View Full Version : break spell and now a new one whats the point?
Lordscyon
08-22-2011, 03:41 AM
Break doesnt work @ all... maybee if you want too go too the low level areas and have a laugh or two doing break on a rabbit or worm but anyways
Break Needs too be fix instead of making Version 2.
If it doesnt work why make second part of a spell?
Korpg
08-22-2011, 05:08 AM
Break doesnt work @ all... maybee if you want too go too the low level areas and have a laugh or two doing break on a rabbit or worm but anyways
Break Needs too be fix instead of making Version 2.
If it doesnt work why make second part of a spell?
Level up enfeebling magic skill, use an Terra's Staff instead of an Auster's Staff, and watch the 30+ seconds of continuous Petrifies on VT trash mobs.
And sometimes on NMs too. But if you need to stop a NM from doing anything for an extended period of time (instead of using Break as a ghetto stun) then you and your party are doing it wrong.
Alkimi
08-22-2011, 07:36 AM
Break doesnt work @ all... maybee if you want too go too the low level areas and have a laugh or two doing break on a rabbit or worm but anyways
Break Needs too be fix instead of making Version 2.
If it doesnt work why make second part of a spell?
I don't know where you're using but it does have uses. Breakga will be really useful for crowd control, just cast it before a bunch of mobs wake up and you can safely resleep without them all beating on you.
Darkwizardzin
08-22-2011, 09:39 AM
Break doesnt work @ all... maybee if you want too go too the low level areas and have a laugh or two doing break on a rabbit or worm but anyways
Break Needs too be fix instead of making Version 2.
If it doesnt work why make second part of a spell?
...break is useful for being one of the only things that can "hold" undead that a black mage can use (bind is unreliable in general and undead resist ice spells often anyway so all you have left is gravity)
Now that we have breakga we can stop undead more effectivly.
DebbieGibson
08-22-2011, 09:48 AM
bind is unreliable?
Darkwizardzin
08-22-2011, 10:05 AM
bind is unreliable?
It can be... unlike sleep it has a tendency to wear off earlier then it's full duration (and if I remember right even its full duration isn't that long... about the same as break's).... and monsters can still cast spells even if they are bound thus in most cases your better off using sleep/gravity unless the situation forces you to use bind or break.
Babekeke
08-23-2011, 07:03 AM
It can be... unlike sleep it has a tendency to wear off earlier then it's full duration (and if I remember right even its full duration isn't that long... about the same as break's).... and monsters can still cast spells even if they are bound thus in most cases your better off using sleep/gravity unless the situation forces you to use bind or break.
Because mobs can't cast spells while under the effect of gravity...
Darkwizardzin
08-23-2011, 09:59 AM
Because mobs can't cast spells while under the effect of gravity...
..why is everyone on my case? ok yea monsters can cast while they are under the effect of gravity but not only does gravity last longer.... monsters in general are more likly to not resist gravity then they are to not resist bind. Plus you can still attack/damage a monster under gravity without it wearing off.
gravity > bind.... I don't know how I can make this clearer.
You are better off casting sleep and/or gravity to hold monsters because they are better spells then bind and break. Bind and break are better used for when your fighting monsters where sleep/gravity isn't very useful.
Babekeke
08-23-2011, 02:23 PM
..why is everyone on my case? ok yea monsters can cast while they are under the effect of gravity but not only does gravity last longer.... monsters in general are more likly to not resist gravity then they are to not resist bind. Plus you can still attack/damage a monster under gravity without it wearing off.
gravity > bind.... I don't know how I can make this clearer.
You are better off casting sleep and/or gravity to hold monsters because they are better spells then bind and break. Bind and break are better used for when your fighting monsters where sleep/gravity isn't very useful.
Sorry, I was just being facetious :(
I agree gravity > bind, but I find break just as useful as either of them, or sleep too. If I get lumbered with being fisherman in uleg range on rdm, I'll grab a mob with break, 1 with gravity, 1 with sleep, then 1 with paralyze or slow. Almost never get any resists an any of them.
Bubeeky
08-23-2011, 09:17 PM
<hugs darkwizardzin>
Darkwizardzin
08-24-2011, 12:09 AM
Sorry, I was just being facetious :(
oh... ok sorry for snaping at you then.
<hugs darkwizardzin>
Thanks I needed that... I don't know why but i've been on eage latly.
JackDaniels
08-24-2011, 12:17 AM
<hugs darkwizardzin>
GROUP HUG!!!
Inafking
08-24-2011, 12:20 AM
All enfebling magic is useless unless you have max gear. (/welcome) to (Final) (Fantasy)
DebbieGibson
08-24-2011, 07:34 AM
disgusting.
Toioiz
08-30-2011, 03:51 AM
... I <3 my break. On most non-NM monsters, that aren't completely immune, it works well.
