View Full Version : [dev1023] Dynamis Adjustments
Demonicpagan
08-19-2011, 01:33 AM
Looking at what they're doing to dynamis now... I'm very disappointed in the direction. Everything is becoming too abyssean like and presents no challenge. I was quite content with the challenge that was in the CoP dynamis areas. There was no reason to change anything. The ONLY thing I like in this upcoming dynamis change are the maps. That is it.
Why SE???? Why??? If anything really needed to be adjusted to dynamis, that was drop rates, nothing else.
Sparthos
08-19-2011, 01:36 AM
You're acting as if CoP dynamis being changed over to the normal zone system was surprising?
Demonicpagan
08-19-2011, 01:40 AM
I wasn't expecting it. I was quite happy with things being left well enough alone.
Sparthos
08-19-2011, 01:43 AM
SE said months ago when the original dynamis zones were changed that CoP would follow in the next patch.
...and here it is.
They don't want the large group dynamic anymore. It also acts as a way to cut down the QQ that some group has the zone reserved and you cant enter.
Elexia
08-19-2011, 01:49 AM
Change is good. I wonder how many times you could visit your favorite forum and not hear QQing about "Soandso jacked our reservation spot!"
CoP dynamis needed this change and was already slated to be changed, I'm more curious as to how Dynamis Tavnazia will work.
Demonicpagan
08-19-2011, 01:50 AM
Us old school dynamis shells don't welcome this change. It wasn't needed.
Elexia
08-19-2011, 01:55 AM
Us old school dynamis shells don't welcome this change. It wasn't needed.
I've played since 2002 and done dynamis since 2004 so I'm as old school as it get, this is a good change.
Old Dynamis:
Currency rarely fell.
Relics rarely fell.
Mob restrictions
Reservations that people like to gank for outlands.
You have to ignore quite a bit of mobs for safety reasons
Post 2006ish Dynamis:
Currency falls more
Relic falls a bit more
Still same restrictions
Neo-Dynamis:
2 Hours max
Unlimited Mobs
Controllable currency drops
Controllable af drops
Can solo (if you really want to)/duo/trio
Anyone can do it
...Yeah change is good.
Ziyyigo-Tipyigo
08-19-2011, 01:59 AM
Us old school dynamis shells don't welcome this change.
Both of you?
cidbahamut
08-19-2011, 02:09 AM
Change is good, but variety is better. It would have been preferable to have left Dreamlands in the old style, rather than changing them over and completely eliminating an event from the game.
Elexia
08-19-2011, 02:10 AM
Change is good, but variety is better. It would have been preferable to have left Dreamlands in the old style, rather than changing them over and completely eliminating an event from the game.
I agree because they removed the dreamlands zones from the game.
....They didn't? Huh weird. Guess nothing was eliminated.
cidbahamut
08-19-2011, 02:17 AM
I agree because they removed the dreamlands zones from the game.
....They didn't? Huh weird. Guess nothing was eliminated.
So an event that plays very differently from another is the same event simply because they take place in the same zone? No, that's silly.
Neo-dynamis might be superficially similar, but it provides a distinctly different experience than old dynamis did.
I don't get the subjob restriction requirement for getting the new items to drop. That's just silly.
Korpg
08-19-2011, 02:29 AM
This is just another complaint thread about somebody not liking change.
When the change would help everyone else out, they don't like it because they don't like change, they want to stay the same forever. Which doesn't happen to an evolving game like this....
If you want continuity without change, play an offline game.
Aldersyde
08-19-2011, 02:34 AM
Us old school dynamis shells don't welcome this change. It wasn't needed.
I understand. It sucks when a pyramid scheme collapses. Ya, ya...I know I'll hear "We helped people get relic gear", which was mostly mediocre and inventory -1 except for a few choice pieces. Nearly every "old school" dynamis was a big scheme using the labor of many grunts to funnel the real benefits of dynamis (relic weapons) to a select few, especially in the early stage of the event (it did get better when gil payments from coins got more common).
When I first got into endgame, I remember dynamis being the event that I *had* to do the endgame content I really wanted to do and I hated it. It took too long. No one wanted to try new strategies. It became boring and tedious. If you had fun with it, that's great. I found that no matter how good the company was, the event itself was still awful.
