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View Full Version : Powerful and questable items like Black Belt/Evoker Ring for all jobs.



Ophannus
09-02-2011, 11:32 AM
MNK have Belt quests, mages have spell quests, SMN has Evoker Ring quest, NIN has scroll quests. Can you introduce more quests for more jobs that reward them with JOB SPECIFIC equipment?

For example Introduce a line of quests that deals with investigating rumors of evil dragons involving BCNM solo fights of the DRG vs the Dragon or something that's rewarded with new breath abilities for our wyvern or a drg only piece of equipment.

Karbuncle
09-02-2011, 12:39 PM
You know, The concept of this idea isn't half bad. They could make some Items specific for each job... I think a neck or ring item? I know i could think of the Thief one instantly...




Hope you enjoy~ Obviously difficulty/stats on item can be adjusted. its the idea of it i like the sound of.

*also, "Occ Evades Physical Attacks +3%" will basically be a Perfect Dodge effect 3% of the time, it'll say "player dodges the attack".

SpankWustler
09-02-2011, 02:18 PM
If there were a ten buck expansion with nothing but 20 job quests/job-specific rewards in the vein of what Krabnuckle just described, I'd probably buy it.

Then again, I spent twelve bucks on a double cheeseburger with mozzarella sticks and mushroom gravy earlier today, so perhaps my money management skills are questionable.

Karbuncle
09-02-2011, 03:08 PM
If there were a ten buck expansion with nothing but 20 job quests/job-specific rewards in the vein of what Krabnuckle just described, I'd probably buy it.

Then again, I spent twelve bucks on a double cheeseburger with mozzarella sticks and mushroom gravy earlier today, so perhaps my money management skills are questionable.

I'd buy it.

twice.

Economizer
09-02-2011, 03:27 PM
Not everything has to be job specific equipment. As noted, Ninja has scroll quests, and if you think about this further, Summoner quests summons, Black Mage quests Sleepga II and teleportation, White Mage quests teleportation, Scholar quests a spell, Puppet quests frames, and so on.

I don't know about specific stats on equipment, but I can say that I hope that Meteor (but not necessarily Comet) should definitely be a quested spell, getting new job abilities would be a nice thing to quest (instead of blandly meriting things), and even though it might break with the way Blue Mages traditionally do things, having a single spell that you learn from watching a (obviously repeatable) cut scene while playing as a Blue Mage (other jobs could get the CS, but not the spell) would be great, especially with so many cut scenes where your character gets defeated by the plot.

Juri_Licious
09-02-2011, 03:35 PM
Release a item for Dancer that gives the status effect of brew while it's equipped and it can be used anywhere.

Karbuncle
09-02-2011, 04:39 PM
Not everything has to be job specific equipment. As noted, Ninja has scroll quests, and if you think about this further, Summoner quests summons, Black Mage quests Sleepga II and teleportation, White Mage quests teleportation, Scholar quests a spell, Puppet quests frames, and so on.

I don't know about specific stats on equipment, but I can say that I hope that Meteor (but not necessarily Comet) should definitely be a quested spell, getting new job abilities would be a nice thing to quest (instead of blandly meriting things), and even though it might break with the way Blue Mages traditionally do things, having a single spell that you learn from watching a (obviously repeatable) cut scene while playing as a Blue Mage (other jobs could get the CS, but not the spell) would be great, especially with so many cut scenes where your character gets defeated by the plot.




Could make a touching story, and theres lots of potential in it.

Economizer
09-02-2011, 04:45 PM
Could make a touching story, and theres lots of potential in it.




Although, those NPCs are in my top five most evil NPC list just after Naja... not exactly fond.

Arcon
09-02-2011, 04:46 PM
Great idea. I can't believe how SE still doesn't add new story or lore-related content, considering so many people express vast interest in that. And if they put rewards like Evoker's Ring or Black Belt at the end, it would be appealing to other players as well. I'd probably even level some jobs to see their stories and special quests (like AF quests and G5 for SCH, which, by the way, if you haven't seen/done them yet, why are you still here?).


Then again, I spent twelve bucks on a double cheeseburger with mozzarella sticks and mushroom gravy earlier today, so perhaps my money management skills are questionable.

Financial responsibility of MC Hammer? Maybe. But mhhhhhhhhh.

