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View Full Version : Overcome status immunities



Jeez
09-07-2011, 01:45 PM
Problem: Everything that matters is immune to enfeebles.

Suggestion: Job Ability for one cast that ignores immunities.

JA: Overcome
"Allows your next enfeebling magic spell to overcome resistance."
Recast: 15 min.

Basically, all it does is remove the little checkmark that says it's immune to the debuff, so that your spell either goes through or resisted like any other enfeeble. It does not mean 100% success.

Would this be too powerful?

Kristal
09-07-2011, 07:28 PM
Very similar to something I posted a while back : Magic Penetration. A trait that occasionally causes spells to ignore absolute magic defenses such as Magic Shield and Perfect Immunity, as well as an ability to boost it to 100%.

Daniel_Hatcher
09-07-2011, 08:42 PM
Recast: 10 min.

cidbahamut
09-07-2011, 10:26 PM
Recast five minutes and we're good since it still won't automatically cap magic accuracy.

Really though, they should just stop making everything immune. It's frustrating and lazy game design.

SpankWustler
09-07-2011, 10:28 PM
That would be an awesome ability, actually.


Really though, they should just stop making everything immune. It's frustrating and lazy game design.

This would be even more awesome, though.

Jeez
09-07-2011, 11:49 PM
I'm fine with monsters staying immune except from RDMs, that way The Ultimate Debuffer has a point to be invited instead of just having the NIN do it. While having it be a job trait would be awesome, I like knowing that I was resisted because of lack of skill, not just because some coinflip decided it didn't have a chance. And if it's immune to everything, choosing just which enfeeble you want to put on the mob would be part of strategy, since the recast would have to be high enough so that you can't just stack on everything.

Edit: Actually yeah trait with a JA to make it 100% would be fine with me, too. I'm gonna seek out that post.