View Full Version : I can't seem to stay on longer than 10 minutes
Firebert_Lakshmi
08-23-2011, 09:27 PM
I've been gone a couple months and now that I have some time to play again, I can't stay on very long. If it's because I have to update my payment to Clickandbuy, then no thanks. I wish you all the best of luck.
Are you dcing out? Might wanna check ports are forwarded correctly.
Raksha
08-23-2011, 10:45 PM
Is it the same ISP you've always used?
Have you recently up/downgraded to a higher/lower speed?
Are you using a new router or some type of new hardware?
Have you tried playing on a different computer?
If none of that seems to be the problem, try doing a "check Files" and see if there's a corrupted dat or something causing you to d/c.
Zoner
08-23-2011, 10:59 PM
Router/modem is usually the culprit behind d/cs like this. It can seem fine just casual browsing on the internet, but connecting to FFXI is where you see if your router has any design flaws.
slakyak
08-24-2011, 12:01 AM
Isn't there a pill for that?
Seriously though... Have you got unlimited downloads from your ISP? Even if you have and you've gone outside 'fair use' they will restrict your access which might cause this type of problem.
Could be the payment thing tho. If you haven't switched SE will block you like you haven't paid sooner or later.
RAIST
08-24-2011, 08:08 AM
I've been gone a couple months and now that I have some time to play again, I can't stay on very long. If it's because I have to update my payment to Clickandbuy, then no thanks. I wish you all the best of luck.
Need more information on just exactly what is going on.
If you are not able to log all the way into the game because you need to make changes toyour billing, then you may need to complete the transfer process so you can access the proper pages to do it. That wouldn't affect the stability of your connection though.
If it is a matter of your connection or the game crashing, then there is a technical issue with either your system/game files or your connection/ISP.
Need to clarify just exactly what is going on to determine what to troubleshoot.
Firebert_Lakshmi
08-24-2011, 08:25 AM
I can get into the actual game just fine. I'm in Jeuno forr maybe 5 to 10 minutes before my game crashes. And when it crashes my entire internet connection is down for a while. Nothing's changed with my internet plan within the past months. Unless Qwest became a piece of crap.
RAIST
08-24-2011, 08:43 AM
That sounds like a failing modem/router. I ran into some issues with my TWC issued modem a few months back. Sometimes internet was up full throttle for hours, or it would be in 5-10 minute spurts. Took me half an hour to get emails out to some friends that I wouldn't be able to attend that weekend's LS events because of it.
Tech replaced all my connectors, tested resistances, ran transfer tests and everything checked out on the lines---2 modem swaps later, I was back up and running full throttle.
I'd contact your local provider to schedule a tech to come check your lines and have them bring a pre-tested modem with them for swap out, just in case.
Buffy
08-24-2011, 09:01 AM
The thought that Click and Buy is in some way responsible for your failure to stay online is the single most absurd statement I've ever heard or read. Did you think that through? You said even after you get booted from the game, you have trouble with your internet. How is that possibly Click and Buy's fault?
Ziyyigo-Tipyigo
08-24-2011, 09:05 AM
Does it happen only in Jeuno, or elsewhere too?
RAIST
08-24-2011, 09:30 AM
[Edit:]
Afterthought...had to go eat.
If you are using a router for a home network--bypass it and connect your FFXI system directly to the modem (likely need to change to DHCP for your connection if you are using static IP's on your router). This may help you rule out your router as the culprit. I've gone through 4 routers in the last decade or so. They can also wear out over time just like the cable/DSL modems.
Firebert_Lakshmi
08-24-2011, 09:46 AM
Does it happen only in Jeuno, or elsewhere too?
Happened in Abyssea Altep as well.
I'm running my ps2 and it seems to run just fine excepting the usual lag spots. When I was having problems was on my PC.
RAIST
08-24-2011, 10:00 AM
Happened in Abyssea Altep as well.
I'm running my ps2 and it seems to run just fine excepting the usual lag spots. When I was having problems was on my PC.
hmmm...are you using port-forwarding for the FFXI traffic, or relying on whitelists in your PC's security? Just curious if maybe your router and/or PC's security setup isn't getting in the way.
Another thought...try switching the port your PC's ethernet cable is plugged into. Could have an issue with the router's switch--may even be resolved by a simple powercycle of the router (power down for about 20 seconds, then power up again).
