straws to attack me here, since I said these ideas could be combined. Why don't you work WITH me instead of AGAINST me, since I actually have your suggestion in mind with my proposal?
Logging on to mules and sending 8 stacks at a time would by far be one of the more annoying aspects of the quest for me.Well if you want to go that route, technically we shouldn't need mules at all. But, no matter how much storage space you get, someone is going to fill it all. :p
You fucked up the thread by saying "just trade it in" for five pages and only offering an alternate idea that would even work on the last couple of pages.I didn't "#$&% up the thread", you took wh at I was saying out of context and raged against it. You said i said things that I didn't, and spend as much time attacking me as actually discussing.
But one makes the other completely redundant.No, it doesn't make anything redundant. Why have ANY inventory space taken up by something that takes months/years to collect when you can have no space taken up? What's so horrible about that idea that you feel the need to rail against me even though I'm actually behind you right now? Both of these things together go further to benefit you than either one does alone.
Copying two things that already exist in the game and lightly editing them (a 100 coins system and NPC who trades them) is simpler to do than rewriting an entire quest mechanicThey don't need to "rewrite an entire quest mechanic." All they would have to do to allow you to put in and take back items would be to copy Shami or any other NPC that holds items for you.
At this point, you almost appear to me to be saying "My idea is the best one, and any other idea anyone could suggest stinks. Don't you dare try to discuss this with me, because my idea is unequivocally the best;" or at least, that's what I feel like when I read your posts.
noodles355
09-14-2011, 12:03 PM
It appears I was right, you have some sort of selective reading disability.
Again, yes I have, and I did read it through. Why are you collecting alexandrite if you aren't working on the other parts of the quest. Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
That's 150 days that you could spend collecting Alexandrite. Hardly anyone does salvage, and 90% of those who do do it for alexandrite for themselves. Alexandrite is very rare. You would not be able to go out and buy all 30,000 soon after completing the other parts of the quest.
Suggesting you should wait until you've completed the rest of the quest is a completely idiotic idea that only a total moron would contemplate.
Do you have any idea at all how long it will take you to farm and buy all the alexandrite for the quest after completing the other parts? Just through the sheer lack of supply, it could easilly take you MONTHS. Not starting it before hand whilst you're doing the other steps is a completly rediculous idea. It's like saying "don't do the Nyzul Isle section untill you've done the Einherjar section, even though you are capable of doing them at the same time.
Also yukes suck.
Alhanelem
09-14-2011, 12:15 PM
And if I want to sell it, I now have it taking up hundreds of inventory slots. Cool.Um, no. You don't have it taking up hundreds of inventory slots. What gave you that idea? Do you really think you could sell hundreds of inventory slots worth of alexandrite in one shot, even if that was the case? Just tell the NPC you want your hundred pieces back. Jesus christ, you accuse me of not reading posts and then you don't read mine?
Deleted by ModeratorMy idea is not worse, and it complements your idea. Together, both are better. My initial counterargument was valid, and I will not sit down.
100 peices + being able to store them on an NPC = happy. We have lots of other items that we store on NPCs. I fail to see any reason why it can't work for alexandrite.
Alhanelem
09-14-2011, 12:21 PM
It appears I was right, you have some sort of selective reading disability.Um, no, I don't.
Do you have any idea at all how long it will take you to farm and buy all the alexandrite for the quest after completing the other parts?It seems you're the one with the selective reading disability, because I already proposed that you be allowed to store the alexandrite with the NPC before you get to that point in the quests. Jesus wow, and people thought I had a problem?
Also yukes suck.Grow some maturity.
* With your system, I still have to remove 304 stacks of Alexandrite from the NPC somehow. (Hence not addressing inventory concerns, especially if I'm removing them to switch weapons because trading a new weapon resets the NPC.)With my system, plus the OP's system, you have 0 space used up on your main and your mules, and you'd only have to remove at most 4 stacks of items.
However... the burning question is, if you have 304 stacks of alexandrite (e.g. the amount you need for the mythic weapon) why aren't you getting the mythic weapon instead of selling them?
Demonofhunger
09-14-2011, 12:50 PM
Who actually expects to ever complete a Mythic again?
I don't know about your server, but on my server Alexandrites are never in anyone's Bazaar and when they pop up every three months on one guy's mule it's ten for 30K each. Also, LSs aren't doing any of the events for equipment any more like ZNM mobs and Assaults and Einherjar and Nyzul and Salvage, and Emp. weapons are better in almost all ways. The very idea that Mythic weapons will ever be achieved outside of Mog Bonanza is laughable in light of the evidence.
