View Full Version : [Suggestion] EnDrain
Madawc
09-02-2011, 11:00 PM
EnDrain: All standard melee attacks will cause an Additional Effect of Drain.
Obtained: Dark Knight Level 95
Potency: up to Delay*20/100 cap (Comparable to Drain Samba IV)
Spell cost: 24 MP
Casting Time: 3 seconds
Recast Time: 30 seconds
Spell Duration: 3 minutes
Magic skill: Dark Magic
Target: Self
Thoughts?
Rafien
09-02-2011, 11:17 PM
No, that is the job of dancers to provide. We are not here to buff, but to kill.
make it so the additional effect works like a mini drain spells (deals dmg, restore HP, if you are 100% hp the dmg are still done)
Rafien
09-03-2011, 01:30 AM
How about, they just make blood weapon an ability instead of a really horrible 2-hr.. We have Drain, Drain II, and Blaze Spikes. We do not need to do buffs such as things that Dancer's apply. SE needs to work away from giving every job the same abilities.
Rezeak
09-03-2011, 03:22 AM
People been asking for Blood weapon as a ja for years - not gonna happen.
Endrain would be nice addtion to go with Endark
I would say it shouldn't deal extra DMG tho i feel that should be endarks use and it should be less powerful than the DNC drain samba IV
Or like hiko said use it for one/few melee swings and get full DMG->HP back then make Enaspir the same way and all of DRKs mp problems will be gone
Urteil
09-03-2011, 11:23 AM
Only if it does 150+ heals a swing.
Selzak
09-03-2011, 11:49 AM
Endrain would be nice addtion to go with Endark
How would it be a nice addition to go with EnDark? They are completely conflicting.
Like I've said before, Blood Weapon should be a 5%-10% activation job trait IMHO. Adding a spell to do it wouldn't fit right at all.
Rezeak
09-05-2011, 04:20 AM
Sometimes pple pick out the most pointless stuff to point out.
Endrain = Defensive, Endark = Offensive
By using Endrain u lose the the power of Endark
Aka basically DRK version of Hasso/Seigan or Yonin/Innin (on a smaller scale)
How would DRK casting a dark magic spell to absorb hp off a mob wouldn't fit the job???
Madawc
09-05-2011, 06:53 AM
Sometimes pple pick out the most pointless stuff to point out.
Endrain = Defensive, Endark = Offensive
By using Endrain u lose the the power of Endark
Aka basically DRK version of Hasso/Seigan or Yonin/Innin (on a smaller scale)
How would DRK casting a dark magic spell to absorb hp off a mob wouldn't fit the job???
I approve of this post
Urteil
09-05-2011, 08:39 AM
It would have to be an incredibly potent drain, doing over 70+ hp a swing.