View Full Version : Blood Weapon: It's really bad.
Zeroe
09-12-2011, 12:12 PM
We all know it. Its been brought to light in several threads. But to no avail. Others are doing there part to speak up against the crap updates that dark knights have been getting. "yes tactical parry, I'm talking to you"
Dark Knight 2-hour
"Blood Weapon" is the Dark Knight's special two-hour ability in Final Fantasy XI. As with all two-hour abilities, it is usable from level 1 up. The ability, when activated, will give the Dark Knight a 30 second special ability status effect.
Dancer Job Ability
"Available first, at level 5, your weapons receive a drain daze effect that transfers to an enemy when hit. It allows anyone in your party to drain a small amount of HP from the enemy. It costs 10 TP to use and has a 60 second recast."
So basicly, a dancer can use our 2 hour on a whim?
Although yes, its not as potent as "blood-weapon", I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon.
The simple fact that Blood Weapon is 30 seconds is a complete joke. Is it because of the Kraken Club?
Here's a simple solution:
-Make Blood Weapon a job Trait: "only works with a 2-handed weapon" There, kraken club phobia gone.
-Give us a REAL 2-hour
Please like this thread if you agree that Dark Knights need something better than a joke of a two-hour.
PLEASE, leave your responses on a good 2-hour. SE won't listen to us on the dark knight forum, so our dissatisfaction has spilled out here.
Shiyo
09-12-2011, 12:17 PM
Eagle eye shot is also an outdated 2 hour.
Nynja
09-12-2011, 12:19 PM
Drain Samba is the DNC 2hr?
cidbahamut
09-12-2011, 12:30 PM
Please like this thread if you agree that Dark Knights need something better than a joke of a two-hour.
Well now I'm not going to.
Given two hours, Bio III would assuredly do more than Meikyo Shisui. I suppose that means RDM essentially has SAM's 2H on a few seconds' timer?
how i shot logic?
Edit: Herp, decimal places are your friend. Point stands.
Urteil
09-12-2011, 12:43 PM
I'm not sure how it is a 2hr.
Kimble
09-12-2011, 01:02 PM
A lot of 2 hours are lackluster now due to the cap going past 75. They have already started to update some of them (SCH off the top of my head, I think BLU got one too?) So I suspect as they get to 99 cap, we will see more updates to 2hrs.
Cljader1
09-12-2011, 01:02 PM
Drk's 2hr is a joke
DRKs are a bunch of *** anyways. Sure, you TALK a big game what with your scarlet delirium and souleater, but if you're really about making sacrifices for the sake of damage, why don't you make Mijin Gakure your 2hr? Now that would be giving it your all!
AyinDygra
09-12-2011, 01:06 PM
There was a thread devoted to 2hr abilities where the Devs asked for our suggestions. (LINKY) (http://forum.square-enix.com/ffxi/threads/1184-New-ideas-for-v2-Two-Hour-abilities.?p=8335&viewfull=1#post8335)
This was mine for Drk
Dark Knight: Fearful Strikes - For the duration, critical hits inflict terror. The lower the enemy's life, the higher the Dark Knight's critical hit rate. While the enemy is afflicted with this special terror, the Dark Knight drains its HP over time.
SpankWustler
09-12-2011, 01:26 PM
I'm not sure how it is a 2hr.
It has a recast of two hours.
Miera
09-12-2011, 03:46 PM
You think that 2hour is bad you should have a look at Overdrive. =\ Suckiest 2hour EVER
Insaniac
09-12-2011, 06:58 PM
WHY JOO STEAL MY THREAD TITLE!?!
Blood weapon is one of the better 2HRs in the game. You have nothing to complain about.
Vivik
09-12-2011, 08:19 PM
There are much worse two hour abilities out there. DRKs does not need to be fixed.
MDenham
09-12-2011, 08:21 PM
Blood Weapon at this point is in basically the same situation that Call Wyvern was in just before Dragoons got Spirit Surge.
On a 20-minute timer and not usable from subs, Blood Weapon would probably be appropriately powered under its 30-second duration, considering that it's free. (In conjunction with this adjustment, I'd say it should - like tier-2 Enspells - only go off on the first hit of multihit weapons and only in the main hand.)
After that... well, let's go a little further on the "take a page out of the Dragoon adjustment book" path.
Carnage - Effect: enhances Last Resort, Weapon Bash, and Souleater. Duration: 1 minute.
Last Resort: Hits gain an additional effect: damage (based on 5% of your lost HP). If Blood Weapon is activated as well, Blood Weapon's effect is adjusted to actually drain HP based on the amount of damage from Last Resort instead of simply recovering for the amount of your hit. (5% seems like a good figure considering that, with low HP+a Brew, it amounts to an extra 500 damage per hit. I'm not absolutely sold on it, obviously.)
Weapon Bash: Drains TP upon use.
Souleater: Guaranteed to counter attacks; the amount of additional damage under Carnage+Souleater equals the amount of damage you would have taken from the attack you're countering (rather than 10% of your current HP), and no HP is lost due to these.
Cljader1
09-12-2011, 09:32 PM
There are much worse two hour abilities out there. DRKs does not need to be fixed.
OMG, what did this ninja just say. Dnc's basically have our 2hr at will, its among the shortest duration of 2hrs in the game and it deosnt even effect the drk's weapon skill. War 2hr is 45 secs and it effects all attacks including WS's. Blood Weapon last 30 secs and only effects regular melee hits, it deosnt save your ass when u really need it. Blood weapon isnt a good 2hr is should be a 15 min job ability, on decent lvl nm's blood weapon cannot keep up with the damage received. Fighting Tammaz a few weeks ago with a low man group, mage died and hate turned my way, with HALF my hp bar left i popped blood weapon & soul eater, I got one swing in, Tammaz proced a Double Attack and I was dead. Now blood weapon is a useful ability but is a shitty shitty 2hr.
Kimble
09-12-2011, 09:38 PM
Pretty sure Drain Samba isnt as potent as Blood Weapon.
Get one of the several mildly potent multi-hit weapons and your 2H will seem far less pathetic.
AyinDygra
09-12-2011, 09:50 PM
Drain Samba doesn't actually drain the cure amount from the enemy's HP; It's more like an Additional Effect: cure hp.
So, no, it's not like the Drk's 2hr exactly.
Edit: Blech, un-clear point being made, plus common ability combinations... (I was just pointing out how much less potent Drain Samba is (I originally typed "Additional Effect: cure hp.03, since it's that weak in my eyes), especially with how strong the Drk's 2hr effect is when combined with their other ability there...since personally I haven't seen the Drk 2hr used apart from the other... and Dnc's drain sambas are hardly worth putting up *most* of the time, even if they'd give more HP over time than Drk's 2hr. Just saying I wouldn't compare the two, myself, and I've already suggested a better 2hr, IMO, agreeing that their current 2hr isn't all that great -- it's good, not great.)
Cljader1
09-12-2011, 10:02 PM
Blood weapon is a crappy 2hr it forces you to fight the mob when u pop it, there no means of escape, and when is blood weapon ever enough to save your butt?
Cljader1
09-12-2011, 10:05 PM
Dark Knight should be able to do some type of special WS for a 2 hour ability
uptempo
09-12-2011, 10:11 PM
Bloodweapon sucks, Kraken club drk sucks now and has done for a long time i laugh at the fools who try to sell one for 60 mil plus like they do on valefor and id laugh even harder at any moron drk who paid that much.
Annalise
09-12-2011, 11:01 PM
Drain Samba doesn't actually drain the cure amount from the enemy's HP; It's more like an Additional Effect: cure hp.
So, no, it's not like the Drk's 2hr exactly.
You maybe missed something here. Blood weapon doesn't drain it either. Souleater + Bloodweapon DD of old, Bloodweapon was to keep the dark knight alive. Bloodweapon did not add additional damage.