If you didn't have 150 million gil back when people were doing these events, a Mythic will never be yours. That is just the way the game stands.
Adding injury to insult, if you beat the impossible odds and actually could get an entire linkshell to do Salvage and funnel alexandrites to just you for six months so only you could get a Mythic, you are then expected to spend months and months of soloing Magian Trials to upgrade them.
I mean, if the developers are looking into spending any time on improving the mechanics of obtaining a Mythic, they should just make a vendor that sells alexandrites for 5K each. At least then someone might be able to convince a small group of friends to do the assaults, ZNMs, NMs, and other events (or at least be able to dual-box or three-box these requirements) and might have a chance of getting a Mythic before the servers shut down.
noodles355
09-14-2011, 12:59 PM
It seems you're the one with the selective reading disability,NO U.
It's not a very real issue if you commit to what you're doing and turn them in.
Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
if I wanted to start a mythic, I'd start by getting all those assault repeats and the beastmen NMs and nyzul tokens done (which is what I would have left to do) THEN I would focus on the alexandrite.
ITT:
Topic: Let us stack Alex like dyna coins.
You: Just hand them in, if you can't commit, dont do it.
Topic: Reasons why that is a terribad idea.
You: Don't do alex until you'e completed the rest of the quest
Topic: Reasons why that is a terribad idea.
You: Let them store it on a NPC and take it off later.
Topic: This achieves the exact same thing. Would take a similar amount of dev time.
Now you propose an idea that achieves the same end result, requiring likely the same amount of development work, after originally stating
Just because it does or doesn't have a negative effect on <insert person or thing here> doesn't automatically mean something should be implemented (Nor does it mean it shouldn't). That baing said, I'm not "against" it. I only see it as unnecessary, a perk, a bonus, and something that is of such little importance that dev time could be better spent in other areas.
If you think it's of such little importance that the dev team's time would be better spent elsewhere, then why did you suggest another method of achieving ecatly the same outcome as the OP (reduced inventory space) that would take a very similar amount of dev work?
You were wrong and misinformed. Now after being shot down by every single person in the thread you are trying to save face by providing an idea that achieves exactly the same, instead of just taking it on the chin like a man and saying "whoops, I guess I was wrong".
Alhanelem
09-14-2011, 01:16 PM
You were wrong and misinformed. Now after being shot down by every single person in the thread you are trying to save face by providing an idea that achieves exactly the same, instead of just taking it on the chin like a man and saying "whoops, I guess I was wrong".I was neither wrong nor misinformed. Now after agreeing with the original suggestion and offering ways to improve it further, I continue to be attacked baselessly and trying to save face BECAUSE i'm being attacked baselessly, instead of not taking it on the chin like a man and saying "Woops, I guess I was wrong" because I wasn't wrong.
If you think it's of such little importance that the dev team's time would be better spent elsewhere, then why did you suggest another method of achieving ecatly the same outcome as the OPBecause I didn't want to sound as though I hate all ideas and disagree with everything, because I don't. IGNORING WHETHER OR NOT I CONSIDER IT IMPORTANT, if the devs want to implement something about this, that's how I would do it. That's what the idea was for.
I never once in the thread said the OP's idea was bad, but everyone seems to be getting the false impression that I think so, simply because I didn't consider it to be "important."
The OP has a good idea. Although not originally enthusiastic about it, I offered suggestions on how to take it and make it better. If I was wrong about anything, it was my choice of words which were not very carefully chosen, I will admit. But I don't consider myself to be wrong about the level of importance, nor do I consider myself to be wrong about my suggestion further improving the original poster's suggestion (by combining the two).
oh and Yukes: http://finalfantasy.wikia.com/wiki/Yukes
Love em or hate em, I don't care. Just my personal favorite race in the series.
Kimble
09-14-2011, 01:29 PM
I dont think you really had to try and "improve the idea".
noodles355
09-14-2011, 01:31 PM
I have to repeat myself so much.
I was neither wrong nor misinformed.
It's not a very real issue if you commit to what you're doing and turn them in.
Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
if I wanted to start a mythic, I'd start by getting all those assault repeats and the beastmen NMs and nyzul tokens done (which is what I would have left to do) THEN I would focus on the alexandrite.
Topic: Let us stack Alex like dyna coins.
You: Just hand them in, if you can't commit, dont do it.
Topic: Reasons why that is a terribad idea.
You: Don't do alex until you'e completed the rest of the quest
Topic: Reasons why that is a terribad idea.
