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View Full Version : THF gets annother.



Atomic_Skull
08-20-2011, 09:59 AM
Thief

* Bully (Lv. 93)
Intimidates target.

At this point I can't really say I'm surprised anymore.

Alhanelem
08-20-2011, 10:40 AM
Um no, I think that's a nice and unique ability, as long as it's really an effect on you that intimidates your target for a period of time, rather than just one intimidate.

Even if it really is just instantly intimidate the target one time, it can be used to stun magic. So that's still not bad either.

In before move to thief forum.

Panthera
08-20-2011, 10:55 AM
You left out the fact that Dancer natively can force a Triple Attack, where Thief had to merit an ability to do it.

But at least Thief is the only job that can increase drop rates.

Oh, oops:o

Olor
08-20-2011, 11:05 AM
/comfort

hopefully it shares a timer with everything else. Wouldn't want you to get too powerful.

Xellith
08-20-2011, 11:11 AM
"Sneak Attack will now take effect from any angle" would have made me pretty satisfied for the next few years.

Soidisant
08-20-2011, 03:40 PM
I'm happy with DRK's Absorb Attribute but honestly wouldn't have minded if DRK got Bully and THF got a split Aura Steal. It just seems more fitting.

Atomic_Skull
08-20-2011, 04:00 PM
"Sneak Attack will now take effect from any angle" would have made me moist and pretty satisfied for the next few years.

How about a JA that:

Forces a critical hit on your next WS.
Changes the STR vs Attack relationship to 1:1 on the next WS.
Shares it's timer with Sneak Attack and Trick Attack, but has a 20 second cooloff timer.

Along with this change Sneak Attack and Trick Attack in the following way.

Give Sneak Attack a cRatio bonus like Y/G/K Steel Cyclone, Spinning Slash etc.

If you have Sneak Attack and Trick Attack active, but are not behind the monster. As long as the conditions are met for Trick Attack the conditions for Sneak Attack will also be considered to have been met. In this case the cRatio bonus to Sneak Attack is not given.

Other things THF needs:

Reverse Collaborator

Triple Attack II

Arcon
08-20-2011, 04:20 PM
Other things THF needs:

Reverse Collaborator

Triple Attack II

And actual Treasure Hunter.

Malacite
08-20-2011, 05:24 PM
Can SE not just change Sneak Attack & Trick Attack back to 100% acc and crit on all hits, but for THF main only?

That would pretty much stop all QQ from THF and it's only fair, since pretty much all of THF's best abilities/features can either subbed or mimicked by other jobs.

Mirage
08-21-2011, 12:38 AM
If not every hit, how about an increased crit rate for all hits in the next WS, or the next attack round. Something like +50% crit for the second hit in your WS, +40% for the third, etc.

As for sneak attack being landable from any angle, well, it's not exactly a sneak attack if you do it in the mob's face. However, I would be pretty satisfied with letting sneak attack work from every angle *except* a 30% cone in the front of the enemy.

Both those would be for main thief of course. Maybe subbed thief could get an increased crit rate from SA as well, but not nearly as much. How often do you see people sub thief for damage anyway?

Vold
08-21-2011, 12:51 AM
Can SE not just change Sneak Attack & Trick Attack back to 100% acc and crit on all hits, but for THF main only?

That would pretty much stop all QQ from THF and it's only fair, since pretty much all of THF's best abilities/features can either subbed or mimicked by other jobs.No , it really won't. We're pretty tired of really the ONLY reason to play THF these days - Treasure Hunter III + TH procs. For some it's been the only reason for years, really. I don't think any of us expects the job to match a warrior in offense, but we also expect at the very least to have what we do have stay exclusive. As things stand we all might as well switch over to dnc/thf. SATA and THIII are hardly reasons to want to play the job at this point. Our TH roles are becoming less and less so long as they rig systems for end game content that you have to fool around with to get items to drop. And all we get is support-ish JAs while everything else gets offense. Why play THF anymore? You can get by just as well for all intent and purposes with one heavy melee going /thf, or get by better by bringing a DNC/thf, and it doesn't appear players are willing to play the "keep hate on our main tank" game anymore and would rather have the tank alone worry about it.