"When active, all standard melee attacks will cause an Additional Effect that converts the damage inflicted into a "Drain" effect, healing the Dark Knight by 100% of the amount of damage inflicted. No additional damage is inflicted on the target, similar to Drain Samba. "
http://wiki.ffxiclopedia.org/wiki/Blood_Weapon
Nynja
09-12-2011, 11:06 PM
Drain Samba doesn't actually drain the cure amount from the enemy's HP; It's more like an Additional Effect: cure hp.
So, no, it's not like the Drk's 2hr exactly.
Blood Weapon doesnt "drain" hp either, otherwise Jormungand would be hitting for 350-400 hp + 350-400hp drained with BW up, 700-800 dmg, which it doesnt. I got informed of that the hard way.
Kraken Club with Souleater without Blood Weapon has the same destructive power if you have 2 or 3 pocket whm's keeping you topped off
Choerilos
09-12-2011, 11:19 PM
Besides all the other problems I love that our 2hour doesn't affect Undead. It not working during WS kind of sucks too when using it together with Souleater.
Taint2
09-12-2011, 11:24 PM
Blood Weapon doesnt "drain" hp either, otherwise Jormungand would be hitting for 350-400 hp + 350-400hp drained with BW up, 700-800 dmg, which it doesnt. I got informed of that the hard way.
Kraken Club with Souleater without Blood Weapon has the same destructive power if you have 2 or 3 pocket whm's keeping you topped off
K.Club has very little value now for a DRK. K.Club was used for very hard mobs (at their time) to zerg. Now a mob is easy enough that it doesn't matter or the mob resist SE damage.
BW is a terrible JA and even worst as a 2hr. It had its time as a great 2hr but as SE got nerfed so did BW.
Byrth
09-12-2011, 11:37 PM
Between SE/BW and Trance, I think I know which one is more useful? - Trance is useful in very rare situations. I play Dancer constantly and generally use it no more than once a week. SE/BW is a huge damage spike and heals you a pretty substantial amount thanks to Stalwart Soul (http://www.bg-wiki.com/bg/Stalwart_Soul) and things like Gloom Breastplate.
Between Drain Samba and Haste Samba, I think I know which one never gets used? - There may be a chance to use Drain Samba after the next patch, but only because our bread and butter (Haste Samba) isn't going to be useful anymore. With capped delay reduction (the only situation where you'd consider using it), Drain Samba III works out to about 45 HP/tick Regen. Insignificant compared to SE/BW with any kind of multi-hit including Stalwart Soul and enhancing gear (you gain 7% HP per hit).
Why does this thread exist?
Shiyo
09-12-2011, 11:41 PM
It exists because blood weapon is horrible? o_O
Eagle eye shot is also complete trash and is basically a barrage(5 min cd <_<) on a 2 hour timer...
Mijin is pretty bad too, it's at least useful but it does not warrant being a 2 hour. Perfect dodge is pretty crap too but at least has SOME uses. 2 hour abilities should be like hundred fists, invincible, benediction, chainspell, etc. "OH SHIT" buttons, extremely powerful abilities.
Trance is also incredible, dunno what you're talking about, -6 sec recast on waltz' + free TP cost, unlimited cures with a much lower recast and you can spam weaponskills while also cure spamming yourself/others. Not to even mention the free cost of steps and free samba costs. It's exactly what a 2 hour is supposed to be.
Taint2
09-13-2011, 12:02 AM
Insignificant compared to SE/BW with any kind of multi-hit including Stalwart Soul and enhancing gear (you gain 7% HP per hit).
I've seen this suggested a few times, but really how practical is it to switch to multihit weapon just to get some HP back.
StingRay104
09-13-2011, 12:16 AM
If they increased duration to 1 min and made it also drain the damage your healed, effectively doubling your damage to non undeads, then blood weapon as a 2hr would be fine. As is now it is really good as a 5-10 min ja.
Byrth
09-13-2011, 12:17 AM
I'd argue it's often not very practical to use BW to gain HP at all, which seems to be something the OP totally misses. Blood Weapon's main use is to maintain Soul Eater without decay.
What DRKs should really agitate for is a mini-2Hr JA similar to BRD, BLM, RDM, SAM, etc. If they gave you a JA that let you keep 50% Blood weapon potency for 1 of every 10 minutes, you'd be totally set and correct that Blood Weapon is mostly useless. As it is, it has huge zerg applications against anything that doesn't resist SE (which is a bullshit mechanic).
Finuve
09-13-2011, 12:22 AM
I'd argue it's often not very practical to use BW to gain HP at all, which seems to be something the OP totally misses. Blood Weapon's main use is to maintain Soul Eater without decay.
What DRKs should really agitate for is a mini-2Hr JA similar to BRD, BLM, RDM, SAM, etc. If they gave you a JA that let you keep 50% Blood weapon potency for 1 of every 10 minutes, you'd be totally set and correct that Blood Weapon is mostly useless. As it is, it has huge zerg applications against anything that doesn't resist SE (which is a bullshit mechanic).when anything that matters is resistant to souleater now anyway, blood weapon is still useless
honestly the kclub zerging crutch killed potential updates for DRK to especially souleater and blood weapon, now that it has been removed we've seen souleater get an update to make it useful for general purposes, now we need a 2hr that actually has uses
its always been painful having a two hour that is rendered 100% useless if ur fighting 1 of many undead type mobs
Byrth
09-13-2011, 12:37 AM
They should:
1) Remove the current "building-resistance" from monsters
2) Add a generic magic "resist" rate to Souleater, with a large enough MAcc bonus that it will only begin to matter against very high level mobs.
3) Remove the whole "you can't Blood Weapon undead monsters" thing, because it has always been dumb.
4) Let Blood Weapon stack with Haste Samba.
The "problem" with (or strength of) SE/BW was how it totally doesn't scale based on monster level. Instead of introducing some kind of proper resist scheme, they just arbitrarily made some NMs build resistance to it. I'd rather see a normal magical resist rate (that we can affect through things like Dark Threnody and Stutter Step) with a significant MAcc bonus and none of the arbitrary resistances.
Rafien
09-13-2011, 12:46 AM
Shouldn't a two-hour have a major change to the outcome of the battle? Tell me when was the last time a NIN used their two hour ability and did zero damage to the mob? Or WHM casted her two ability and failed to cure anyone?
Try popping a two-hr vs on an undead mob and tell me what happens.. Nothing! This is a failed two-hr ability and always has been a failed two-hr. With the new level caps, this ability is basically useless even at 15 minutes recast.
NeverGonnaGiveYouUp
09-13-2011, 01:14 AM
The amount of dumb in this thread makes my head hurt. If Blood Weapon isn't helping you, maybe you should pick a better time to use it, not when you're the only person left at 50% HP against a mob that double attacks for 700 (against a loldrk). At that point you SHOULD be dead.
Drk sucks, but your 2hr isn't the problem.
Alhanelem
09-13-2011, 01:14 AM
It just needs to last longer and also give an accuracy and maybe damage boost.
I remember using it when I first started DRK, at like level 10 when i aggroed some beastmen or something, thinking it would save me. I swung like 4 times in 30 seconds and... missed every time. great 2-hour. :p
Quetzacoatl
09-13-2011, 01:35 AM
It exists because blood weapon is horrible? o_O
Eagle eye shot is also complete trash and is basically a barrage(5 min cd <_<) on a 2 hour timer...
Mijin is pretty bad too, it's at least useful but it does not warrant being a 2 hour. Perfect dodge is pretty crap too but at least has SOME uses. 2 hour abilities should be like hundred fists, invincible, benediction, chainspell, etc. "OH SHIT" buttons, extremely powerful abilities.
Trance is also incredible, dunno what you're talking about, -6 sec recast on waltz' + free TP cost, unlimited cures with a much lower recast and you can spam weaponskills while also cure spamming yourself/others. Not to even mention the free cost of steps and free samba costs. It's exactly what a 2 hour is supposed to be.
No, Hundred Fists sucks, lol.
Myrrh
09-13-2011, 01:40 AM
What about Astral Flow or Eagle Eye Shot. Now those are some crappy 2hrs.
I agree that bloodweapon(and ees,pd) sucks but
I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon.
That's silly.
Anyways, I still don't think two hour updates are job fixes but ask for what you want I guess.