Karbuncle
09-02-2011, 04:47 PM
Although, those NPCs are in my top five most evil NPC list just after Naja... not exactly fond.

Economizer
09-02-2011, 05:10 PM
Maybe SE will be evil and have us farm Meteor from King Behemoth... or if they love us, have a quest that involves learning the spell from a baby Behemoth or something.

SpankWustler
09-02-2011, 05:13 PM
Forget about Meteor, I just want to learn the secrets behind Parike-Poranke's magic. He could teach White Mages how to remove even the most stubborn of status ailments with one simple spell.

Karbuncle
09-02-2011, 05:16 PM
Maybe SE will be evil and have us farm Meteor from King Behemoth... or if they love us, have a quest that involves learning the spell from a baby Behemoth or something.

Well, I think only the biggest baddest Behemoths master Meteor. King Behemoth, Kaiser Behemoth, KSNM Behemoth.

The weak/petty ones don't seem to know it. So it'd have to be a badass Behemor.

Still, Meteor is going to be pretty boss, This won't just drop from some beastmen. My guess? Level 99 Voidwatch is going to include another of those Abyssea-La'theine Behemoth NM models, and He'll randomly drop Meteor.

Economizer
09-02-2011, 05:22 PM
SE already said they don't want White Mages to be able to remove everything, but we should have known that already since WHM's 2hour is a glorified Divine Seal+Manafont+Chainspell Curaga IV, with double the enmity.

Maybe I'm deluded to think that a two hour ability should be able to remove something as trivial as song debuffs, or even have a slightly better chance of removing Doom then Cursna cast by a 29 White Mage wearing only a Pebble and a Jester's Cap.

SpankWustler
09-02-2011, 05:35 PM
I guess my joke was too esoteric. You know what kind of magic Parike-Poranke casts, right?

Karbuncle
09-02-2011, 05:38 PM
Its brown magic. He makes you poo, Isn't that it?

SpankWustler
09-02-2011, 05:39 PM
Well, I think only the biggest baddest Behemoths master Meteor. King Behemoth, Kaiser Behemoth, KSNM Behemoth.

I've always wondered this, but how do behemoths have royal positions and cast presumably very complex spells in spite of being giant beasts? Wouldn't it make more sense for them to be classified as "Really, Really, Gosh-Darn Big Behemoths" that use the dreaded technique "Eat a Bro"?

I know a lot of the monsters in this game cast spells, but that seems to be due to elemental affinity, whereas behemoths are just giant purple dogs with horns who happen to know a really powerful spell.

Karbuncle
09-02-2011, 05:42 PM
I've always wondered this, but how do behemoths have royal positions and cast presumably very complex spells in spite of being giant beasts? Wouldn't it make more sense for them to be classified as "Really, Really, Gosh-Darn Big Behemoths" that use the dreaded technique "Eat a Bro"?

I know a lot of the monsters in this game cast spells, but that seems to be due to elemental affinity, whereas behemoths are just giant purple dogs with horns who happen to know a really powerful spell.

Its probably simple, they have hierarchy because they are beasts, Just like Wolfs have a Leader, an "Alpha Wolf", there are "alpha Behemoths".

Likely, after a Behemoth reaches a certain age/level, It gains the knowledge of Meteor, think of it like the Myth of a Turtle reaching a Thousand years of Age being able to speak human language and read the future.

Its an RPG, This is the best logic i can apply to it. Its magic bro

SpankWustler
09-02-2011, 05:44 PM
Likely, after a Behemoth reaches a certain age/level, It gains the knowledge of Meteor, think of it like the Myth of a Turtle reaching a Thousand years of Age being able to speak human language and read the future.

I like this reasoning. Maybe the quest to learn Meteor would be to buy a behemoth a gift for his 1000th birthday party, and watching him use Meteor for the first time. I hear they like buffalo corpses.

Economizer
09-02-2011, 05:45 PM
Uou know what kind of magic Parike-Poranke casts, right?

All we need now is a Pink Mage and we'll have the Power Mages.

I was thinking you were being a bit more literal about digestive problems to be honest. Sometimes you go out on a limb, and people know you are on one, but not which one you are on.


I know a lot of the monsters in this game cast spells, but that seems to be due to elemental affinity, whereas behemoths are just giant purple dogs with horns who happen to know a really powerful spell.

