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Shinron-PUP
08-23-2011, 12:40 PM
As a long time player who has grown to appreciate all aspects of Final Fantasy, Ballista is one thing in which is neglected and something I wish to see restored back to its former glory. Ballista sees its "Lack of... or "Influx" of players each time a match cancels, as the Herald would say, because of its depreciating attention and outdated content in which makes the game unbalanced and repeticious. This can partially be blamed on the new directors of FFXI after the main developers/directors Nobuaki Komoto (from 2003 until 2008) and Koichi Ogawa (from 2008 until 2010) stepped down before the game was turned in a whole other direction by the reforming "Abyssea", but even with this said, that doesn't mean that this event should become the forgotten step child of Square Enix... With Ballista, it could become a new asset in which can catch new eyes and add to the player base.

My hopes for this thread is that Ballista players, whether from the elite Ballista Royales or those who just enjoyed it from time to time as something to do while they were bored, would join together in attempts to rebirth this forgotten event through comments, views, and any suggestions on how to make it better so that we can shine attention and maybe get Camate to go beat on Square Enix until they implement new things in order to attract people to Ballista once again! __________________________________________________________________________

Ballista Ideas
I've had a couple of ideas in which I'd like to put out there to maybe help Square Enix in making Ballista a more socially acceptable event.

* Raising Gil Rewards to the winning teams in Ballista.

* Implementing new items rewards (That are actually unique and wanted) or possibly +2 material into ballista that are purchasable with Ballista points; allowing for an alternative method and enjoyable one to finishing Abyssea armor. Even creating a new class of "Ballista Armor" would be a welcomed idea.

* Creating new zones or battle fields in which players can Brawl or spectate easily without measily time restrictions or costly prices to enter.

* Giving experience points upon successfully killing another player while in Ballista (This can be balanced by creating an cap amount of experience points one can obtain in order to keep players from intentionally using this as a pure source of gaining fast Exp.)

* Creating live ballista zones which a player can enter and automatically become fightable... This could possibly be stationed is Purogogo Isle or other old and unused zones?

* Creating Statuses, much like level sync, in which when turned on, allows players to fight each other anywhere (without experience points loss). While under the affect, in order to create balance, players cannot attack monsters, but also have an auto reraise affect. This or possibly an idea where a person can choose an option to "Dual" another person and s/he has the option to accept or decline.

* Allowing players to make self set up matches which lets players call a herald to hold a match in any zone (Maybe only conquest zones) and make all monsters unattackable and invisble as they would be in an official match. This would allow for ease during fights and for this option to only be used for pvp purposes. One of the morely exciting things about this idea is that players could hold matches in areas such as Port Jueno or Aht Uraghan Whitegate as a exciting event for all players to watch or partake in... but I mostly would like this to be a feasable option in outside of town zones so that players can fight in new locations furthermore making ballista enjoyable...

How I see this working is this would be in the form of a purchasable item, Maybe a "Herald's Whistle" (Neck armor), in which summons a Herald that allows you to place 1-2 rooks on a map in the locations you choose and spawning points after dying, just as an Official match would work. This item could be purchasable after collecting maybe 10,000 Ballista points which would allow for it to be only used by a select amount of players and not just anyone.) Also one of the beneficial parts of ballista is that it makes all players outside of it invisible and all monster unattackable/invisble... making it less likely for lag in highly populated areas/zones. Of course, I would not want this to be usable in areas such as abyssea, events such as dynamis/einherjar/salvage, or anything else like this... but areas such as Bhaflau Thickets, Ru'Aun Gardens, and any other nice places would be nice scenary to add to a bloody battle!

* Lastly... I would like to see new music added to the fights... quite possibly creating a selection for the winning or losing songs that can be set would furthermore create a more enjoyable atmosphere to Ballista... Jamming to the Alexander fight Music in ToAU 44 when winning or anything else from the final fights in some of the expantions would just get the blood pumping to pummels somebodies face!
http://www.youtube.com/watch?v=1danrqg06wQ --- Link to Alexander fight song (Check it out)


Ballista, I believe, is a enjoyable game in which allows players to test out their new armor and abilities in a more live and presuresome setting... "If you're good at ballista, you're probably a good player in general." I always say to my fellow Ballista mates because it tests your ability to create new, unique, and original ideas in order to survive, aid, and bring down your oponent on the battle field... and with this type of mentality applied to an ingame situation... failure is impossible.