You're continuously attacked because having taken 3 or 4 attempts to show you why not working an alexandrite whilst doing the other parts of the quest is a monumentally stupid idea, we got bored of trying to reason with you and are not trying to bully you out of the thread.
So go home.
Alhanelem
09-14-2011, 01:35 PM
I dont think you really had to try and "improve the idea".
Why not? was the idea really so perfect, blessed upon by the gods, kissed by rainbows, hearts and faries and could not possibly be enhanced in anyway?
Nobody is that perfect.
noodles355 (http://forum.square-enix.com/ffxi/members/7838-noodles355): *attack Al personally* *attack al personally* *attack al personally*
Al: *defends self*
noodles355 (http://forum.square-enix.com/ffxi/members/7838-noodles355): *attack Al personally* *attack al personally* *attack al personally*
Al: *defends self*
noodles355 (http://forum.square-enix.com/ffxi/members/7838-noodles355): *attack Al personally* *attack al personally* *attack al personally*
Al: *defends self*
This is what I see. You obviously hate me, so why not just say that?
You're continuously attacked because having taken 3 or 4 attempts to show you why not working an alexandrite whilst doing the other parts of the quest is a monumentally stupid ideawhen did I ever say that? Seriously! When did I ever say that? I said that *I personally* would FOCUS (not exclusively do) on the other parts of the quest first. Why? Because I can't do salvage to collect alexandrite AND do all those other things at the same time (realisitically). Sure, I would buy it if I ever saw it, but I wouldn't be bending over backwards until I was at the point where I needed them. Never once did I say "This is how YOU should do it."
And why are you taking 3 or 4 attempts to show me something that isn't even an important part of what I've been saying the whole dang time?
Kimble
09-14-2011, 01:39 PM
The point is, you pass off the idea as "this will not be much of a benefit to anyone and id rather not waste the developers time on this " and then turned to "they should do it THIS way to save space, but not your way"
Pretty much making it seem like if they did it the way the OP wanted, it would be a waste of their time, but if they do it YOUR way, it somehow isnt a waste of their time.
Honestly, would have been much better to have been like "I like this idea, but if they cant do it that way, perhaps they could do it this way"
All you are doing is back peddling and trying to save face at this point.
Alhanelem
09-14-2011, 01:41 PM
All you are doing is back peddling and trying to save face at this point. I'm neither backpedaling or saving face. I don't have any face left to save, because I'm constantly being attacked for not automatically saying "OMG, original poster! Your idea is the best idea ever!"
You know what? I am truly sorry. I'm sorry I ever thought that the original poster's idea was anything less than absolute perfection. I will try to restrain myself from brainstorming or trying to improve upon an already good idea.
Kimble
09-14-2011, 01:56 PM
I don't mind trying to improve an idea, unfortunately, yours didn't improve it.
Alhanelem
09-14-2011, 01:59 PM
I don't mind trying to improve an idea, unfortunately, yours didn't improve it.
How so? How does the ability to remove alexandrite from the NPC, and being able to give him alexandrite before completing everything else not improve the idea?
As silly as this may sound, aside from that stuff, if you were to get hacked or had your account looted, most RMT wouldn't think of going around to all the NPCs that store stuff in the game and taking everything off of those. So it would actually be a slight security measure. :p
Kimble
09-14-2011, 03:11 PM
Im not against it, if it was added along with being able to turn singles into 100s.
Leonlionheart
09-14-2011, 04:12 PM
Maybe instead of an immature comment, you could state your problem with the statement, and/or which mythic you think is in fact actually the best. I can certainly tell you which ones are the most popular, whether or not you think they're the best, those are the ones people get.
Ryunohige is probably the biggest upgrade from other weapon to mythic, it far beats both relic and empyrean, and any other polearm. Drakesbane is already one of the better WS's inside and outside aby (numbers from 3~7k inside, 1.5~4k out) and thats with contus.
Also, the only good mage weapons are whm and smn. WHM being a much smaller upgrade than it used to me
noodles355
09-14-2011, 04:14 PM
when did I ever say that? Seriously! When did I ever say that?
Are you really going to collect 300 stacks of alexandrite before you even reach the part where you can turn them in?
And why are you taking 3 or 4 attempts to show me something that isn't even an important part of what I've been saying the whole dang time?Because it is an important part? Not working towards alexandrite whilst doing the other parts of the quest is STUPID. Doing the assaults gives you Assault Points. Assault points you spend on Remnants permits for salvage. You can do an assault and a salvage run every day. You do not have to chose one or the other. There is not enough alexandrite in circulation to sit and wait until you have done the other parts of the quest before you buy it.