***, we might as well switch over to dnc. At least then we'll have choco jig and a ton of dances to play around with that aren't gimp as /dnc tends to be. DNC/THF could be the new THF. You get the gimpy dagger job. You get the gimpy TH now that everything wants to use procs(I love them personally but still) or this voidwatch system non sense(though in a way welcomed over the simple, traditional, yet tiring after 8 years method of 'here's a monster, kill it, TH means more drops')You get some serious business support with dances. And you get extra curing power. The only reason DNC hasn't already replaced THF is because people see the THF TH system and go, "that's GOT to be considerably better than anything/thf" but it's really not. Not when content is designed in such a way that TH alone isn't enough to get what you want and is replaced by gimmicks to enhance drop rates.

If players get wise THF is going to be in a lot of trouble on any and all content that has a gimmick system for drops where TH compliments it instead of the other way around.

Vold
08-21-2011, 01:08 AM
If not every hit, how about an increased crit rate for all hits in the next WS, or the next attack round. Something like +50% crit for the second hit in your WS, +40% for the third, etc.

As for sneak attack being landable from any angle, well, it's not exactly a sneak attack if you do it in the mob's face. However, I would be pretty satisfied with letting sneak attack work from every angle *except* a 30% cone in the front of the enemy.

Both those would be for main thief of course. Maybe subbed thief could get an increased crit rate from SA as well, but not nearly as much. How often do you see people sub thief for damage anyway?
For starters, I would like to see an aftermath effect of sorts added to SA, or they could just skip that trouble and give us some damn offensive JAs that's fitting for THF, like haste. Overall I would like to see the job excel in TP gain and WS frequency, just like the other two jobs that are historically weak in melee damage, DNC and NIN, but make up for it with TP gain and WS frequency. But no, we are home of the TH trait so we get DWI at 83. We are also hate control(that's never used anymore because strategy is boring apparently) so obviously that's a fitting trade off for offensive additions to the job.

Quetzacoatl
08-21-2011, 03:33 AM
***, we might as well switch over to dnc. At least then we'll have choco jig and a ton of dances to play around with that aren't gimp as /dnc tends to be. DNC/THF could be the new THF.
You would seriously hop from a decent job to a dead job with a worse subjob? WAT.

Olor
08-21-2011, 03:52 AM
DNC is hawt, what are you talking about?

though I don't think I would sub thf with it....

Karbuncle
08-21-2011, 03:52 AM
I really wouldn't be upset at the Support abilities THF gets if they all didn't suck or were hideously situational to the point of absolute worthlessness ^^;

Collab/Accomp i like the idea of, But those need more support to be truly considered a use in a party. This Job ability has some hope, If its a 1-time Intimidate, It'll suck, if it only effects the THF ,it'll suck. However if its a standing buff, and effects the entire party, It could be very useful (potentially) if the Effect is powerful/long enough, and recast isn't bad.

Quetzacoatl
08-21-2011, 03:57 AM
DNC is hawt, what are you talking about?

though I don't think I would sub thf with it....
The day SE Said DNC won't get lower waltz recast is the day DNC died as a job. Who cares about DNC DD?

Olor
08-21-2011, 03:59 AM
^ Karb pretty much nailed it. Intimidation effects can be nifty but they aren't omfgwow

I dunno. It just feels like this won't do much to make thf desirable in content which is designed to make only jobs with MOAR PROCs desirable.

God I wish they had balanced abyssea procs. I mean would it have been SO HARD to make sure every job had a roughly equal number of procs?

Olor
08-21-2011, 04:00 AM
The day SE Said DNC won't get lower waltz recast is the day DNC died as a job. Who cares about DNC DD?

Eh, I like partying with DNC. They do nice damage - take care of themselves, debuff and buff the party. /shrugs

If I had a choice of dnc or thf I would probably take a dnc with me to do most things. I can dipper up and get TH2 or 3

Karbuncle
08-21-2011, 04:02 AM
not like it matters if DipperYuly gets TH3 anyway, the difference between TH2 and 3 is almost nil visible.

Olor
08-21-2011, 04:07 AM
not like it matters if DipperYuly gets TH3 anyway, the difference between TH2 and 3 is almost nil visible.

It does get TH3 if it spawns 90. But yeah, it doesn't seem to be noticably different.