I've done dynamis some since the update and although it's still tedious to me, I don't get the same knot of dread in the pit of my stomach when I look at the ls calender (though it does help being in an ls that does payouts). No more 4 hours treks through Sandy and Bastok for the 4000th time (I love the two hour time limit). No more same stale route that got old four years ago. The satisfaction of pulling a monk out of 100 Fists or a thief out of perfect dodge after proccing. People who are motivated to build relics or farm relic on their own time can....without having to use the labor of an entire ls (ya, ya...I know, dynamis was low mannable before). I've even found that If I'm bored I'll even join people if they want to do go to dynamis. Before the changes, I always prayed my wife would have a chore for me to do or would have to work overtime on dynamis night.
Still, the changes to CoP dynamis are puzzling. I personally thought SE would leave them alone to give players the choice of doing neo-dynamis or old style dyanmis. Dynamis adjustments could have meant so many things (more nms, adding of a point system using dynamis currency, item drops in neo-dynamis that could used for synergy augments). Kinda boring they just extended the system to CoP zones.
Gallus
08-19-2011, 02:36 AM
Lol after reading the news article, the first thing that came to mind was, "wonder how many bitching threads are up?" Get real. The new dynamis zones are a blast, have decent new drops that make them rewarding, and bring fresh new life to an activity that played out exactly the same every time you entered. Most people ignore Dreamland Dynamis and find it to be a waste of time. This will fix that and make entry a much more rewarding and much less expensive activity. I can assure you a great deal more people are happy with the changes than are unhappy. Quit bitching and be glad you'll have something new to do with your Dynamis Shell besides trying to get people to go along for the ride to fund your relic.
Sparthos
08-19-2011, 02:39 AM
I don't get the subjob restriction requirement for getting the new items to drop. That's just silly.
Difficulty.
Oh and it discourages lone NIN/DNCs from soloing.
Soundwave
08-19-2011, 02:53 AM
I'm a bit confused on the newer dynamis changes as far as sub-jobs go, you can enter in now (with) sub-jobs???
Sparthos
08-19-2011, 02:56 AM
You choose to enter with or w/o subjob. No sj = mystery bonus loot.
After entering with no sj, you can put SJ on at any time but you can't go for the mystery bonus loot. If you enter from the start with sj, you can't remove it for the entirety of the run.
Tannlore
08-19-2011, 02:57 AM
I'm a bit confused on the newer dynamis changes as far as sub-jobs go, you can enter in now (with) sub-jobs???
Yes but apparently if you enter with your sub-job you will not get drops for stuff that improves relic and relic +1. So no relic +2 for those who enter with sub intact.
Anissa
08-19-2011, 02:57 AM
The drop rate for all items that enhance relic and relic +1 armor will be unified.
Certain items required to enhance relic and relic +1 equipment will only drop if support job restrictions are enabled.
Refinements to the upgrade process for relic and relic +1 equipment are still under consideration. Ingredients, drop rates, and other aspects are subject to change.
I may be misinterpreting this, but are we getting the opportunity to upgrade to relic +2?
Sparthos
08-19-2011, 02:59 AM
Yes.
The question is if the +2 will be via magians and thus storable or another inventory nightmare courtesy of the random number generator.
Coldbrand
08-19-2011, 03:02 AM
durhur hey dps don't actually do damage, we need to get triggers deerrrppppppp
make sure to bring sneak and invisible hurrrrrrrp
Anissa
08-19-2011, 03:03 AM
Yes.
The question is if the +2 will be via magians and thus storable or another inventory nightmare courtesy of the random number generator.
I haven't seen anything official on this, but if it's true I am very excite.
Sparthos
08-19-2011, 03:03 AM
durhur hey dps don't actually do damage, we need to get triggers deerrrppppppp
All I heard was use Ukko's Fury.
Korpg
08-19-2011, 03:07 AM
All I heard was use Ukko's Fury.
Ukko's Fury kill stuff too fast, my linkshell was complaining that I was bringing the mob from 95% to dead too quickly and we couldn't proc red on them lol. Although we still got a lot of coins for my friend's Apoc that night and some useless relics for all (I think 8 BLU gloves dropped last night too) it was still fun to pull > dead mobs.
wish12oz
08-19-2011, 03:07 AM
I would like all the dynamis changes, but the proc system completely ruins it for me and makes me not care at all. The only dynamis I've been doing was CoP dynamis, and thats about to come to end too, GG SE.
Tannlore
08-19-2011, 03:09 AM
I haven't seen anything official on this, but if it's true I am very excite.
There was a topic posted by Camate about it where he asks for feed back on if the augments to relic +2 should be static of random.