If anyone has further comments, ideas, questions, or anything... Don't be scared to post! More views/comments/posts = Higher chance of Camate fowarding this to Square Enix mwahaha!

Edit: Also see "Reviving PvP & Ballista" Post for more creative ideas.

Korpg
08-23-2011, 01:24 PM
People still do Ballista?

Also, 2000th post.

Shinron-PUP
08-23-2011, 01:30 PM
Just depends on the server you're on... Fenrir is popular for ballista although it's falling off because of the unbalanced gap between jobs lol. Corsair can pretty much take out anyone with WildFire in 1 shot which is some of the things I'd like to see fixed because if some jobs are overpowered in the match, then it takes away the aspect of the "need for skill to take down another player". Maybe this can be fixed by creating caps on certain types of damage that are preportional to increase in level and HP.

Kimara
08-23-2011, 01:34 PM
I was never big on Ballista but my linkshell has been doing brenner lately and I gotta say it's a lot of fun <3 We always have a blast.

Leonlionheart
08-23-2011, 02:16 PM
I'd like PvP to be fiddled with some more, but despite there being 3894839 threads about this no one from SE has given us any feedback.

I really doubt they'll do anything about it.

Nezha
08-23-2011, 02:21 PM
I've actually seen no threads covering ballista; this is the first post I've seen. Despite this fact, I think this is all completely reasonable ideas... Ballista deserves to have some time spent on it, and it's not like anything bad can come out of it... It'll add to the vast collections of things we can do when we get tired of Abyssea 24/7.

Also I really like the Herald's Whistle idea... being able to set up a match anywhere is kind of powerful, but regardless would be fun for people who can't ballista because no one shows up to official matches.

Urteil
08-23-2011, 02:38 PM
Yes please.

Rosina
08-23-2011, 02:47 PM
saw a match yesterday @ 2pm on Lakshmi. It was in the marsh lands. Ballista has capped and un capped fights. I would like to do it also. Just hard. Personaly speaking. Your doing it wrong if you NEED to be rewarded. Rewards come in all types. Why not do it for the fun not the reward as most games are about.

Malamasala
08-23-2011, 02:47 PM
Well, if you balance the jobs first, then ballista would solve itself.

Leonlionheart
08-23-2011, 02:56 PM
I've actually seen no threads covering ballista; this is the first post I've seen.

Search function is hard. (http://forum.square-enix.com/ffxi/threads/7949-Reviving-PvP-Ballista?highlight=PvP)

Alhanelem
08-23-2011, 03:07 PM
There's a multi-hundred-post thread with the same title, just bump that one...

Shinron-PUP
08-23-2011, 03:10 PM
saw a match yesterday @ 2pm on Lakshmi. It was in the marsh lands. Ballista has capped and un capped fights. I would like to do it also. Just hard. Personaly speaking. Your doing it wrong if you NEED to be rewarded. Rewards come in all types. Why not do it for the fun not the reward as most games are about.

I completely agree that Ballista is a reward in itself, but in reality this isn't how people, for the most part, think. People like my brother calls ballista "A waste of time" and quite literally it's true because you aren't benefiting from it except for skill as a player. If people don't see a physical or concrete change, then they believe it's useless. I think for people who find ballista as being a reward in itself, then good for them/us, but the count of people with this mentality is so miniscuol that I am sad to say entisement is necessary to lure them in. Without people, ballista doesn't function... This is another issue maybe they can touch on? Ballista matches cancel if you don't have 3v3 so maybe make the minimum capacity 1v1... It would be wierd being in a big zone with only 2 people but regardless... for those who play the game for PvP they can't enjoy it because no one shows up.

Ballista needs many fixes such as job balancing and more content, but I must say that rewards are also amongsts them.

Korpg
08-23-2011, 10:32 PM
This game is not PvP.

This game is PvE.

There is no such thing as skill when it comes to PvP on this game. And if you arrange a 1v1 match, always some idiot (would use another word but don't want the mods to get angry with me) decides to screw that up and get the killshot, then start talking smack because they waited until both players are at 10% or less health to kill them both.

Inafking
08-23-2011, 10:50 PM
PvP is only for jearks who want to beat up on other people. Please stop wasting time with this crap.