Point is, say I am in a duo - I would rather take a dnc/nin - who will be able to heal themselves, avoid hits, haste us, debuff the mob and attack non stop like a crazy maniac than a thf... I can use dipper... so what does thf have again?

Not saying dnc is the best but it has a hell of a lot more going for it than thf.

This is my way of saying

/comfort to thf players

Karbuncle
08-21-2011, 04:09 AM
It does get TH3 if it spawns 90. But yeah, it doesn't seem to be noticably different.

Point is, say I am in a duo - I would rather take a dnc/nin - who will be able to heal themselves, avoid hits, haste us, debuff the mob and attack non stop like a crazy maniac than a thf... I can use dipper... so what does thf have again?

Not saying dnc is the best but it has a hell of a lot more going for it than thf.

This is my way of saying

/comfort to thf players

I Agreed completely. I was just making a point that TH2 and TH3 have almost no noticeable difference in drop rates.

So it didn't really matter, any job /THF can get the best improvements to drop rates available. (I.E the difference between No TH and TH2 is greater than TH2 vs TH12)

Olor
08-21-2011, 04:13 AM
yeah, it is pretty bogus to have all these TH procs that appear to do essentially nothing

Tsukino_Kaji
08-21-2011, 05:20 AM
THF gets annother kick to the nuts.How is insta-intimidate not awsome?

Selzak
08-21-2011, 06:27 AM
While I'm (very hesitantly) optimistic about the DRK update, I just can't over the fact that:

SAM has a JA to stun and inflict plague.
BST has a JA to terrorize.
THF has a JA to terrorize.
...and DRK has nothing of the sort.

I mean...this is exactly the kind of thing that DRK should have, it fits perfectly and would better define its role in a party. While the jobs who get these JA's have absolutely no business with them and don't even want them!

THF should have gotten something to lock a monster onto a party member (indirectly and from range, not TA) to make it easier for them to SATA. Should also have made Steal useful in some fashion, like making it raise TH by one 100% of the time or something.
I think THF should also get Marksmanship weaponskills. It'd give them another Blue proc in Abyssea during piercing and honestly they just should have access to them. I think SE already mentioned giving Archery weaponskills to SAM.

Frost
08-21-2011, 06:40 AM
While I'm (very hesitantly) optimistic about the DRK update, I just can't over the fact that:

SAM has a JA to stun and inflict plague.
BST has a JA to terrorize.
THF has a JA to terrorize.
...and DRK has nothing of the sort.

Really dude?

Drk gets Blade Bash, Stun, Sleep, Break, etc.

Thief if not getting Terrorize, so much as it's getting "Killer Effects".

Malacite
08-21-2011, 07:18 AM
A good start (along with restoring SA & TA as I previously said) would be to also fix the following:

Steal - Please, either lower the recast to 1 minute or actually give us things worth stealing. Like extra AF3 +1/+2 items from NMs. Aura Steal is a total joke too FYI.

Mug - Another utterly useless ability. It's kinda nice on certain NMs like Aquarious, but overall you tend to get diddly squat from most regular targets. Nevermind the 15 minute recast. RMT are for all intents and purposes, dead or marginalized so can we have some kind of fix to Mug?

Accomplice/Collaborator - Remove the shared recast and/or lower the recasts for both, please. Give THF a more active role in controlling the party's enmity. This is desperately needed imo, with the way Empyrean DD's can cap hate in just a few attack rounds.


Finally, maybe some new, THF only status bolts? Give us a reason to actually carry crossbows again.

Panthera
08-21-2011, 10:19 AM
Nevertheless, Thief still has several unique traits and abilities that sets it apart. Thief remains the only job that is able to divert enmity of the next attack while while standing behind a target.

Oh, oops:o

Leonlionheart
08-21-2011, 12:03 PM
THF still has a lot of utility. Flee + Perfect dodge along with highest native Evasion+Evasion Bonus traits; best sac puller in the game!

Enmity manipulation tools make it a viable tank in long term fights (Raja, Voidwatch) where WHMs, RDMs, and SCHs will be capping hate. Apparently, tanking is the direction that THF is headed. Too bad it's HP is too low to take any real hit.

THF is also the only one that can stack TH up to 11~12. BST gets TH3, RNG gets TH3, /THF get's TH2. It's obviously next to impossible to tell the difference considering you need huge sample sizes to test drop rates. Either way, TH6~7+ is the reason that THF is guaranteed a spot in a group where as jobs like BST, RNG, and DNC are not.