Here's the link: http://forum.square-enix.com/ffxi/threads/12420-Artifact-Armor-4-idea?p=168162#post168162
Elexia
08-19-2011, 03:15 AM
I would like all the dynamis changes, but the proc system completely ruins it for me and makes me not care at all. The only dynamis I've been doing was CoP dynamis, and thats about to come to end too, GG SE.
The stagger system ruins it? Is it that hard to kill 5 statues and actually...you know, use your job abilities, magic and WS beyond just spamming empyrean WS? Let alone go with some friends?
Guess so.
Soundwave
08-19-2011, 03:25 AM
You choose to enter with or w/o subjob. No sj = mystery bonus loot.
After entering with no sj, you can put SJ on at any time but you can't go for the mystery bonus loot. If you enter from the start with sj, you can't remove it for the entirety of the run.
Interesting, thank you!
Yes but apparently if you enter with your sub-job you will not get drops for stuff that improves relic and relic +1. So no relic +2 for those who enter with sub intact.
Thanks.
Sparthos
08-19-2011, 03:26 AM
Greater problem with new Dynamis is that new drops barring a handful suck across the board.
Ok, you've got this new way to speed through Dynamis and catch up on missed Relic but then what? Beyond farming the hell outta currency for a relic, the incentives to repeat this event are few and far between.
It didn't help that most relic armor sucked at 75 either. The new +2 stuff will have to either completely change some stats or it's gonna be underwhelming.
Korpg
08-19-2011, 03:28 AM
You know, there is no law stating that the +2 gear will have nearly the same stats as the +1 or NQ armor (for example, see Artifact NQ and +1).
Tannlore
08-19-2011, 04:02 AM
You know, there is no law stating that the +2 gear will have nearly the same stats as the +1 or NQ armor (for example, see Artifact NQ and +1).
Very true. Going +2 may completely change around the armor's stats entirely. They aren't even sure yet what they will be doing. I'd like to see an example at some point though (Camate this is for you!).
Manque
08-19-2011, 04:30 AM
Before adding the new gear to the dreamlands dynamis I wanna get done with the gear I want from the older zones!
My group has found the drop rates on some of these pieces abysmal. I think we are 0/10 for Oneiros Helm from Sandy. Also, we've killed the arch boss from beau a couple of times with... no drop. With how much it takes to get a pop set together, we were quite disappointed.
DebbieGibson
08-19-2011, 05:15 AM
Us old school dynamis shells don't welcome this change. It wasn't needed.
SUCK IT :)
self-fund your relics, leech
Suirieko
08-19-2011, 05:33 AM
Us old school dynamis shells don't welcome this change. It wasn't needed.
Too bad so sad, but it was needed. The time of 36+ people Dynamis is over and done. Sorry to say but welcome to post-abyssea FFXI where almost everything can be done with six people or less. (Einherjar being an exception.) If anything, most of the Neo-Dynamis changes are quite welcomed, especially the abolishment of 500K to pay for Timeless Hourglass.
Only thing that bugs me about the Neo-Dynamis is the need to stagger the mobs, but eh, the way I See it, it just makes you work for th edrop.
Sparthos
08-19-2011, 05:37 AM
Too bad so sad, but it was needed. The time of 36+ people Dynamis is over and done. Sorry to say but welcome to post-abyssea FFXI where almost everything can be done with six people or less. (Einherjar being an exception.) If anything, most of the Neo-Dynamis changes are quite welcomed, especially the abolishment of 500K to pay for Timeless Hourglass.
Only thing that bugs me about the Neo-Dynamis is the need to stagger the mobs, but eh, the way I See it, it just makes you work for th edrop.
Good luck doing Voidwatch with 6ppl.
Cymmina
08-19-2011, 05:47 AM
Why does everyone think that if you preferred "old Dynamis" that means everyone is farming currency for 1 guy's relic? I know it may be hard to imagine, but there are groups who sell all the currency and everyone who contributes to the run gets an even split. Minority, yes, but they do exist.
CoP Dynamis doesn't require an army of people. At 90, it only takes 6 coordinated, decently geared players to kill the boss and farm in Bubu/Qufim/Valkurm. There's nothing wrong with the drop rates in these zones, unless you're expecting 100s to rain from the heavens. I've seen more than a handful of Pantin Capes get thrown in the garbage because everyone in my shell has one and we've only done 4 Dreamlands runs (2 Bubu, 2 Qufim) and we're full on many other accessories. Unless you cared about -1s (most of which were lame) or accessories, cities were more efficient for farming currency/relic. Dreamlands had a shorter max time limit, there's fewer enemies, and they're really spread out (similar to Beaucedine).