Taint2
09-13-2011, 01:59 AM
No, Hundred Fists sucks, lol.
Completely beg to differ, esp with lowman stuff, even with a full pty it was nice. (think salvage bosses)
Nin 2hr is used a lot, unlucky death, 2hr, raise, proceed.
EES is pretty terrible.
AF is used all the time and is a pretty awesome 2hr.
Completely beg to differ
It might depend on how many haste buffs you tend to roll with.
Taint2
09-13-2011, 02:10 AM
It might depend on how many haste buffs you tend to roll with.
Sure, but its also very useful. Getting minx2 instead of marchx2. Duoing with a WHM. Getting debuffed by the mob, etc.
Darkzeru
09-13-2011, 02:53 AM
As a DNC, I rarely have to use Trance but when i do it's a God send. instantly being able to heal my party and people outside of party to full within mere seconds? There where some situation where I literally changed the tides of the outcome of the NM due to trance (ex. although shouldn't happen, like fighting alfard with the gas and other frontal move he does)
Not to mention even by taking hate with Trance (which is about guaranteed if use it to it fullest ability) being a evasion job...in most cases I can still handle my own while I'm healing people who need it.
DRK was my first 75. And even during that cap I rarely used BW....maybe beause I didn't have a Kraken Club? *shrugs* drk's 2hr I never really used sinced it didn't truly help much in a "oh sh*t!" situation....which is why I started leveling DNC....it's more versatile (although damage is kinda lol when you think outside of abyssea) but hey the few curing waltz your way while healer doing something else i bet you wont complain lol
As we all know, Blood Weapon is a fantastic 2 hour ability when used in conjunction with SE, when not gimped because SE doesn't approve of it's use(they do that a lot, though, gimp stuff because it's the easiest, quickest route to take to solve what they perceive as a problem) so I don't see a problem here, except for SE resistance which gimps BW. Thanks SE, we appreciate JAs being gimped because of .5% of the population carries around KCs on their DRKs, you know that weapon you're so proud of that you include it in your bi yearly Mog lotto for rank 1 and even went so far as to gimp the octave club rep on LoO. Good call.
Hey wait a minute if you're so anti zerging why do Empyrean weapons exist? Why did you nerf SE again? I don't get it. The only logical answer would be that you hate DRK zerging, because it brought the beast itself down. The beast that needs not be named because we all know what the beast is. So you nerf DRK because a select few worked their butts off to take full advantage of BW+SE, despite it being in the realm of exactly what you intended DRK to be, doing insane damage by sacrificing their life force away. And you keep it up in a world filled with Empyrean weapons. *claps* Good job. Let's nerf WHM and their cures next. After all, they were partners in crime with the KC DRKs when BW wore off.
It almost feels like the entire reason Abyssea style content(including weapons) exists is to be a big FU to KC DRKs. I know that's tin foil talk but still it seems to be the cool thing to spew "SE hates us" talk so I'm just playing the part. But yeah, sure, BW is terrible for new content so long as SE is gimped. I might even consider it the absolute worst 2HR there is. But remove the SE gimping and suddenly it's right back in the running for top 2 hr dawg.
Legal stuff: By reading this post, I <insert name> agree that it is not the fault of Vold if I get an aneurysm while trying to figure out what he means when he types SE, SoulEater or Square-Enix.
SpankWustler
09-13-2011, 04:34 AM
They should:
1) Remove the current "building-resistance" from monsters
2) Add a generic magic "resist" rate to Souleater, with a large enough MAcc bonus that it will only begin to matter against very high level mobs.
3) Remove the whole "you can't Blood Weapon undead monsters" thing, because it has always been dumb.
4) Let Blood Weapon stack with Haste Samba.
The "problem" with (or strength of) SE/BW was how it totally doesn't scale based on monster level. Instead of introducing some kind of proper resist scheme, they just arbitrarily made some NMs build resistance to it. I'd rather see a normal magical resist rate (that we can affect through things like Dark Threnody and Stutter Step) with a significant MAcc bonus and none of the arbitrary resistances.
These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.
Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
Eadieni
09-13-2011, 05:38 AM
Monk has Thief's two hour at will. (Dodge)
With that said, a Thief in Abyssea with two daggers, 50% triple attack and 30% double attack with 25% haste (not to mention all the Dual Wield traits from your brutal and /nin and auric dagger, among others) hits more times than hundred fists, so Thief has Monk's two hour at all times.
Really this thread is stupid though. DNC's en-drain effect is very ineffective compared to Bloodweapon.
For one thing, the DNC En-Drain will get you what, 5 to 30 hp a hit? While the bloodweapon will drain hundreds of HP. Yeah Blood Weapon isn't as great as it used to be with Kraken Clubs and Souleater, but it still has it's moments. Like, if you have Apocalypse, capped haste, and Last Resort merits.
Now they just need to find a way to make blood weapon proc on a twilight scythe (You hit the mob for all its remaining HP shouldn't that heal you for that amount?)
Ophannus
09-13-2011, 05:51 AM
They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
Byrth
09-13-2011, 05:55 AM
They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
Make Sambas into Sphere effects, and re-work Sphere effects so they also buff the person who has them active. Fix multiple problems at once!
Xellith
09-13-2011, 05:58 AM
Monk has Thief's two hour at will. (Dodge)
I'll have what they are smoking please.
Urteil
09-13-2011, 06:06 AM
These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.
Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
Trolls aren't people D:.
They're trolls.
Urteil
09-13-2011, 06:06 AM
I'll have what they are smoking please.
THF 2hr is shit too, it doesn't dodge ranged attacks.
Wtf?
Eadieni
09-13-2011, 06:08 AM
I'll have what they are smoking please.
It's making a statement in the same spirit of this thread, which said that DNC has DRKs 2 hour ability at will.
Monchat
09-13-2011, 06:08 AM
Monk has Thief's two hour at will. (Dodge)
With that said, a Thief in Abyssea with two daggers, 50% triple attack and 30% double attack with 25% haste (not to mention all the Dual Wield traits from your brutal and /nin and auric dagger, among others) hits more times than hundred fists, so Thief has Monk's two hour at all times.
THF is hitting with DMG 40 and MNK with DMG80. THF has combined delay of what, 300? and MNK has delay of 275. MNK is hitting faster, twice stronger and can kick lol. also double march= perma hundred fist.
Change Blood Weapon to Blood Frenzy and have it give you Occ Attacks x-y times starting from twice and going up to 8 times at 99, easy to implement, and could even add that it drains your HP over time because you're using your life force to go into a frenzy, 2 hr solved, I'd use that shit everytime it was up lol
Leonlionheart
09-13-2011, 06:34 AM
make blood weapon 100% haste and drains 5x your HP per hit and makes you invincible
Zeroe
09-13-2011, 06:47 AM
I wouldn't mind seeing Blood Weapon duration increased, but as it stands now it sucks. Bad. It won't even absorb on Weapon Skills! I mean, if you compare the PLD invincible to Drks Bloodweapon, they just don't add up. Either 30 seconds of complete no physical damage, or have the mob pound in the player while every 4 seconds they recover 250-350 hp+ (excluding missing.)
Rezeak
09-13-2011, 06:49 AM
Not being funny but Blood weapon stacked with 80% haste and souleater turns DRK into an invincible killing machine.
Not say it couldn't use a bit of tweaking that's why we were discussing it http://forum.square-enix.com/ffxi/threads/14318-Blood-weapon-discussion.
Either way this huge DRK QQing recently sux >< i accept DRK has some flaws and i agree the way SE adds stuff to DRK is really dumb (outside of stuff like Endark, Absorb-Buff) but i don't think stuff like blood weapon is useless.
But honestly i play DRK 90% of the time for my linkshell (i have WHM SCH SMN COR all at a really high level) at there request because of what i do with it so honestly i think it just the opinion of the player base that holds DRK back but then look at the evidence of DRKs raging on the forum (inc relic DRKs) going "DRK suck at DD, DRK sux at staying alive and DRK sux at making cakes) so what would you think DRK does other than sux >>
Rearden
09-13-2011, 07:12 AM
This topic is now about the Ability: "Blood Rage".