Is THF getting shafted? In terms of damage dealing, yes, very much so. Is THF getting shafted compared to jobs like DRG and RNG? No.

Insaniac
08-21-2011, 12:40 PM
THF still has a lot of utility. Flee + Perfect dodge along with highest native Evasion+Evasion Bonus traits; best sac puller in the game!

.....


Enmity manipulation tools make it a viable tank in long term fights (Raja, Voidwatch) where WHMs, RDMs, and SCHs will be capping hate. Apparently, tanking is the direction that THF is headed. Too bad it's HP is too low to take any real hit.They aren't 100% useless but they aren't nearly as useful as you are implying. Accomplice is off the table due to the recast and collabo really doesn't make much of a difference because it wont push you past the hate cap. If you're trying to use it while you aren't tanking to keep hate off of others you 1) have very little effect unless you focus it on one person in which case someone else just pulls hate and 2) eventually cap your own hate and die, potentially MPKing people in the process. Separate the timers and we can talk.


THF is also the only one that can stack TH up to 11~12. BST gets TH3, RNG gets TH3, /THF get's TH2. It's obviously next to impossible to tell the difference considering you need huge sample sizes to test drop rates. Either way, TH6~7+ is the reason that THF is guaranteed a spot in a group where as jobs like BST, RNG, and DNC are not.TH3+ shows no measurable increase in drops. People are starting to realize this. It's why you see so many BST + DNC dynamis duos. Maybe your server isn't loaded with JP WHM/THFs like mine is.


Is THF getting shafted? In terms of damage dealing, yes, very much so. Is THF getting shafted compared to jobs like DRG and RNG? No.Have you read the RNG and DRG update notes? Ranger is becoming the long distance THF and not losing anything in return {Trick attack}{Barrage}{Do you need it?} and DRG got something they have been asking for for years and years.

Leonlionheart
08-21-2011, 12:46 PM
Yeah but it's not really helping DRG in anything other than Soul and Spirit Jumps

DRG still sucks in HNM because of craptastic attack.

RNG still sucks because it pulls hate after 2 WS's and dies

Edit: Oh, and RNG has quite possibly the worst DPS there is.

TybudX
08-21-2011, 01:09 PM
Give THF a targetable Enmity Douse-like /ja. Make it short recast, like 60 seconds. In today's game it has to be pretty low recast to matter. None of this 'steal's target pt members blah blah blah' shit.

Make Trick Attack transfer some portion of the THF's enmity to the TA'ed character instead of being just that one attack's enmity. Have this enmity go beyond the cap.

Give THF an Att bonus job trait(s). THF has pitiful attack. DNC gets Acc Bonus traits, give THF the equivalent Att Bonus, at least. An A+ in Dagger wouldn't hurt, either.

Make SA and TA angles more forgiving. Being 'front half/back half' wouldn't be that bad. Nobody can line this stuff up with the way the game is right now.

Make THF the king of Critical Attack Bonus.

edit - Make TH more effective based on the number of support related buffs a THF has. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).] If you are going to invite a THF for TH you may as well force the *** inviting them to make the THF more useful than some *** random DD that doesn't have a clue.

edit 2 - Hahaha, admins missed one of my swears. I can't say retard or gimp-shit, but shit is ok?

Tsukino_Kaji
08-21-2011, 05:05 PM
They edited the title. lol

Insaniac
08-21-2011, 05:12 PM
THF get's another what!?!?!?!

SpankWustler
08-21-2011, 05:16 PM
I love that the moderator edited the title, but left the spelling error.

Having native Dual Wield III by 99 is an outside possibility for Thief, and that would put the job in a much better position. This would provide Thief the same option literally all other melee have: subbing something other than Ninja for additional damage.

Halving the recasts of Accomplice and Collaborator would go pretty far, even if breaking them up isn't possible.

Thief is on the right track, it's just that everything it receives is half as potent as it should be with twice the recast. I fully expect Bully to follow suite.

noodles355
08-21-2011, 06:26 PM
What a lot of people seem to not realise is that thieves aren't even asking for some huge damage boost. A lot of thieves would be happy being there for utility purposes like enmity control, TH and debuffs... This looks like the direction SE is trying to go with collab/accomp & trick attack, TH lvl up procs and despoil/feint, and that's not a bad direction. The problem is they're failing to deliver enough to make it worthwhile. The only exception is Feint.

