Calintzpso
08-28-2011, 11:18 PM
Ok, I plan to keep this simple and quick to the point, Let SE handle the finer details if they like this idea.
This has been bothering me lately. That all the weapon elemental paths have a easy pass with the weather+ but the kill 400-800 of this monster family doesn't have something. I get it has the benefit of you being able to kill whenever you want. But like Weather/Element paths you can kill on the day for one point or with the weather for 5-6 points; day depending.
Have you ever killed a monster family type 400-800 times? like Demons? Its annoying and takes much longer then the Elemental trials which can be timed with weather advances. Plantoids alone on my WHM's "Pent up Anger Releasing" Club of doom took me with one other person, about 6 hours. I slammed out my Wind beast dagger on THF in 40 minutes.
I propose that the Multi-hit or Double Attack trait weapons get a sort of Bonus to killing a monster family, sorta like the Elemental Paths. I propose this be done with Notorious Monsters that would give you Exp when you defeat them at your level.
Say someone was doing Sierra in the Bibiki Bays for Dagger trials. Your weapon needs 400 Aquan Kills, How about every time you kill Sierra Notorious monster, you get like 50 points in kills on your weapon. That means you would have to kill a Aquan NM 8 times to complete your trial, the time this would take would be about the same as the Dagger users wait for all 3-4 kills. With the bonus of being able to take breaks in between kills which is common with Elemental trials when the Weather vanishes.
This proposal to the system allows for a choice in the Multi-Hit trials, as well you can team up with the people doing NM's from the previous trials. Overlapping and providing assistance in helping each other.
For Balance I can see a few things working.
1. Notorious Monster must give EXP for 50 points in kill towards its family type.
2. If monster does not give EXP, only award 25 points in kills towards the family of its type.
3. Create a rating system, similar to how the Hunt Registry tells us the Difficulty and Elusiveness of a NM, that defines the reward of points for each NM in a zone, possibly with only certain NM's qualifying for the points on the trial.
Please lend any ideas to this Proposal and vote it up if you think SE should take a look at the "Occ. Atk. Twice/2-4 Attack/Double Atk. +?" Weapon trials for re-balancing. Take into consideration that some jobs have it harder then others to "Solo" or even "Duo" these trials in a timely basis due to the Monster Family type versus their job class.
P.S. Don't knock the Rockin Whm 2-4 hitin Club. Saw a Whm/Dnc say $%# you to a NM in Abyssea and did some REAL Blood Tanking. Even Lived til the party recovered. He beat the NM til he lost his watch.
This has been bothering me lately. That all the weapon elemental paths have a easy pass with the weather+ but the kill 400-800 of this monster family doesn't have something. I get it has the benefit of you being able to kill whenever you want. But like Weather/Element paths you can kill on the day for one point or with the weather for 5-6 points; day depending.
Have you ever killed a monster family type 400-800 times? like Demons? Its annoying and takes much longer then the Elemental trials which can be timed with weather advances. Plantoids alone on my WHM's "Pent up Anger Releasing" Club of doom took me with one other person, about 6 hours. I slammed out my Wind beast dagger on THF in 40 minutes.
I propose that the Multi-hit or Double Attack trait weapons get a sort of Bonus to killing a monster family, sorta like the Elemental Paths. I propose this be done with Notorious Monsters that would give you Exp when you defeat them at your level.
Say someone was doing Sierra in the Bibiki Bays for Dagger trials. Your weapon needs 400 Aquan Kills, How about every time you kill Sierra Notorious monster, you get like 50 points in kills on your weapon. That means you would have to kill a Aquan NM 8 times to complete your trial, the time this would take would be about the same as the Dagger users wait for all 3-4 kills. With the bonus of being able to take breaks in between kills which is common with Elemental trials when the Weather vanishes.
This proposal to the system allows for a choice in the Multi-Hit trials, as well you can team up with the people doing NM's from the previous trials. Overlapping and providing assistance in helping each other.
For Balance I can see a few things working.
1. Notorious Monster must give EXP for 50 points in kill towards its family type.
2. If monster does not give EXP, only award 25 points in kills towards the family of its type.
3. Create a rating system, similar to how the Hunt Registry tells us the Difficulty and Elusiveness of a NM, that defines the reward of points for each NM in a zone, possibly with only certain NM's qualifying for the points on the trial.
Please lend any ideas to this Proposal and vote it up if you think SE should take a look at the "Occ. Atk. Twice/2-4 Attack/Double Atk. +?" Weapon trials for re-balancing. Take into consideration that some jobs have it harder then others to "Solo" or even "Duo" these trials in a timely basis due to the Monster Family type versus their job class.
P.S. Don't knock the Rockin Whm 2-4 hitin Club. Saw a Whm/Dnc say $%# you to a NM in Abyssea and did some REAL Blood Tanking. Even Lived til the party recovered. He beat the NM til he lost his watch.