Discuss how great it is, thank you.
Malamasala
09-13-2011, 07:42 AM
DRK seems fine when I see others play it. But I could agree with some 1+ min duration on 2 hour. It isn't like draining HP that doesn't do damage is a big deal if it lasts longer.
Heck, put all 2 hours on 20 min timers like they did for DRG. It would make the game more fun and probably not effect it all too much.
Leonlionheart
09-13-2011, 07:54 AM
This topic is now about the Ability: "Blood Rage".
Discuss how great it is, thank you.
Yeah Blood Rage is probably the best ability ever, ever.
Leonlionheart
09-13-2011, 07:56 AM
DRK seems fine when I see others play it. But I could agree with some 1+ min duration on 2 hour. It isn't like draining HP that doesn't do damage is a big deal if it lasts longer.
Heck, put all 2 hours on 20 min timers like they did for DRG. It would make the game more fun and probably not effect it all too much.
No. 4567890
AldielQuetz
09-13-2011, 11:51 AM
The honest truth is that there is so much that needs revision, DRK 2hr that's worthless, RNG 2hr that's weak, PLD 2hr that doesn't even live up to it's name, 2hrs that are too short, 2hrs that are the only reason they are brought to events, a enmity ceiling that is so low that a melee RDM can bump their head on it, RDM melee that should be better, BLMs being out nuked when all they do is nuke, the list is literally endless.
Fellow adventurers.. The coffers are empty and it takes money to revise the entire game. If we were willing to pay a little more then maybe there would be enough man hours for all of this. It's all very important to us so maybe SE should consider increasing the monthly fee to hire more developers, programmers etc?
I for one, would embrace this so that this Final Fantasy can truly reach it's maximum potential.
Rearden
09-13-2011, 12:11 PM
If they increased the fee it'd be to pay for XIV, it would never go to us.
But that is off topic, this is about Blood Rage and how WAR gets their 2h for 1m every 5m
AldielQuetz
09-13-2011, 02:16 PM
I just think the job of rethinking this game is too big for their budget. But yea, War gets their 2 hour every 5 mins, so does Sam, hell even Sentinel could be considered a mini invincible, but yea DRK needs a ton of love! How about 1 single solitary WS that crits between GS and Scythe for starters? How about that?! Or maybe UNNERF FREAKIN SOULEATER? What part of that was broken if 1 monk and a white Mage can beat the game? And Scarelet Delirium? Sounds like the name of the acid they were dropping when they came up with that worthless idea.....
We need more Devs....
AldielQuetz
09-13-2011, 02:19 PM
We have twenty-five thousand people with headaches and 4 aspirin.. Do we need more complaints or do we need more aspirin?
AldielQuetz
09-13-2011, 02:20 PM
And aspirin costs money....
Put me down for 2, I will pay if that's the solution.
NeoLionheart
09-13-2011, 06:27 PM
Today is the day dark knights and paladins band together. lol
Quetzacoatl
09-13-2011, 06:31 PM
Change Blood Weapon to Blood Frenzy and have it give you Occ Attacks x-y times starting from twice and going up to 8 times at 99, easy to implement, and could even add that it drains your HP over time because you're using your life force to go into a frenzy, 2 hr solved, I'd use that shit everytime it was up lol
I'd rather settle for that as a separate ability involving forced double attack/triple attack, on top of Draining the enemy's HP on a melee hit, with a Terror Aura. Basically, Blood Weapon 3.0.
NeoLionheart
09-13-2011, 06:36 PM
I can see a forced multiple strike type attacks being plausible. Perhaps even ones that would overwrite the effects on a certain club.
Suirieko
09-13-2011, 08:53 PM
"Blood Weapon" is the Dark Knight's special two-hour ability in Final Fantasy XI. As with all two-hour abilities, it is usable from level 1 up. The ability, when activated, will give the Dark Knight a 30 second special ability status effect.
Dancer Job Ability
"Available first, at level 5, your weapons receive a drain daze effect that transfers to an enemy when hit. It allows anyone in your party to drain a small amount of HP from the enemy. It costs 10 TP to use and has a 60 second recast."
So basicly, a dancer can use our 2 hour on a whim?
Although yes, its not as potent as "blood-weapon", I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon. Please, please, please, stop comparing blood weapon to Drain Samba. It's so ridiculous and stupid because the different between the two is huge. I mean I'm not bashing against the fact that DRK needs 2hr (I'm gonna stay out of that) I'm bashing against the fact that people compare Drain Samba to Blood Weapon, and actually claim that it's better. It's not better, and every DNc in their right mind should be using Haste Samba over Drain Samba.
Monk has Thief's two hour at will. (Dodge)
...
Not sure if serious, but I'll bite. THF's 2hr = 100% perfect dodge against melee attacks, vs Dodge that only enhances your evasion. You're still gonna get hit on Dodge, as opposed to Perfect Dodge.
No, Hundred Fists sucks, lol.
...
Not sure if serious, but I'll bite. Hundred Fist with Verethranga's full aftermath and Berserker's drink would like to have a word with you. >.>;;;
Urteil
09-13-2011, 09:01 PM
Please, please, please, stop comparing blood weapon to Drain Samba. It's so ridiculous and stupid because the different between the two is huge. I mean I'm not bashing against the fact that DRK needs 2hr (I'm gonna stay out of that) I'm bashing against the fact that people compare Drain Samba to Blood Weapon, and actually claim that it's better. It's not better, and every DNc in their right mind should be using Haste Samba over Drain Samba.
...
Not sure if serious, but I'll bite. THF's 2hr = 100% perfect dodge against melee attacks, vs Dodge that only enhances your evasion. You're still gonna get hit on Dodge, as opposed to Perfect Dodge.
...
Not sure if serious, but I'll bite. Hundred Fist with Verethranga's full aftermath and Berserker's drink would like to have a word with you. >.>;;;
All of these arguments you replied to are stupid.
You are correct in saying they are stupid, because they are stupid.
And I applaud you.
Stupid, as stupid comes, and please stop replying to any DRK that says:
LOL DRAIN SAMBA = BLOOD WEAPON
Beacause it fucking doesn't, you stupid DRK's hurting our cause with your stupid.
Stupid.
Chriscoffey
09-13-2011, 09:01 PM
Today is the day dark knights and paladins band together. lol
It takes both jobs to be half as good as the other elite ones but with enough voices we shall overcome and well... be let down yet again.. SE is good at that.
Bubeeky
09-13-2011, 09:14 PM
I don't think ppl are saying that dnc should use drain samba...the simple fact is that they can do pretty much the exact same thing as drk's two hour, every minute if they want. Do they? Probably not....but they can, that's the important thing. Drk needs a new two hour that's unique, not some crappy version of Drain Samba.
How can you say they aren't similar anyway? Blood Weapon makes all of your attacks drain hp for 30 seconds, doesn't apply to ws's doesn't add extra damage. The only difference between the two is duration and the fact that Drain Samba isn't a full 100% of your damage...by my calculations, that classifies as similar.
Suirieko
09-13-2011, 09:23 PM
I don't think ppl are saying that dnc should use drain samba...the simple fact is that they can do pretty much the exact same thing as drk's two hour, every minute if they want. Do they? Probably not....but they can, that's the important thing. Drk needs a new two hour that's unique, not some crappy version of Drain Samba.
How can you say they aren't similar anyway? Blood Weapon makes all of your attacks drain hp for 30 seconds, doesn't apply to ws's doesn't add extra damage. The only difference between the two is duration and the fact that Drain Samba isn't a full 100% of your damage...by my calculations, that classifies as similar.
This is like saying that twilight knife allows jobs to use 'blood weapon' at will because (though not always, obviously) it can drain HP.
Also, the amount of HP drained is based on delay, not attack. The more delay you have, the more HP you can drain, but it isn't so significant at all. I'm not gonna deny that they are similar, since the main idea is they drain HP upon melee damage. (and Drain Samba doesn't drain HP on WS, etc).
But really, to claim that Dancer's "stole" DRK's 2hr ability is silly.