Ziyyigo-Tipyigo
08-24-2011, 10:07 AM
Well, if it works on one platform and not another, it's probably the fault of the platform and not the game itself.
Assuming you don't have any other computers at home you can try the game on, what kind of firewall program are you using?
Rosina
08-24-2011, 06:02 PM
nice tag.... it is so true. a Person on ffxiv said they can't switch to crysta because they lost their registration codes. I switch to crysta w/o needing it. XD and yes their ffxi account is till active. ppl making up stuff about the payment methods. Like the scam lie. (if it was a scam everyone would bee effected including SE)
sorry rough night XD
anyway to add follow everything they are saying it helps. I had this same issue and my b/f gave me router port codes which fixed the problem.
Teraniku
08-24-2011, 06:08 PM
I had problems at one point I was d/c ing every 5 minutes. I activated the "Connection Check" options in POL and that solved the problem of me D/C ing all the time. Something changed either their side or my side because I don't need it anymore.
Panthera
08-25-2011, 04:29 AM
tl;dr
If you're too excited before you even get on, you may fall out of the saddle before you know it. If you anticipate an occasion with your Chocobo, there's nothing wrong with a little warm-up beforehand. Feel free to stretch out for as long as you need, and there's certainly nothing wrong with imagining what it's going to be like while on your Chocobo while you warm-up.
Now that you're ready, keep in mind a few things while you're riding. First, ease into it. This is for you and your Chocobo. Just because you've already warmed-up, doesn't mean she has. Rushing in at a full Gallop right from the start will end in a very short ride, and be unpleasant for your Chocobo. Walk your Chocobo for a few minutes first, and then settle into a comfortable Trot. Most riders and Chocobos can go for a very long time at this speed; pacing is the key.
Sooner or later, both rider and Chocobo will crave the exhiliration of a faster pace. Go ahead and move up to a Canter. This is not to be confused with going as fast as possible--that's a Gallop, which comes next and last. A Canter is noticeably faster than a Trot, but is still controlled and steady. A Canter is a happy medium between the Trot and the Gallop; it balances speed and duration. This may tire you sooner than a Trot will, but not nearly as fast as a Gallop will, but don't worry about it; your Chocobo understands this.
The thing about the speed of Canter is that it makes you both want more even more speed. Break into a Gallop. Don't expect to go at this pace indefinately. But that's OK, the Gallop isn't about duration; it's about speed, speed, speed! Use the riding crop on your Chocobo more liberally during this phase, but use restraint when doing so. Going this fast will draw the attention of other riders and the audience if there are any; ignore them and focus on the race at hand. If you can keep up that kind of pace long enough, you'll win the race, and both rider and mount are very, very happy. Congratulations!
A few things to consider. First, there's more to riding than just the riding part itself. There's putting the saddle on beforehand, so it will be safe. After the race, don't simply jump out of the stir-ups and walk off, leaving it to the stable boy to take care of her afterwards. Talk to your Chocobo afterwards while grooming her; she'll appreciate the extra, personal attention from you. Tell her how much you liked riding her and what it meant to you. Give her a tasty treat after the race; some Chocobos like apples or even carrots. All of this takes time and is part of the total riding experience, so you're actually riding for a lot longer than you think!
Consider letting your Chocobo take control, and allow it to decide for herself the speed and direction. Closing your eyes and thinking about something else will generally help you stay in the saddle longer. Think about something that isn't too exciting, like gardening or HELMing. However, she might get to where she wants to go faster than you think. Give it a breather, then take the lead back. You're in charge now, and let her know it. Pull her by the mane to control steering. Go as fast as you want, as your chocobo has already had her turn, and can scarcely complain.
Try a change of scenery. Where you're doing it is just as much a part of racing as how long you're racing. The Chocobo Circuit is all well and good, with its cheering audience and other racers, but after dozens and dozens of times, one can walk away from it with a sense of "been there, done that." Try other places, too. Have a good ride in front of people partying in Wajaom Woodlands; they're sure to stop and notice! If you'd rather just have time with your Chocobo without people watching, there are dozens of zones with no one in them across Vana'diel. It's just a matter of searching zones, and taking advantage of opportunities when they present themselves.
