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Insaniac
08-29-2011, 10:39 PM
Ternary Flourish (Lv. 93)
Allows you to deliver a threefold attack. Requires at least three finishing moves.

Flourish III
Requires 3 finishing moves
Recast 3 minutes.

Discuss

Byrth
08-30-2011, 01:39 AM
It's going to be worthless until they release "Enhancing" gear for it, at which point it will either be the only Flourish III we use or still worthless. One fringe benefit of it is that we can combine it with a 2 FM Building Flourish (~+20% Attack), though that's true for Climactic as well (but using the JAs in the opposite order). The 3 minute recast hurts it as much as the 3 FMs and its generally worthless effect.

Shibayama
08-30-2011, 02:22 AM
I think at this point, feedback should be given on the general usability/practicality of this JA - they may think "ooh wow what an interesting idea!" without realizing how much use we can actually get out of this. Why give us an ability that is an enhancement of an ability that nobody uses now that climactic is so good, and is one attack or weaponskill that has a triple attack effect really worth it on a three minute timer?

I realize dev time has been put into these abilities, but I think we should petition to have this ability scrapped in lieu of something that will be of more practical use to dancers, not just "IF they have rudras and IF they have gear to further enhance ternary!"

Karbuncle
08-30-2011, 04:41 AM
Its a 3 minute Assassin's Charge (Thf cant even get that with capped merits...), But unfortunately for DNC, it shares timers with useful abilities and thus will remain useless.

Kinda sad. Should probably do as Shib says here.

Byrth
08-30-2011, 05:24 AM
Yeah, this would be as if they put SA and Assassin's Charge on the same timer, then made them each cost 10 TP and 2 extra seconds to activate.

Hurr hurr which one do we use hurr hurrr. Do we even use either? Not unless we have Rudra's.

Shiyo
08-30-2011, 07:34 AM
It'd be cool if they'd buff dancers supporting abilities instead of attempting to give them more damage and failing completely. DNC isn't a DD and will never be invited for it's DDing abilities :/

Shibayama
08-30-2011, 07:44 AM
I don't understand with as many interesting abilities dancers could potentially get, and have been reccomended on these forums over the months they've been around, this was the ability we get which as many people have already pointed out, is useless from a functional standard. The only thing I can think of is that this is some dev's way of trying to make dancer a numbers game so "You can use one if you need to follow up with a flourish that consumes 3 moves OR the other when you need to follow with one that consumes 2 moves!!"

I think we need to nip this in the bud now. They're giving us more ability to leave feedback than ever before. This ability is a waste with the two we already have, and I dunno about you guys but I really don't wanna see "Consumes 4 finishing moves to force a Quadruple attack, 4 min recast" from 95-99 but with the current mentality of whoever is in charge of dancer, we just might end up getting that...

Shiyo
08-30-2011, 07:51 AM
Whoever is in charge of THF/RDM/DNC needs to be fired, really.

Alkalinehoe
08-30-2011, 08:01 AM
It'd be cool if they'd buff dancers supporting abilities instead of attempting to give them more damage and failing completely. DNC isn't a DD and will never be invited for it's DDing abilities :/
DNC is a great DD and I've been invited because of it's DD capabilities. =/

Biased people are biased.

But I do agree DNCs should get more support abilities.

Shiyo
08-30-2011, 08:06 AM
I'm pretty sure we would use DNC's for everything and DNC would be the best job in the game if it was a "great DD".

Doing more dmg/as much as a ukkon war with haste samba, fan dance, and self cures? Yeah, that wouldn't make sense at all.

DNC is not a DD, it's a support job that also adds damage, therefor it needs more supporting abilities and less DD.

Shibayama
08-30-2011, 08:33 AM
It would be fine if they added something different as an ability to do damage but ternary is just a complete flop from a functionality and usability standpoint. It's dissapointing to have these forums as a supposed outlet for player suggestion but when it comes down to it, if the devs write it down on paper it's a done deal. But to just say "Well we have an ability that does a double attack... Lets just continue with that!

FrankReynolds
08-30-2011, 08:35 AM
People don't invite DNC because our only procs are things that other jobs do as well / better. If they made Steps or Waltzes proc, there would be a dnc at every event. As of now, the only thing we can proc well is dagger (thief will be there for TH anyways, so.....), and other support jobs (who support better than us) have procs as well. SE really messed up the proc system by not giving every job a unique yellow proc.

Shibayama
08-30-2011, 11:58 AM
Okay so I just did some very preliminary testing on the test server - lvl 95 obviously with Daka +2 and Phurba, All AF3 +2 except the pants which I had tumbler trunks for a brief overview of gear - tried to stack on as much Dex as I could. Don't have Khaftan to test though I'm assuming that would just work in Climactic's favor anyway... Atma were RR, GH and Apoc.

Just from afew comparisons...

Ternary is garbage, even with Rudra's Storm. Climactic had consitantly high (3k-4k+) damage on scorps in abyssea-altep whereas Ternary's damage was all over the place from as low as 1.8k to 3k damage.

Why would you want to use an ability that has a minute extra recast time, needs (presumably) an upgraded peice to even have a chance to make it stronger than climactic on one weaponskill? Climactic lasts for more than one hit as well, meaning that a NFR between weaponskills can let you do a very strong darkness skillchain every other time you can use climactic. The only downside is that it uses all 5 flourishes but realistically if you need 2 FM's after you weaponskill you can just wait till you can step.

Maybe it needs to be tested outside of abyssea where you don't have quite as much crit damage bonus, but as of right now...

I'm sorry, but this ability needs to be scrapped and replaced with something, *anything* else. I don't care if the dev's have to start at square one - there are plenty of new ideas on these forums from any language that would be a better choice than continuing a line of multihit long recast combat flourishes.

Alkalinehoe
08-30-2011, 02:12 PM
I said it was a great DD, not the best DD.

SE already said no to splitting/reducing waltz timers so our main healing capabilities will remain laughable at best, I see DNC going the route of DD with light support/curing abilities.

Aiace
08-30-2011, 04:21 PM
Yup, had the same results with my tests. Really not happy with this ability, it is useless. I noticed that there wasn't much change at all between my present DNC 90 and the test server 95. I would prefer some new Sambas, or at least anything that will improve the job in the next 5 levels.