As a matter of fact, I'm really sick of all these "This X Job ability steals from Y Job." It's really tiring already ~_~, that's been sprouting up lately.
Vivik
09-13-2011, 09:32 PM
OMG, what did this ninja just say.
I've been gone a few days and just happened upon this response. I'm not sure what you're trying to say (maybe because I have ninja listed as one of my 90 jobs?) but I love nin two hour. Free warp home after events every day.
The rest of the dribble after that comment I ignored due to the whole drk= dnc drain samba drama.
Insaniac
09-13-2011, 09:40 PM
DRKs, please focus on the fact that you SE gave you a JA that (with merits) gives you a 15-25% att bonus and 25% JA haste for 3 minutes on a 4 minute and 10 second timer and now you can souleater without killing yourself instantly. How has this not cheered you up enough to stop QQing about every other aspect of the job? Sure you need a crit WS for abyssea if you dont go out and make a caldabolg but that's it. I really don't see where all the rage comes from. BW when paired with SE is amazing. That's the point of it. It does what it's supposed to and it does it well.
Suirieko
09-13-2011, 09:43 PM
DRKs, please focus on the fact that you SE gave you a JA that (with merits) gives you a 15-25% att bonus and 25% JA haste for 3 minutes on a 4 minute and 10 second timer and now you can souleater without killing yourself instantly. How has this not cheered you up enough to stop QQing about every other aspect of the job? Sure you need a crit WS for abyssea if you dont go out and make a caldabolg but that's it. I really don't see where all the rage comes from. BW when paired with SE is amazing. That's the point of it. It does what it's supposed to and it does it well.
Because the majority (not all of the mind you) of them are all actually Emoknights, and always QQing over something.
Kinrohk
09-14-2011, 12:03 AM
2 Hours that are easily far worse than this one: Ninja - Kill yourself for some damage...
PUP - I still think this 2 hour does absolutely nothing.
RNG - Too weak these days
BST - Especially since you don't even charm stuff anymore
Finuve
09-14-2011, 12:08 AM
2 Hours that are easily far worse than this one: Ninja - Kill yourself for some damage...
PUP - I still think this 2 hour does absolutely nothing.
RNG - Too weak these days
BST - Especially since you don't even charm stuff anymoreNinja quite possibly has the best 2 hour in the game, unweaken in the middle of battle
PUP RNG and BST are definitely bad, but why skip fixing DRKs just because others are bad, go post ideas on fixing those too
Chriscoffey
09-14-2011, 12:18 AM
Any of the jobs that keep coming in here to tell me over and over again how great dark is should parse against some of us instead of talking jibberish. Quit bandwagon riding the jobs that SE keeps updating with great updates and talking down on us. We got LR and you are right it's a great update but you fail to realize melee have this thing called "good" critical WS that far exceed anything LR has done for us lately. You can also cap your haste which has pushed your power even higher to the point we are at a great loss.
Another point to take into account is with regular LS buffs you are capped attack(majority of mobs) and capped haste which makes dark LR do very little other than "low man" something a little easier. Instead of ridiculing someone try walking a mile in their shoes about our shitty updates the past few years. I bet 3/4 of you still aren't even sure how critical tiers work seeing as how lazy people are to research the matter thus failing on your weaponskill potential outside abyssea. I mean seriously easy mode has ruined the majority of you that come here.
Rearden
09-14-2011, 12:21 AM
Any of the jobs that keep coming in here to tell me over and over again how great dark is should parse against some of us instead of talking jibberish. Quit bandwagon riding the jobs that SE keeps updating with great updates and talking down on us. We got LR and you are right it's a great update but you fail to realize melee have this thing called "good" critical WS that far exceed anything LR has done for us lately. You can also cap your haste which has pushed your power even higher to the point we are at a great loss.
Another point to take into account is with regular LS buffs you are capped attack(majority of mobs) and capped haste which makes dark LR do very little other than "low man" something a little easier. Instead of ridiculing someone try walking a mile in their shoes about our shitty updates the past few years. I bet 3/4 of you still aren't even sure how critical tiers work seeing as how lazy people are to research the matter thus failing on your weaponskill potential outside abyssea. I mean seriously easy mode has ruined the majority of you that come here.
QQ, QQ, QQ, stop hating on us because crit ws, QQ, QQ, you all suck, QQ, QQ.
Finuve
09-14-2011, 12:28 AM
QQ, QQ, QQ, stop hating on us because crit ws, QQ, QQ, you all suck, QQ, QQ.your job of choice is one that is broken completely for DDing and tanking, our job of choice is one thats useless, completely
so what should we do, complain here and hope something gets done, seems the only logical choice, however your suggestion seems to be to just shut up and continue to take it up the tailpipe, unfortunately for you I am not a fan of sodomy
Serei
09-14-2011, 12:49 AM
As a DNC, I rarely have to use Trance but when i do it's a God send. instantly being able to heal my party and people outside of party to full within mere seconds? There where some situation where I literally changed the tides of the outcome of the NM due to trance (ex. although shouldn't happen, like fighting alfard with the gas and other frontal move he does)
Not to mention even by taking hate with Trance (which is about guaranteed if use it to it fullest ability) being a evasion job...in most cases I can still handle my own while I'm healing people who need it.
DRK was my first 75. And even during that cap I rarely used BW....maybe beause I didn't have a Kraken Club? *shrugs* drk's 2hr I never really used sinced it didn't truly help much in a "oh sh*t!" situation....which is why I started leveling DNC....it's more versatile (although damage is kinda lol when you think outside of abyssea) but hey the few curing waltz your way while healer doing something else i bet you wont complain lol
So the young apprentice finally speaks out. LOL bout time. and yes i do have agree with dark on this one.. it's rare for a drk to really use their 2hr.. for different reasons.. (weapon delay is a big one, duration of BW.. and the mob itself all factor in.)
Rearden
09-14-2011, 12:57 AM
your job of choice is one that is broken completely for DDing and tanking, our job of choice is one thats useless, completely
so what should we do, complain here and hope something gets done, seems the only logical choice, however your suggestion seems to be to just shut up and continue to take it up the tailpipe, unfortunately for you I am not a fan of sodomy
What is the deal with you QQ'ers seeing someone's job in their profile and assuming anything about that? 99% of the sane people here didn't even click anything because the forum auto'd whatever job you logged off last.
DRK's have been QQ'ing one way or another for 8 years, taking it up the "tailpipe" seems to be something the lot of you enjoy because logic certainly escapes you. You could a) take it up the tailpipe for 8 years and toss that hotdog down 'dat hallway or b) play another job
Edit: Forgot c) do what 80% of the other jobs do, get a relic/mythic/empyrean and enjoy not failing anymore
Gokku
09-14-2011, 01:04 AM
onca again for the drks who dont under stand a job but comment on it anyways
The reason MNK doesn't get much new is because MNK has ALWAYS been overpowered. They did nothing to MNK between the game coming out and it ascending to the heavens as a god of DDing in ToAU.
Players became smarter and the slow ones caught on to TP burning T-VT over SC/MB IT++.
Stupid players getting smarter was the biggest change to MNK.
Also, MNK (and BLU to an extent) continues to grow disproportionately stronger with each level cap raise due to the hth formula (Blue Magic Skill for BLUs obviously).
since the game first came out monks gotten a total of 0 buffs no update has ever favor'd monk in the least, but the level cap increase's make monk shine more and more each time. You dont see monks bawling because for yet another update over the years we get nothing again.
Leonlionheart
09-14-2011, 01:26 AM
onca again for the drks who dont under stand a job but comment on it anyways
since the game first came out monks gotten a total of 0 buffs no update has ever favor'd monk in the least, but the level cap increase's make monk shine more and more each time. You dont see monks bawling because for yet another update over the years we get nothing again.
herp Impetus derp
Gokku
09-14-2011, 01:30 AM
right 1 ja 6 years...and impetus wasnt a buff, 2handed updates is a buff sam having 50 fucking ja's is a buff. *ok it was a small buff but it was about time*
Monchat
09-14-2011, 01:49 AM
SAM and 2Handers needed fix, unlike MNK. But on topic: QQ hundred fist is (almost) useless if you have haste + double march from Ghorn bard (and if you dont have Ghorn the difference is not a lot). Almost every 2H sucks nowaday.