If Despoil afflicted a non-random debuff on the mob that was unrelated to stealing an item, it would become a much more useful ability (as long as the duration of the debuff and the recast of the ability stayed close).
If Steal could steal temporary items, or could steal Ra/Ex items and transfer them to the treasure pool, it would become a much more worthwhile ability too.
If Accomplice and Collaborator had lower recasts, separate timers and thief had a means to dump that enmity either on someone or lose it altogeather, it would be a great ability.
And if all those sort of things happened, Thief would be a much more useful job endgame and much more popular both to have in the ally and to play.

Arcon
08-21-2011, 07:32 PM
TH3+ shows no measurable increase in drops. People are starting to realize this. It's why you see so many BST + DNC dynamis duos. Maybe your server isn't loaded with JP WHM/THFs like mine is.

I wouldn't call the difference unmeasurable, especially if you stack really high TH. It's just not nearly as big as the step from 0 to 1 and from 1 to 2. But high TH still is useful. The reason why so many people just go WHM/THF is because the drop rate increase from 2 to 8 doesn't always warrant paying for a new account, at least not as much as having a WHM mule with TH2.

Laphine
08-22-2011, 12:37 AM
I know it's mostly conjecturing but i like to think TH3 and beyond is an 1% increase to drop rate. This means that TH12 provides close to the raw boost of a "real" trait on something with 10% base drop rate. With something at a 1% base drop rate TH12 is an incredible boost. I think we can count with one hand the amount of things with such low drop rate, so overall, it's just not worth it go get TH that high.

Panthera
08-22-2011, 02:54 AM
Thief gets another what, another job ability? and it intimidates the target? Hoo-ray!:D

Lordscyon
08-22-2011, 04:37 AM
it be a nice trait for solo when the fight is going bad.. Bully + flee run away!!!!!

noodles355
08-22-2011, 11:36 AM
Initimidate is not like Stun. It's like Paralysis. Not garanteed to stop the target doing whatever it's doing.

i'm still not passing judgement on the ability until it's released, it could really go either way.

Insaniac
08-22-2011, 12:48 PM
I know it's mostly conjecturing but i like to think TH3 and beyond is an 1% increase to drop rate. This means that TH12 provides close to the raw boost of a "real" trait on something with 10% base drop rate. With something at a 1% base drop rate TH12 is an incredible boost. I think we can count with one hand the amount of things with such low drop rate, so overall, it's just not worth it go get TH that high.

The fact that SE refused to make TH3 an additional re-roll says to me that they are unwilling risk throwing off the balance they believe they have created. Nothing would throw that balance off more than adding 10% on top of an item that they want to have a 1% drop rate. If anything they would want TH procs and +1 gear to effect rare drops less than common ones. Don't forget what game we're playing amirite? My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12 it would have a 5.5% drop rate. My LS has done 60+ fafnirs since the ground kings change all with TH9+ and we have gotten 0 ridills. Even if ridill has a 0.00001% drop rate, under your theory, ridill's drop rate would be increased to 7% at TH9 which it pretty clearly isn't.

Frost
08-22-2011, 02:23 PM
The fact that SE refused to make TH3 an additional re-roll says to me that they are unwilling risk throwing off the balance they believe they have created. Nothing would throw that balance off more than adding 10% on top of an item that they want to have a 1% drop rate. If anything they would want TH procs and +1 gear to effect rare drops less than common ones. Don't forget what game we're playing amirite? My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12 it would have a 5.5% drop rate. My LS has done 60+ fafnirs since the ground kings change all with TH9+ and we have gotten 0 ridills. Even if ridill has a 0.00001% drop rate, under your theory, ridill's drop rate would be increased to 7% at TH9 which it pretty clearly isn't.

Not calling you out or anything, but keep in mind, there's STILL no actual factual information on how TH functioned, only theories.

For all we know TH may be functioning now how it always was, just visibly so.

Insaniac
08-22-2011, 05:17 PM
Not calling you out or anything, but keep in mind, there's STILL no actual factual information on how TH functioned, only theories.

