View Full Version : PLD & The Test Server
Cursed
08-30-2011, 09:57 AM
I know one new JA is hardly anything worth testing - but some of who don't have access to the test server would really like to know what the New PLD JA is like.
Duration
Recast
Increased shield block %
Enmity loss reduction %
Stacks with Reprisal ?
Appreciated
Cursed
08-30-2011, 12:39 PM
not a single reply. Just goes to show, anyone on the test servers won't be wasting their time with lolPLD.
Blu spells, comet, SCH BlizV, new BST pets, new cor rolls all much more interesting.
SE... you suck.
AldielQuetz
08-30-2011, 03:36 PM
Duration 1 minute
Recast 5 minutes.....
Can we get with the Devs about a stance or some spells or something, these long pauses in utility are killing me!
I don't know the rest Cursed, sorry.
MercureXI
08-30-2011, 06:27 PM
Maybe people are busy testing things, and/or share on other forums like the one on FFXIAH etc.
Bitching about people not testing things for you, calls for "how about you doing all these tests ?" dude.
gryyphyn
08-30-2011, 06:29 PM
I know one new JA is hardly anything worth testing - but some of who don't have access to the test server would really like to know what the New PLD JA is like.
Duration
Recast
Increased shield block %
Enmity loss reduction %
Stacks with Reprisal ?
Appreciated
Hey, be nice, some of us hadn't had a chance to log in yet...
Block rate at capped shield skill at 95 is around 80 with just reprisal, around 90 with just Palisade. They seem to stack and takes the block rate up to around 95%. All of this was tested in Creed +2 and damage from Dyna - Sandy mobs physical damage (mnk/pld/war/rdm/whm) did not exceed 40 on the strongest crit just after casting.
DMG is fantastically reduced with Rampart now. I saw up to a 45% reduction in dmg from Fire4 in Dyna - Sandy and party-wide PDT of around 35% with just pro/shell and rampart up. Whatever they did to it is working or it's based on some other characteristic we don't see in the calculations.
Haven't tested Abyssea yet, will post in this thread when I do to see what changes.
Cursed
08-31-2011, 01:45 AM
Duration 1 minute
Recast 5 minutes.....
Can we get with the Devs about a stance or some spells or something, these long pauses in utility are killing me!
I don't know the rest Cursed, sorry.
thanks for posting that.
Looks like it needs more testing
1 minute duration is too little.
and 90%-95% block rate with reprisal is too high.
2 Minute duration. 5 min cool down.
Block rate of 70-75% without and with reprisal.
Martel
08-31-2011, 04:49 AM
Personally, I'm far more interested in whether they added shield mastery IV yet. If someone on the test server could check, I'd appreciate it.
Also, it's been reported that PLD gets Defense bonus VI at lvl 91.
Andrien
08-31-2011, 05:17 AM
Did some testing in the Diorama PvP area.
Stacks with Reprisal.
Duration to low.
Block rate stacked with Reprisal seems like 100% with a size 3 shield.
Block rate without Reprisal 60% with size 3 shield.
Honestly I'm not impressed with it.
Babekeke
08-31-2011, 03:34 PM
Maybe people are busy testing things, and/or share on other forums like the one on FFXIAH etc.
Bitching about people not testing things for you, calls for "how about you doing all these tests ?" dude.
You obviously missed the part where SE said that the test server is PC ONLY. At least one server is free of PS2 limitations, lol^^
Ssweet
09-02-2011, 09:10 AM
with reprisal and Palisade its def 100% which is kind of over kill lol.but would work well with a mnk 2hr or something. i didnt even think of going in dynamis to test all this out. i will hit that up tomorrow along with any more mnk mobs i could think of. i tested those two frequently on some mandy mobs in abyssea. Also more pld's to test with would be awesome.
Malacite
09-03-2011, 07:32 AM
Considering the absurd block rate of Ochain, this ability isn't terribly impressive.
Yeah not everyone has an Ochain but it's not that hard to get either.
However didn't the update notes also say something about negating enmity loss while it's up? Has anyone tried tanking with it up vs say an Ukon WAR, or anything really that will give a well-geared PLD a run for their money (without Sentinel up obviously)
Ssweet
09-04-2011, 11:58 AM
Considering the absurd block rate of Ochain, this ability isn't terribly impressive.
Yeah not everyone has an Ochain but it's not that hard to get either.
