View Full Version : Can we have Swift Blade now..?
Kaelthas
09-12-2011, 07:40 PM
I know that Swift Blade is PLD exclusive, just how Hexa Strike is WHM exclusive, but would an A- on Sword make a difference to an A+ on PLD? The difference is only a meager 7 sword skill points. To be honest, will PLD ever use Swift Blade more than any other WS they have? Vorpal Blade does more damage because it has the possibility of a crit, Swift Blade is just accuracy based. If not directly allow us to use it as a main job BLU, why not at least let us sub PLD so that we may use it? Another idea is to implement a new set of Quested Weapon Skills (just like Savage Blade, Asuran Fists, etc) so we may earn it instead? Other jobs can also benefit from WS they never had. (Looking at the RDMs over there crying because of their B in sword skill when DRKs have a lower rating of B- but more WS choices)
So what do you think?
Daniel_Hatcher
09-12-2011, 09:02 PM
The weaponskills like this were added only for the job that excels at that skill, PLD is that as far as swords are concerned. The only reason to give it to BLU would be so more jobs could trigger that weakness and if they intended to do that, they may as well give PLD HexaStrike, PUP Asurian Fists and so on.
Erecia
09-14-2011, 02:55 AM
Yeah.
Though, I do feel it was a bit weaksause to make none of the new jobs excel in a weapon and have their own WSs outside of the nyzul ones, which the old jobs all got too. Much like with salvage gear and relics, implementation of job-specific weapons and gear for BLU/COR/PUP/DNC/SCH seemed extremely subpar compared to the RoZ jobs like SAM and DRG
Kwate
09-14-2011, 04:02 AM
It's fine the way it is imo.
Defiledsickness
09-14-2011, 04:31 AM
id rather they added a Blu relic (though i probably still wouldnt put the effort into getting it). talk to H2H, Dagger, and Ranged users, they get shafted on way more WS's then we do. missing one ws aint bad, i mean rdm gets only Savage Blade (and cdc), no staff ws's, and only evisceration for dagger. im not sure how many club ws's rdm gets.
cor is missing half the marksmanship ws's too i believe. besides swift blade sucks, its only purpose is for blue triggers.
Trisscar
09-14-2011, 10:42 PM
Defi makes an excellent point, we're only missing one ws and one that's so pathetic I don't think I used it more than once the entire time I leveled pld. If it wasn't on the blue proc list it probably never see any usage at all.
saevel
09-17-2011, 12:22 PM
I'd prefer it if SE just removed all this EX / SP WS nonsense already. If you have high enough skill and can equip an item of that type, then you should have that WS period. This applies for RDM, BLU, PLD, WHM, SCH, WAR, DRG, SAM and everyone else.
Economizer
09-17-2011, 03:54 PM
Some jobs are supposed to be better then others at things. Part of this is having exclusive skills and traits. White Mage is supposed to be the best damage dealer with a Club, so they get Hexa Strike, and Paladin is supposed to use a Sword, so they get Swift Blade. Likewise, Scholars are not supposed to be good at melee, so they lack some Staff weapon skills.
Lordscyon
09-17-2011, 04:47 PM
^^ leave it as is before they nerf it ^^
MysticOblivion
09-17-2011, 08:16 PM
Some jobs are supposed to be better then others at things. Part of this is having exclusive skills and traits. White Mage is supposed to be the best damage dealer with a Club, so they get Hexa Strike, and Paladin is supposed to use a Sword, so they get Swift Blade. Likewise, Scholars are not supposed to be good at melee, so they lack some Staff weapon skills.
you'd think so, but pld is rated higher in club than all other jobs...
Kitkat
09-23-2011, 12:08 AM
Much like SE won't let us do Light with any good spells to follow up CDC, I don't think SE wants to give us any WS to open Darkness with our best closing spells.
Erecia
09-23-2011, 01:08 AM
Some jobs are supposed to be better then others at things.
Then why is no job created after RotZ the master of any weapon? All five newish jobs got hand-me-down weapons stolen from other jobs and they weren't even considered the best at them to boot. Do you remember when they introduced BLU and said their weapons were finely curved blades? Some sort of new weapon times, yes? oops lol we mean normal swords. But wait! CORs have these awesome, six-barreled hexaguns. Must be something new, right? lol theyre just normal guns and no they don't shoot six times lol.
Pretty lazy overall.
saevel
09-23-2011, 01:20 AM
Pretty much yeah. SE just needs to remove SP / EX separations. They were used to make some jobs better then others (on paper) at certain weapons, it didn't work out too well though. Now they just need to do away with it, if you got the skill and can equip the weapon then so be it. Not like it'll break anything in the game.
Economizer
09-23-2011, 01:29 PM
Do you remember when they introduced BLU and said their weapons were finely curved blades? Some sort of new weapon times, yes? oops lol we mean normal swords. But wait! CORs have these awesome, six-barreled hexaguns. Must be something new, right? lol theyre just normal guns and no they don't shoot six times lol.
Pretty lazy overall.
Weapon sub-classes are a good idea and not lazy, in my mind. That means one less skill you have to level as a character. Also, in terms of in-game flavor, weapon sub-classes can be pretty cool.
Although if you want to impose a charge that SE was lazy, I would say that the point that should be suggested is that you can't get weapon skills for having a weapon of a weapon sub-class that you can't get otherwise.
For example, lets say that Corsairs using a Gun that is of the sub-class Hexagun, they should get a special weapon skill that is only available while using Hexaguns. Alternatively, Scimitar like swords and rapier type swords both get their own special weapon skill, and maybe even hammer type clubs would get a weapon skill that more basic clubs do not, and daggers would get a line between daggers and knives for weapon skills. Where the line would be drawn for this is beyond me, but there is the basic suggestion.
Vandheer
09-24-2011, 04:14 AM
Weapon sub-classes are a good idea and not lazy, in my mind. That means one less skill you have to level as a character. Also, in terms of in-game flavor, weapon sub-classes can be pretty cool.
Although if you want to impose a charge that SE was lazy, I would say that the point that should be suggested is that you can't get weapon skills for having a weapon of a weapon sub-class that you can't get otherwise.
For example, lets say that Corsairs using a Gun that is of the sub-class Hexagun, they should get a special weapon skill that is only available while using Hexaguns. Alternatively, Scimitar like swords and rapier type swords both get their own special weapon skill, and maybe even hammer type clubs would get a weapon skill that more basic clubs do not, and daggers would get a line between daggers and knives for weapon skills. Where the line would be drawn for this is beyond me, but there is the basic suggestion.
Although I'm not entirely sure how this would work it does sound very interesting. :o
Economizer
09-24-2011, 06:02 AM
Although I'm not entirely sure how this would work it does sound very interesting. :o
Absolute worst case, SE would have to code each weapon that is in a category to have a hidden latent effect of giving a weapon skill, much like how Empyrean/Mythic/Relic weapons have weapon skills. Best case, they could code the weapon sub-classes into the game more.
I'm not even sure of the suggestion in terms of some weapons (like with clubs), but it could be a good idea with others, like Hexaguns having a powerful six shot weaponskill. As with any basic suggestion, it would need a lot of tweaking.