JackDaniels
08-23-2011, 11:36 PM
I personally think a new ballista hat for x ammount of games played would be awesome :)
Or ballista tabs??

JackDaniels
08-24-2011, 12:05 AM
Oh an just for the sake of aggrivating Alhanelem, I'll bump this again with:

Time = money, it also = experience points which could equate to money. Ballista = no money/exp, therefor I think your idea for upping the ante with more exp and more gil is a wonderful idea. Maybe 10k gil and 10k exp for the winners and 0 gil and 10k exp for the losers would draw out more players. In an hour of a dunes party you can easily get 10k exp, so I think that's only fair.

I think this would definately help with people who burn their way to cap, it would give an amazing opportunity to hone one's skills.

Another idea that comes to mind is to have three team ballistas (one for each nation), maybe rotating between batallia, rollanberry and that zone outside port jeuno? Everyone is already afking all day in jeuno, if they only had to zone once or twice by foot to join ballista, maybe that would help out. Also everyone loves teleport jewellery, how about (teleport: ballista) jewellery?

Shinron-PUP
08-24-2011, 12:40 AM
This game is not PvP.

This game is PvE.

There is no such thing as skill when it comes to PvP on this game. And if you arrange a 1v1 match, always some idiot (would use another word but don't want the mods to get angry with me) decides to screw that up and get the killshot, then start talking smack because they waited until both players are at 10% or less health to kill them both.


PvP is only for jearks who want to beat up on other people. Please stop wasting time with this crap.

In my opinion, it sounds like you guys both have some personal grudges in which are making you feel that Ballista should be discontinued, but this is not a really laudable reason or condition for it not to see an update. I actually believe it's kind of rude to put your nose in somewhere you don't belong... if you don't like the enterprise then just don't participate in it... and if you don't like the thread and don't have anything positive to say then don't post. I'm kind of tired of having things in which a lot of people can enjoy being held back by completely bias narcissist who really in essence are being selfish themselves because they don't want to see something updated where as in result it might take away a little attention and time from Square Enix from other important issues and patches, they have some personal vendetta over it, or because they just only have negative things to say about everything. Not all people who play ballista are jerks... Real life fighting and fighting in game are to totally opposite things. Ballista calls for a new style and aspect of fighting in comparison to a mob where the enemy is no longer stationary and predictable... In ballista you must adapt and really think on what's going to happen. If you weapon skill at an obvious time then the enemy can run out of range, flash, or use means of protection to mitigate it unlike a monster can. If you don't have some type of shield you might be silenced or slept but in ballista this would happen at your inconvenience rather than your convenience because no type of A.I. or monster we can fight can read when your images, third eye, or stoneskin are down or when executing a weapon skill will ensure death at that point in time... Ballista is the only unique system in which you will fight another enemy on the same intellectual level as you while also having the same HP and MP limitations making the fight fair, fun, and educating.

Alhanelem
08-24-2011, 12:41 AM
PvP is only for jearks who want to beat up on other people. Please stop wasting time with this crap.
PvP is for people who want to do something that's just for fun. If they do it they're enjoying it, not being jerks it doesn't affect you if you don't participate so don't complain about it. Some people find it fun. Leave those people be.


This game is not PvP.

This game is PvE.This game is whatever you want it to be. Outside of it's internal issues, Ballista is perfectly designed. No one is forced to participate, it's a controlled environment, and it's a mainly just-for-fun activity for when you want a break from the usual grind. FFXI is great because it has something for everyone, not just for any one thing it offers. So please, drop the PvP grudge both of you so clearly have.


Well, if you balance the jobs first, then ballista would solve itself.It's not that simple. They don't balance the jobs against each other directly. While good PvE balance does take you in the right direction, some abilities and spells require tweaking in the PvP environment (e.g., things like Steal and Mug and Provoke, which normally never affect a player in PvE, needed to be given their own effects for PvP)

Giving out good rewards for PvP is fine, as long as it doesn't impact PvE balance. They could give items that have benefits that only work in ballista, or just "look cool." Bumping the EXP reward a bit compensates you for your time a bit more, especially since the EXP everywhere else has been basically doubled but Ballista's EXP award is still unchanged.

Elexia
08-24-2011, 12:44 AM
People still do Ballista?

Also, 2000th post.