This is what I see. You obviously hate me, so why not just say that?Lol. If you post something stupid, i will call you stupid. If you post something good, I will tell you it's good. Look at Kingfury. I didn't agree with his "Give WARs all WSs" it had many many issues which he kept ignoring, and so I called him out on it. I liked his Gyms of Vana D'iel idea, and I love his artwork, and so support him on those. I am very greatful to Yugl for his help with writing XML documents, yet I have also had disagreements with him in the past. The same can be said for Rearden and Draylo too. Thorny (does he post here? did he quit?) and Pchan too. Shit's case by case. You made a stupid argument and so I'm calling you out for being stupid.
Had you come in and said "I don't think it's really needed, I'm willing to be proven wrong. If it is, here's another suggestion" I would have supported you. But you didn't do that. You came in and said "Just turn them all in" then after that was shot down said "Dont farm them untill you've done the other stuff first" then after that was shot down said "Ok, here's another way you could do it".
All you are doing is back peddling and trying to save face at this point.
Alhanelem
09-14-2011, 05:15 PM
Because it is an important part? Not working towards alexandrite whilst doing the other parts of the quest is STUPIDI did NOT say "I'm going to collect no alexandrite before doing anything else." But whatever, you want me to say you're right about something I didn't say, then fine. You're right.
You're still hounding me over me saying that one little line, when it doesn't even have any relevance to the actual topic. I try to talk about the suggestion, and you keep coming back to this. You are just picking at me, determined to get me to say "I'm wrong." Even though you twisted my words, I'll go ahead and say "I'm wrong." to satisfy you.
Now maybe you can finally move on to the actual topic instead of picking me apart for one sentence I gave pages ago.
noodles355
09-14-2011, 05:45 PM
The actual topic which you stated was not a worthwhile use for the development team's time and wasn't a big concern before being proven wrong, doing a u-turn and deciding that you also have an idea without actually admitting you were wrong and just denying everything? (http://arsjerm.net/misc/stop-posting.gif)
Well, nirvana is regarded by many to be the best if not one of the best. For the most part, the best mythics are the ones for non-melee jobs.
Because the PUP Mythic, DNC Mythic, and DRG Mythic are so not awesome.
Rearden
09-14-2011, 07:11 PM
And again, Yagrush is stupid in 2011 aaaaaand Nirvana ain't that good.
Byrth
09-14-2011, 08:11 PM
As someone going for the DNC mythic, I feel qualified to say that it isn't very awesome unless it works differently than people claim and also increases the potency of Steps (which I doubt it does).
The problem, Al, is that mythics are a long-term undertaking and SE is still updating the game. If I'm going to be doing a mythic for the next 6 months, they're probably going to raise the level cap and add gear between the 95 and 99 cap before I finish.
Imagine, for instance, that I was working on Nirvana. They've expressed dissatisfaction with the 95 level Magian stats. Maybe their solution is to add "Avatar: ___ Affinity +6" to the level 95 version of the damage staves, and they give the Perp staves another -1 Perp too. Nirvana, because SE like to switch things up, gets +25% Garland of Bliss damage. Now Nirvana's 35 MAB is crap compared to +35% damage, and it just became the Astral Signa (vs. NQ elementals) to all the Perp staves. At that point, I'd want to pull all my Alex back out of the NPC and go cry in a corner because I'd wasted 6 months on a quest that resets when you trade a new weapon. Selling it is okay, it isn't like I can sell 300 stacks at once anyway. Trying to put it back into another weapon is rough, because it means I need 300+ stacks out at the same time.
And sure, if you combine them that'd be great. Heck, if you implemented Al's idea it'd probably drop the Alexandrite price a LOT for a short time as all the people who quit going after a mythic with Alex on the NPC flood the market.
MarkovChain
09-15-2011, 12:03 AM
Maybe things have changed now that 100s rain from the sky on a daily basis in Dynamis
That's not the case. The droprate on 100c is like 1/30-1/20 with a NM having 15 minutes repop.
MarkovChain
09-15-2011, 12:07 AM
Because the PUP Mythic, DNC Mythic, and DRG Mythic are so not awesome.
PUP mythic is vastly inferior to verethragna. People would care about mythic for their DRG if the job didn't suck. Since the job sucks, the mythic too. DNC is no different, do I need to dig the job distribution from the vanadiel census ?