View Full Version : Scavange im having trouble with the use
FANCY60
09-06-2011, 09:37 PM
is it me or has anyone else been on the same boat. ive never been successful in getting any thing with this JA in abyssea. as the problems with ammo increases would it not help if this ja be boosted to enable us aquire materials in abby or am i just being greedy
noodles355
09-06-2011, 11:42 PM
I sure wish I could dig up some fire sand or a maple log every 5 minutes in abyssea.
xbobx
09-07-2011, 12:45 AM
Scavange does not work in Abyessa, you will never get anything. This JA does need to be adjusted or get a Scavange 2 to have chance to pull up real arrows not those crude arrows (what were they thinking)
Catsby
09-07-2011, 04:28 AM
Yeah it would be nice if Scavenge actually had a use. It would be cool if you could pull out partial stacks of decent ammo or *shock* RARE unsynthed ammo every now and again.
Ezekieal
09-07-2011, 08:58 PM
Agreed, scavange has been a lolJA for quite a long time now, something needs to be done.
Mirabelle
09-07-2011, 10:18 PM
I'm not surprised scavenge doesn't work in Aby since apparently SE forgot about RNG when designing Aby in the first place. No red or yellow procs. No atma that really boosts our damage to melee levels. And no scavenge.
noodles355
09-07-2011, 10:27 PM
I really like that idea, adding ammo that is only available through scavange. Actually the more I think about it, that's a really good idea.
Add ammo that can only be obtained through scavange.
Make the ammo new and different form what's obtainable on the AH.
Make different types of ammo; Arrows/Bolts/Bullets.
Make the ammo of varying quality - Make some types worse than whats available already. Make some better.
Make the ammo EX so it can't be sold, and thus can't be abused to make gil.
Give scavange the chance to dig up Full Quivers/Pouches.
Remove the materials like Firesand from Scavange.
Make the success rate of the ability worthwhile, would require testing for the correct balance.
Keep Old Quivers/Rusty Bolt Cases as booby prizes, similar to Rusty Bucket/Subligar/etc in Fishing, but make them a low % chance.
Make the new ammunition a much higher % chance than Old Quivers/etc to find.
Make the stronger types of ammunition more rare.
Example: 5% Chance to dig up an ammo more powerful than that available on the AH. 20% chance to dig up ammo on par with the AH. 50% Chance ammo slightly worse than AH. 25% chance to dig up Rusty/Crude ammo.
These changes would:
Allow Rangers (And Corsairs with Ranger leveled) the oppertunity to have more ammunition without the trouble of AH supply and difficult crafts/cost.
Allow them access to specialist ammunition, such as ammo with specific stats or additional affects, that wouldn't otherwise be available.
Make scavange a useful ability that directly helps the job.
These changes would not:
Allow players to abuse the ability to make gil.
Negate the need to purchase ammo on the auction house.
The success rate of the ability would need to be balanced so that Rangers are still required to buy or craft ammunition, but will be able to use a mix of both bought ammo and scavanged ammo.
This would relieve some of the ammunition availablity and cost concerns RNG and COR have, without crashing the ammunition market. At the same time it will provide utility to an otherwise forgotten and useless ability.
It should be designed as a way to supplement your ammo needs, whilst occasionally giving you a booby prize and occasionally giving you awesome ammo that surpases that which can be bought.
Thoughts?
Catsby
09-07-2011, 11:56 PM
sutff
Thoughts?
pretty much. I was thinking there could be a relatively high chance to find ammo with really strong add.effects and such but even it out by only providing like half a stack. I would just hope they would avoid the chocobo digging system where there's a loot pool you scavenge from. Bonus points if they then retooled the scavenge merits so you could find full stacks or even more powerful ammo.
Ezekieal
09-08-2011, 01:41 AM
Good ideas, its a shame aeolus arrow is r/e so you cant have 3 and use with jishnu's tho, would need to make unlimited shot last 3 shots so you can reuse the 3 aeolus arrows.
Catsby
09-08-2011, 11:32 AM
Good ideas, its a shame aeolus arrow is r/e so you cant have 3 and use with jishnu's tho, would need to make unlimited shot last 3 shots so you can reuse the 3 aeolus arrows.
or barrage!
FANCY60
09-08-2011, 05:52 PM
maybe a JA that enhances barrage would be helpful for example ---
job ability power shot (lol) description Enables the use of barrage with one ammo.
that would be nice and would save a lot of money not too much but a fair bit hey got a new thread right there gonna post it
Shiyo
09-15-2011, 07:14 PM
Why would you ever use unlimited shot over double shot?
Lokithor
09-15-2011, 08:29 PM
Scavange is hands down the most useless job ability in the game and would not be missed if removed entirely. The fact that it can also be merited is laughingly ridiculous.
If you kept it at all, I would change it so that it will recover the last N pieces of ammunition that you've shot. N would have some randomness and/or could be affected by merits.