Some do yeah, just for fun and to pass time. I was reading this till I seen 'items and rewards' then had to stop. I rather not be forced into PvP for rewards nor would I want to be nicely rewarded for something that isn't a focus of this game, especially if it's job changing because you then have to do it if you want to get all you can to make your job go further.

Inafking
08-24-2011, 12:48 AM
I actually believe it's kind of rude to put your nose in somewhere you don't belong...

Right, like putting PvP in a PvE game.

Nezha
08-24-2011, 01:00 AM
Some do yeah, just for fun and to pass time. I was reading this till I seen 'items and rewards' then had to stop. I rather not be forced into PvP for rewards nor would I want to be nicely rewarded for something that isn't a focus of this game, especially if it's job changing because you then have to do it if you want to get all you can to make your job go further.

I really doubt that any gear coming out of ballista would be job changing, and I agree; I wouldn't want that to be the case. I would imagine that Ballista gear would be strictly given ballista stats that benefit them when they're only in Ballista... Somewhat how there is armor in which only takes effect inside Salvage or Assault and are good in them, but not necessary outside of the event. This type of armor could also balance the game by giving mage jobs a armor piece that gives physical damage -50% inside Ballista or give Melee jobs a -50% magic damage taken piece or Resist Sleep pieces that makes it so that 1 shot/cherry picking jobs like Corsair (Wildfire spam), Black Mages (Aeroja/Waterja/Sleepga spam when no one is looking), or Warrior/SAM who run in and Ukko you for 2000++ are balanced.

Alhanelem
08-24-2011, 01:06 AM
Right, like putting PvP in a PvE game.
No, like complaining about PvP you don't participate in as if it affects you in some way. It doesn't. Let the people who enjoy a feature of the game enjoy it, and leave them be.

A game doesn't have to be purely 100% all about PvP, nor does it have to be with PvE either. It's a minigame, a diversion. That's it's purpose and it serves that well. If you don't have anything constructive to offer to the discussion, then do us all a favor and get out, or blacklist us all so you don't have to see it.

Ballista hasn't been touched at all since the ToAU jobs came out. It's not like it's been stealing away a lot of time from development on your precious PvE.

Rafien
08-24-2011, 01:13 AM
I would LOVE to see people spend conquest points to call a Harold and do a Ballista in zones, winning nation takes over the area. Remove the tally of conquest points earned in the area and just allow us to fight for the zones. Keep the mobs in the zone and if the mobs win, the Beastman control that area.

Alhanelem
08-24-2011, 01:15 AM
That's a fun idea but encroaches too much into PvE territory. Of course, I suppose you could argue it's a PvE function that no one actively participates in anymore...

Quetzacoatl
08-24-2011, 01:19 AM
Wow, uh. I think a lot of people are missing the issue.

People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear.

Alhanelem
08-24-2011, 01:21 AM
People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear. It's part of the issue, but it's really unavoidable unless they found some way to remove blinking or prevent blinking from breaking target locks. The whole reason that rule exists is to prevent abuse of the blink-out.

JackDaniels
08-24-2011, 01:23 AM
I would LOVE to see people spend conquest points to call a Harold and do a Ballista in zones, winning nation takes over the area. Remove the tally of conquest points earned in the area and just allow us to fight for the zones. Keep the mobs in the zone and if the mobs win, the Beastman control that area.

That won't work though because IIRC if there are three sandorians and five bastokers, one bastoker would go over to the sandoria side. That bastoker on the sandoria side could just give easy kills to his nation.

Alhanelem
08-24-2011, 01:28 AM
That won't work though because IIRC if there are three sandorians and five bastokers, one bastoker would go over to the sandoria side. That bastoker on the sandoria side could just give easy kills to his nation. This is a problem that would decrease with popularity. If you ended up with say 39 vs 40, it's not a big deal. Ballista can have up to 72 players *on each side*. if there was a slightly bigger incentive to participate, it would be much easier to get people to join.

Quetzacoatl
08-24-2011, 01:30 AM
It's part of the issue, but it's really unavoidable unless they found some way to remove blinking or prevent blinking from breaking target locks. The whole reason that rule exists is to prevent abuse of the blink-out.

Yeah. It would be interesting to see them try to fix it, at least. Of course, it's the very last thing on Square's minds.