Behemoth is so fat that when it sits down to eat a meal, a Meteor comes crashing down from its orbit.

Karbuncle
09-02-2011, 05:46 PM
You know, This thread is so great. i'm going to rate you up.

In fact, I'm rating everyone up.

YOU GET A RATE UP
YOU GET A RATE UP!
EVERYONE GETS RATE UPS

Lol I'm Oprah.

SpankWustler
09-02-2011, 05:50 PM
All we need now is a Pink Mage and we'll have the Power Mages.

Finally, we would be able to team up and cast that spell from the FFXI intro video. Also, we could summon our megazords.

Both at the same time, maybe.

Karbuncle
09-02-2011, 05:55 PM
Finally, we would be able to team up and cast that spell from the FFXI intro video. Also, we could summon our megazords.

Both at the same time, maybe.

http://www.youtube.com/watch?v=FYznTduWofo

Edit: Purple Mage too apparently

(Green guy is technically the white ranger later on, iirc)

PS: If you had a real childhood i just Nostalgia bombed yer arse

SpankWustler
09-02-2011, 06:04 PM
On a more serious note that goes with the theme of this thread, I would find it very refreshing to obtain some of our scrolls and the like from quests. We've had fifteen straight levels of everything new coming from NPC vendors or chests in Abyssea. Even if they just drop from appropriately themed BCNM fights, it would "feel" good after getting so many spells from chests or a Galkan entrepreneur whose name I can't even recall.

Not a big deal compared to content or balance issues, but it would be a nice addition.

Karbuncle
09-02-2011, 06:09 PM
On a more serious note that goes with the theme of this thread, I would find it very refreshing to obtain some of our scrolls and the like from quests. We've had fifteen straight levels of everything new coming from NPC vendors or chests in Abyssea. Even if they just drop from appropriately themed BCNM fights, it would "feel" good after getting so many spells from chests or a Galkan entrepreneur whose name I can't even recall.

Not a big deal compared to content or balance issues, but it would be a nice addition.

Nice Sig, The context will be forever lost in this thread now, and people will forever go "Where the hell did that come from and what context is in it?".

I'm giggling thinking about people staring at it trying to figure out. Almost in a Lewis Black way. (Anyone watch his stand up? The joke about the Horse getting the girl through college?)

Anyway, I agree with you completely, I feel a lot of this content is being given to us in the quickest way possible because of, frankly, the bitching going on for more content. They're trying to keep up happy and release content quickly, as such, quality suffers in exchange for Quantity.

All of these things should be released after level 99 (The topic of this thread, i mean), so they can be taken slow and done correctly. The quest i made on page 1 itself would likely take a good chunk of development time. I just hope they care enough about FFXI after nearly a decade to still provide quality story and detail to the game. Not everyone loves it, but for those who do play an RPG for the story, we appreciate the effort.

Take the 3 Add-ons for instance, Despite mixed reviews, I found the storylines of them really well done and awesome, (The first one, not so much, Would it have been so hard to make Aldo and his Sister remember eachother, FFS???) .

Economizer
09-02-2011, 06:09 PM
Finally, we would be able to team up and cast that spell from the FFXI intro video.

I was actually thinking about that. With the new Red Mage mini-2hour and the Black Mage mini-2hour that you can cast on party members, it might be possible that SE plans on adding a spell that costs 10000 MP and has a casting time of an hour to the game.

I was going to make a thread about it, themed around the three mage gate, and taking all three mages to cast, given these new abilities, with the obvious choice of naming, but this would have drawn ire from geomancers who think they deserve it more.

Well, that and the way Comet (and possibly Meteor) works is already setup around getting more mages to cast it for more damage.

Economizer
09-02-2011, 06:16 PM
All of these things should be released after level 99 (The topic of this thread, i mean), so they can be taken slow and done correctly. The quest i made on page 1 itself would likely take a good chunk of development time. I just hope they care enough about FFXI after nearly a decade to still provide quality story and detail to the game. Not everyone loves it, but for those who do play an RPG for the story, we appreciate the effort.

SE is already not going to add Banish IV or Banishga III right away to White Mage, and they're already giving Black Mage Comet, so what's the harm in holding that back a month or two until they have it tied to a good quest? If they must release it, they could make it a super rare drop from King Behemoth until they do manage to setup a quest...