When all is said and done, the simple fact is that no one cast last forever, and you're not supposed to. The entire point of the ride is to get there--and not just you, your Chocobo too!--not how long or how short it takes. There is such a thing as a jaunt that takes too long, and if you don't end up getting to where you're going, you and your chocobo will just be both frustrated and sore from all that galloping. Just be happy you got where you were going, and hopefully had fun getting there. Remember, if you treat her right, your Chocobo is just happy to be with you, and doesn't mind a quick Gallop from time-to-time.
Horadrim
08-25-2011, 04:47 AM
tl;dr
If you're too excited before you even get on, you may fall out of the saddle before you know it. If you anticipate an occasion with your Chocobo, there's nothing wrong with a little warm-up beforehand. Feel free to stretch out for as long as you need, and there's certainly nothing wrong imagining what it's going to be like while on your Chocobo while you warm-up.
Now that you're ready, keep in mind a few things while you're riding. First, ease into it. This is for you and your Chocobo. Just because you've already warmed-up, doesn't mean she has. Rushing in at a full Gallop right from the start will end in a very short ride, and be unpleasant for your Chocobo. Walk your Chocobo for a few minutes first, and then settle into a comfortable Trot. Most riders and Chocobos can go for a very long time at this speed; pacing is the key.
Sooner or later, both rider and Chocobo will crave the exhiliration of a faster pace. Go ahead and move up to a Canter. This is not to be confused with going as fast as possible--that's a Gallop, which comes next and last. A Canter is noticeably faster than a Trot, but is still controlled and steady. A Canter is a happy medium between the Trot and the Gallop; it balances speed and duration. This may tire you sooner than a Trot will, but not nearly as fast as a Gallop will, but don't worry about it; your Chocobo understands this.
The thing about the speed of Canter is that it makes you both want more even more speed. Break into a Gallop. Don't expect to go at this pace indefinately. But that's OK, the Gallop isn't about duration; it's about speed, speed, speed! Use the riding crop on your Chocobo more liberally during this phase, but use restraint when doing so. Going this fast will draw the attention of other riders and the audience if there are any; ignore them and focus on the race at hand. If you can keep up that kind of pace long enough, you'll win the race, and both rider and mount are very, very happy. Congratulations!
A few things to consider. First, there's more to riding than just the riding part itself. There's putting the saddle on beforehand, so it will be safe. After the race, don't simply jump out of the stir-ups and walk off, leaving it to the stable boy to take care of her afterwards. Talk to your Chocobo afterwards while grooming her; she'll appreciate the extra, personal attention from you. Tell her how much you liked riding her and what it meant to you. Give her a tasty treat after the race; some Chocobos like apples or even carrots. All of this takes time and is part of the total riding experience, so you're actually riding for a lot longer than you think!
Consider letting your Chocobo take control, and allow it to decide for herself the speed and direction. Closing your eyes and thinking about something else will generally help you stay in the saddle longer. Think about something that isn't too exciting, like gardening or HELMing. However, she might get to where she wants to go faster than you think. Give it a breather, then take the lead back. You're in charge now, and let her know it. Pull her by the mane to control steering. Go as fast as you want, as your chocobo has already had her turn, and can scarcely complain.
Try a change of scenery. Where you're doing it is just as much a part of racing as how long you're racing. The Chocobo Circuit is all well and good, with its cheering audience and other racers, but after dozens and dozens of times, one can walk away from it with a sense of "been there, done that." Try other places, too. Have a good ride in front of people partying in Wajaom Woodlands; they're sure to stop and notice! If you'd rather just have time with your Chocobo without people watching, there are dozens of zones with no one in them across Vana'diel. It's just a matter of searching zones, and taking advantage of opportunities when they present themselves.
When all is said and done, the simple fact is that no one cast last forever, and you're not supposed to. The entire point of the ride is to get there--and not just you, your Chocobo too!--not how long or how short it takes. There is such a thing as a jaunt that takes too long, and if you don't end up getting to where you're going, you and your chocobo will just be both frustrated and sore from all that galloping. Just be happy you got where you were going, and hopefully had fun getting there. Remember, if you treat her right, your Chocobo is just happy to be with you, and doesn't mind a quick Gallop from time-to-time.
http://myfacewhen.com/i/485.jpg