Korpg
08-24-2011, 02:17 AM
I would only play a PvP event if the said event was enabled to be 1v1. My only problem is the asshats out there who likes to interrupt a dual between 2 people by starting to attack them at 50% health. Which has happened to me every time I ever did a PvP fight, which I only join to shut a smartmouth up.

Zaknafein
08-24-2011, 04:03 AM
PvP is in desperate need of an overhaul for YEARS now. It needs it's own new area which is easily accessible. Seriously, the cost in developing the event would be outweighed by the countless hours of enjoyment. Events that stay relevant for years are MMO gold. So many more people would partake in an open PvP zone without a cap where you have the option to participate or just come to watch, and eat your popcorn. Divide the area into one free for all section with set times for matches to take place. The other section for 1 vs 1, 3 vs 3, and 6 vs 6 matches.

Toss in some unique rewards like furnishings, new costume items, and town gear only accessible thru the event. Add some xp scrolls as rewards along with some other mundane drops in personal chest form, and you have a winner. Entry purchased thru conquest, IS, or Allied notes. People wanting to be the best they could be will use consumables, and boost the crafting market.

Please SE make it happen. The development cost will pay dividends long into the future by giving long time vets a chance to match skills, and newer players an opportunity to experience a social aspect of the game. Healthy competition is a good thing, and a lot can be learned by newer players in a PvP situation that they might not see used in PvE. Especially considering how quick it is to level nowadays. Many new players don't get to see the strategies of jobs. They level in 2 days, and boom they are thrust into doing events.

As good as abyssea has been for allowing casual players to attain good gear, and people to do things in small groups. It has undeniably had an adverse effect on the social aspect of the game. A new open easily accessible PvP area will allow the community of each server a place to come together in a social setting while also truly testing players skills, and providing a how to on strategies. That is pure win.

Cursed
08-24-2011, 04:16 AM
I support this motion~
Ballista can be the most entertaining aspect of this game. People have asked for improved PvP in FFXI for years.
SE is missing out on some major $$$.

Alhanelem
08-24-2011, 04:31 AM
My only problem is the asshats out there who likes to interrupt a dual between 2 people by starting to attack them at 50% healthThey aren't asshats. They're trying to play ballista. It's the people challenging to duels that are disrupting the experience, which was specifically designed as a TEAM game. I have no objections, however, to adding a duel system or 1v1 area. That being said, FFXI's combat system wasn't designed so that every class has a fair chance to beat every other class in combat. It was designed so that a well balanced group of people is stronger than a group that isn't well balanced. All aspects of FFXI, including PvP, are balanced around group play.

Until then, if you want to duel with someone, reserve the area just for yourself and your friend or friends, and don't let anyone else in. Problem solved.

Korpg
08-24-2011, 04:54 AM
They aren't asshats. They're trying to play ballista. It's the people challenging to duels that are disrupting the experience, which was specifically designed as a TEAM game. I have no objections, however, to adding a duel system or 1v1 area. That being said, FFXI's combat system wasn't designed so that every class has a fair chance to beat every other class in combat. It was designed so that a well balanced group of people is stronger than a group that isn't well balanced. All aspects of FFXI, including PvP, are balanced around group play.

Until then, if you want to duel with someone, reserve the area just for yourself and your friend or friends, and don't let anyone else in. Problem solved.

Except I tried to reserve an area just for myself and one other, and his friends decides to come in too. Unless I'm mistaken, Brenner can't be reserved for just 2 people.

Alhanelem
08-24-2011, 04:57 AM
Except I tried to reserve an area just for myself and one other, and his friends decides to come in too. Unless I'm mistaken, Brenner can't be reserved for just 2 people. You are mistaken. Unless you're joining an official match (which you may have done- official schedule for Brenner is fixed, unlike the rotating schedule for official ballista), you can control exactly who can and can't come.

If it wasn't an official match, then your friend set the area to be openly accessible, or gave those people pages himself.

Aeonk
08-24-2011, 06:55 PM
Interesting, didn't know there were this many closet PvP enthusiasts.

I thought Ballista players were a dieing breed.... where the hell have you all been hiding? :p

Kimara
08-24-2011, 06:58 PM
Interesting, didn't know there were this many closet PvP enthusiasts.

