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Kojo
09-06-2011, 11:19 AM
I know that Iron Giant attacks are considered WSs or JA or something.

My question is "Why?"

Why are their melee attacks considered whatever they are? It makes procing near impossible. They, themselves aren't that gripe-worthy, I can deal with the way the mobs are, I just don't see the point nor any logic behind this. They're deadly and challenging alone, the fact that you can't proc while they are meleeing is annoying and frankly stupid. Shinryu, IIRC, is the same way. Shinryu is the final boss of Abyssea, of course he's gonna be trouble in any way possible. But why Iron Giants?

Rearden
09-06-2011, 11:28 AM
abyssea is hard

Kojo
09-06-2011, 11:28 AM
Not hard, just these mobs are kinda annoying.

Ophannus
09-06-2011, 12:12 PM
You can proc on things to vastly increase drop rates and you're complaining it's annoying to proc on certain mobs? So ungrateful.

Sparthos
09-06-2011, 12:35 PM
It seems the way SE has things coded, normal attacks cannot hit multiple targets at once so the only way to work around this limitation was to create attacks that are equivalent to unnamed TP moves that have the ability to hit multiple targets at once.

The main idea of this naturally was to counter the blink heavy mindset of the pre-Abyssean play. Im sure someone with a better understanding could explain this better.

Ziyyigo-Tipyigo
09-06-2011, 01:29 PM
Probably don't want an Ochain to be "too easy" to get.

Tagrineth
09-06-2011, 02:23 PM
Because it's hilarious watching an Iron Giant that you've proc'd blue on.

noodles355
09-06-2011, 02:25 PM
Red and Blue are easy to proc on Ironclads. Grellow not so much, I'll give you that. But go fight something that's easier to grellow for your AF +1/+2 drops.

Arcon
09-06-2011, 03:15 PM
Red and Blue are easy to proc on Ironclads. Grellow not so much, I'll give you that. But go fight something that's easier to grellow for your AF +1/+2 drops.

Or team up with people like me, who need to do 30~40 Iron Giants anyway. Don't even need grellow, I completed my SCH set and a friend's NIN set without procs so far.

Zagen
09-06-2011, 03:40 PM
It seems the way SE has things coded, normal attacks cannot hit multiple targets at once so the only way to work around this limitation was to create attacks that are equivalent to unnamed TP moves that have the ability to hit multiple targets at once.

The main idea of this naturally was to counter the blink heavy mindset of the pre-Abyssean play. Im sure someone with a better understanding could explain this better.
I agree this was likely the reason but they failed, I used a THF/NIN tank for all of my Iron Plates LOLs

Arcon
09-06-2011, 03:50 PM
I agree this was likely the reason but they failed, I used a THF/NIN tank for all of my Iron Plates LOLs

It's true that THF/NIN will still take a lot less damage (their attacks can be evaded), and shadows still help a bit, although none of that is really necessary. Only reason I go THF for is for the TH, usually bring a heavy melee with me and just proceed to murder it.

Monchat
09-06-2011, 04:39 PM
I find Hrosshvalur 10 times harder to proc than iron giants. Seriously, the "before" or "after" melee trick thatwork for IR, doesn't work for the pugil NM. THat guy is retarded. literally had to try 10 time RLB once.

Dragoy
09-06-2011, 05:47 PM
I do agree they, and everything similar are silly (Karkadann for example might be the same?) and certainly would like them to be changed to 'normal'.

It's really the only thing I have against them, and I certainly don't feel it makes them more challenging and/or fun, just annoying. ^^;

Atomic_Skull
09-06-2011, 07:49 PM
I know that Iron Giant attacks are considered WSs or JA or something.

My question is "Why?"

Why are their melee attacks considered whatever they are?

Because an iron giant's "melee" attacks are actually 3 different AOEs (lateral swing, vertical swing and stomp) that do damage, have one of three different effects (stun, amnesia or knockback), and hit multiple targets at once. They are not melee attacks at all, they are special abilities.

Shinryu's "melee" attacks are exactly the same (AOE + stun + damage) and also count as an ability rather than a melee attack for the same reason.

Runespider
09-06-2011, 08:15 PM
Iron giants are not hard to proc at all, you just have to know when to WS or how to deal with the mob in order to proc a spell.

I think they are quite cool mobs and they are laughably easy to kill in Aby, but then so is everything.

Kensagaku
09-07-2011, 12:20 AM
Ironclads aren't all that hard to proc. Greyellow can be a pain sometimes, but the best trick I've found for that is to kite them. If you can keep people out of their kite path and keep a fair distance ahead, they won't swing, meaning they're not blocking procs. Red and blue can easily be timed on them while straight-tanking, so if you can't get that, it's more your problem than with the ICs. D:

I like the concept behind them, though I'm personally a little disappointed that they didn't get Mighty Guard like previous games. Partially because that was where you got it for BLUs, mostly. >_>; CURSE YOU SHINRYU!