Spiritmage
09-06-2011, 10:23 PM
Break is very useful. I used it during the COR AF3 fight, and found out you can petrify the npcs, so it made it 100% easier for me to to finish it. As previously stated, Break has a lot of uses, and Breakga is going to add to that. You don't have to have the best gear, just decent gear that anyone can easily get.
Sargent
09-07-2011, 09:16 AM
Uses for Break:
- As mentioned, a ghetto "sleep" for mobs that are otherwise immune to Dark-based Sleep
- Better crowd control. Sleep(ga) II a mob, cast Break(ga) a few seconds before they wake up, reapply.
Vortex
09-07-2011, 08:30 PM
Uses for Break:
- As mentioned, a ghetto "sleep" for mobs that are otherwise immune to Dark-based Sleep
- Better crowd control. Sleep(ga) II a mob, cast Break(ga) a few seconds before they wake up, reapply.
It's easier to sleepga 1 then apply sleep 2 on each mob, don't need breakga for that
I only wish break didnt wear off when you do ANYTHING to the mob, i know if i get stoned i stayed petrifed no matter what i get smacked with. why can't we have that?
Alkimi
09-07-2011, 09:23 PM
It's easier to sleepga 1 then apply sleep 2 on each mob, don't need breakga for that
I only wish break didnt wear off when you do ANYTHING to the mob, i know if i get stoned i stayed petrifed no matter what i get smacked with. why can't we have that?
Depends how long you have to hold something for. Having 2 sleepgas (~2 mins 30 in total) is enough 95% of the time but if you need longer then breakga could have it's uses.
One example with the original break was new dynamis summoner NMs. The fight would sometimes take longer than 2 mins 30 so to prevent astral flow sleep avatar > sleep 2 > break before waking > reapply sleep. Of course you could always use stun aswell as soon as it woke but this way it would rely less on quick reactions.
Covenant
09-10-2011, 12:42 PM
Break is definitely useful... Love it on my redmage. Breakaga, BLM probably gonna have to sub scholar to gain increase in enfeebs magic skill.
The beauty if Addle and Break is, many mobs don't seems to be equipped to deal with it. Like a programming error or something. Other than HNM or whatnot, which resist a lot of things anyway.
Merton9999
09-11-2011, 04:05 AM
In addition to the other uses stated, my favorite use of break is to "sleep" a mob someone has put a DoT on. Whereas DoT will always wake up a mob slept traditionally, DoT has very little chance to un-break them in my experience.
Dirtyfinger
09-11-2011, 04:21 AM
Simple solution; Don't dot mobs you're not fighting and have the intention of sleeping.
I also prefer sleepga > sleepga 2 method of things as stated after 2:30 whatever you've slept should be killed, if not then you need to start casting sleepga 1:27 after you casted the last spell.
Edit: brd for dark resistant mobs especially as they're multi functional and better than another DD.
Merton9999
09-11-2011, 05:23 AM
Simple solution; Don't dot mobs you're not fighting and have the intention of sleeping.
Really, genius? I find in an 18-man alliance people aren't always playing according to the FFXI for Dummies rule book. Also, there are a lot of times I want to put a DoT on a mob and be able to disable it, which break works nicely for.
Dirtyfinger
09-11-2011, 08:19 AM
18 man alliance for what?
Yinnyth
09-11-2011, 09:37 AM
You wanna talk useless magic? Every magic-wielding job has some of it. Not every spell is supposed to be useful to you in every situation. Break actually has its uses. If you never find yourself in a situation to make use of it yourself, oh well. I could fill books with the spells and JAs and puppet attachments and equipment which I own but use less than once a year. If you want to start trimming the fat by getting rid of (or upgrading) rarely used spells, break is a poor starting point.
Vortex
09-11-2011, 02:54 PM
You wanna talk useless magic? Every magic-wielding job has some of it. Not every spell is supposed to be useful to you in every situation. Break actually has its uses. If you never find yourself in a situation to make use of it yourself, oh well. I could fill books with the spells and JAs and puppet attachments and equipment which I own but use less than once a year. If you want to start trimming the fat by getting rid of (or upgrading) rarely used spells, break is a poor starting point.
Speaking of which, how about that Poisonga spell, pretty useful, wait....what does it do besides MPK again? (start there)
Arcon
09-11-2011, 03:19 PM
Break doesnt work @ all... maybee if you want too go too the low level areas and have a laugh or two doing break on a rabbit or worm but anyways
Break Needs too be fix instead of making Version 2.
If it doesnt work why make second part of a spell?
To Breakga Scorpions in Dynamis - Bastok. I've been waiting for this moment for years.
Nawesemo
08-21-2012, 06:56 AM
Lol, I like to break stuff, Blm breaking stuff is good, Blm adapt or die....