Finuve
09-14-2011, 01:54 AM
What is the deal with you QQ'ers seeing someone's job in their profile and assuming anything about that? 99% of the sane people here didn't even click anything because the forum auto'd whatever job you logged off last.
DRK's have been QQ'ing one way or another for 8 years, taking it up the "tailpipe" seems to be something the lot of you enjoy because logic certainly escapes you. You could a) take it up the tailpipe for 8 years and toss that hotdog down 'dat hallway or b) play another job
Edit: Forgot c) do what 80% of the other jobs do, get a relic/mythic/empyrean and enjoy not failing anymoreI have an empyrean, and I'm not going to play another job thats less fun just because SE wont ungimp my job of choice, its just unfortunate that I can switch to my WAR thats still using perle gear and be more useful to the party
ur logic of "just bandwagon whatever job doesnt suck" is faulty
Rearden
09-14-2011, 01:56 AM
Sorry, but if your sig is any indication then Redemption doesn't count as an Empyrean. You chose wrong, luckily for you though Caladbolg is a piece of cake and can be done on one Saturday.
Finuve
09-14-2011, 02:01 AM
Sorry, but if your sig is any indication then Redemption doesn't count as an Empyrean. You chose wrong, luckily for you though Caladbolg is a piece of cake and can be done on one Saturday."play a different job, pick a different empyrean" no, I will just continue to request SE fixes whats there
Gokku
09-14-2011, 02:04 AM
so its not SE thats gimp on drk then its you and your mindset of playing your style in lieu of there being better and more effective ways to play that job.
Rearden
09-14-2011, 02:05 AM
so its not SE thats gimp on drk then its you and your mindset of playing your style in lieu of there being better and more effective ways to play that job.
--
x~9000+1
Finuve
09-14-2011, 02:07 AM
so its not SE thats gimp on drk then its you and your mindset of playing your style in lieu of there being better and more effective ways to play that job.the difference between redemption and caladbolg is minimum, caladbolg having better WS numbers and redemption having better DoT and WS frequency, neither of these weapons saves DRK from being a lackluster DD that can occasionally stun, the only difference in my playstyle is using a scythe instead of a great sword, switching weapons wouldnt magically ungimp DRK, nor should it be required
Rearden
09-14-2011, 02:10 AM
So a WAR using Axes should get extra abilities for Dual Wielding because hey, I could use this Widowmaker and spam Raging Rush with a proper DD sub but shit, I wanna use Axes and the game needs to change to accommodate my lack of wanting to use something better.
Gokku
09-14-2011, 02:12 AM
were do you think drk should be on the totem pole of DD's? give me a 1-5 top 5 dd jobs in your mind how they should be.
Finuve
09-14-2011, 02:18 AM
So a WAR using Axes should get extra abilities for Dual Wielding because hey, I could use this Widowmaker and spam Raging Rush with a proper DD sub but shit, I wanna use Axes and the game needs to change to accommodate my lack of wanting to use something better.u missed the part where great sword and scythe are very alike weapons, and have throughout the history of the game been nearly identical in parsing ability for DRK(aside from apoc versus ragnarok), and that STILL HASNT CHANGED, read Raelix's numbers on zam, caladbolg isnt magically better than redemption, it just puts up better WS numbers
neither of these weapons fix DRK
and what about the DRKs without caladbolg or redemption, they are laughably bad compared to a Widowmaker WAR, should nothing be done for them except tell them to make a caladbolg or play a different job, no thats retarded, SE should make the necessary buffs/nerfs to even things out as close as possible
and im complaining about DRK because its the one that matters to me, but what about DRG(outside abyss) SAM(inside abyss) DNC THF(outside th) RDM SCH PUP(outside abyss) do these jobs have no right to complain because they could just go play WAR MNK NIN WHM BLM
Finuve
09-14-2011, 02:20 AM
were do you think drk should be on the totem pole of DD's? give me a 1-5 top 5 dd jobs in your mind how they should be.everything should be about even, this is figuring that WAR got some of its tanking ability back, if it didnt then
WAR > everyone else which would be around equal to eachother, since WAR doesnt have any extra utility other than DD, I cant think of antoher job without some additional utility so they should all be about equal on DD (of course excluding non DD jobs)
Gokku
09-14-2011, 02:23 AM
Drg = still good out/in
Sam = omg were not gods for once
Dnc= solo king learn to play it save lives * who really wants to dd cure bitch*
Thf = just got a buff headed in the right direction
Rdm = fine unless your of the melee crowd * cure 5 would be nice*
Sch = See rdm
Pup = L O L *seriously though the puppet can be a beast blm and they do need AI fixed*
Gokku
09-14-2011, 02:26 AM
everything should be about even, this is figuring that WAR got some of its tanking ability back, if it didnt then
WAR > everyone else which would be around equal to eachother, since WAR doesnt have any extra utility other than DD, I cant think of antoher job without some additional utility so they should all be about equal on DD (of course excluding non DD jobs)
you realize then you would be arguing that war is to OP'd and everyone only takes wars to events since all the other DD's are midgrade generic goo
Finuve
09-14-2011, 02:29 AM
Drg = still good out/in
Sam = omg were not gods for once
Dnc= solo king learn to play it save lives * who really wants to dd cure bitch*
Thf = just got a buff headed in the right direction
Rdm = fine unless your of the melee crowd * cure 5 would be nice*
Sch = See rdm
Pup = L O L *seriously though the puppet can be a beast blm and they do need AI fixed*DRG has the same issues they have always had, wyvern dies too easy, WSs are too weak (see empyrean WS being identical to queitus, except DRG cant WS as fast as a DRK)
RDM doesnt really have its place anymore, the dedicated jobs are just far too good at what they do to have a use for RDM anywhere, RDM needs both sides buffed, just not too far that they outweigh the dedicated jobs,
THF is getting lucky with Bully,
DNC solos amazingly, though I mainly use the job to tank, but it needs its utility back, at 75 I buffed DDd and cured for parties and did everything quite well, at 90 all we get to do is Solo or tank or DD surprisingly well
SAM is just bad in abyssea, outside, when these things are back to normalcy they will once again be sitting up top or just below WAR
SCH same as my RDM comments
PUP is wholly underrated in abyss, outside, AI kills them
Finuve
09-14-2011, 02:30 AM
you realize then you would be arguing that war is to OP'd and everyone only takes wars to events since all the other DD's are midgrade generic gooI wouldnt, I accept that WAR is a DD job with no other use, DRK in events can stun, dispel at 95, however these benefits should make up for the difference in DD capability, which atm is far from the case because the DD gap is so large
Rearden
09-14-2011, 02:36 AM
If you're worried about DoT then why complain about the weapon you have/your ability to do damage with it? It should balance out considering Caladbolg DRK is pretty beast.
On that note, not every event is for every job. The one good thing SE has done is to NOT balance anything in this game because x/y/z isn't good in abyssea. Abyssea is not FFXI, Abyssea is a place to farm empyrean weapons and get XP.
DRK is actually really good in VW, and has a lot of proc'ing ability both with Magic and with its wide variety of WS, not discounting it has stun.
DRK was always good for HNM fights because it could put up WS (and do light/dark SC's) and back off, and of course, stun.
A well geared DRK could perform well in a merit party at the right camp given the party itself didnt suck (common).
Is DRK good in Limbus/Salvage/Nyzul/Abyssea/Einherjar? Not necessarily, but you can sure as hell still complete any of those events while playing DRK but that is a conscious choice you are making. To buff DRK enough to compete in those events against other jobs would be to make DRK the #1 everything which isn't going to happen. Hell, at 75 cap a good DRK could solo tank almost everything in the game because they get almost identical PDT/MDT sets to PLD.
Rearden
09-14-2011, 02:37 AM
except DRG cant WS as fast as a DRK
wut. That's just flat out wrong.