For all we know TH may be functioning now how it always was, just visibly so.

True they are just theories but they are very solid theories. I don't know if you've seen it but we've been doing some testing over in the THF forum that so far shows a huge difference between T0 and T2 and no visible difference between TH2 and T3. The samples are relatively small but the margin of error is low enough to show that TH3 does not work in the same way as TH1 and 2. I would love for someone to find measurable evidence of TH3+ actually effecting something but I'm not holding my breath.

Atomic_Skull
08-22-2011, 06:14 PM
My admittedly also baseless theory is that every +1 over TH2 counts as a 1% increase to the items base drop rate before re-rolls. In other words an item with a 5% drop rate with TH3 would have a 5.05% drop rate or with TH12

That's not adding to the base drop rate, that's multiplying the base drop rate.

Insaniac
08-22-2011, 08:51 PM
That's not adding to the base drop rate, that's multiplying the base drop rate.Correct but I never used the word add so I don't see your point?

Nefertiri
08-22-2011, 08:54 PM
THF is also the only one that can stack TH up to 11~12.

Wrong.


RNG gets TH3.

You clearly have no idea how Bounty Shot works. It begins with TH2 (TH3 with sylvan glovelettes +1), then repeated bounty shots afterwards will, if successful, continue to stack the current Treasure Hunter level, with less and less accuracy the higher it goes. How high it CAN go is anyone's guess, I've personally gotten up to TH9 so far. Both with and without a Thief.

As for Thief's current situation, tis a shame they can't simply make it a DD god like many folks seem to want. I don't think there's any way to alter player preferences, which is why so many jobs continue to "get the shaft." I almost feel a little bad for SE. Here are all these jobs they have specific and creative visions for, and hardly anybody sees things the way they do, nor wants to play their class in the "ideal" fashion.

Hopefully, in the future, endgame content will shift away from Abyssea so certain classes don't need to feel quite so obscure as they do currently. (Yet I'm just as sure different classes will become obscure all over again outside of abyssea.)

I fear we may never have the balance we seek.

Insaniac
08-22-2011, 09:42 PM
As for Thief's current situation, tis a shame they can't simply make it a DD god like many folks seem to want. I don't think there's any way to alter player preferences, which is why so many jobs continue to "get the shaft." I almost feel a little bad for SE. Here are all these jobs they have specific and creative visions for, and hardly anybody sees things the way they do, nor wants to play their class in the "ideal" fashion.

I still have yet to see any THF ask to be on par with the true DDs. We're just sick of feeling like Charlie Brown on Halloween.

Warrior: I got a restraint
Monk: I got an impetus
Dragoon: I got a soul jump.
Dancer: I got a Dual Wield 4
Thief: ...... I got a rock.

Warrior: I got a blood rage
Monk: I got a martial arts 7
Dragoon: I got a restoring breath
Dancer: I got a flourish III
Thief: ..... I got a rock.

None of us would have any problem filling the roll SE wants us to play if they gave us the tools to actually do that.

Here's a LINK (http://www.youtube.com/watch?v=5tIhwITwhSg) for anyone who has no idea wtf I am talking about.

Karbuncle
08-22-2011, 11:19 PM
Why do people keep suggestion all we want is to be godly/best/wtf DD? FFS go read my thread of suggestions compiled from here, Only a handful have any DD Suggestions and most of them aren't asking to be as good/better than WARs, simply wanting to be better than we are now.

Its like Insaniac said, THF just keeps getting the shit end of the stick. Most/all of us would be ecstatic to be "Stealthy Enmity whores" , but apparently SE Doesn't know that 2 Abilities with a shared timer, no way to transfer your enmity, or dump your enmity, does not make someone master of Enmity. It saves someone the enmity from 1 nuke, or 1 weaponskill.

once every minute
across 17 people
12 of which you can't even hit.

We will fill the vision they want us too, But the tools we have right now will not work to fill that vision. Trick attack is a great enmity tool as well, but its hindered because we aren't amazing DD, at best a full AGI Trick Attack on any reasonable mob is going to do ~400/500 Dmg (non Relic/Emp included). Which is what? 1/5th of a WAR's WS? It won't be very helpful. (note: I mean on endgame content... Voidwatch, etc, Non-piercing weak mobs).

