Log in

View Full Version : Bully: it's really bad.



Pages : 1 [2]

Laphine
09-10-2011, 04:16 AM
The intimidate is now the sideshow and SA from anywhere is the main attraction.

Yeah...this doesn't make sense for me. A JA should be used for its main benefit, something described on its description. I think this intimidation stuff should be trashed. We won't use the ja for that reason. Then they could change the description to "allows sneak attack from any side" or something. Maybe we could get a longer duration with that, since there is no other silly bonus on its path.

Camate
09-10-2011, 04:25 AM
The changes made to Bully allowing you to Sneak Attack when not behind a monster have been implemented on the Test Server. Head on over there and try it out :)

Babekeke
09-10-2011, 06:52 AM
The changes made to Bully allowing you to Sneak Attack when not behind a monster have been implemented on the Test Server. Head on over there and try it out :)

:) 12345678

Nynja
09-10-2011, 08:42 AM
Has anyone tried a SA from /thf with a bully debuff on the mob, or a secondary thf's SA, if it works from any direction?

Fuidama
09-10-2011, 11:01 AM
I've been wondering, has anyone tested the intimidate aspect of Bully paired with a job that has a killer trait? I was hoping to try it before the update but unfortunately I was too late. I was wondering if bully would stack with a natural killer effect and cause intimidate to proc more often for that person. Maybe the chance of bully intimidate would add with the chance of natural intimidate.
EX; (all fake numbers) bird killer 25% + bully 20% (full alliance! lol) = 45% chance for that person to proc, 20% chance for everyone else.


[...] The only downside is that in at least 10 uses of the JA solo I did not get a single intimidate on EP mobs. [...]

Or maybe now that the effect has been weakened, it could multiply the two.
EX; (more fake numbers) bird killer 25% x bully 2% (full alliance! lol) = 50% chance for that person to proc, 2% chance for everyone else.

If it does stack, it could be quite powerful, albeit in very limited situations. Now that the main point of the ability is for SA (I squealed in joy), and intimidate has inevitably been nerfed to oblivion (this is not a complaint), the entire intimidate portion of the skill may only be noticeable (and even then may still be hardly noticeable) while in a situation where someone has a killer trait and is fighting a monster it relates to.

Of course, the system is more than likely tooled so that the ability/trait with the higher killer effect is the only one that takes effect, "to prevent it from being overpowered".
EX; (more fake numbers) bird killer 25% / bully 5% = 25% for the person with bird killer, 5% for anyone else.

All in all, I do love the new direction for bully, but something in me tells me this was the original direction all along. Even the roadmap and hints before the release of the ability were pointing towards "something to compliment SA and TA" and "causes intimidate" doesn't really fit in there. Something tells me this is what we would have received anyways, and the bully in it's original form was meant to cause outrage and make it seem like we're actually being listened to. But that's just the conspiracy theorist in me. Camate is still awesome either way. ;)

Anyways, one ability fixed (victory!). Now all they have to do is fix/delete mug, steal/aurasteal, despoil, and hide and extend accomp/collab's effective distance (again). See you all in another 10 years.

Edit: I somehow started calling Bully, bird killer.

noodles355
09-10-2011, 11:11 AM
Can we change the name of the topic to "Bully: it's really good"?

Fuidama
09-10-2011, 11:14 AM
No, then it would be nerfed. :P

Xellith
09-10-2011, 12:17 PM
Let us use sneak attack from any angle anyways. Ive lost so much dmg over the years due to the mob turning or someone deciding that they want to run circles around the monster for no apparent reason.

Nala
09-10-2011, 12:50 PM
finally a step in the right direction... still at best this will only net ya 2 additional multi directional sneak attacks, (+ hide if its your first action vs the nm but meh)

Vold
09-10-2011, 06:10 PM
No, then it would be nerfed. :Puh hmm good point.

Bully still sucks, yep >.>

Fuidama
09-10-2011, 06:40 PM
I did a quick baseline test of the new bully on flamingos in sky. First off, Yokodama lives again! So much fun... Secondly, as EP monsters, I used bully 10 times. Here are the intimidation results.
2,2,2,3,0,2,1,1,2,2
In all, that averages to about 1.7 times the target is intimidated for every 30 seconds that bully is active while solo on an EP mob. In all honesty, I think this is still very close to the numbers I was getting with the original bully; I was intimidating the monster 2-3 times each bully before. So, if the intimidate aspect of bully was nerfed so little, there may be little we can expect out of it to begin with. IE if the rate wasn't changed much, then what we can do with it probably has.
You do the math for the % of the 30 seconds and the % for the 3 minutes for the ability. Again, this is a small sample, and may be closer to 1.5 or 2 in reality.

As Insaniac said he did not even see one proc for his 10 uses on an EP monster, the proc may be based on the type/family of monster. If there is not a killer trait for a job that relates to a certain monster, maybe the monster can't be intimidated at all? This may be very likely with NMs if so. Maybe it is determined by zone?
Insaniac, what did you fight for your test?


Has anyone tried a SA from /thf with a bully debuff on the mob, or a secondary thf's SA, if it works from any direction?

Thanks to a helpful JP THF this evening, I switched over to WAR/THF and tried it out. It does not appear that /THF's SA will work with Bully. This is quite unfortunate as it could have opened quite a few options for party tactics and created a greater reward for any /THF that coordinated with a main THF.

And unfortunately, at the time I did not think to try "sharing" SA and bully with us both as main THF.