I was hoping to experience Tavnazia before they changed Dreamlands, but I guess that isn't going to be possible.
Elexia
08-19-2011, 08:06 AM
Why does everyone think that if you preferred "old Dynamis" that means everyone is farming currency for 1 guy's relic? I know it may be hard to imagine
Because that's why the majority of the player base did it because we all know there's better gear than 99% of the relic pieces in existence even a year after it's inception.
there are groups who sell all the currency and everyone who contributes to the run gets an even split. Minority, yes, but they do exist.
Doing it to make money is definitely in the minority but the real reason is generally someone taking advantage of sheep that follow in hopes of table scraps.
wish12oz
08-19-2011, 08:06 AM
welcome to post-abyssea FFXI where almost everything can be done with six people or less. (Einherjar being an exception.)
Einherjar is actually really easy with 6, if you're not terrible.
The stagger system ruins it? Is it that hard to kill 5 statues and actually...you know, use your job abilities, magic and WS beyond just spamming empyrean WS? Let alone go with some friends?
Getting procs is obnoxious and lowers kill speed considerably and just kind of drives me insane. So yes, it is to much trouble to do much besides voke once to pull, engage, ws when you have 100tp and play your WHM alt. Its not like I can just cast dia on something and magic proc it with my mule, usually I have to spam dia/dia2 for 30 seconds and use a third of my MP pool to proc stuff. Talk about annoying and something I do not wanna do. What so wrong with just having currency drop the way it use to without BS proc systems?
DebbieGibson
08-19-2011, 08:30 AM
I guess they did it to limit currency supply. Sounds like it's time to move up to quadbox.
Cymmina
08-19-2011, 09:19 AM
Because that's why the majority of the player base did it because we all know there's better gear than 99% of the relic pieces in existence even a year after it's inception.
Doing it to make money is definitely in the minority but the real reason is generally someone taking advantage of sheep that follow in hopes of table scraps.
So it's SE's job to fix what is essentially a social issue? The only thing stopping people from forming their own LS that offers a money split is their own laziness (finding people, researching effective routes, etc). If people really want to be used in that way, that's their choice and SE doesn't need to take that away.
There's no reason to change Dreamlands. It was unpopular before the whole "NeoDynamis" thing came about. It will end up about as popular as it currently is, once everyone has gone through it a couple times and got everything they wanted out of it.
Ziyyigo-Tipyigo
08-19-2011, 10:47 AM
So it's SE's job to fix what is essentially a social issue?
In a word, yes.
It is their job to make the game accessible and entertaining. That's what we pay them for.
Korpg
08-19-2011, 12:07 PM
Getting procs is obnoxious and lowers kill speed considerably and just kind of drives me insane. So yes, it is to much trouble to do much besides voke once to pull, engage, ws when you have 100tp and play your WHM alt. Its not like I can just cast dia on something and magic proc it with my mule, usually I have to spam dia/dia2 for 30 seconds and use a third of my MP pool to proc stuff. Talk about annoying and something I do not wanna do. What so wrong with just having currency drop the way it use to without BS proc systems?
Get friends then? Its not hard getting a small group of people together to work towards a common goal. Right now, I'm helping my friend get his GK relic (or Apoc, trying to talk him into doing that one) done, and we are close towards that goal, which is good for him. Don't need to duo-box it, you can, you know, ask your friends (assuming you have friends) to help you out.
Suirieko
08-19-2011, 01:19 PM
Einherjar is actually really easy with 6, if you're not terrible.
Yeah I brainfarted. I was thinking that you can't enter Einherjar unless you have 18 people, but then again, I was pretty sleepy when I posted that.
Raksha
08-19-2011, 02:00 PM
so new dreamlands:
DD enter without subjobs, Tanks and Support enter with subjobs, best of both worlds?
samusaron
08-19-2011, 02:09 PM
Elexia your comments are interesting and change you speak off that SE is now going to do with Dynamis Dream lands?
First they have killed Dynamis as it was before the 7th may 2011. I have not heard 1 pserson in my link shell that say's "Yeah its great" Not 1 and I am positively Sure as a result of that Many people Have left the game and many of my friend's have also too left the game Since the "New Micky Mouse" Abyssea Dynamis was introduced.
So far to date SE has Distroyed the Foundation's of this Wonderful Game I have played back in the days 2003 When i first started FFXI following the Console Game. This game was SE Golden Goose.
1.Cop levell restriction lifted what was the point of it , but we stuck with it.
