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View Full Version : Accept Warp II



Cubber
08-20-2011, 03:27 AM
I've been away from the game for some time and recently came back. One of the main reasons I quit was because ninja'ing was so easy if there was an angry black mage in the group that decided to d2 the competition. This happened to me yet again the other day after spending 4 hours farming Goetia Body Seals in Abyssea-Grauberg. Would it be a horribly bad idea to suggest implementing an "accept" option for Warp II? We have to accept a raise, and pretty much any other action that involves transportation in the game, I don't see why this hasn't been implemented yet.

Ragni
08-20-2011, 03:47 AM
/blockaid

Problem solved? lol

Cubber
08-20-2011, 05:58 AM
/blockaid only blocks aid from outside the alliance i believe.

Flye_Serria
08-20-2011, 07:50 PM
what he is talking about if warp II is casted on you you have the option to accept or decline I think it is a great idea myself for it

Arcon
08-20-2011, 09:03 PM
Was suggested before and I agree with it. Blockaid doesn't work and if it did it would cause more problems than it would solve.

Treb
08-20-2011, 10:35 PM
I agree. As a main blm, i hate having to wait after an event for people to decide if they want a d2. This way i can just cast it and have them decide if they want to take it or not.

Kazaki
08-24-2011, 06:49 AM
I agree to this, would be nice to have it implemented!

Cursed
08-24-2011, 07:03 AM
takes all the fun out of being blm and d2ing your friends for a laugh.

Limecat
08-26-2011, 05:56 AM
I've never been the target of a rogue Warp, but this would be a very good idea to implement. Even if we weren't talking hostile warps, I've had friends accidentally get warped before the pool with their lotted whatever emptied. The only possible issue would be people who go afk planning to be warped by a friend after a while. Maybe it could be set up so that it operates on a timer like releasing after you croak, and if it runs down it goes ahead and warps you. Make it only 10 minutes instead of an hour though, I think.

Tsukino_Kaji
08-29-2011, 03:35 PM
Because you need to be able to D2 AFK people.

Kristal
08-31-2011, 09:28 PM
I've been away from the game for some time and recently came back. One of the main reasons I quit was because ninja'ing was so easy if there was an angry black mage in the group that decided to d2 the competition. This happened to me yet again the other day after spending 4 hours farming Goetia Body Seals in Abyssea-Grauberg. Would it be a horribly bad idea to suggest implementing an "accept" option for Warp II? We have to accept a raise, and pretty much any other action that involves transportation in the game, I don't see why this hasn't been implemented yet.

You can report such a player to a GM, although you'd need strong evidence in the log to proof intentional griefing instead of blatent incompetence. (Such as having agreed upon lotting for seals in chat, then proceed to lot each seal and having the other BLM cast Warp II as soon as it became obvious he missed out on all 4 seals in treasure. (As opposed to someone warping you 5 seconds before drops because an afk person did not pass.)

Flye_Serria
09-01-2011, 04:58 AM
/blockaid only blocks aid from outside the alliance i believe.

/blockaid prevents party/alliance invites and cures from ppl outside of party so ppl can steal your claimed NM and Warp II is only for the Party only so which meaning you need to be in the PT at the time of the Warp II of the Caster would warp him/her(self)

and on my behalf


what he is talking about if warp II is casted on you you have the option to accept or decline I think it is a great idea myself for it

I recently Warp II someone that he was meaning to Warp myself to change sub job and that is why I think accept and decline for Warp II