Anyways, I still have not had a proper chance to test intimidate with a job with killer effects (I only killed two birds with BST and THF before my JP friend had to go for dinner, but proc rate didn't seem to change) but I plan to some time in the morning. Until then, could anyone recommend a method on establishing a baseline for Bird Killer? I've figured two would be to 1) Since bully was used to claim, and therefore used for the 1st 30 seconds of each fight, use a stopwatch and time the first 30 seconds of 10 fights with BST and see how many times the monster is intimidated. The end result would be under the same time frame and easily comparable once used together 2) perform 10 fights with only melee hits and obtain the average amount of times each target was intimidated for the entire fight. Using the same process when combined with bully, if bully makes a difference it will show in the average.

Zirael
09-10-2011, 07:27 PM
[..Bully could be better, etc, etc]

Anyways, I still have not had a proper chance to test intimidate with a job with killer effects (I only killed two birds with BST and THF before my JP friend had to go for dinner, but proc rate didn't seem to change) but I plan to some time in the morning. Until then, could anyone recommend a method on establishing a baseline for Bird Killer? I've figured two would be to 1) Since bully was used to claim, and therefore used for the 1st 30 seconds of each fight, use a stopwatch and time the first 30 seconds of 10 fights with BST and see how many times the monster is intimidated. The end result would be under the same time frame and easily comparable once used together 2) perform 10 fights with only melee hits and obtain the average amount of times each target was intimidated for the entire fight. Using the same process when combined with bully, if bully makes a difference it will show in the average.
There's a whole dedicated forum for FFXI math, have a read here:
http://www.bluegartr.com/threads/103597-Random-Facts-Thread?p=4641701&viewfull=1#post4641701
According to Byrthnoth, lv1 Killer traits are 8% base intimidation rate, lv2 traits are 10%.[/URL]
[URL="http://www.bluegartr.com/members/34659-Byrthnoth"] (http://www.bluegartr.com/members/34659-Byrthnoth)

Insaniac
09-10-2011, 10:42 PM
Insaniac, what did you fight for your test?

Thanks to a helpful JP THF this evening, I switched over to WAR/THF and tried it out. It does not appear that /THF's SA will work with Bully. This is quite unfortunate as it could have opened quite a few options for party tactics and created a greater reward for any /THF that coordinated with a main THF.

I was fighting various junk around the volbow OP so raptors lizards bunnys goblins and crabs.

That's really unfortunate about it not affecting /THF.

Anathiel
09-11-2011, 02:13 AM
/sigh I was really hoping that /thf could make a comeback as a viable sub again ; ;

Mightyg
09-11-2011, 03:30 AM
Now can another Thf main benefit from the bully effect for Sneak Attack?

It's really a shame they didn't allow others to SA as well. That would have been a great addition to thf for party usefulness.

Fuidama
09-11-2011, 04:39 AM
Just did a quick test this morning, Myself and my friend Maori have confirmed that two main THF can indeed SA off of each others bully. Looks like limits on SA as /thf just keep stacking up. ;)

Anyways, it's the weekend so I'm off to see friends. More testing to come at a later time.

Edit:
Thank you for the link Zirael

noodles355
09-11-2011, 11:43 AM
6 Thf party with fulltime bully ftw.

Economizer
09-11-2011, 12:10 PM
6 Thf party with fulltime bully ftw.

This is all the more reason that /THF should be allowed to SA with Bully, but perhaps there was a balance reason for this SE didn't mention.

Still, being able to use another THF main's bully is amazing - now you are encouraged to have more then one Thief in a party.

Nala
09-11-2011, 01:06 PM
lol thats actually kinda good to hear that bully can affect other then the main user... and its a shame its not extended to /thf for so many reasons especially when you are talking about a hate control specialist, having 2-3 thfs available to throw bully so the heavy dd's can slam it down and keep the hate on the tank would do wonders for their whole hate control vision if you ask me.

Nynja
09-12-2011, 12:06 PM
Well it sucks that /thf wont work...but whatever, good enough as is. Lets refrain from being drk's and emoing cuz our new toy is "WAAAAH IT SUCKSSSSSSSSSSS" because people lack the ability to use it properly.

Suirieko
09-13-2011, 08:38 PM
To those asking for bully on /THF: Really. Enough is enough. DDs are already good enough with Sneak Attack and Trick Attack, that giving them bully just makes them too overpowered so no. It's time to let the THF shine again like they used to.

Insaniac
09-13-2011, 09:10 PM
It's about THF bringing more to the table in party play. It wouldn't make any DD other than SAM/THF any more powerful because of the ability to SA and overwhelm at the same time. It would just let them SATA more reliably. Hardly anyone subs THF anymore anyway.

Mirage
09-13-2011, 09:25 PM
Besides, what's wrong with making alternative sub jobs more viable?

Economizer
09-14-2011, 07:11 AM
To those asking for bully on /THF: Really. Enough is enough. DDs are already good enough with Sneak Attack and Trick Attack, that giving them bully just makes them too overpowered so no. It's time to let the THF shine again like they used to.

Last I checked, Bully is still THF main only (I'm referring to the ability, not the effect). Basically, if it worked on /THF, it would still be the THF dealing all that extra damage by buffing the party, not just the party members.

Something people forget in their quest for bigger numbers is that the biggest damage dealing class in the game is a clear toss up between Bard, White Mage, and Red Mage - the two most important things for damage in this game are Haste, and surviving, probably in that order. Sure, in rare circumstances you might be able to zerg a fight without cures or Haste but ultimately, all the damage is being dealt by the people who make it happen.

Although I think it would be more interesting to allow Bully work for /THF, perhaps there was a balance reason for this SE didn't mention. Perhaps it would make Thief main too powerful or something like that, I really don't know. It is really cool it works on other THF mains in your party however, for reasons mentioned earlier, even if it doesn't work on /THFs.

DebbieGibson
10-08-2011, 01:39 PM
They probably aren't responding to that because TH does work and there is no bug or issue with it at all.

Good time to say I told you so?