2.Rank mission levell restriction lifeted, again what was the point of that but we stuck with it.
3.Introduction of Abyssea and we stuck with it , that is all every one does but we still had dynamis up until 7th may 2011
we watched it Taken away, so there was still dream lands , there is hope still we stuck with it
AND NOW THEY ARE GOING TO KILL THE GOOSE! no thanks they did not need to Distroy Everything, and they have.
and this change to Dynamis Dream lands is the Final Straw that will Break this Game and for me too.
The Question I ask my self with all the changes SE have made in this past 1.5 year's slowly bit by bit Distroying thier own Game, do they want us all to leave FFXI ? Stop playing the game ? is that what is really behinnd all this self distruction?
I will say to them "please keep somthing back, dont distry everything"
SpankWustler
08-19-2011, 03:06 PM
DD enter without subjobs, Tanks and Support enter with subjobs, best of both worlds?
This sounds like a loophole that would be snuffed out somehow, but it would be interesting if not.
Either way, I'm hoping the bonus drops for restricting sub-job are worthwhile. It would be an interesting change of pace, even if things wouldn't change that much for some jobs.
Monchat
08-19-2011, 04:30 PM
Us old school dynamis shells don't welcome this change. It wasn't needed.
there was four problems with those "old dynamis" (shells):
- strategies: lol every single dynamis shell ive been in used the same crap strategies, every single. PLD tank LOL? seriously this is dynamis. Mobs died in 5 seconds even at 75... Some people thought you couldn't do xarcabard without at least 6 BLM, and shit like that.... because they only knew 1 strategy and dont wnt to change.
- leech: people leeching af, by being afk or clueless/gimp. too many people thought they could join a ls and wait for gear to drop in their invo. this brought facepalm scenari where linkshells of 20+ couldn't full clear city zones, that was very easy with non gimps and non afk. This haven't changed with abyssea though.
- coins distribution. im not farming your relic, farm it on your own. I've got enough work with farming my own. People splitting coins was even more facepalm worthy imo. 4 coins ( 40k) for 4 hour of my work? are you kidding me. at least with ~10 people full clearing you could go away with 50 coins wich would be decent.
- AF2, AF2+1, acc, hydra gear, were mostly junk, except 1 peice per set, maybe.
the whole concept of bringing up to 64 people to compete and lot on the 3 AF that drop during the 4 hours is just silly.
Eldelphia
08-19-2011, 06:53 PM
I'm really pleased with the changes to Dynamis. The gear is not enormously relevant (pieces are situationally useful) anymore but its easy and fun to farm. I've done years of Dyna and was the leader of an incredibly successful dynamis shell. We split all our profits based on attendance. Interest in dynamis died with the introduction of empyrean armour. Now people cherrypick pieces from zones they want and go and get them.
The new NMs present something more lively to do than just farm but if you want to make some cash or need a particular piece you can go in daily until you're bored. 2 hrs is the perfect event length too.
/shrug I love dynamis but even I realise 4 hr runs weren't ideal.
Aldersyde
08-20-2011, 01:36 AM
Elexia your comments are interesting and change you speak off that SE is now going to do with Dynamis Dream lands?
First they have killed Dynamis as it was before the 7th may 2011. I have not heard 1 pserson in my link shell that say's "Yeah its great" Not 1 and I am positively Sure as a result of that Many people Have left the game and many of my friend's have also too left the game Since the "New Micky Mouse" Abyssea Dynamis was introduced.
So far to date SE has Distroyed the Foundation's of this Wonderful Game I have played back in the days 2003 When i first started FFXI following the Console Game. This game was SE Golden Goose.
1.Cop levell restriction lifted what was the point of it , but we stuck with it.
2.Rank mission levell restriction lifeted, again what was the point of that but we stuck with it.
3.Introduction of Abyssea and we stuck with it , that is all every one does but we still had dynamis up until 7th may 2011
we watched it Taken away, so there was still dream lands , there is hope still we stuck with it
AND NOW THEY ARE GOING TO KILL THE GOOSE! no thanks they did not need to Distroy Everything, and they have.
and this change to Dynamis Dream lands is the Final Straw that will Break this Game and for me too.
The Question I ask my self with all the changes SE have made in this past 1.5 year's slowly bit by bit Distroying thier own Game, do they want us all to leave FFXI ? Stop playing the game ? is that what is really behinnd all this self distruction?
