View Full Version : Alliance Wide Spells
Bigboy
03-11-2011, 06:38 PM
I dont think I need to be able to buff an Alliance or anything, but I would like to be able to cure people. DNC had it changed a while back so they can cure anyone regardless of party/alliance. Would be nice if I could too.
Djinnrb
03-12-2011, 01:25 AM
I vote yes
Dantel
03-12-2011, 03:27 AM
Vote Yes also
Scuro
03-12-2011, 03:37 AM
My vote is Yes
Kwate
03-18-2011, 09:28 AM
yeah cures III's from my /RDM is really getting old.
Kitkat
03-18-2011, 02:26 PM
I agree. Sucks seeing someone in my alliance going into the red and I can't cure them unless I am /whm or rdm. Even if it is because of the buffs from Plenilune, that is self defeating since a whm can cure anyone with solace up and give SS effect. Even if we are a hybride mage, I would like to cure people through whole alliance =/ Nothing game breaking about that.
Varchesis
03-18-2011, 05:41 PM
yes, please.
magic fruit spam to alliance!
nekrolemur
03-20-2011, 11:24 AM
Totally agree. I want to Plenilune Embrace everyone.
Frost
03-20-2011, 11:53 AM
I liked hiding behind the inability to cure others, less work for me.. But even I agree this should be done... It just makes sense.
Kwate
03-20-2011, 12:26 PM
I liked hiding behind the inability to cure others, less work for me.. But even I agree this should be done... It just makes sense.
well at least your honest....I guess.
Sekundes
03-22-2011, 09:27 AM
For that matter, pollen should be a targetable spell as well. I mean... is that game breaking?
Varchesis
03-22-2011, 09:50 AM
For that matter, pollen should be a targetable spell as well. I mean... is that game breaking?
Pollen + Quick magic ftw
Sekundes
03-22-2011, 09:58 AM
Pollen + Quick magic ftw
Mostly for low level content but decidedly useful for waking others provided it had decent range. I just hate wasting either over 100 mp or setting an additional cure spell to do it.
Randwolf
03-22-2011, 10:05 AM
I liked hiding behind the inability to cure others, less work for me.. But even I agree this should be done... It just makes sense.
I will say this though, not being able to cure outside of party often gets me placed in the tank party. With that, I really have only 2 people I have to focus on, besides myself, for healing: the Tank and the main Healer. So, I have mixed feelings on it. I don't want to suddenly become the default healer or have to heal all the MP sponges outside the party continuously. In some of the tougher fights, just keeping the WHM and Tank alive was a serious drain on MP. On the flip side, there are crisis times when being able to throw an outside cure is advantageous. Just don't want to hear a bunch of whining because I focused on WHM and Tank, plus myself, because I generated so much hate keeping those two alive.
Varchesis
03-22-2011, 10:06 AM
Mostly for low level content but decidedly useful for waking others provided it had decent range. I just hate wasting either over 100 mp or setting an additional cure spell to do it.
Affirmative. I've found Magic Fruit far more useful than Plenilune lately but I usually /RDM so Cure I is always available.
Yeah, Pollen for low lvl alliance might be useful for something... eco-warrior?
which I still need for windurst.... /fume
Frost
03-22-2011, 02:57 PM
I meant my comment as a more tongue in cheek jab. But in all honesty, I got enough to do on Blu to worry about curing other people.
To me Blu is one of those jobs that really can be anything, but if you start to try and do everything, you end up just being dead weight. To me, while blu CAN cure, there's other jobs that do it a lot better. Blu's other strengths are just better supported over all. THe best comparison (from my narrow minded point of view) "Blu healer" = "Melee Rdm" I.E. Just because you can... doesn't mean you should...
But I still fully support the idea we should be able to cure others, considering we already can... but for some reason just cause they're not in our party they're invisible or something? C'mon...
Rambus
03-22-2011, 04:00 PM
Rambus of bismarck approves of the OP
Habiki
06-04-2011, 06:11 PM
I vote yes as well.
Leonlionheart
06-12-2011, 03:20 PM
Dear god yes.
Then I can finally show those f****** PLD's who's really number one in Walk of Echoes.
Why wasn't this done at the same time as DNC's update?
Well maybe 90~95 will give us a Cure V potency spell that can go to alliance?!
Fyreus
06-14-2011, 05:53 AM
And lower diffusion to a 3min timer.
Habiki
06-14-2011, 06:54 AM
And lower diffusion to a 3min timer.
I agree with lowering the recast time as well though a 5 minute timer should be sufficient.
Defiledsickness
06-15-2011, 02:30 AM
not like we have anything other then cure spells that arent self-target
Kwate
06-16-2011, 04:38 AM
And lower diffusion to a 3min timer.
I agree for the simple fact Diffusion is not as useful or necessary as it was pre-cap, 5 min timer is good.