View Full Version : Unlimited stratagem, would it be broken ?
Yukichibi
08-23-2011, 03:54 PM
I was reading the "DEV[1024] Job Adjustments: scholar" thread and then just thought about, what happen if we get rid of the maximum number of stratagem charge. (For SCH main job)
Basically SCH enhance spells by loosing time preparing them.
Do you really need cure V if you can rapture cure IV and cure III all the time ?
I was just wondering.
Horadrim
08-24-2011, 03:58 AM
Meh, I think it'd be a little broken.
I'd prefer if they'd boost the potency of Rapture.
Merton9999
08-24-2011, 06:20 AM
Broken/overpowered would only be the first of my worries with this. Part of what I love about SCH is choosing what spells to enhance over others to fit the situation. That would be lost for me if charges were infinite. I see what you're saying that our cost to enhance spells is the extra time it takes to punch strats, but I still wouldn't want to lose the inherent trade-off concept.
I like what was posted in the manifesto feedback about scaling strategem potency with level, and possibly adding a few more, but I wouldn't want the system to vanish entirely.
Sasaraixx
08-24-2011, 08:49 AM
Or perhaps they could add a "Presto" type of job ability that allows 2 spells to be cast with one strategem use. For example, you use the JA and then Rapture. Your next 2 cure spells will both receive the effect of Rapture. I played around with an idea like this in another thread suggesting that perhaps we could further specialize within each respective Art in order to access abilities like this. The penalty would be that you are unable to access the opposing art for X number of minutes. Enlightenment would not be effected by this.
I think SCH needs a complete revamping, in addition to the new spells that are coming.
TimeMage
08-24-2011, 10:14 PM
I'd be happy enough if we got something to use several equal stratagems in a row, that would be consumed one by one, as you cast spells. Would be awesome for immanence, but it would also make for a quick chain of buffs, using Alacrity in advance, or stuff like that.
Horadrim
08-25-2011, 12:49 AM
Or perhaps they could add a "Presto" type of job ability that allows 2 spells to be cast with one strategem use. For example, you use the JA and then Rapture. Your next 2 cure spells will both receive the effect of Rapture. I played around with an idea like this in another thread suggesting that perhaps we could further specialize within each respective Art in order to access abilities like this. The penalty would be that you are unable to access the opposing art for X number of minutes. Enlightenment would not be effected by this.
I think SCH needs a complete revamping, in addition to the new spells that are coming.
I feel like it'd be fine, JA wise, if they just removed the "Job Ability" animations from them. The big problem comes in the time it takes to stack JAs before a spell, you add a good few seconds when you Accession + Rapture before Cure IV. If you could make a "CIV++" macro that was just Accession -> Rapture -> Cure IV, and it basically added the effects to Cure IV rather than needing to go through those haughty animations, it'd be a lot better.
I mean the book can still appear, but make it so that two JA's used simultaneously don't require individual animations and spells can be cast during whatever animation does take place.
/shrug/
I'm not sure I understand, you can cast and blink through the animations already
I have a "cure v" macro that goes rapture > cureiv with very little delay between the two
Merton9999
08-25-2011, 01:27 AM
I'm not sure I understand, you can cast and blink through the animations already
I have a "cure v" macro that goes rapture > cureiv with very little delay between the two
This is what I was thinking. It goes through the animation by default but you don't have to wait until the animation finishes to either cast the spell or use another strat. I actually think it's funny watching my character start to do one strat then immediately switch to the other animation then instantly switch to the spell animation. It looks like I'm on crack. I don't have the +2 damage staves for casting time yet (MOAR wyverns!) so I'm not sure how currently I'd pull off a tier IV/V spell to close an immanance chain if I were to actually wait through the animation to start casting.
As far as blinking through them like Ank is saying the Kanican SCH blog has some good suggestions about how to swap in equipment during the strat macro to make you blink through them so they actually don't appear at all. I like this especially when kiting or just because I don't like stopping when I run. The basic trick is to just pick two pieces of visible gear that you would never wear together, like a curing piece in one slot and a nuking piece in another. That way you're sure at least one of them will change every time you hit the strat macro.