I will say to them "please keep somthing back, dont distry everything"
What the hell? What's with the Dynamis changes making it Mickey Mouse? Dynamis wasn't hard after everything was figured out,then it just turned into something that was too damn long and got stale. Seriously stale. Look, it's great that you enjoyed the event, people are different. Personally, I think that anyone who liked the way Dynamis was before, with its four hour time-eating farm sessions, are just masochists. I just can't get into your mindset about wanting to do the same thing over and over and over and over and over and over...
I still don't consider Dynamis to be that much fun but at least now there's some variation. And the two hour cap. I love me some two hour time cap.
Nianny
08-20-2011, 05:28 AM
I like the changes to be honest. I did Dynamis the old way and thought it was fun at first (and sometimes since most shell members were good friends) but it started to feel more like a job than a game to have fun with. If you want to do it the old way just gather an amount of people who wish the same thing and it should work. Also, adding maps for the win! :)
cidbahamut
08-20-2011, 05:44 AM
I like the changes to be honest. I did Dynamis the old way and thought it was fun at first (and sometimes since most shell members were good friends) but it started to feel more like a job than a game to have fun with. If you want to do it the old way just gather an amount of people who wish the same thing and it should work. Also, adding maps for the win! :)
No it won't. That's the point. They're changing it so it functions completely differently.
VoiceMemo
08-20-2011, 06:11 AM
I would like to share some of my views on the dynamis changes and relic in general.
First a little background.
I myself have been a leader of a dynamis shell for some 4+ years, been a part of the shell 6+ years, and still to this day lead dynamis. I do own a completed relic, Gjallarhorn, which I use regularly as I'm bard 90% of the time. I waited and attended dynamis 2 years before I even got the opportunity to fund, and for that time it was 3 funders(divide currency per run by 3) then later 2 funders(divide currency by 2).
The data I will present is based on when I funded my relic, when the level cap was still 75.
When we did dynamis we did it 2x a week and based on the amount of currency that dropped, it was estimated we could complete a relic in 7 months, if you at least average 276 currency per run. This was with around 30 members at the time.
Some 14,400 currency is no small feat(with borrowing last 30 100 pieces), it took me 1.6 years of funding 2x a week to complete my relic. Now those of you say well you had the gil to do relic, but virtually anyone could do a relic for a NET cost of 4 mil or less IF they bought and completed at least 1 type of currency first. You sell that 1 type of currency while funding for others and focus on completed a 2nd type of currency you need for the relic. Then you sell 2 types of currency while funding the 3rd type of currency. By the end of relic you would have recouped all the initial costs less around 4 mil.
Now fast forward to 85 or even 90 caps. Interest in dynamis has lessened, we now did dynamis with 18-25 people. I don't have concrete data on the amount of currency drops at this time, one of our other members was funding and kept track, but going off memory I'd say relic currency output increased even though we had less members because we were higher level. I've always held the belief that the more you kill the more drops you get. The only ways to kill more are either with more people or people with stronger gear(relics/emps/etc).
Now fast forward to dynamis procs and the eventual change to COP. Yes we can enter every day, but without the funding requirement it is difficult to justify one person getting all the currency. Now I know there are those of you out there that think all dynamis shells were ponzi schemes, that the leaders are greedy and there for themselves only, but this is only a GENERAL statement. I still lead dynamis to this day, even though I have all the relic gear I want and have a completed relic. I could do a 2nd one yes, but in my opinion it would be greedy of me to do so, I would rather let another player have a shot to complete one.
I hold the belief that relic was put there for many people to work together to complete an item. Then as long as the current player that finished weapon stayed, the shell would get that much more powerful and the next person would get it done sooner. Yes I'm probably in the minority in this mindest, but that is how I viewed dynamis.
It saddens me to this day that BSTs and other jobs can solo dynamis and walk out with 100 currency per day. This is not how I felt dynamis should be about. It should be about working together for a common goal.
At the moment I run dynamis lowman because only the ones who are left share this view of dynamis. That each of us working together for a common goal and each helping out after they complete.
With the current system it takes more days per week than the old to accumulate the same amount of currency, hence taking MORE time than before. At least before it was 2 days max time 3hr 30 min, but now you need 4-5 days of 2hr dynamis to even equal the amount of currency you needed before. Hence INCREASING the time needed to gather the currency needed.
If more had the mindset of helping others at 90 cap before the dynamis updates, I estimate we could have created a relic every 4-5 months if we had the 30 people of old dynamis. The more that attend, the more kills, the more drops. With the way dynamis changes are going I estimate it has increased completion time if sole funder(I call it this for lack of a better term, 1 person getting all currency) to at least 10 months of dynamis 2x a week.