Ophannus
09-07-2011, 12:57 AM
Mighty Guard was from Behemoths in FF8 and from some squid thing in FF7.

Zatias
09-07-2011, 01:33 AM
Hrosshvalur is really a dick to proc. That's all there is to say!

Karkadaan is the same with melee = tp. It can be annoying when it binds and gravity with melee then proceeds to Lightning Spear and amnesia you, making it take even longer to proc blue.

Iron Giants haven't annoyed me more than these two XD At least they can be kited for yellow proc and are much easier to time your weaponskills on.

Does this make any of them harder to fight though? Nah, just annoying and more time consuming.

MojoJojo
09-07-2011, 01:43 AM
Pity you can't just mindlessly fire off spells/ws's on every mob, and get 100% drops everytime.......

scaevola
09-07-2011, 01:46 AM
I agree this was likely the reason but they failed, I used a THF/NIN tank for all of my Iron Plates LOLs

SAM/MNK boyeeeeeeeeee

Zagen
09-07-2011, 03:17 AM
SAM/MNK boyeeeeeeeeee
Nice TH they have >.>

scaevola
09-07-2011, 03:26 AM
MORE LIKE PLACEBO HUNTER AMIRITE

(srsly though I think SAM/MNK could be a viable tank in this brave new world of multi-hit regular attacks because I don't *think* a multihit is more likely to strip Third Eye but buuuuuuuuuh)

Zagen
09-07-2011, 03:57 AM
MORE LIKE PLACEBO HUNTER AMIRITE

(srsly though I think SAM/MNK could be a viable tank in this brave new world of multi-hit regular attacks because I don't *think* a multihit is more likely to strip Third Eye but buuuuuuuuuh)

SAM is crap for a "tank" (better than PLD in Abyssea if that makes you feel better) it does less damage than other tank options. MNK works but takes more damage due to no counters.

As to lolTH comment 60% 2 plate ratio say otherwise. Sure not a large enough sample to be conclusive but it was enough when combined with the fact THF tank worked well.

scaevola
09-07-2011, 04:04 AM
hmm yes fascinating

xbobx
09-07-2011, 04:41 AM
When you have some jobs where 2 of the 3 mobs for their seals are iron giants, its not really game balance. You think SE would realize this since they like spouting that phrase.

Zagen
09-07-2011, 05:25 AM
When you have some jobs where 2 of the 3 mobs for their seals are iron giants, its not really game balance. You think SE would realize this since they like spouting that phrase.
Dunno both BST and DNC have alternatives which are easy to kill and at least on Bismarck constantly see shouts for those NMs (VNM not so much but those camping it are after color change and give away the seals most of the time)

Though Ironclad Sunderer is a joke, Tank + WHM can take it down (this is how I got my plates, well THF/RDM/WHM because I wanted to test RDM), heck it can even be soloed by BLM/RDM/BLU/SCH. Only annoying part is timing Yellow !! on BLU since the other spells can easily be landed while the NM is kited to avoid attacks interrupting proc attempts as someone else mentioned.

Rearden
09-07-2011, 05:37 PM
Getting a 60% 2 plate drop is more luck than TH.

Shiyo
09-07-2011, 05:43 PM
ITT: FFXI is hard.

Vortex
09-07-2011, 07:42 PM
Procing on iron giants is only hard if you are stupid,

Arcon
09-07-2011, 07:57 PM
Procing on iron giants is only hard if you are stupid,

So is your face.

Zagen
09-08-2011, 12:16 AM
Getting a 60% 2 plate drop is more luck than TH.

You know what's better than just banking on "luck"? Banking on "luck" and TH... Just like banking on yellow !! and TH is better than just yellow !! or TH for seal farming. Deny TH all you want but the fact is THF is an amazing tank for most of Abyssea content and adding icing to the cake it has TH.

Rearden
09-08-2011, 01:04 AM
ITT: 60% drop rate because I fought it 5 times and had a THF

THF is a terrible tank for Ironclads, wanna fite?

Olor
09-08-2011, 01:08 AM
I find Hrosshvalur 10 times harder to proc than iron giants. Seriously, the "before" or "after" melee trick thatwork for IR, doesn't work for the pugil NM. THat guy is retarded. literally had to try 10 time RLB once.

I hate Hrosshvalur. That is all.

Zagen
09-08-2011, 02:24 AM
ITT: 60% drop rate because I fought it 5 times and had a THF

THF is a terrible tank for Ironclads, wanna fite?
Bad reading comprehension and math why would I want to debate with you any further?

noodles355
09-08-2011, 08:26 AM
because he challenged you to a dual. Man up,