Urteil
09-07-2011, 06:53 PM
1. Are there plans to give Dark Knight, the Occult Acumen class a darkness based nuke worth casting, to actually make use of this trait?
We also have access to the most OA gear in the game, and currently get the least use out of it!
Just recolor Holy Black and give us that, whatever. No other job has a job trait that in theory, benefits from casting as much as we do, and the benefit we get is non-existent to laughable.
Now in case the dev team forgot, and its alright I'm here to do your job help you, this is what Occult Acumen does:
Game Description: Grants bonus TP when dealing damage with elemental or dark magic.
Job Traits are always active.
Further Notes:
Converts a percentage of MP spent on a direct-damage Elemental Magic or Dark Magic spell to TP. For example, Bio will trigger Occult Acumen, while Rasp will not.
Abilities and traits which affect the amount of MP spent on a spell will not affect the TP gained.
Amount of TP gained is affected by Store TP.
Enhances Occult Acumen gear acts as if multiplying the spell's base MP cost, rather than additional Store TP.
Like physical attacks, no TP is gained if the spell deals zero damage.
Remember that? So where's this Dark Magic damage? Are we supposed to nuke with Bio? When this ability was designed why even add Darkness Magic to it?
Drain is cheap and on a terrible recast timer.
Drain II is also cheap on a terrible recast timer.
Demi/Darkness has a moderate cost and is on a understandable recast, and does respectable damage in its own right.
So lets do a quick recap, so the development team doesn't forget what they implemented again;
They are all cheap and produce little value to Occult Acumen. . .
and on terrible timers. . .
and do crap damage/get resisted. . .
If this was an Airplane we'd all be dead!!
In that case, can we AT LEAST FOR THE LOVE OF GOD, HAVE BIO III!?
As the development team are you sure you actually want us to cast magic? Because it really feels like you're mocking us, all the time.
2. Can Catastrophe aftermath be separate from the job ability/gear Haste cap already, and help magic recast times? Since you want us to be shit magically oriented, oh and Aegis says Hi.
3. Why does Weapon Bash suck? Why does Samurai have just a better version of Weapon Bash with Plague? Can our weapon bash have plague?
Wait! Urteil! Blade Bash has Plague?
Yes, Blade Bash. . . has Plague.
Blade Bash has Plague. . .?
Why does Blade Bash have Plague?
Why does Blade Bash have Plague?!
WHY THE @#$@!$ DOES BLADE BASH HAVE PLAGUE?!!!!
Why does smacking somebody with a 140+ 130+ damage weapon with enough force to stun them only do 15 damage?
Why is the recast so long? Blue Mage has over 6 stuns and everything Terror!
Revamp Weapon Bash.
4. Why can't you just give us a real 2hr, and make Blood Weapon a JA, because that's what it is.
Blood Weapon is total nonsense, especially when you have things like, Real 2Hours, Something Useful, Anything But Blood Weapon, Embrava/Another Darkness Attack we don't have, Tabula Rasa, Chainspell and Hundred Fists going around. Make it usable with two handed weapons only, and then whole irrational fear that the dev team has about kraken clubs will be put to rest.
5. Are you has developers aware that Elemental magic magic is useless in most situations, and do you have plans to make it feasible to push the button to cast?
Can we have dispel and Blind? (Throw us a bone.) They are darkness based and we have native enfeebling.
6. Can we have Rank B+ parrying I guess? Since we all figured that was the only feasible direction the dev team was heading in, when you gave a job with:
-> Rank E parrying <- The Worst Job Trait Ever Tactical parry.
7. Are there plans to give us increased mastery over Dark magic via Dark Celerity and spells like Drain/Aspir III? Would Dark Knight getting a Job Trait that boosts the potency of these spells really be out of the question?
8. Why does Drain II have a recast of 180s, and Firaja have a recast time of 48.75 seconds. Is there any plan to make the recast timers make sense?
9. Are absorb-stat spells ever going to be useful? No decay and enhance the effects;
Absorb-STR: Absorbs STR and Attack
Absorb-INT: Absorbs INT and Magic Attack
Absorb-CHR: Absorbs CHR and Magic Evasion
Absorb-AGI: Absorbs AGI and Evasion
Absorb-DEX: Absorbs DEX and Accuracy
Absorb-VIT: Absorbs VIT and Defense
ABsorb-MND: Absorbs MND and Magic Defense
10. Scarlet Delirium as it currently stands: Giving us three minutes to absorb a single attack and then get a one minute boost, is useless and terribly insulting.
I am incredibly happy for Thieves and how the dev team turned a total stinker of a JA into a notable ability. Please make Scarlet Delirium useful. Or please delete it, Tactical Parry, and Arcane crest from the game. Nobody is going to miss them.
11. When considering a weapon-skill revamp could you perhaps consider making at least ONE of the mid Tier GreatSword/Scythe WS's obtained in our mid 60's a critical WS, since even club has one.