The addition of maps also in my opinion dumbs down dynamis. I've always thought it was skill to know the zone from memory and to be able to navigate by landmarks and knowledge of the strategy.
In closing if more people had the mindset of helping others rather than focusing on what's in it for me. I believe the game would be that much better. Maybe it is the nature of bard to think this way, but this is the belief I hold.
Suirieko
08-20-2011, 06:14 AM
Elexia your comments are interesting and change you speak off that SE is now going to do with Dynamis Dream lands?
First they have killed Dynamis as it was before the 7th may 2011. I have not heard 1 pserson in my link shell that say's "Yeah its great" Not 1 and I am positively Sure as a result of that Many people Have left the game and many of my friend's have also too left the game Since the "New Micky Mouse" Abyssea Dynamis was introduced.
So far to date SE has Distroyed the Foundation's of this Wonderful Game I have played back in the days 2003 When i first started FFXI following the Console Game. This game was SE Golden Goose.
1.Cop levell restriction lifted what was the point of it , but we stuck with it.
2.Rank mission levell restriction lifeted, again what was the point of that but we stuck with it.
3.Introduction of Abyssea and we stuck with it , that is all every one does but we still had dynamis up until 7th may 2011
we watched it Taken away, so there was still dream lands , there is hope still we stuck with it
AND NOW THEY ARE GOING TO KILL THE GOOSE! no thanks they did not need to Distroy Everything, and they have.
and this change to Dynamis Dream lands is the Final Straw that will Break this Game and for me too.
The Question I ask my self with all the changes SE have made in this past 1.5 year's slowly bit by bit Distroying thier own Game, do they want us all to leave FFXI ? Stop playing the game ? is that what is really behinnd all this self distruction?
I will say to them "please keep somthing back, dont distry everything"
Like I said earlier, the days of having 36 people in Dynamis is gone. That is the direction of the game. Events should no longer need massive alliance to get things done, now that it takes only six people to finish things. The interesting in Dynamis have already been waning, and Abyssea made people care less for Dynamis especially thanks to Empyrean, since the majority of them are better than the relic weapons itself.
Because of this, Dynamis needed a massive overhaul, and that was what they did. Yes, I know Dynamis could be lowmanned as it was before, but the reservation system, and the 500K fee for glass really had to go.
At first I didn't like the change coming, but all things considered, it was needed.
VoiceMemo:
In some ways I agree. Relic weapons should be the ultimate result of people working together.
Personally, I feel with the stagger system, it slows the currency gain down significantly, and requires more work to get the currencies. Need have people focus on staggering and others focus on killing in order to ensure optimal currency gain. There were runs that I was able to gain 250 or more coins, (which does not includes 100s).
I agree it's much harder to justify working on relic and getting currencies in other people's eye due to empyrean, and the abolishment of the 500K glass fee.
wish12oz
08-24-2011, 09:13 PM
Get friends then? Its not hard getting a small group of people together to work towards a common goal. Right now, I'm helping my friend get his GK relic (or Apoc, trying to talk him into doing that one) done, and we are close towards that goal, which is good for him. Don't need to duo-box it, you can, you know, ask your friends (assuming you have friends) to help you out.
Do you even understand the basic concept of what I said?
Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
DebbieGibson
08-24-2011, 09:49 PM
Do you even understand the basic concept of what I said?
Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
I agree with this, I don't understand why they had to go about reducing currency drop rate in this manner. They could have just lowered it to 1/4th or 1/5th of the previous rate and gotten the same effect on currency creation without all the proc bs.
Xellith
08-24-2011, 09:52 PM
I love the new dynamis. AF2 isnt the issue. I do believe they should remove the proc system for getting dynamis currency to drop. Thats just annoying. But I do love the new bosses and stuff they added. Made it a lot more fun.
Korpg
08-25-2011, 12:24 AM
Do you even understand the basic concept of what I said?
Get friends to help? What is that suppose to do? I can do it fine by myself, it's just really obnoxious and tedious and effing stupid and not fun and I don't want to. So, why in the world would I ask my friends to do something that is obnoxious and tedious and everyone hates, that I can solo if I wanted to do it, especially considering there would be NOTHING worthwhile in it for them? Only jerks would ask for help with something like that, not friends.
You know, you might be surprised. People do like to help others out, it is not all about them. Have you even asked them if they would like to do that? Or are you just assuming that everyone there hates to do dynamis?