So yah, http://forum.square-enix.com/ffxi/threads/13211-The-THF-Master-Suggestion-Thread-Compilation.-Read-Contribute! Aside from Bryth's TH Ideas, these were some of the best ideas I could dig up (in 10 minutes of work).

Read over it!

Sparthos
08-23-2011, 01:44 AM
I'll play THF when they can drop mines like Qiqirn or plant enmity/status traps.

That wouldn't too overpowered would it SE?

Kimara
08-23-2011, 01:47 AM
I'll play THF when they can drop mines like Qiqirn or plant enmity/status traps.

That wouldn't too overpowered would it SE?

That...would be....awesome! I don't think SE would ever do it though.... surprise! Booooom!!!

Malamasala
08-23-2011, 01:48 AM
Here are all these jobs they have specific and creative visions for, and hardly anybody sees things the way they do, nor wants to play their class in the "ideal" fashion.

Personally I wonder why stuff are restricted when you could have so much more fun if they were unrestricted. Like say steal and those abilities being separate JAs. Or how about jumps all being seperate timers? Those tiny things would make it much more fun. DNC waltzes being seperate wouldn't hurt either.

JackDaniels
08-23-2011, 01:49 AM
And actual Treasure Hunter.

As apposed to our placebo TH?

Twille
08-23-2011, 02:36 AM
The fact that there is nearly NO noticeable difference in TH2 vs TH12 is pretty sad.
If other jobs are going to be handed TH3, a THF's additional TH abilities need to be more noticeable.

Karbuncle
08-23-2011, 02:39 AM
I'll play THF when they can drop mines like Qiqirn or plant enmity/status traps.

That wouldn't too overpowered would it SE?

I know this may be a joke/half-serious, But the idea of being able to use Bombs/Mines/Tubes in Battle to inflict the enemy with unique/powerful debuffs or do damage doesn't sound like a bad idea...

I'm going to expand on this if you don't mind in my Master thread.

Sparthos
08-23-2011, 02:59 AM
I know this may be a joke/half-serious, But the idea of being able to use Bombs/Mines/Tubes in Battle to inflict the enemy with unique/powerful debuffs or do damage doesn't sound like a bad idea...

I'm going to expand on this if you don't mind in my Master thread.

It's actually something I observed from rogue classes in other MMOs in addition to the way SE went about it with Qiqirn.

Use of mines to add additional damage while redirecting hate from a distance (not unlike the new RNG TA ability) along with other tools designed to create an effective HNM presence that isn't just planting TH and then backing off.

Malamasala
08-23-2011, 07:14 AM
I know this may be a joke/half-serious, But the idea of being able to use Bombs/Mines/Tubes in Battle to inflict the enemy with unique/powerful debuffs or do damage doesn't sound like a bad idea...

I'm going to expand on this if you don't mind in my Master thread.

Doubt it would be unique, but it doesn't really hurt to have more silence, paralyze, bind "spells" in the game.

Insaniac
08-23-2011, 07:29 AM
I know this may be a joke/half-serious, But the idea of being able to use Bombs/Mines/Tubes in Battle to inflict the enemy with unique/powerful debuffs or do damage doesn't sound like a bad idea...

I'm going to expand on this if you don't mind in my Master thread.
Yeah this ability sounds really fun. I can't wait til they give it to Ninja.

Karbuncle
08-23-2011, 08:53 AM
Yeah this ability sounds really fun. I can't wait til they give it to Ninja.

Oh right, Silly me :( THF will get a Job Ability that increases their Magic Accuracy and lowers their Attack, Accuracy, and Critical hit rate.

Insaniac
08-23-2011, 09:03 AM
Oh right, Silly me :( THF will get a Job Ability that increases their Magic Accuracy and lowers their Attack, Accuracy, and Critical hit rate.
On a 10 minute timer.

Laphine
08-23-2011, 10:40 AM
We should just get an ability called "nil" (as Karb likes to use hehe) that does an awesome nothing with an 1h recast and call just it a day.

Insaniac
08-23-2011, 03:30 PM
New JA.

Distribute wealth - Induces a permanent amnesia effect on yourself to give all your Job abilities and Job Traits to your party members. If playing solo your abilities will be given to the nearest DNC.