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View Full Version : Level 99 Dancer Merits



Byrth
09-08-2011, 12:35 AM
List what you think we will get, and also list what you want just for fun. =p

What I thing we'll get:
1) Flourishes III recast (-3% recast per merit)
2) Increased Flourish accuracy (+2 Acc per merit)
3) Ternary Flourish potency (+10% Crit rate per merit)
4) Feather Step Potency (+1% crit rate per merit)
10 category cap, 5 individual cap.

What I would like:
1) Flourishes II recast (-5% recast per merit)
2) Flourishes III recast (-6% recast per merit)
3) Job Ability delay reduction (-1 second at 5 merits)
4) Step Potency (+20% potency per merit)
5) Waltz recast (-10% recast per merit)
25 category cap, 5 individual cap

scaevola
09-08-2011, 03:33 AM
I'd always wanted the level 99 merits to involve big bonuses across your whole character costing millions of XP or the completion meaningful tasks in endgame (the Mythic weapon model, without all the lolalex), but that works.

At any rate, they'd better be way more expensive than the 75 merits because I miss having something to look forward to with my XPzzzz.

Alkalinehoe
09-08-2011, 06:44 AM
What I would like:
Job Trait, gives 20% chance per merit to retain the extra finishing move you lose when you are 5/5 a step for a total of 100% at 5/5 merits.

Step effects: Adds 1% potency per merit to steps. Example: Feather Step gives 5% Crit Rate without AF3+2 feet, it would now give 10% before feet.

Violent Flourish Accuracy: Causes monsters that are normally unsusceptible to stun to be afflicted with Violent Flourish's additional effect. Increasing merits increases additional effect accuracy.

Waltz Potency (Just because SE already said they won't lower the recast, but dear god SE, if you're reading this, fucking lower the recast instead): 20% increase to HP healed per merit for a total of 100%.

Seduction Dance: Enmity + 25, Attack +10%, TP bonus +25, while mob is engaged to the DNC using this ability, the mob will receive a blind effect equivalent of -30 ACC. Mob may occasionally be intimidated. Each merit increases attack bonus and blind potency by 2%. Waltzes are unusable. Shares timer with Fan Dance. Saber Dance will stack.

Psalm Dance: Enmity -35, all damage dealt from the DNC will be reduced by 35%. DNC receives a large Subtle Blow bonus and may occasionally reduce the enemy's TP by 1-3 when striking. Waltz recasts are halved. Each merit increases the -enmity bonus by 2 and reduces the amount of damage the DNC deals by 1%. Saber Dance/Fan Dance do not stack.

Rainbow Step: Decreases a mob's magic defense by 12% for the initial step, and 3% for each merit afterwards. Cost: 10TP/step

Fire Dance: Grants a Raise and/or Reraise effect to the target selected. If person is revived using this ability, they will receive the effect of Reraise upon revival. Can be self targeted to inflict RR upon self. effect Recast: 10 mins, each merit reduces recast by 1 Min.

Just throwing out ideas, I know a lot of this stuff could be considered very overpowered.

Aiace
09-08-2011, 07:44 AM
Some of these ideas are interesting. I do agree that the final lvl 99 merits should be game changing yet hard (take longer) to attain. A big boost to each job as Abyssea brought to us, not subtle like the previous merits (although some are incredibly good such as fan dance or sabre dance).

If we are meant to heal from a front line position, we should get a trait to allow us to actually reduce a mob's TP with our hits as opposed to giving TP. As mentioned, maybe a stance that decreases our emnity, gives us a way to reduce a monster's TP, gives us increased accuracy or increases our own TP gain, but reduces our damage.

A reraise/raise ability (maybe a jig?) would be a good idea as well. Maybe Resurrecting Jig that has a Raisaga I effect?

I still think we need something to compliment our solo ability. In the other thread I suggested a Shadow Flowrish (steps converted to shadows). It would directly decrease our damage output, but give us a way to protect us in party or solo situations. It would also give DNC the option of playing around with different subjobs and not being restricted to /NIN (which, apart from utsusemi, does nothing for us). We would be free to use /SAM for added TP gain, /Mage for support, or /WAR for added damage. It would give the job a lot more flexibility especially if the timer on the ability makes it as efficient as Utsusemi Ichi and Ni.

Abilities like these in merits or pre-merits would make me a happy DNC. Right now I have nothing to look forward to on the way to 95.

Serei
09-10-2011, 02:43 PM
i agree with the waltz pot% that would be a goddess send... the suduction dance would be interesting... i wonder what se would use for a graphic for that... (Hey rdm's we're going to take your J-emote and make a dnc move out of it.. hope you dont mind.)

violent flurish acc would be nice.. stack that with the relic body... /think

Daniel_Hatcher
09-10-2011, 09:24 PM
I still think we need something to compliment our solo ability. In the other thread I suggested a Shadow Flowrish (steps converted to shadows). It would directly decrease our damage output, but give us a way to protect us in party or solo situations. It would also give DNC the option of playing around with different subjobs and not being restricted to /NIN (which, apart from utsusemi, does nothing for us). We would be free to use /SAM for added TP gain, /Mage for support, or /WAR for added damage. It would give the job a lot more flexibility especially if the timer on the ability makes it as efficient as Utsusemi Ichi and Ni.

Absolutely NO.