12. Why did you nerf Absorb-TP? Do you just hate us?
We also have access to the most OA gear in the game, and currently get the least use out of it!
Just recolor Holy Black and give us that, whatever. No other job has a job trait that in theory, benefits from casting as much as we do, and the benefit we get is non-existent to laughable.
Now in case the dev team forgot, and its alright I'm here to do your job help you, this is what Occult Acumen does:
Game Description: Grants bonus TP when dealing damage with elemental or dark magic.
Job Traits are always active.
Further Notes:
Converts a percentage of MP spent on a direct-damage Elemental Magic or Dark Magic spell to TP. For example, Bio will trigger Occult Acumen, while Rasp will not.
Abilities and traits which affect the amount of MP spent on a spell will not affect the TP gained.
Amount of TP gained is affected by Store TP.
Enhances Occult Acumen gear acts as if multiplying the spell's base MP cost, rather than additional Store TP.
Like physical attacks, no TP is gained if the spell deals zero damage.
Remember that? So where's this Dark Magic damage? Are we supposed to nuke with Bio? When this ability was designed why even add Darkness Magic to it?
Drain is cheap and on a terrible recast timer.
Drain II is also cheap on a terrible recast timer.
Demi/Darkness has a moderate cost and is on a understandable recast, and does respectable damage in its own right.
So lets do a quick recap, so the development team doesn't forget what they implemented again;
They are all cheap and produce little value to Occult Acumen. . .
and on terrible timers. . .
and do crap damage/get resisted. . .
If this was an Airplane we'd all be dead!!
In that case, can we AT LEAST FOR THE LOVE OF GOD, HAVE BIO III!?
As the development team are you sure you actually want us to cast magic? Because it really feels like you're mocking us, all the time.
2. Can Catastrophe aftermath be separate from the job ability/gear Haste cap already, and help magic recast times? Since you want us to be shit magically oriented, oh and Aegis says Hi.
3. Why does Weapon Bash suck? Why does Samurai have just a better version of Weapon Bash with Plague? Can our weapon bash have plague?
Wait! Urteil! Blade Bash has Plague?
Yes, Blade Bash. . . has Plague.
Blade Bash has Plague. . .?
Why does Blade Bash have Plague?
Why does Blade Bash have Plague?!
WHY THE @#$@!$ DOES BLADE BASH HAVE PLAGUE?!!!!
Why does smacking somebody with a 140+ 130+ damage weapon with enough force to stun them only do 15 damage?
Why is the recast so long? Blue Mage has over 6 stuns and everything Terror!
Revamp Weapon Bash.
4. Why can't you just give us a real 2hr, and make Blood Weapon a JA, because that's what it is.
Blood Weapon is total nonsense, especially when you have things like, Real 2Hours, Something Useful, Anything But Blood Weapon, Embrava/Another Darkness Attack we don't have, Tabula Rasa, Chainspell and Hundred Fists going around. Make it usable with two handed weapons only, and then whole irrational fear that the dev team has about kraken clubs will be put to rest.
5. Are you has developers aware that Elemental magic magic is useless in most situations, and do you have plans to make it feasible to push the button to cast?
Can we have dispel and Blind? (Throw us a bone.) They are darkness based and we have native enfeebling.
6. Can we have Rank B+ parrying I guess? Since we all figured that was the only feasible direction the dev team was heading in, when you gave a job with:
-> Rank E parrying <- The Worst Job Trait Ever Tactical parry.
7. Are there plans to give us increased mastery over Dark magic via Dark Celerity and spells like Drain/Aspir III? Would Dark Knight getting a Job Trait that boosts the potency of these spells really be out of the question?
8. Why does Drain II have a recast of 180s, and Firaja have a recast time of 48.75 seconds. Is there any plan to make the recast timers make sense?
9. Are absorb-stat spells ever going to be useful? No decay and enhance the effects;
Absorb-STR: Absorbs STR and Attack
Absorb-INT: Absorbs INT and Magic Attack
Absorb-CHR: Absorbs CHR and Magic Evasion
Absorb-AGI: Absorbs AGI and Evasion
Absorb-DEX: Absorbs DEX and Accuracy
Absorb-VIT: Absorbs VIT and Defense
ABsorb-MND: Absorbs MND and Magic Defense
10. Scarlet Delirium as it currently stands: Giving us three minutes to absorb a single attack and then get a one minute boost, is useless and terribly insulting.
I am incredibly happy for Thieves and how the dev team turned a total stinker of a JA into a notable ability. Please make Scarlet Delirium useful. Or please delete it, Tactical Parry, and Arcane crest from the game. Nobody is going to miss them.
11. When considering a weapon-skill revamp could you perhaps consider making at least ONE of the mid Tier GreatSword/Scythe WS's obtained in our mid 60's a critical WS, since even club has one.
12. Why did you nerf Absorb-TP? Do you just hate us?