Besides, asking is not the same as forcing. You will get some "no" in there, but you will also get some "yes" which will not only speed up your killing ability, but also get more coins from procing more often on more mobs. If you are expected to try to get nothing but 100s, I'm sorry to tell you, but you aren't going to get that. Be lucky to get 60~100 singles in a run with a group of 3 people.
This game was not designed with the soloist in mind. More people = more rewards, in case you haven't figured that out.
Malacite
08-25-2011, 06:39 AM
You're acting as if CoP dynamis being changed over to the normal zone system was surprising?
Maybe not, but at least CoP zones were still viable for currency farming. Now currency is just going to suck all around.
In before astronomical rate hikes due to SE's stupidity on this area.
wish12oz
08-25-2011, 07:40 AM
You know, you might be surprised. People do like to help others out, it is not all about them. Have you even asked them if they would like to do that? Or are you just assuming that everyone there hates to do dynamis?
Besides, asking is not the same as forcing. You will get some "no" in there, but you will also get some "yes" which will not only speed up your killing ability, but also get more coins from procing more often on more mobs. If you are expected to try to get nothing but 100s, I'm sorry to tell you, but you aren't going to get that. Be lucky to get 60~100 singles in a run with a group of 3 people.
This game was not designed with the soloist in mind. More people = more rewards, in case you haven't figured that out.
Lucky to get 60-100 with a group? You must know some really bad players, I got 80~ each time I went solo the 3 times I went and did it by myself. When I went and did 2 xarc runs with my friend Rui to try and get THF hands we got 120~ a trip (with no 100's).
But seriously, you're a jerk and not much of a friend if you ask people to help with obnoxious stuff you can solo. Also, I don't need to ask my friends for help to know if they would or not, they would always help me if I ask. Your friends wouldn't tell you no if you ask them for something, that's why you shouldn't ask them for stupid things, maybe you like being a jerk and never had real friends but thats not something you should do to your friends or they probably won't continue to be your friends.
In before astronomical rate hikes due to SE's stupidity on this area.
And this, if the dynamis update made currency "easier to get and there's more of it everywhere," why did the price go up? Bynes doubled in price on my server since the dynamis update for instance.
Bynes were 5-6k, shells 7-8k, bronzes 10-11k, now you have 11k~ bynes 12k~ shells and 13k~ bronzes. Heck, I sold 3 100 pieces for 1.5m each last month to a guy who was almost done and couldn't find any others to buy and started shouting and offering that much.
If dynamis was exactly how it is now, without the proc system, but the mobs dropped currency they way they use to, and how they do now after you proc them, I could easily roll in and get 300/trip. That would be real progress for 8 year old outdated content, not this new BS they gave us.
Sparthos
08-25-2011, 10:23 AM
Can the drops not suck this time?
If SE wants Dynamis to be busy in the near future, the drops need to be more enticing than the subpar junk that came with the cities/iceland revamps. As it stands, the ADL drops and some of the Beastmen helms are pretty much the only thing worthy of mention.
Everything else is either a crappy sidegrade or pure crap compared to Abyssean drops. How about some actual incentive to do runs besides farming currency for a relic? There is no excuse this time, we're going up to lvl95 and that means better than Abyssean gear or bust.
All this revamp stuff is convenient but I still see no incentive to do Dynamis outside messing around with some arch bosses for lulz. The relic+2 will need to be impressive or this event will fail like city dynamis has outside farming.
Morwy
08-25-2011, 04:54 PM
Well, everyone has good points, and i admit i didn't do the math (i suck at it) considering the time it would take to get a relic done with the new system. In fact at first i thought it would be faster cause less ppl needed and still drops with the procs and all...
Still, these changes made me go Dynamis again. ^^ and i'm looking forward to the next update.
I admit they probably need to adjust drop rate to match the way Dynamis is now played, and seeing what you can get from Abyssea zones. Like Sparthos said.
SpankWustler
08-25-2011, 05:09 PM
Can the drops not suck this time?
This, to the edges of the galaxy.
Sagasinger has mentally broken down at this point, due to being pointless and unwanted. It doesn't sing sagas much anymore, it mostly just hums stuff off of Bright Eyes' first album through quiet sobs.
Economizer
08-26-2011, 04:25 AM
Sagasinger isn't bad... it is that stronger weapons are pretty much easier to get.
Monchat
08-26-2011, 11:34 PM
there is oneirous ring and dagger that i wouldnt mind getting. Busy farming coins atm though, 1 completed relic and two stage 4 since new dynamis introduction, almost done. And yes LOL@ arch DL drops... i only did the NQ for the cape and thats it.