I thought Ballista players were a dieing breed.... where the hell have you all been hiding? :p

PvP is more done with a small group of close friends so you can get a good laugh and have fun. In Brenner last week we were killing each other left and right. In vent we were just laughing it up and having a good time! I would love to see a fix for Ballista and Brenner I don't think SE is willing to go to far with them though. Regardless it is still fun for what it is now.

Leonlionheart
08-24-2011, 07:00 PM
I really like PvP in this game, there's a lot more to it than meets the eye.

No gear swaps means you need to balance your gear between damage mitigation and damage improvement, or whatever best suits your job.

The real downfall is the unbalanced jobs. RDM BLU BLM SCH have a big advantage simply because of Bind, Sleep, Break, and Stun. Even further with Silence, Paralyze, and Slow. Debuffs are pretty much the most crippling thing in PvP, and BLU can do them all + crazy spike damage making it nearly invincible. Full Evasion set? Bam. Regurgitation'd to death.

Aeonk
08-24-2011, 07:09 PM
I really like PvP in this game, there's a lot more to it than meets the eye.

No gear swaps means you need to balance your gear between damage mitigation and damage improvement, or whatever best suits your job.

The real downfall is the unbalanced jobs. RDM BLU BLM SCH have a big advantage simply because of Bind, Sleep, Break, and Stun. Even further with Silence, Paralyze, and Slow. Debuffs are pretty much the most crippling thing in PvP, and BLU can do them all + crazy spike damage making it nearly invincible. Full Evasion set? Bam. Regurgitation'd to death.
A lot of those balance issues go away when you put it in a group setting. If you try to fight a mage job as a THF 1v1... then it's no question who SHOULD win (I say should, because the player's skill will always be an X factor.)

But in a huge match, alot of the AoE's lose potency even with something simple like breaking parties/alliances. Sleepga isn't very game breaking when it's only hitting 1 or 2 people (regardless of if they have poison up or temps to recover.)

Leonlionheart
08-24-2011, 07:18 PM
That's true. Asura doesn't do much other than 1v1 so I'm afraid I can't say from experience though.

Urteil
08-24-2011, 08:47 PM
Wow, uh. I think a lot of people are missing the issue.

People don't do Ballista because you can't swap gear or else you're penalized by it. That's pretty much what it comes down to, unless people aren't lazy enough to set up ballista gear.


I have a billion gear sets controlled by macro's for PvE.

Why is it so hard for people to pick a single gear set for a situation, if they have already created a thousand sets for the most menial combat tasks.


Its 100x easier to get PvP gear then it is to get the most contested PvE gear. The great thing for PvE people is that PvE gear is the best PvP gear and specialty things like a Flawless Ribbon are so much more in your grasp, than people must realize.



But life is so hard! and people are weenies, oh well!
So lazy people suck, whats new, kick them down into the bottom of the barrel where they belong.

Urteil
08-24-2011, 08:48 PM
I would only play a PvP event if the said event was enabled to be 1v1. My only problem is the asshats out there who likes to interrupt a dual between 2 people by starting to attack them at 50% health. Which has happened to me every time I ever did a PvP fight, which I only join to shut a smartmouth up.


These interupting people don't matter, spit on them.

Urteil
08-24-2011, 08:54 PM
They aren't asshats. They're trying to play ballista. It's the people challenging to duels that are disrupting the experience, which was specifically designed as a TEAM game. I have no objections, however, to adding a duel system or 1v1 area. That being said, FFXI's combat system wasn't designed so that every class has a fair chance to beat every other class in combat. It was designed so that a well balanced group of people is stronger than a group that isn't well balanced. All aspects of FFXI, including PvP, are balanced around group play.

Until then, if you want to duel with someone, reserve the area just for yourself and your friend or friends, and don't let anyone else in. Problem solved.


With the advent of resistance setups and /sch, many of these "poor" jobs are much more powerful than you all might think.


Did you know that WHM is perhaps the single most powerful ballista job with MAB gear and the right strategy?

With Holy II I am legitimately worried.

Urteil
08-24-2011, 08:54 PM
Except I tried to reserve an area just for myself and one other, and his friends decides to come in too. Unless I'm mistaken, Brenner can't be reserved for just 2 people.

Well he auto-loses, because he's a cowardly weasel.

Congratulations.

Korpg
08-25-2011, 12:28 AM
Well he auto-loses, because he's a cowardly weasel.