And SAM is already far ahead of WAR outside Abys, just like always.
Finuve
09-14-2011, 03:53 AM
wut. That's just flat out wrong.
And SAM is already far ahead of WAR outside Abys, just like always.no its true, delay on polearms is not ideal, and jumps can only go so far, which is not nearly as far as desperate blows and easy 5 hits with most scythes
granted in comparison to a great sword DRK, they may be slower than a DRG
Taint2
09-14-2011, 04:14 AM
no its true, delay on polearms is not ideal, and jumps can only go so far, which is not nearly as far as desperate blows and easy 5 hits with most scythes
granted in comparison to a great sword DRK, they may be slower than a DRG
DRG is a TP whore. Spirit and Soul jumps added a ton of damage and TP. One of its best weapons is OAT PA and its easy to get. Their gear options for capped haste are superior to DRK. (non Apoc) And they have Drakesbane which is one of the best WS in the game.
Their down fall comes from party mechanics and the limited procs they can do.
For the Hundred Fist posters, if the MNK has its 2hr up, the Ghorn BRD should be singing Minuets not marches.
Insaniac
09-14-2011, 06:24 AM
Any of the jobs that keep coming in here to tell me over and over again how great dark is should parse against some of us instead of talking jibberish. Quit bandwagon riding the jobs that SE keeps updating with great updates and talking down on us. We got LR and you are right it's a great update but you fail to realize melee have this thing called "good" critical WS that far exceed anything LR has done for us lately. You can also cap your haste which has pushed your power even higher to the point we are at a great loss.
Another point to take into account is with regular LS buffs you are capped attack(majority of mobs) and capped haste which makes dark LR do very little other than "low man" something a little easier. Instead of ridiculing someone try walking a mile in their shoes about our shitty updates the past few years. I bet 3/4 of you still aren't even sure how critical tiers work seeing as how lazy people are to research the matter thus failing on your weaponskill potential outside abyssea. I mean seriously easy mode has ruined the majority of you that come here.
My point is that DRK only needs 1 thing. A crit WS to use in abyssea. You have nothing else to complain about. Pretty much every job in this game has lemon JAs and it seems like you guys want every JA you have to be perfect. It's not gonna happen. Instead of posting 37 new QQ threads about various problems maybe you should pool your efforts into asking for a crit scythe WS. Starting a new thread to complain about your 2hr when it compliments SE perfectly seems counter productive.
Rearden
09-14-2011, 06:29 AM
I'm waiting for boy-genius to argue with Taint, personally.
Neisan_Quetz
09-14-2011, 07:35 AM
You're not asking for a crit scythe WS, what you're really asking for is a new crit scythe Ws.
Urteil
09-14-2011, 07:58 AM
My point is that DRK only needs 1 thing. A crit WS to use in abyssea. You have nothing else to complain about. Pretty much every job in this game has lemon JAs and it seems like you guys want every JA you have to be perfect. It's not gonna happen. Instead of posting 37 new QQ threads about various problems maybe you should pool your efforts into asking for a crit scythe WS. Starting a new thread to complain about your 2hr when it compliments SE perfectly seems counter productive.
TRANSLATION: HI, I DON'T REALLY KNOW WHATS WRONG WITH THE JOB, I'M PLAYING A WARRIOR WITH BLACK ARMOR RIGHT?
Can't say its bad after drks have had all those years of zerg the NM to death with kraken club + soul eater + bloodweapon.
I don't think ppl are saying that dnc should use drain samba...the simple fact is that they can do pretty much the exact same thing as drk's two hour, every minute if they want. Do they? Probably not....but they can, that's the important thing. Drk needs a new two hour that's unique, not some crappy version of Drain Samba.
Saying DNC's drain samba is equivalent to DRK's blood weapon is like saying DRK's souleater is equivalent to NIN's mijin gakure.
One of its best weapons is OAT PA and its easy to get. Their gear options for capped haste are superior to DRK. (non Apoc) And they have Drakesbane which is one of the best WS in the game.It sounds as if you've never had the pleasure of making blob pops and getting people to run out to fight the fucking mob. Not to mention that it's a stupid argument to begin with. Make a class. Make it's only weapon onion dagger. OMG THEIR BEST WEAPON IS SO EASY TO GET! Also, our best weapon is Ryunohige. Do I need to go in depth on the comparison of getting that versus Apoc/Calad? To further that point, often times the reason DRG's weapon seems "so easy to get" is because our "Legendary" weapons are absolute garbage. Want to have 60% AGI on your WSC?
Rearden
09-14-2011, 08:20 AM
TRANSLATION: HI, I DON'T REALLY KNOW WHATS WRONG WITH THE JOB, I'M PLAYING A WARRIOR WITH BLACK ARMOR RIGHT?
umadbro.jpg
Urteil
09-14-2011, 08:21 AM
umadbro.jpg
betterthanbeingstupid.gif
Rearden
09-14-2011, 08:22 AM
betterthanbeingstupid.gif
renamedtoistillplaydrk.lol
Taint2
09-14-2011, 09:04 AM
Saying DNC's drain samba is equivalent to DRK's blood weapon is like saying DRK's souleater is equivalent to NIN's mijin gakure.
It sounds as if you've never had the pleasure of making blob pops and getting people to run out to fight the fucking mob. Not to mention that it's a stupid argument to begin with. Make a class. Make it's only weapon onion dagger. OMG THEIR BEST WEAPON IS SO EASY TO GET! Also, our best weapon is Ryunohige. Do I need to go in depth on the comparison of getting that versus Apoc/Calad? To further that point, often times the reason DRG's weapon seems "so easy to get" is because our "Legendary" weapons are absolute garbage. Want to have 60% AGI on your WSC?
I have OAT H2H so yes I've extremely familiar with the path.
And I said its "one" of the best, Mythic PA isn't a consideration for 99.9% of the player base.
Rearden
09-14-2011, 09:08 AM
You two need to focus your anger outward
Why in the world would you make OAT H2H?
Rearden
09-14-2011, 09:10 AM
Footwork son, V.Smite was never on the horizon until it rose above and shined bright onto the faces of the worthy
2-4 would triumph for that, not OAT.
Rearden
09-14-2011, 09:13 AM
Ah I assumed that's what he meant, maybe he wanted them both which may be the case, or maybe having an Apoc has made Taint's brain slowly rot!
Insaniac
09-14-2011, 11:35 AM
TRANSLATION: HI, I DON'T REALLY KNOW WHATS WRONG WITH THE JOB, I'M PLAYING A WARRIOR WITH BLACK ARMOR RIGHT?
Translation: I won't be happy until every aspect of my job is perfect and it is needed at every event because I can't be troubled to spend 6 hours leveling a 2nd job. I think people don't want DRK in abyssea because it's a bad job not because it doesn't have as many procs as WAR. I also don't understand that there is content outside of abyssea where DRK is really good.
Alhanelem
09-14-2011, 01:53 PM
Translation: I won't be happy until every aspect of my job is perfect and it is needed at every event because I can't be troubled to spend 6 hours leveling a 2nd job. I think people don't want DRK in abyssea because it's a bad job not because it doesn't have as many procs as WAR. I also don't understand that there is content outside of abyssea where DRK is really good.
True dat, but that doesn't mean that, on topic, blood weapon doesn't need a boost.
Insaniac
09-14-2011, 04:42 PM
True dat, but that doesn't mean that, on topic, blood weapon doesn't need a boost.
I would concede to a 15 second duration increase to line up with SE but it's seriously not that bad.
noodles355
09-14-2011, 04:53 PM
Whilst we're talking about 2hrs.
So does Ranger's. From Lv60~+ (or earlier) a WS outdamages the "spike dmg" 2hr.
So does Thief's. 1) it's 90% useless. 2) ranged attacks can still hit.
Dragoon's needs small modifications: changing the magic haste from Spirit Surge into either JA or Equipment haste, and making Soul/Spirit jump keep their "wyvern out" properties of 2x/3x TP and auto-crit.
Paladin's should negate magic damage too, otherwise he's not invincible.