Take the 3 Add-ons for instance, Despite mixed reviews, I found the storylines of them really well done and awesome, (The first one, not so much, Would it have been so hard to make Aldo and his Sister remember eachother, FFS???) .

Aside from ACP being a bit weird, they are interesting, although very light-hearted and more humorous then serious.

Karbuncle
09-02-2011, 06:23 PM
I liked the Light-hearted aspect to those quests. They were fun, and some of the cutscenes were just hilarious/awesome.

That aside, Yeah, i really would not mind waiting a while after 99 to get some quests like that. Anyone from SE reading this, You have my express consent to make what i typed into a quest without giving me diddly squat! (not that it'll ever happen but hey, Giving them my consent)

Edit:Its really the reason i want to become a game Designer some day. I know, nerds fantasy, But its always interested me, back even in the days of playing Mario on my SNES... I love imaging things, But i know Imagination rarely gets you far in that business. Going to school to learn perhaps.

Or just write a book good enough to pitch it to a game design company to make a game out of.

SpankWustler
09-02-2011, 06:24 PM
Take the 3 Add-ons for instance, Despite mixed reviews, I found the storylines of them really well done and awesome, (The first one, not so much, Would it have been so hard to make Aldo and his Sister remember eachother, FFS???) .

Yeah, I also thought the add-ons were well made for what little of them there was. One of the things that I've always liked about FFXI is that there's plenty of story content to duo with my best friend when we just want to hang out together.

The final fights were really well designed, also. I would have liked more fights, but I thought the gimmicky designs worked very well for that sort of thing rather than making them beat your numbers to death with their numbers.

Economizer
09-02-2011, 06:29 PM
They were fun, and some of the cutscenes were just hilarious/awesome.

The funniest ASA CS was very predictable, but had to be told anyways, the one where


If you have play through ToAU, it had a really good CS that involves Shantotto too,

Karbuncle
09-02-2011, 09:31 PM
The funniest ASA CS was very predictable, but had to be told anyways, the one where


If you have play through ToAU, it had a really good CS that involves Shantotto too,


I remember those. Beat ToAU a while back when i was going for Odin/Alexander. great storylines themselves. A lot of humor too thanks to Crazy-Club-Mithra. (I'll probably get a beating next Rank up for forgetting her name)

AldielQuetz
09-03-2011, 12:33 AM
I approve of this thread and the good people that worked so hard to bring it to us.

Two thumbs up.

Malamasala
09-03-2011, 01:44 AM
Evoker's ring powerful? It is pretty much equal to:

Latent effect: Regen (while engaged)
+10 parry skill

If it had been a melee ring. But since it is a SMN ring, it seems amazing since we actually get happy for that kind of items compared to "+MAB" or "+cure potency" that we usually get.

Teraniku
09-03-2011, 03:09 AM
You know, This thread is so great. i'm going to rate you up.

In fact, I'm rating everyone up.

YOU GET A RATE UP
YOU GET A RATE UP!
EVERYONE GETS RATE UPS

Lol I'm Oprah.

There a rate, there a rate , there a rate a rate up, Ol' Karbuncle added Charm E-i-E-i-0h

Ophannus
09-03-2011, 03:56 AM
Furthermore, it would be nice if some of these quests require battles that can only be done by certain jobs. Like a battlefield where only WHMs can enter and they need to keep NPCs alive or something. The DRG one could involve DRG's purpose of purifying/killing evil dragons so we talk to NPCs that tell rumors of Corrupt Dragons hiding in dungeons that we need to investigate/Eliminate maybe with the help of other DRGs. Or as a continuation of our AF story and/or the history/lore of our job. AF quests were fun any the neat facts/history of our job made us feel special. I know the DRG AF quest filled me with solidarity and compassion for other DRGs, and the cutscene for the Armet was so touching.
The last Dragoon Erpalcaion holds your wyvern in a loving embrace as he reminds him of his own Wyvern companion which he slayed to prevent it from becoming evil. He holds your wyvern close as he fades away telling you to never let the light of Dragons fade from Vana'Diel.

Kimara
09-03-2011, 04:00 AM
You know, This thread is so great. i'm going to rate you up.

In fact, I'm rating everyone up.