Congratulations.

That doesn't prove anything. The fight wasn't just about him vs me, it was about my analysis of my skill towards fighting another player. I only want to do 1v1 fights, because I'm able to gauge my skill better that way, instead of having 5+ people attacking me all at once.

I already have given up on PvP aspect of this game, because nobody on my server wants to do it period.

Alhanelem
08-25-2011, 12:37 AM
With the advent of resistance setups and /sch, many of these "poor" jobs are much more powerful than you all might think.


Did you know that WHM is perhaps the single most powerful ballista job with MAB gear and the right strategy?

With Holy II I am legitimately worried.
Why? Holy II isn't even that strong when Ultima uses it. What makes you think it's going to be any good on WHM, especially when Holy I blows chunks?

Out of all the new spells and abilities, you find that to be the one with the most balance altering potential? Remember, all damage is scaled down to a degree.

Besides, most of the people currently playing ballista do 60 cap... which I personally don't like, but it's better than not playing at all...


I only want to do 1v1 fights, because I'm able to gauge my skill better that way, instead of having 5+ people attacking me all at once.You're really missing the point and spirit of the system. What you describe doesn't even really happen that often (Unless you really give people a reason to :p) The skill in PvP is in strategy, not just how you handle your character. JP take their ballista business seriously. They will check you and see if you have petras or gate breach, and decide who to attack accordingly. They will use any ability or spell in their arsenal to interrupt scoring attempts, they are very competitive when you get them to play. There's little point in testing your individual ability in handling your character against one other person's individual ability, because neither PvE or PvP are balanced around that. Many jobs that don't do as well 1v1 are much more powerful in a party environment. All of this is true both in normal areas in the game and in PvP.

Thankfully on Shiva there's still a decent group of JP players who do it on a regular basis; unfortunately, it's usually in the wee hours of the morning. :p

Zaknafein
08-25-2011, 02:05 AM
Problem solved completely by a new area with a section for bataru royale, and one for a que system for 1v1, 3v3, and 6v6 matches. Put it in an easily accessible place. Do away with any sort of caps, and it will be well received by the community.

Lordscyon
08-25-2011, 02:34 AM
Your ideas Are Awesome 100% support.
_________________________________
^^It be nice too see this happend^^

MarkovChain
08-25-2011, 02:49 AM
Remove ballista from the game

Leonlionheart
08-25-2011, 02:58 AM
Remove ballista from the game

Remove dynamis from the game

Let's list off stupid ideas guys

Alhanelem
08-25-2011, 03:09 AM
Remove ballista from the game
Remove MarkovChain from the game

There's no reason to remove something from the game just because you personally don't like it. If no one's using it, it's not like it's consuming resources. And if someone decides to use it, then it's there for them. Please, stop making pointless comments.

Urteil
08-26-2011, 07:12 PM
Nobody cares about level 60 PvE.

Why would PvP be any different.

Max level or go home.

Korpg
08-27-2011, 01:10 AM
Remove ballista from the game

Remove the game from the game.

See, I can do it too.

Alhanelem
08-27-2011, 04:14 AM
Nobody cares about level 60 PvE.

Why would PvP be any different. People consider it more balanced. I share your sentiment, I always hated level caps in general. The better balance is mostly an illusion. You're mostly eliminating gear as a factor, but when the effect of everything is reduced, that gear isn't as crucial or game breaking. Plus quite a few jobs are disporportionately weaker at 60 than at the highest level, or don't yet have their signature abilities (regardless of power; example: first sch helix is lv61 -.- )

I don't like it myself but most "serious" PvPers only play 60cap.

Spinecord
08-27-2011, 05:24 AM
i often remembered when i was on alexander i saw a whole group of jp players just stomping behind in ballista, i wanted to try it but i was sort of intimidated because i was afraid that i would lose exp, so i was just content to watch the matches, but really, for those who like pvp, do it.. for us pve'rs just level and pray for the coveted level 120 cap lol.

Harukusan
08-27-2011, 09:52 AM
Ballista I'm interested!

Too bad there can't be like a server dedicated to ballista which players can visit for matches and return to their home servers when they're done. I would probably go hang out and just wait for people to show up, like I used to do when I had excess ballista points to throw away on diorama when I knew no one would join me. :(

Ragnarok folks ought to give this taru a run for his gil!