Dnc's should lower the recast timers of their abilities.
I'm not versed enough on jobs like Blu or Pup to comment on theirs.
Urteil
09-14-2011, 05:15 PM
Doublepostmybad.
Urteil
09-14-2011, 05:16 PM
Translation: I won't be happy until every aspect of my job is perfect and it is needed at every event because I can't be troubled to spend 6 hours leveling a 2nd job. I think people don't want DRK in abyssea because it's a bad job not because it doesn't have as many procs as WAR. I also don't understand that there is content outside of abyssea where DRK is really good.
Don't care about procs, don't care about abyssea in the holistic schema of things.
Because abyssea is not the entire game.
These are all separate of the reality that:
Blood weapon still sucks.
Byrth
09-14-2011, 08:15 PM
Dnc's should lower the recast timers of their abilities.
It does, kind of. All Waltzes have a 6 second recast with Trance up. That's really the most useful part. You're essentially an infinite healing battery for a minute (unless you get paralyzed, stunned, or slept), and you can build some TP during that minute so you can get a Waltz or two off afterwards too. It's a desperation move that I use essentially at the same times Thieves would use Perfect Dodge.
Whilst we're talking about 2hrs.
So does Ranger's. From Lv60~+ (or earlier) a WS outdamages the "spike dmg" 2hr.
So does Thief's. 1) it's 90% useless. 2) ranged attacks can still hit.
Dragoon's needs small modifications: changing the magic haste from Spirit Surge into either JA or Equipment haste, and making Soul/Spirit jump keep their "wyvern out" properties of 2x/3x TP and auto-crit.
Paladin's should negate magic damage too, otherwise he's not invincible.
Dnc's should lower the recast timers of their abilities.
I'm not versed enough on jobs like Blu or Pup to comment on theirs.
No worries about Blu, our shit works. :)
Taint2
09-14-2011, 11:55 PM
Why in the world would you make OAT H2H?
OAT was one of the better H2H weapons at 80 cap. I have 90 Vere now but I have done the Blob path and I am doing it again now for PA, its not that bad.
noodles355
09-15-2011, 01:09 AM
Cheers for the info Byth (as ever, you furry buddha you). I didn't know about dnc's timers during 2hrs, but I'd assumed from wiki that all that was changed was the TP requirement.
I thought Azure Lore was always bitched about, but wiki's version of it sounded pretty baller. Like Canada winning a game in the WRC levels of baller, even though canadians dont even know what rugby is, so I didn't want to make a comment.
Ophannus
09-15-2011, 04:16 AM
Never speak of Blob path again. Also If PLD invincible let them negate magic damage, PLD mobs that spam or use Invincible instantly become annoying
Neisan_Quetz
09-15-2011, 04:20 AM
DRG NMs still use Call Wyvern for a 2 hour, so SE can change the 2 hour for players and not mobs.
Muras
09-15-2011, 08:42 AM
As a serious DRK, I just wanted to post my thoughts on the 2 hour. And my thoughts are... Our 2 hour isn't that bad, it just perhaps needs one or two small tweaks.
The numbers I use in the below are just theoretical, but I tried to make it as close to the real deal as possible. You can at least take the approximate swings per 30 seconds rather seriously since Haste isn't all that hard to figure out. If anyone feels I made a mistake, feel free to point it out.
For those that hate the 2 hour, just humor me for a second. Let's consider a scenario where a DRK is using a weapon like Caladbolg which is 430 delay, has Haste, Last Resort, 26% Haste in gear, and March. This is enough to cap haste at 80%. According to my calculations, a DRK will swing approximately 20 swings in the course of 30 seconds if they don't cast or use JAs and WSs during this time.
Now, let's assume that the DRK is hitting on average 280-350 on whatever they're fighting. The middle point is 315, so let's stick with that number. 20 multiplied by 315 is 6300 damage in 30 seconds. With our 2 hour up, that's also 6300 in cures in a 30 second period.
Let's now assume that we're using Souleater with our 2 hour. Outside Abyssea as DRK/sam in full Haste gear I have 1399 HP, so I'll be gaining an additional 139 damage per hit. So now my swings do 454 if the regular hit is 315. 454 x 20 is 9080 damage in 30 seconds, and also 9080 cured in 30 seconds.
Even in scenarios where a mob might have much higher defense, where we're hitting for a low average of 150. 150 x 20 is still 3000 damage and 3000 cured. Even in scenarios where you don't have a BRD, just Haste + Last Resort + 26% Haste gear lets you swing approximately 12 times in 30 seconds. That's 3780 damage with an average swing of 315, 5448 damage with an average swing of 454 with souleater, or 1800 with an average of 150 on high DEF mobs.
Keep in mind I didn't even take into account critical hits or the Occasional Double Damage from Aftermath if you happened to WS once before firing off Blood Weapon.
So basically, it's not like it's useless and does nothing like BLU's 2 hour did for years. With the proper gear and support it could really save your butt in an "Oh sh-" situation.
The things I would change about it are increasing it's duration from it's pathetic 30 seconds to 60 seconds at the very least. A more drastic change would be making the drain effect actually deal damage (Hit for 315, drain for 315, so you do 630 damage in total). Doubling damage may seem a bit much, but then again, it's a 2 hour ability. Even with double damage it's still probably not as damaging as Hundred Fists or a RDM chainspelling nukes.
But if SE actually did feel that giving us a new 2 hour was a good idea and stuck Blood Weapon on a lower timer, I'd be totally for it. I'd love to use Blood Weapon more often. It'd certainly make DRK a bit more fun and useful.
Nynja
09-15-2011, 09:48 AM
. I think people don't want DRK in abyssea because it's a bad job not because it doesn't have as many procs as WAR.
Actually its because they dont have a crit WS...proc wise they're not really behind war. Presuming you're trioing red with drk nin (with pitchfork) whm, you've still got all procs covered.
Club Seraph Strike (drk nin whm)
Dagger Cyclone, Energy Drain (nin drk both)
Great Katana Tachi: Jinpu, Tachi: Koki (nin)
Great Sword Freezebite (drk)
Katana Blade: Ei (nin)
Polearm Raiden Thrust (nin/war)
Scythe Shadow of Death (drk)
Staff Sunburst, Earth Crusher(whm)
Sword Red Lotus Blade, Seraph Blade (drk nin/war)
So the only difference between drk and war is drk cant use the staff WS.
Insaniac
09-15-2011, 11:22 AM
Actually its because they dont have a crit WS...proc wise they're not really behind war. Presuming you're trioing red with drk nin (with pitchfork) whm, you've still got all procs covered.
Club Seraph Strike (drk nin whm)
Dagger Cyclone, Energy Drain (nin drk both)
Great Katana Tachi: Jinpu, Tachi: Koki (nin)
Great Sword Freezebite (drk)
Katana Blade: Ei (nin)
Polearm Raiden Thrust (nin/war)
Scythe Shadow of Death (drk)
Staff Sunburst, Earth Crusher(whm)
Sword Red Lotus Blade, Seraph Blade (drk nin/war)
So the only difference between drk and war is drk cant use the staff WS.
I agree with this but DRK would be a more acceptable stand in for war if it had all the same procs and would be used far more often. I would just as quickly use a DRK if the procs were there. I actually have before in a pinch but the DRK didn't have a pitchfork and we got screwed on the proc. I really dont have a problem with the damage a DRK adds compared to a WAR when it's time to zerg stuff down. Everything dies fast enough even if you aren't dropping 5-6k ukko's constantly.
Maybe this is just my opinion because a lot of my emp farming was done with a war mule that was there exclusively for procs.
SpankWustler
09-15-2011, 11:33 AM
I really dont have a problem with the damage a DRK adds compared to a WAR when it's time to zerg stuff down. Everything dies fast enough even if you aren't dropping 5-6k ukko's constantly.
This is how I feel in Abyssea as well. Some jobs kill stuff faster than others, but pretty much any competent melee kills fast enough for my liking. The only reason I'd harp on anyone for being one melee opposed to another would be related to procs and the absence thereof, because I hate fighting something exponentially more times than necessary.