YOU GET A RATE UP
YOU GET A RATE UP!
EVERYONE GETS RATE UPS

Lol I'm Oprah.
I see what ya did there.... :D!

hiko
09-03-2011, 05:11 AM
Could make a touching story, and theres lots of potential in it.

Atomic_Skull
09-03-2011, 07:34 AM
Nobody is going to use a belt that doesn't have at least 7% haste on it. The only reason people use the Black Belt is because it has more haste than the other options.

Urteil
09-03-2011, 11:10 PM
You're all silly, how could you possibly hope for them to develop such great ideas and real content, what is this 2004?

SE is far too busy adding their own fantastic ideas and implementing them flawlessly, with execution that is the envy of the MMORPG marketing world!

Like Bully and Scarlet Delirium.

Shame on everyone!

[SARCASM DISENGAGED]

Kari
09-04-2011, 04:48 AM
Mihgo Charm (Rabbit Charm model)
Lv.99 THF
DEF:3 DEX+5 Critical hit Rate +5%
Occ. Evades Physical Attack +3%

I'd hope for something more interesting than this, at least. [As it's basically be a slight upgrade from Rancor Collar for most of us.]
But, I do like the idea of job specific equipment that doesn't suck, regardless of the effort to make it.
Just hope it's worthwhile, like Black Belt.

Karbuncle
09-04-2011, 08:32 AM
I'd hope for something more interesting than this, at least. [As it's basically be a slight upgrade from Rancor Collar for most of us.]
But, I do like the idea of job specific equipment that doesn't suck, regardless of the effort to make it.
Just hope it's worthwhile, like Black Belt.

My Original concept was

Lv.99THF Neck
DEX+6 AGI+6 Haste+3%
Critical hit Rate +6%
Critical hit Damage +6%
Occ. Evades Physical Attack +5%

(Note: with Haste+3%, Full THF AF3+2 can be worn with 26% haste still possible)

Then i thought to myself it might be too powerful and fall into the realm of "Impossible"... then i thought "well it could happen if the quest was extremely hard"... then i thought "Well, I can't really think of a really hard quest..." to which i thought "Maybe make it just a good item thats an upgrade to whatever"... I thought Critical hit rate, and as such i thought it would need to then beat Rancor Collar (which as it stands is the best TP/WS Collar for a few jobs ATM).

So that idea was born. Truthfully, I want it to be on the level of broken that is Black Belt... But IDK. The item i settled on seemed rather "powerful" considering the other alternatives we currently have for neck armor.

But regardless, trust me when i say I re-wrote the charm dozens of times in my head trying to come up with something unique, realistic, and powerful.

Also, More interesting? >_> Condescending much =.=a? I thought it was rather interesting... :( took a long time to settle on that. Could be more overwhelming, But i tried to keep it a bit realistic.

Eric
09-04-2011, 12:11 PM
I think your idea was brilliant, Karbuncle. My favorite part of FFXI is the storylines, and I think your quest would fit in perfectly.

Ophannus
09-04-2011, 12:29 PM
Lancer's Ring
Polearm Skill+6 Wyvern HP+50
Haste+2% Store TP+7
Jump Ability recast-5

Miera
09-04-2011, 12:37 PM
Ooh, I like the megazoid one! Since I am a RNG and we are Green does that mean I can play a flute and my zoid will come and open a can of rape or does that only apply to BRDs? ;o

SpankWustler
09-04-2011, 02:36 PM
Only Vajra-wielding Thieves may summon the Dragonzord, to make up for having put months of their life into making something so disappointing and goofy-looking.

About the potency of job-specific stuff, it seems that recently SE isn't afraid to put really awesome stats on equipment if only 1-3 jobs can use it and it has a focused purpose. As the number of jobs on a piece becomes larger or the purpose becomes broader, the piece of equipment either becomes harder to obtain or the bonuses become smaller.

I think Krabnuckle is onto something about Haste being the tipping point for a piece that's also good for weapon skills/job abilities, given how most new equipment looks.

Atomic_Skull
09-04-2011, 04:22 PM
Only Vajra-wielding Thieves may summon the Dragonzord, to make up for having put months of their life into making something so disappointing and goofy-looking.

http://img97.imageshack.us/img97/4646/newvajra.jpg