Sotek
08-25-2011, 02:00 AM
This is what I was thinking. It goes through the animation by default but you don't have to wait until the animation finishes to either cast the spell or use another strat. I actually think it's funny watching my character start to do one strat then immediately switch to the other animation then instantly switch to the spell animation. It looks like I'm on crack. I don't have the +2 damage staves for casting time yet (MOAR wyverns!) so I'm not sure how currently I'd pull off a tier IV/V spell to close an immanance chain if I were to actually wait through the animation to start casting.
I don't even have a macro for Immanence. I manage to swap out AF feet and Relic hat in time, assuming Quick-Magic doesn't proc (and I'm /Red), and likewise I don't have +2 staves. I'm fairly certain Immanence has a larger window than regular Weapon Skills, the window probably opens once the nuke is at 100% regardless of when you actually cast it and I can use Immanence again by at least 70%, so that would account for it my theory. Then again I've never actually checked the seconds so it could just be that the windows are the same and I'm overestimating how long nukes take to cast.
I find Earth V > Aero V to be very easy this way, hopefully the cast time on Thunder V wont be an issue, though if it is I can always just make a macro that'll no doubt be more efficient - but right now I've just been too lazy to macro Immanence.
Horadrim
08-25-2011, 02:11 AM
I'm not sure I understand, you can cast and blink through the animations already
I have a "cure v" macro that goes rapture > cureiv with very little delay between the two
I meant if you want to stack multiple stratagems, I routinely cast CureIV with Rapture and Accession when healers in other parties in the alliance are slacking during NM fights.
They -could- make it so you can stack two of the same Stratagem to help relieve the lack of Cure V, as a side note.
Lordscyon
08-25-2011, 02:37 AM
SCH is awesome! Idk if CURE V will help out since cureIV cures good still on SCH
Merton9999
08-25-2011, 03:44 AM
I don't even have a macro for Immanence. I manage to swap out AF feet and Relic hat in time, assuming Quick-Magic doesn't proc (and I'm /Red), and likewise I don't have +2 staves. I'm fairly certain Immanence has a larger window than regular Weapon Skills, the window probably opens once the nuke is at 100% regardless of when you actually cast it and I can use Immanence again by at least 70%, so that would account for it my theory. Then again I've never actually checked the seconds so it could just be that the windows are the same and I'm overestimating how long nukes take to cast.
I find Earth V > Aero V to be very easy this way, hopefully the cast time on Thunder V wont be an issue, though if it is I can always just make a macro that'll no doubt be more efficient - but right now I've just been too lazy to macro Immanence.
I have the feet and head in the pre-cast, but still notice if I'm a second or too later in casting tier V I don't get the SC. I've just made up for it by spamming the spell the instant after hitting the immanence macro. What I haven't tried is hitting immanence as soon as you are. I usually punch it right when I know my arms are about to come down. I'll play with doing it sooner.
Oscar71
09-08-2011, 04:19 AM
Can we get rid off the strategem use for the addenda?
I find it such a waste of charge when shifting from Light Arts and Dark Arts in quick succession, please it make is a job ability. :)
Oscar71
09-08-2011, 04:27 AM
SCH is awesome! Idk if CURE V will help out since cureIV cures good still on SCH
I'm with you on that one, Cure 4 on SCH tends to fill up 1/4 of an HP bar and bore with cure potency gear. I understand that in abyssea you need V and VI because of hard hitting mobs and absurd amounts of HP, not to mention MP isn't an issue with the right atmas. I've noticed the new batch of WHM's coming outside of the "Abyssea Mind Frame" tend to run out of MP pretty fast..and I mean FAST spamming V and VI in other events non-abyssea; however, V is pretty damn needed for Void Watch Mayhem. SCH has its place both inside and outside abyssea, an even stronger place outside whether main healing or back up healing.
Zhronne
09-08-2011, 08:04 AM
Unlimited stratagems would definitely be a bit too broken.
But adding a new storable stratagem at level 99 (similar to how we got it at level 90) would be nice, even without a further stratagem recharge reduction. (altough if that were to come too, it would surely be welcome!)