However didn't the update notes also say something about negating enmity loss while it's up? Has anyone tried tanking with it up vs say an Ukon WAR, or anything really that will give a well-geared PLD a run for their money (without Sentinel up obviously)
its a test server i barely see anyone on it. i doubt you will be able to give it any testing like that till it actually comes out. unless you got friends in the test server who aren't busy testing other stuff. Also enmity caps every one is going to hit it eventually all this new JA is going to do is let you keep it a little longer. you also need DD/blm who know how to control there hate plain and simple
Theytak
09-04-2011, 07:34 PM
its a test server i barely see anyone on it. i doubt you will be able to give it any testing like that till it actually comes out. unless you got friends in the test server who aren't busy testing other stuff. Also enmity caps every one is going to hit it eventually all this new JA is going to do is let you keep it a little longer. you also need DD/blm who know how to control there hate plain and simpleThose haven't existed since 2005. Anyone that does has existed since then.
Ssweet
09-04-2011, 10:29 PM
Those haven't existed since 2005. Anyone that does has existed since then.
well sue me for being oldschool then lol cause it exists in my head
Malacite
09-04-2011, 11:15 PM
Some of us can still remember a time where you would be kicked out of parties for not knowing how to properly skillcahin. Ah, those were the days...
And yeah you can't get Empyreans in test server but you CAN get WoE +2's which is good enough. Just need a PLD to use this JA alongside a WAR with Maschu +2 and see if it helps. Ukon would be a bit more preferable as the AM is huge for WAR but oh well.
The proper way to test Palisade's "Elimination" of hate loss has less to do with damage dealt and more with damage taken. Volatile Enmity is going to decay at a constant rate, same as it always has, and while it'd be cute if Palisade froze that, I sincerely doubt that it will.
So in order to test the effects of Cumulative Enmity being lost, you'd need a scenario in which you're normally losing more than what you'll recap thru a melee swing or two. This says to me mobs that will take a LOT of your HP off at one time, and ideally don't take much in the way of physical damage. It'd be nice if it makes us immune to hate resets (or at least lets us keep our CE while VE is reset to 0), but I won't get my hopes up on that one until proven otherwise.
Rearden
09-05-2011, 03:04 PM
It's not hard to get an Ochain, but Carabosse Gems...now that's tough.
NeoLionheart
09-06-2011, 04:34 PM
I was thinking the same thing, would be nice if it negated enmity reset.
Ophannus
09-07-2011, 05:38 AM
Wish this was a 'Perfect Block' like Seigan/Perfect counter in that it assures blocking will occur before it wears off. They could even give it a different text in the log so that if you block normally it doesnt make Palisade wear off, and if you block due to Palisade you get a different message. Kinda similar to how a normal counter proc doesn't nullify Perfect Counter.
AldielQuetz
09-07-2011, 08:25 AM
i like that Ophannus. i hope they implement something good. its really not fair that we are getting ignored and we didn't get a spell... all last week pld threads were topping the charts and we get no response...
WHERE IS MY LOVE AT?
help
Kavik
09-08-2011, 03:26 AM
Again pld gets nothing. This is just the kind of thing that another thread i posted about happened. Another short duration long recast useless as hell JA. I'm now going to go check the nin forum to see if anyone knows similar data about the JA nin's got...
From the Nin forum:
Issekigan...
So testing this one out.
5 minute recast
30 second duration
Looks like 90%~ parry from what people said, and increases their enmity when successful. And nin's are complaining it's a 5 min recast. pffft. Least pld's is 'slightly' better.... until you compare it to all the other abilities pld has. none of which come even remotely close to being useful for 90% of the time they have the monsters attention. Unlike Nin's.. which no longer even share the same recast.
Wo1verine
09-08-2011, 06:05 AM
I would just like to point out that in true form with the current dev. team seemingly overlooking paladin completely that;
There is no shield readily available to testers.
all decent gear is from the GM moogle etc. also as you can figure there is no AH, so any shield you want must be bought from a vendor(?) or crafted.
I was really looking forward to testing out my tarutaru PLD, but I guess they aren't really looking for too much feedback on the shield.
AldielQuetz
09-08-2011, 12:53 PM
COME ON!!!!!.......
Really? No shields to even test it.......
I can't test it since I don't have a PC and I play on Xbox, despite the fact that my Xbox should be able to hold the test client 10 times over.
It's one thing to get a lackluster ability, another to not even have the small few that can test it be able to test it?
What about PLD threads being top of the charts all last week?
Where is our new spell?
We gave plenty of ideas and requests.